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	<id>https://wiki.vulcanforged.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Coxsurf</id>
	<title>vulcanforged WIKI - User contributions [en]</title>
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	<updated>2026-05-21T02:05:44Z</updated>
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	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Fishing&amp;diff=1177</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Fishing&amp;diff=1177"/>
		<updated>2023-07-01T20:45:45Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: /* VulcanVerse's Native Fish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fishing''' is an activity in [[VulcanVerse]] that any player can enjoy. It requires a fishing rod and can be enhanced with the use of bait. Fishing in VulcanVerse went live with the 18 November 2022 update.&lt;br /&gt;
&lt;br /&gt;
==Fishing Basics==&lt;br /&gt;
All VulcanVerse players, whether land owners or [[Cedalions]] are able to visit any of VulcanVerse's waterways including the ocean, to fish. To be able to fish, a player will need to equip their avatar with a fishing rod. At present, there are 4 [[NFT]] fishing rods available:&lt;br /&gt;
[[File:4 rods.jpg|300px|right]]&lt;br /&gt;
&lt;br /&gt;
Each fishing rod is available for a specific quadrant. A player is able to own as many of these NFT fishing rods as they want. A 5th fishing rod that is valid in all 4 quadrants is also available, though the owner will also require an OG Badge to be able to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Og rodwiki2.png|499x499px]]&lt;br /&gt;
&lt;br /&gt;
the NFT rods are '''unbreakable'''. a huge advantage when compared to rods from fishmongers. You can buy rods with ''gold'' from a fishmonger. These rods will break and can only be used a few times. You need to farm gold by completing quests in order to buy a new rod.&lt;br /&gt;
&lt;br /&gt;
You can attach lures to your fishing line to increase the chance of catching fish. You can buy lures from fishmonger NPCs.&lt;br /&gt;
&lt;br /&gt;
Fishing has a 1-hour cooldown per rod and expends between 1 and 3 fish bait if purchased from a fishmonger. It takes between 4–20 seconds for a fish to take the bait.&lt;br /&gt;
&lt;br /&gt;
After a fish is hooked, a bar pops on the screen, amplifying the player’s rewards depending on the success of a minigame, keeping a line inside a moving bar for 5 seconds. Depending on the success of the minigame, the chances for more significant and valuable fish are increased.&lt;br /&gt;
&lt;br /&gt;
Having multiple editions of the same NFT rod (for instance, 4 Arcadia rods) doesn’t work yet. You’ll have the same amount of tries as the owners of 1.&lt;br /&gt;
&lt;br /&gt;
The cooldown time for the NFT editions differs from the cooldown time as stated on the NFT (shorter than mentioned).&lt;br /&gt;
&lt;br /&gt;
Renting out rods isn’t yet possible. This is a feature for a future release.&lt;br /&gt;
&lt;br /&gt;
Fishing for NFTs isn’t yet live. For now, you are able to fish for… fish!&lt;br /&gt;
&lt;br /&gt;
NFT rods are '''unbreakable''' and have a higher success rate than the ‘free rods’ you can buy with materials. Since for the free rods, you have to pay a ‘gold’ fee, these aren’t unlimited (as gold is only available through daily quests).&lt;br /&gt;
&lt;br /&gt;
Without a lure, you can have one fishing attempt per try (cooldown will start after this try). You can have up to 3 tries.&lt;br /&gt;
&lt;br /&gt;
This release is part 1/3. Which means much more elements will be added along the way.&lt;br /&gt;
&lt;br /&gt;
Common Rod (NFTs) are displayed as ‘'''epic rods'''’ in-game.&lt;br /&gt;
&lt;br /&gt;
Animations (fish getting caught) from a second-player perspective could be incorrect.&lt;br /&gt;
&lt;br /&gt;
Each fishing attempt is 1 XP + 0 for common + 1 for rare + 2 for epic + 3 for legendary. you can catch a maximum of 3 fish per event.&lt;br /&gt;
&lt;br /&gt;
Disclaimer: not all bugs that have been found by the community test group have been resolved. Consider this pre-alpha.&lt;br /&gt;
&lt;br /&gt;
==VulcanVerse's Native Fish==&lt;br /&gt;
Many different types of fish can be caught all over Vulcan Verse. Fish drop rates vary based on the following:&lt;br /&gt;
&lt;br /&gt;
- The lure/bait you use for your fishing attempt&lt;br /&gt;
[[File:Fishmonger's store.png|none|thumb|323x323px]]&lt;br /&gt;
&lt;br /&gt;
- The area (quadrant)&lt;br /&gt;
&lt;br /&gt;
- Whether you’re fishing in saltwater or freshwater&lt;br /&gt;
&lt;br /&gt;
- The rod you are using (does not apply for phase 1, though)&lt;br /&gt;
&lt;br /&gt;
A wise visitor to VulcanVerse would first research the best fishing spots to find the fish they want to catch. So, for example. The Winged Seadragon can only be found in Arcadia. Based on the lure/bait you use, the chance to catch this shiny one is between 0% and 10%.&lt;br /&gt;
[[File:Fish-list3.png|thumb|424x424px|none]]&lt;br /&gt;
&lt;br /&gt;
[[File:Visual of the fish collection.jpg|none|thumb|456x456px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fishmongers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four fishmongers in-game. Visit them to buy lures, bait, and rods. Check the screenshot below to find some of the goodies the fishmongers have to offer. A fifth fishmonger will arrive in future. You can find the fishmongers in these locations:[[File:The Fishmongers.jpg|thumb|none|324x324px]]&lt;br /&gt;
[[File:FishingMapFinal-1.png|alt=location of fishmongers|none|thumb|325x325px]]&lt;br /&gt;
Fishmongers are NPCs located in each quadrant.  Visit them to buy lures, bait, and rods. Names and locations of fishmongers are as follows:&lt;br /&gt;
*'''Boreas''': '''Garos''' the fishmonger, is located inside the Great Sinkhole in the middle of Boreas. That’s under the Fortress of the Wind.&lt;br /&gt;
&lt;br /&gt;
*'''Hades''': Inside the building in Hades Harbour, looking at the entrance, you’ll find '''Manos'''.&lt;br /&gt;
&lt;br /&gt;
*'''Arcadia''': Standing between fishing stands inside Arcadia Harbour in north Arcadia is '''Phainos'''.&lt;br /&gt;
&lt;br /&gt;
*'''Notus''': '''Glaukos''' is standing near the fish stands inside Notus Harbour.&lt;br /&gt;
&lt;br /&gt;
A fifth fishmonger will be added to VulcanVerse, based in Vulcan City, at a future date.&lt;br /&gt;
===Fish Gutting===&lt;br /&gt;
Once in the player’s inventory, fish can be gutted by the fishmonger NPC to get Cold $LAVA and in-game items from 2 separate loot tables. Gutting a fish costs Cold $LAVA awards, 1 XP per fish rarity gutted, and gives the following rewards.&lt;br /&gt;
[[File:Fishing2.jpg|none|thumb|590x590px]]&lt;br /&gt;
&lt;br /&gt;
For gutting, players need to get an X amount of fish.&lt;br /&gt;
Fish Gutted (X) | XP (Y)&lt;br /&gt;
1–3 | 10&lt;br /&gt;
4–6 | 15&lt;br /&gt;
7–9 | 20&lt;br /&gt;
Reward: Y XP&lt;br /&gt;
&lt;br /&gt;
==Fishing Introductory Quest==&lt;br /&gt;
Before being able to use the fishing rods, players will need to complete a short introductory [[Quests|quest]]. After that, players will be able to Fish.&lt;br /&gt;
&lt;br /&gt;
==Fishing Daily Random Quests==&lt;br /&gt;
These [[quests]] will be added to the random daily [[Quests|quest]] pool.&lt;br /&gt;
Players need to catch an X amount of fish.&lt;br /&gt;
Fish (X) | XP (Y)&lt;br /&gt;
1–3 | 10&lt;br /&gt;
4–6 | 15&lt;br /&gt;
7–9 | 20&lt;br /&gt;
Reward: Y XP&lt;br /&gt;
&lt;br /&gt;
==Fishing Achievements==&lt;br /&gt;
&lt;br /&gt;
* '''Rod, check. Bait, check'''.&lt;br /&gt;
&lt;br /&gt;
Complete the “Introductory Fishing Quest” [[Quests|quest]].&lt;br /&gt;
&lt;br /&gt;
* '''Fisher'''&lt;br /&gt;
&lt;br /&gt;
Fish 20/200/2000 times.&lt;br /&gt;
&lt;br /&gt;
Reward: Title “Fisher”&lt;br /&gt;
&lt;br /&gt;
* '''Fishing Rod Maestro'''&lt;br /&gt;
&lt;br /&gt;
Catch 5/50/500 Big fish.&lt;br /&gt;
&lt;br /&gt;
* '''Fish within a fish!'''&lt;br /&gt;
&lt;br /&gt;
Find 1/10/100 fish within a… well… fish!&lt;br /&gt;
&lt;br /&gt;
Reward: Title “Zoologist”&lt;br /&gt;
&lt;br /&gt;
* '''Fishocide'''&lt;br /&gt;
&lt;br /&gt;
Gut 20/200/2000 fish.&lt;br /&gt;
&lt;br /&gt;
Reward: Title “Fish Hater”&lt;br /&gt;
&lt;br /&gt;
* '''What do they eat anyway?'''&lt;br /&gt;
&lt;br /&gt;
Gut a fish containing a scroll.&lt;br /&gt;
&lt;br /&gt;
Reward: Title “School-ar”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==God buffs:==&lt;br /&gt;
&lt;br /&gt;
'''Artemis:'''&lt;br /&gt;
&lt;br /&gt;
‘Hunters cunning’&lt;br /&gt;
&lt;br /&gt;
Increased chance for better items while gutting fish&lt;br /&gt;
&lt;br /&gt;
'''Poseidons:'''&lt;br /&gt;
&lt;br /&gt;
‘The Bountiful Sea’&lt;br /&gt;
&lt;br /&gt;
Decreased fishing rod cooldown&lt;br /&gt;
&lt;br /&gt;
Fishing: Chance for a double catch (fish/XP)&lt;br /&gt;
&lt;br /&gt;
'''Oceanus:'''&lt;br /&gt;
&lt;br /&gt;
‘Father of the River Gods’&lt;br /&gt;
&lt;br /&gt;
Fishing: Chances of catching bigger fish increased&lt;br /&gt;
&lt;br /&gt;
Chance not to consume fish bait&lt;br /&gt;
&lt;br /&gt;
'''Tethys:'''&lt;br /&gt;
&lt;br /&gt;
‘The Rushing Rivers’&lt;br /&gt;
&lt;br /&gt;
Increase the chance for better items from gutting&lt;br /&gt;
&lt;br /&gt;
See more in [[Gods (Titans/Olympians)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: VulcanVerse]]&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Fishing&amp;diff=1176</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Fishing&amp;diff=1176"/>
		<updated>2023-07-01T17:25:47Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: /* VulcanVerse's Native Fish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fishing''' is an activity in [[VulcanVerse]] that any player can enjoy. It requires a fishing rod and can be enhanced with the use of bait. Fishing in VulcanVerse went live with the 18 November 2022 update.&lt;br /&gt;
&lt;br /&gt;
==Fishing Basics==&lt;br /&gt;
All VulcanVerse players, whether land owners or [[Cedalions]] are able to visit any of VulcanVerse's waterways including the ocean, to fish. To be able to fish, a player will need to equip their avatar with a fishing rod. At present, there are 4 [[NFT]] fishing rods available:&lt;br /&gt;
[[File:4 rods.jpg|300px|right]]&lt;br /&gt;
&lt;br /&gt;
Each fishing rod is available for a specific quadrant. A player is able to own as many of these NFT fishing rods as they want. A 5th fishing rod that is valid in all 4 quadrants is also available, though the owner will also require an OG Badge to be able to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Og rodwiki2.png|499x499px]]&lt;br /&gt;
&lt;br /&gt;
the NFT rods are '''unbreakable'''. a huge advantage when compared to rods from fishmongers. You can buy rods with ''gold'' from a fishmonger. These rods will break and can only be used a few times. You need to farm gold by completing quests in order to buy a new rod.&lt;br /&gt;
&lt;br /&gt;
You can attach lures to your fishing line to increase the chance of catching fish. You can buy lures from fishmonger NPCs.&lt;br /&gt;
&lt;br /&gt;
Fishing has a 1-hour cooldown per rod and expends between 1 and 3 fish bait if purchased from a fishmonger. It takes between 4–20 seconds for a fish to take the bait.&lt;br /&gt;
&lt;br /&gt;
After a fish is hooked, a bar pops on the screen, amplifying the player’s rewards depending on the success of a minigame, keeping a line inside a moving bar for 5 seconds. Depending on the success of the minigame, the chances for more significant and valuable fish are increased.&lt;br /&gt;
&lt;br /&gt;
Having multiple editions of the same NFT rod (for instance, 4 Arcadia rods) doesn’t work yet. You’ll have the same amount of tries as the owners of 1.&lt;br /&gt;
&lt;br /&gt;
The cooldown time for the NFT editions differs from the cooldown time as stated on the NFT (shorter than mentioned).&lt;br /&gt;
&lt;br /&gt;
Renting out rods isn’t yet possible. This is a feature for a future release.&lt;br /&gt;
&lt;br /&gt;
Fishing for NFTs isn’t yet live. For now, you are able to fish for… fish!&lt;br /&gt;
&lt;br /&gt;
NFT rods are '''unbreakable''' and have a higher success rate than the ‘free rods’ you can buy with materials. Since for the free rods, you have to pay a ‘gold’ fee, these aren’t unlimited (as gold is only available through daily quests).&lt;br /&gt;
&lt;br /&gt;
Without a lure, you can have one fishing attempt per try (cooldown will start after this try). You can have up to 3 tries.&lt;br /&gt;
&lt;br /&gt;
This release is part 1/3. Which means much more elements will be added along the way.&lt;br /&gt;
&lt;br /&gt;
Common Rod (NFTs) are displayed as ‘'''epic rods'''’ in-game.&lt;br /&gt;
&lt;br /&gt;
Animations (fish getting caught) from a second-player perspective could be incorrect.&lt;br /&gt;
&lt;br /&gt;
Each fishing attempt is 1 XP + 0 for common + 1 for rare + 2 for epic + 3 for legendary. you can catch a maximum of 3 fish per event.&lt;br /&gt;
&lt;br /&gt;
Disclaimer: not all bugs that have been found by the community test group have been resolved. Consider this pre-alpha.&lt;br /&gt;
&lt;br /&gt;
==VulcanVerse's Native Fish==&lt;br /&gt;
Many different types of fish can be caught all over Vulcan Verse. Fish drop rates vary based on the following:&lt;br /&gt;
&lt;br /&gt;
- The lure/bait you use for your fishing attempt&lt;br /&gt;
[[File:Fishmonger's store.png|none|thumb|323x323px]]&lt;br /&gt;
&lt;br /&gt;
- The area (quadrant)&lt;br /&gt;
&lt;br /&gt;
- Whether you’re fishing in saltwater or freshwater&lt;br /&gt;
&lt;br /&gt;
- The rod you are using (does not apply for phase 1, though)&lt;br /&gt;
&lt;br /&gt;
A wise visitor to VulcanVerse would first research the best fishing spots to find the fish they want to catch. So, for example. The Winged Seadragon can only be found in Arcadia. Based on the lure/bait you use, the chance to catch this shiny one is between 0% and 10%.&lt;br /&gt;
[[File:Fish-list3.png|left|thumb|424x424px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Visual of the fish collection.jpg|none|thumb|456x456px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fishmongers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four fishmongers in-game. Visit them to buy lures, bait, and rods. Check the screenshot below to find some of the goodies the fishmongers have to offer. A fifth fishmonger will arrive in future. You can find the fishmongers in these locations:[[File:The Fishmongers.jpg|thumb|none|324x324px]]&lt;br /&gt;
[[File:FishingMapFinal-1.png|alt=location of fishmongers|none|thumb|325x325px]]&lt;br /&gt;
Fishmongers are NPCs located in each quadrant.  Visit them to buy lures, bait, and rods. Names and locations of fishmongers are as follows:&lt;br /&gt;
*'''Boreas''': '''Garos''' the fishmonger, is located inside the Great Sinkhole in the middle of Boreas. That’s under the Fortress of the Wind.&lt;br /&gt;
&lt;br /&gt;
*'''Hades''': Inside the building in Hades Harbour, looking at the entrance, you’ll find '''Manos'''.&lt;br /&gt;
&lt;br /&gt;
*'''Arcadia''': Standing between fishing stands inside Arcadia Harbour in north Arcadia is '''Phainos'''.&lt;br /&gt;
&lt;br /&gt;
*'''Notus''': '''Glaukos''' is standing near the fish stands inside Notus Harbour.&lt;br /&gt;
&lt;br /&gt;
A fifth fishmonger will be added to VulcanVerse, based in Vulcan City, at a future date.&lt;br /&gt;
===Fish Gutting===&lt;br /&gt;
Once in the player’s inventory, fish can be gutted by the fishmonger NPC to get Cold $LAVA and in-game items from 2 separate loot tables. Gutting a fish costs Cold $LAVA awards, 1 XP per fish rarity gutted, and gives the following rewards.&lt;br /&gt;
[[File:Fishing2.jpg|none|thumb|590x590px]]&lt;br /&gt;
&lt;br /&gt;
For gutting, players need to get an X amount of fish.&lt;br /&gt;
Fish Gutted (X) | XP (Y)&lt;br /&gt;
1–3 | 10&lt;br /&gt;
4–6 | 15&lt;br /&gt;
7–9 | 20&lt;br /&gt;
Reward: Y XP&lt;br /&gt;
&lt;br /&gt;
==Fishing Introductory Quest==&lt;br /&gt;
Before being able to use the fishing rods, players will need to complete a short introductory [[Quests|quest]]. After that, players will be able to Fish.&lt;br /&gt;
&lt;br /&gt;
==Fishing Daily Random Quests==&lt;br /&gt;
These [[quests]] will be added to the random daily [[Quests|quest]] pool.&lt;br /&gt;
Players need to catch an X amount of fish.&lt;br /&gt;
Fish (X) | XP (Y)&lt;br /&gt;
1–3 | 10&lt;br /&gt;
4–6 | 15&lt;br /&gt;
7–9 | 20&lt;br /&gt;
Reward: Y XP&lt;br /&gt;
&lt;br /&gt;
==Fishing Achievements==&lt;br /&gt;
&lt;br /&gt;
* '''Rod, check. Bait, check'''.&lt;br /&gt;
&lt;br /&gt;
Complete the “Introductory Fishing Quest” [[Quests|quest]].&lt;br /&gt;
&lt;br /&gt;
* '''Fisher'''&lt;br /&gt;
&lt;br /&gt;
Fish 20/200/2000 times.&lt;br /&gt;
&lt;br /&gt;
Reward: Title “Fisher”&lt;br /&gt;
&lt;br /&gt;
* '''Fishing Rod Maestro'''&lt;br /&gt;
&lt;br /&gt;
Catch 5/50/500 Big fish.&lt;br /&gt;
&lt;br /&gt;
* '''Fish within a fish!'''&lt;br /&gt;
&lt;br /&gt;
Find 1/10/100 fish within a… well… fish!&lt;br /&gt;
&lt;br /&gt;
Reward: Title “Zoologist”&lt;br /&gt;
&lt;br /&gt;
* '''Fishocide'''&lt;br /&gt;
&lt;br /&gt;
Gut 20/200/2000 fish.&lt;br /&gt;
&lt;br /&gt;
Reward: Title “Fish Hater”&lt;br /&gt;
&lt;br /&gt;
* '''What do they eat anyway?'''&lt;br /&gt;
&lt;br /&gt;
Gut a fish containing a scroll.&lt;br /&gt;
&lt;br /&gt;
Reward: Title “School-ar”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==God buffs:==&lt;br /&gt;
&lt;br /&gt;
'''Artemis:'''&lt;br /&gt;
&lt;br /&gt;
‘Hunters cunning’&lt;br /&gt;
&lt;br /&gt;
Increased chance for better items while gutting fish&lt;br /&gt;
&lt;br /&gt;
'''Poseidons:'''&lt;br /&gt;
&lt;br /&gt;
‘The Bountiful Sea’&lt;br /&gt;
&lt;br /&gt;
Decreased fishing rod cooldown&lt;br /&gt;
&lt;br /&gt;
Fishing: Chance for a double catch (fish/XP)&lt;br /&gt;
&lt;br /&gt;
'''Oceanus:'''&lt;br /&gt;
&lt;br /&gt;
‘Father of the River Gods’&lt;br /&gt;
&lt;br /&gt;
Fishing: Chances of catching bigger fish increased&lt;br /&gt;
&lt;br /&gt;
Chance not to consume fish bait&lt;br /&gt;
&lt;br /&gt;
'''Tethys:'''&lt;br /&gt;
&lt;br /&gt;
‘The Rushing Rivers’&lt;br /&gt;
&lt;br /&gt;
Increase the chance for better items from gutting&lt;br /&gt;
&lt;br /&gt;
See more in [[Gods (Titans/Olympians)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: VulcanVerse]]&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Fishing&amp;diff=1175</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Fishing&amp;diff=1175"/>
		<updated>2023-07-01T17:25:18Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: /* VulcanVerse's Native Fish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fishing''' is an activity in [[VulcanVerse]] that any player can enjoy. It requires a fishing rod and can be enhanced with the use of bait. Fishing in VulcanVerse went live with the 18 November 2022 update.&lt;br /&gt;
&lt;br /&gt;
==Fishing Basics==&lt;br /&gt;
All VulcanVerse players, whether land owners or [[Cedalions]] are able to visit any of VulcanVerse's waterways including the ocean, to fish. To be able to fish, a player will need to equip their avatar with a fishing rod. At present, there are 4 [[NFT]] fishing rods available:&lt;br /&gt;
[[File:4 rods.jpg|300px|right]]&lt;br /&gt;
&lt;br /&gt;
Each fishing rod is available for a specific quadrant. A player is able to own as many of these NFT fishing rods as they want. A 5th fishing rod that is valid in all 4 quadrants is also available, though the owner will also require an OG Badge to be able to use it.&lt;br /&gt;
&lt;br /&gt;
[[File:Og rodwiki2.png|499x499px]]&lt;br /&gt;
&lt;br /&gt;
the NFT rods are '''unbreakable'''. a huge advantage when compared to rods from fishmongers. You can buy rods with ''gold'' from a fishmonger. These rods will break and can only be used a few times. You need to farm gold by completing quests in order to buy a new rod.&lt;br /&gt;
&lt;br /&gt;
You can attach lures to your fishing line to increase the chance of catching fish. You can buy lures from fishmonger NPCs.&lt;br /&gt;
&lt;br /&gt;
Fishing has a 1-hour cooldown per rod and expends between 1 and 3 fish bait if purchased from a fishmonger. It takes between 4–20 seconds for a fish to take the bait.&lt;br /&gt;
&lt;br /&gt;
After a fish is hooked, a bar pops on the screen, amplifying the player’s rewards depending on the success of a minigame, keeping a line inside a moving bar for 5 seconds. Depending on the success of the minigame, the chances for more significant and valuable fish are increased.&lt;br /&gt;
&lt;br /&gt;
Having multiple editions of the same NFT rod (for instance, 4 Arcadia rods) doesn’t work yet. You’ll have the same amount of tries as the owners of 1.&lt;br /&gt;
&lt;br /&gt;
The cooldown time for the NFT editions differs from the cooldown time as stated on the NFT (shorter than mentioned).&lt;br /&gt;
&lt;br /&gt;
Renting out rods isn’t yet possible. This is a feature for a future release.&lt;br /&gt;
&lt;br /&gt;
Fishing for NFTs isn’t yet live. For now, you are able to fish for… fish!&lt;br /&gt;
&lt;br /&gt;
NFT rods are '''unbreakable''' and have a higher success rate than the ‘free rods’ you can buy with materials. Since for the free rods, you have to pay a ‘gold’ fee, these aren’t unlimited (as gold is only available through daily quests).&lt;br /&gt;
&lt;br /&gt;
Without a lure, you can have one fishing attempt per try (cooldown will start after this try). You can have up to 3 tries.&lt;br /&gt;
&lt;br /&gt;
This release is part 1/3. Which means much more elements will be added along the way.&lt;br /&gt;
&lt;br /&gt;
Common Rod (NFTs) are displayed as ‘'''epic rods'''’ in-game.&lt;br /&gt;
&lt;br /&gt;
Animations (fish getting caught) from a second-player perspective could be incorrect.&lt;br /&gt;
&lt;br /&gt;
Each fishing attempt is 1 XP + 0 for common + 1 for rare + 2 for epic + 3 for legendary. you can catch a maximum of 3 fish per event.&lt;br /&gt;
&lt;br /&gt;
Disclaimer: not all bugs that have been found by the community test group have been resolved. Consider this pre-alpha.&lt;br /&gt;
&lt;br /&gt;
==VulcanVerse's Native Fish==&lt;br /&gt;
Many different types of fish can be caught all over Vulcan Verse. Fish drop rates vary based on the following:&lt;br /&gt;
&lt;br /&gt;
- The lure/bait you use for your fishing attempt&lt;br /&gt;
[[File:Fishmonger's store.png|none|thumb|323x323px]]&lt;br /&gt;
&lt;br /&gt;
- The area (quadrant)&lt;br /&gt;
&lt;br /&gt;
- Whether you’re fishing in saltwater or freshwater&lt;br /&gt;
&lt;br /&gt;
- The rod you are using (does not apply for phase 1, though)&lt;br /&gt;
&lt;br /&gt;
A wise visitor to VulcanVerse would first research the best fishing spots to find the fish they want to catch. So, for example. The Winged Seadragon can only be found in Arcadia. Based on the lure/bait you use, the chance to catch this shiny one is between 0% and 10%.&lt;br /&gt;
[[File:Fish-list3.png|left|thumb|424x424px]]&lt;br /&gt;
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[[File:Visual of the fish collection.jpg|none|thumb|456x456px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fishmongers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four fishmongers in-game. Visit them to buy lures, bait, and rods. Check the screenshot below to find some of the goodies the fishmongers have to offer. A fifth fishmonger will arrive in future. You can find the fishmongers in these locations:[[File:The Fishmongers.jpg|thumb|none|324x324px]]&lt;br /&gt;
[[File:FishingMapFinal-1.png|alt=location of fishmongers|none|thumb|325x325px]]&lt;br /&gt;
Fishmongers are NPCs located in each quadrant.  Visit them to buy lures, bait, and rods. Names and locations of fishmongers are as follows:&lt;br /&gt;
*'''Boreas''': '''Garos''' the fishmonger, is located inside the Great Sinkhole in the middle of Boreas. That’s under the Fortress of the Wind.&lt;br /&gt;
&lt;br /&gt;
*'''Hades''': Inside the building in Hades Harbour, looking at the entrance, you’ll find '''Manos'''.&lt;br /&gt;
&lt;br /&gt;
*'''Arcadia''': Standing between fishing stands inside Arcadia Harbour in north Arcadia is '''Phainos'''.&lt;br /&gt;
&lt;br /&gt;
*'''Notus''': '''Glaukos''' is standing near the fish stands inside Notus Harbour.&lt;br /&gt;
&lt;br /&gt;
A fifth fishmonger will be added to VulcanVerse, based in Vulcan City, at a future date.&lt;br /&gt;
===Fish Gutting===&lt;br /&gt;
Once in the player’s inventory, fish can be gutted by the fishmonger NPC to get Cold $LAVA and in-game items from 2 separate loot tables. Gutting a fish costs Cold $LAVA awards, 1 XP per fish rarity gutted, and gives the following rewards.&lt;br /&gt;
[[File:Fishing2.jpg|none|thumb|590x590px]]&lt;br /&gt;
&lt;br /&gt;
For gutting, players need to get an X amount of fish.&lt;br /&gt;
Fish Gutted (X) | XP (Y)&lt;br /&gt;
1–3 | 10&lt;br /&gt;
4–6 | 15&lt;br /&gt;
7–9 | 20&lt;br /&gt;
Reward: Y XP&lt;br /&gt;
&lt;br /&gt;
==Fishing Introductory Quest==&lt;br /&gt;
Before being able to use the fishing rods, players will need to complete a short introductory [[Quests|quest]]. After that, players will be able to Fish.&lt;br /&gt;
&lt;br /&gt;
==Fishing Daily Random Quests==&lt;br /&gt;
These [[quests]] will be added to the random daily [[Quests|quest]] pool.&lt;br /&gt;
Players need to catch an X amount of fish.&lt;br /&gt;
Fish (X) | XP (Y)&lt;br /&gt;
1–3 | 10&lt;br /&gt;
4–6 | 15&lt;br /&gt;
7–9 | 20&lt;br /&gt;
Reward: Y XP&lt;br /&gt;
&lt;br /&gt;
==Fishing Achievements==&lt;br /&gt;
&lt;br /&gt;
* '''Rod, check. Bait, check'''.&lt;br /&gt;
&lt;br /&gt;
Complete the “Introductory Fishing Quest” [[Quests|quest]].&lt;br /&gt;
&lt;br /&gt;
* '''Fisher'''&lt;br /&gt;
&lt;br /&gt;
Fish 20/200/2000 times.&lt;br /&gt;
&lt;br /&gt;
Reward: Title “Fisher”&lt;br /&gt;
&lt;br /&gt;
* '''Fishing Rod Maestro'''&lt;br /&gt;
&lt;br /&gt;
Catch 5/50/500 Big fish.&lt;br /&gt;
&lt;br /&gt;
* '''Fish within a fish!'''&lt;br /&gt;
&lt;br /&gt;
Find 1/10/100 fish within a… well… fish!&lt;br /&gt;
&lt;br /&gt;
Reward: Title “Zoologist”&lt;br /&gt;
&lt;br /&gt;
* '''Fishocide'''&lt;br /&gt;
&lt;br /&gt;
Gut 20/200/2000 fish.&lt;br /&gt;
&lt;br /&gt;
Reward: Title “Fish Hater”&lt;br /&gt;
&lt;br /&gt;
* '''What do they eat anyway?'''&lt;br /&gt;
&lt;br /&gt;
Gut a fish containing a scroll.&lt;br /&gt;
&lt;br /&gt;
Reward: Title “School-ar”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==God buffs:==&lt;br /&gt;
&lt;br /&gt;
'''Artemis:'''&lt;br /&gt;
&lt;br /&gt;
‘Hunters cunning’&lt;br /&gt;
&lt;br /&gt;
Increased chance for better items while gutting fish&lt;br /&gt;
&lt;br /&gt;
'''Poseidons:'''&lt;br /&gt;
&lt;br /&gt;
‘The Bountiful Sea’&lt;br /&gt;
&lt;br /&gt;
Decreased fishing rod cooldown&lt;br /&gt;
&lt;br /&gt;
Fishing: Chance for a double catch (fish/XP)&lt;br /&gt;
&lt;br /&gt;
'''Oceanus:'''&lt;br /&gt;
&lt;br /&gt;
‘Father of the River Gods’&lt;br /&gt;
&lt;br /&gt;
Fishing: Chances of catching bigger fish increased&lt;br /&gt;
&lt;br /&gt;
Chance not to consume fish bait&lt;br /&gt;
&lt;br /&gt;
'''Tethys:'''&lt;br /&gt;
&lt;br /&gt;
‘The Rushing Rivers’&lt;br /&gt;
&lt;br /&gt;
Increase the chance for better items from gutting&lt;br /&gt;
&lt;br /&gt;
See more in [[Gods (Titans/Olympians)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: VulcanVerse]]&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Fish-list3.png&amp;diff=1174</id>
		<title>File:Fish-list3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Fish-list3.png&amp;diff=1174"/>
		<updated>2023-07-01T17:24:51Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Fish_list2.png&amp;diff=1173</id>
		<title>File:Fish list2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Fish_list2.png&amp;diff=1173"/>
		<updated>2023-07-01T17:22:17Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;fish list update&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=LAVA_Bank&amp;diff=1169</id>
		<title>LAVA Bank</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=LAVA_Bank&amp;diff=1169"/>
		<updated>2023-06-14T20:34:11Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lavabank_location2.jpg|right|300px]]The [[Vulcan Forged]] '''LAVA Bank''' is a building in Vulcan City, [[VulcanVerse]], that allows holders of a LAVA Ledger [[NFT]] to stake cold [[LAVA]] through one of three plans and earn an Annual Percentage Yield (APY).&lt;br /&gt;
&lt;br /&gt;
==Background and Lore==&lt;br /&gt;
[[File:Lavabank_location.jpg|right|thumb|300px|Location of the LAVA Bank in Vulcan City]]The Vulcan City LAVA Bank is the first and at present, only bank within VulcanVerse, Vulcan Forged's blockchain MMORPG. Seated in the Vulcan City LAVA Bank is the Governor, a Kobaloi [[NPC]] by the name of '''Robafella'''. VulcanVerse lore tells us that others call Robafella 'the Gobernator' and that Robafella began his career as a thieving Kobaloi in the Mountains of Boreas quadrant of VulcanVerse, where he hit on the idea of lending his stolen money to other Kobaloi and charging interest on it.&lt;br /&gt;
&lt;br /&gt;
Over time, his 'Bank of ‘Goblin’ it All Up’ did so well he expanded into Vulcan City itself. Realising he needed a more respectable name that non-Kobaloi could trust, he renamed it the 'Bank of Vulcan City', and took out some insurance with the Temple of Poseidon so he could officially call it a PLC(1).&lt;br /&gt;
[[File:Lavabank6.png|none|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
As soon as you enter the Bank of Vulcan City, you will see Robafella, the goblin bank Governor ready to assist you. You will need the limited Vulcan LAVA Ledger NFT to use the Vulcan City bank services.&lt;br /&gt;
&lt;br /&gt;
==Vulcan Ledger NFT==&lt;br /&gt;
In order to use Vulcan City’s bank services, you need a Lava Ledger NFT. This NFT can be activated on My Forge on the [https://myforge.vulcanforged.com/lavabank LAVA Bank page right here.]&lt;br /&gt;
&lt;br /&gt;
On this page you can learn about the profit you made, the plans you participated in, the number of slots left on your Vulcan LAVA Ledger, and more. You can activate multiple ledgers if you want to add additional staking slots.&lt;br /&gt;
[[File:Vucan ledger.png|none|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What is Cold LAVA?==&lt;br /&gt;
The Vulcan bank will use your ‘cold LAVA’ stored on My Forge. Cold LAVA is an off-chain version of LAVA. You can check your cold LAVA holdings in My Forge - users should make sure they have enough funds available before staking LAVA in the Vulcan bank.&lt;br /&gt;
[[File:Earning.jpg|none|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PYR and LAVA (also known as hot LAVA, see cold LAVA above) are the primary blockchain tokens used within the Vulcan ecosystem. LAVA is the play-to-earn gaming token and powers the Elysium blockchain. All the LAVA you earn playing the Vulcan Forged ecosystem games is cold LAVA. If you stake PYR, you will also receive cold LAVA. The Vulcan bank will only allow cold LAVA to be staked, as this is the in-game currency.&lt;br /&gt;
&lt;br /&gt;
To summarize:&lt;br /&gt;
&lt;br /&gt;
[https://polygonscan.com/token/0xb4666b7402d287347dbbdc4ea5b30e80c376c0b3 LAVA token] = on-chain blockchain-powered token.&lt;br /&gt;
&lt;br /&gt;
Cold LAVA = off-chain token. It can be converted into Hot LAVA tokens 1:1.&lt;br /&gt;
[[File:Cold and hot lava.png|none|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
==LAVA Staking Program==&lt;br /&gt;
Your in-game asset manager at the Vulcan City bank will offer several staking solutions. To become eligible for the staking program, you must own the limited Vulcan LAVA Ledger NFT. You will be able to stake LAVA to earn an APY through one of the following plans:&lt;br /&gt;
&lt;br /&gt;
Flexible Plan: ‘The Thesmophoria’, 5%&lt;br /&gt;
&lt;br /&gt;
1 Month Lock Plan: ‘The Pandia’, 8%&lt;br /&gt;
&lt;br /&gt;
3 Month Lock Plan: ‘The Heracleia’, 14%&lt;br /&gt;
[[File:Lavabank7.jpg|none|thumb|600x600px]]&lt;br /&gt;
[[File:Lavabank8.jpg|none|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
The minimum amount of cold LAVA is 100 for each lock.&lt;br /&gt;
&lt;br /&gt;
The maximum amount of locks for each Vulcan Ledger is 5.&lt;br /&gt;
&lt;br /&gt;
Be careful when staking multiple plans, as '''you can only use 5 slots'''.&lt;br /&gt;
&lt;br /&gt;
Interest will be paid out weekly. For the Flexible Plan, a user can withdraw or use LAVA any time they want. However, withdrawing your funds before the end of the running week will void the current week’s payment. So if a user withdraws from the Flexible Plan on day 6 of the first week, they receive nothing. If they withdraw on day 13, they will have received the first week’s payment but will not receive the interest for the second week.&lt;br /&gt;
&lt;br /&gt;
==The Plans &amp;amp; How It Works==&lt;br /&gt;
Currently, the Vulcan bank offers 3 ways to stake cold LAVA.&lt;br /&gt;
&lt;br /&gt;
===The Flexible plan - ‘The Thesmophoria’===&lt;br /&gt;
A flexible anytime plan, named for the ancient Athenian festival of Thesmophoria, honouring the goddess Demeter, the sower of seeds. Flexible and simple. Sow your lava. Watch it grow.&lt;br /&gt;
&lt;br /&gt;
*5% interest&lt;br /&gt;
*You can compound your earnings each and every week (fully automated) by turning this feature on&lt;br /&gt;
*You can withdraw your money at any time but you will forfeit that week’s interest payout if you do&lt;br /&gt;
*Payments are made every 7 days. Please keep in mind to withdraw just after receiving your rewards.&lt;br /&gt;
&lt;br /&gt;
===The 1 Month-locked plan - ‘The Pandia’===&lt;br /&gt;
A monthly plan named for the lunar festival honouring Selene, the Goddess of the Moon, held when the moon was full, in ancient Athens. You’ll be over the moon on the returns this plan offers!&lt;br /&gt;
&lt;br /&gt;
*8% interest&lt;br /&gt;
*Cold LAVA is locked up for 1 month&lt;br /&gt;
*You can use the emergency withdraw feature at any time during lockup, but you will have to pay a 25% withdrawal fee&lt;br /&gt;
*As soon as the 1 month locking period ends, you will receive your cold LAVA + interest, and you can stake again if you wish.&lt;br /&gt;
&lt;br /&gt;
===The 3 Months-locked plan - ‘The Heracleia’===&lt;br /&gt;
Named for the festival of Heracles, the mightiest of all the heroes, as is this plan. A quarterly investment plan that yields the highest interest.&lt;br /&gt;
&lt;br /&gt;
*14% interest&lt;br /&gt;
*Cold LAVA is locked up for 3 months&lt;br /&gt;
*You can use the emergency withdraw feature at any time during lockup, but you will have to pay a 25% withdrawal fee&lt;br /&gt;
*As soon as the 3 month locking period ends, you will receive your cold LAVA + interest, and you can stake again if you wish.&lt;br /&gt;
&lt;br /&gt;
===Compounding===&lt;br /&gt;
&lt;br /&gt;
Your profits will be added to the amount of cold LAVA you staked. It will automatically increase your investment and increase your rewards. Compounding can significantly increase your rewards over a longer period.&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
&lt;br /&gt;
*The user can withdraw their funds anytime they want for a 25% fee when participating in one of the locked plans&lt;br /&gt;
&lt;br /&gt;
*The user can only lock five amounts for each Vulcan ledger the user owns&lt;br /&gt;
&lt;br /&gt;
*The minimum amount of cold LAVA that can be staked is 100&lt;br /&gt;
&lt;br /&gt;
*Rewards will be credited every week. If the user withdraws the funds early, the rewards will be zero&lt;br /&gt;
&lt;br /&gt;
*Auto compounding will add the rewards to the total staked amount resulting in more rewards over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(1)Poseidon Limited Company — protected from earthquakes, hacks, and thieves.''&lt;br /&gt;
&lt;br /&gt;
''Note that Vulcan City Bank PLC can only accept deposits in Cold Lava.''&lt;br /&gt;
[[File:Lavabank4wiki.png|none|thumb|600x600px]]&lt;br /&gt;
*Poseidon Limited Company — protected from earthquakes, hacks, and thieves.&lt;br /&gt;
* Note that Vulcan City Bank PLC can only accept deposits in Cold LAVA.&lt;br /&gt;
&lt;br /&gt;
==[[Gods (Titans/Olympians)|God buffs]]==&lt;br /&gt;
&lt;br /&gt;
'''Hestia:'''&lt;br /&gt;
&lt;br /&gt;
‘The Virgin of the Hearth’&lt;br /&gt;
&lt;br /&gt;
The Vulcan state pays out extra rewards for any LAVA ledger stake.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tokens]]&lt;br /&gt;
[[Category: VulcanVerse]]&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Foraging&amp;diff=1168</id>
		<title>Foraging</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Foraging&amp;diff=1168"/>
		<updated>2023-06-14T20:22:33Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: /* Material Categories &amp;amp; Foraging XP Reward */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Foraging''' is an activity in [[VulcanVerse]], where a player sends their [[Vulcanites|Vulcanite]] to search for items on a specific plot.&lt;br /&gt;
&lt;br /&gt;
==What is Foraging?==&lt;br /&gt;
Foraging is the method of finding items in VulcanVerse. It allows a player to locate materials, [NFT]]s and [[Keys]]. A player will also collect XP based on the items found whilst foraging.&lt;br /&gt;
 &lt;br /&gt;
Any materials found can be used as building materials for construction on a [[Land|plot]] - materials found through foraging can be found in a player's VulcanVerse Inventory.&lt;br /&gt;
 &lt;br /&gt;
Materials can be exchanged and in future, some of them will be able to be used for [[alchemy]].&lt;br /&gt;
 &lt;br /&gt;
Various NFTs can be found while forging, such as seeds (which will turn into various NFTs when tended to), fishing rods, items, fragments and keys.&lt;br /&gt;
&lt;br /&gt;
==Depleted Plots and Plot Rarity==&lt;br /&gt;
In the new system, a plot’s resources can be depleted, known as ‘desolation’. When a plot is desolated, there is very little there to be foraged and what is there is common.&lt;br /&gt;
&lt;br /&gt;
Plots become desolated through repeated foraging. Desolate is the state of the plot — any plot of any rarity can become desolate. &lt;br /&gt;
&lt;br /&gt;
There are five plot rarities, common, rare, epic, mythic and legendary, the latter plot rarity levels contain the very best loot.&lt;br /&gt;
&lt;br /&gt;
Plot rarity and therefore loot tables for each quadrant periodically reset. &lt;br /&gt;
&lt;br /&gt;
Quadrant reset comes after 18 hours.&lt;br /&gt;
&lt;br /&gt;
== Loot Categories ==&lt;br /&gt;
Loot can come in 3 categories designated by how it is found. &lt;br /&gt;
&lt;br /&gt;
The standard is ‘Guaranteed Loot’, this can be foraged with a 100% chance, though the quantity of the loot is more random, depending on the foraging stats of the Vulcanite. &lt;br /&gt;
&lt;br /&gt;
Guaranteed loot is also governed by quadrant specific rules (such as loot or materials only available in a certain quadrant) and plot rarity level.&lt;br /&gt;
[[File:Foraging 1.webp|left|thumb|510x510px]]&lt;br /&gt;
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&lt;br /&gt;
==== Next is ‘Random Loot’. ====&lt;br /&gt;
This loot can randomly appear on any given forage and is governed by the rarity level of the plot that is being foraged and by the Vulcanite’s foraging stat. &lt;br /&gt;
&lt;br /&gt;
All six plot rarity levels can drop random loot, with the least chance at good loot through foraging a desolate plot, with better chances the higher the plot rarity.&lt;br /&gt;
&lt;br /&gt;
==== Finally, ‘Spying Loot’. ====&lt;br /&gt;
This loot can only be discovered through spying and matches the loot available on that plot through the ‘Random Loot’ table, but by -1 rarity level. &lt;br /&gt;
&lt;br /&gt;
So if a plot is at epic rarity level, the ‘Spying Loot’ available will be at rare rarity level. &lt;br /&gt;
&lt;br /&gt;
Discovering this loot depends on the player’s Vulcanite’s spying stat. ‘Spying Loot’ cannot be discovered on a plot that is desolate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 2.webp|none|thumb|508x508px]]&lt;br /&gt;
&lt;br /&gt;
= The Foraging Process =&lt;br /&gt;
First, a foraging Vulcanite must be set. &lt;br /&gt;
&lt;br /&gt;
A player can enter the Vulcanite menu and set their Vulcanite(s) to the slots available using the new party system &lt;br /&gt;
&lt;br /&gt;
— placing Vulcanites into forage, combat and espionage (spy) slots. If a player has enough Vulcanites, they will be able to fill each of these slots &lt;br /&gt;
&lt;br /&gt;
— it makes sense to assign Vulcanites to each of the slots based on their stats — a Vulcanite with a good attack stat would do well in the combat slot and so on.&lt;br /&gt;
[[File:Foraging 3.webp|none|thumb|531x531px]]&lt;br /&gt;
To assign a Vulcanite to an action priority slot, click on an empty slot and then select the desired Vulcanite from the right hand menu. &lt;br /&gt;
&lt;br /&gt;
Chosen Vulcanites can be summoned into the game by clicking the “Summon All” button, top left in the Vulcanite menu. &lt;br /&gt;
&lt;br /&gt;
To dismiss Vulcanites, click the “Dismiss All” button in the same position.&lt;br /&gt;
[[File:Foraging 4.webp|none|thumb|533x533px]]&lt;br /&gt;
There are also secondary and tertiary action priorities for each slot &lt;br /&gt;
&lt;br /&gt;
— these can be taken into account when selecting Vulcanites.&lt;br /&gt;
&lt;br /&gt;
If the combat Vulcanite is unsummoned, injured, or busy, then when combat is activated the Vulcanite with the secondary priority for combat will be activated (if there are several of them, the Vulcanite that is not busy and not injured with the highest espionage statistics will be selected). &lt;br /&gt;
&lt;br /&gt;
The same applies for the tertiary action priority, if the primary and secondary Vulcanite cannot take action, the third will do so based on the priority that has been set.&lt;br /&gt;
&lt;br /&gt;
Secondary and tertiary priority can be switched by clicking the rotating arrow button in each slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 5.webp|none|thumb]]&lt;br /&gt;
Vulcanite characteristics can be quickly viewed by clicking in the slot window and then on the roman numerals to switch between Vulcanites, ensuring you have the optimal Vulcanite for each slot. &lt;br /&gt;
&lt;br /&gt;
To switch back to the party window, click ‘View Party’ in the top left.&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 6.webp|none|thumb|537x537px]]&lt;br /&gt;
Vulcanites placed in the three slots will follow a player’s avatar around VulcanVerse like a Vulcanite entourage.&lt;br /&gt;
&lt;br /&gt;
== Foraging in Depth ==&lt;br /&gt;
To begin a forage, a player simply has to click on the forage button — or press ‘2’ on the keyboard. &lt;br /&gt;
&lt;br /&gt;
The foraging Vulcanite will forage in the plot that the player’s avatar is standing on. Even non-plot areas such as roads, riversides, the coastline and landmarks are divided into plot sized squares.&lt;br /&gt;
[[File:Foraging 7.webp|none|thumb|515x515px]]&lt;br /&gt;
Instant foraging like this is fine — but what if you’re standing on a plot that is desolate? &lt;br /&gt;
&lt;br /&gt;
There’s no way to know whether the plot is desolate or its rarity and therefore the available loot or materials unless you ‘spy’ on the plot first. &lt;br /&gt;
&lt;br /&gt;
This is where your espionage Vulcanite is useful, scoping out the information on resources available on a plot. &lt;br /&gt;
&lt;br /&gt;
Based on this information a player might decide to move to another plot as the plot is desolate or only has common resources. If the plot is undefended, the player can then begin the foraging process.&lt;br /&gt;
&lt;br /&gt;
As a note, multiple players can forage on a player-owned (NFT) plot, but only one player can forage on a non-NFT plot. This non-NFT, neutral plot is then claimed by the player — locked so that no other player can forage on it at the same time.&lt;br /&gt;
[[File:Foraging 8.webp|none|thumb|534x534px|Plot info showing the plot is undefended, who it is claimed by and who the owner is]]&lt;br /&gt;
This claim is retained until a player forages on another plot, the plot becomes desolate, 3 minutes pass by without a forage, the player moves more than 2 plots away from the claimed plot, the player forages fifteen times on the claimed plot, the claim is contested by another player whose Vulcanite beats the player’s Vulcanite in a battle or if the player logs out.&lt;br /&gt;
&lt;br /&gt;
== Foraging Radius ==&lt;br /&gt;
Depending on the foraging stat of the Vulcanite assigned to foraging, the foraging radius for plots claimed by the player can differ. &lt;br /&gt;
&lt;br /&gt;
For example, foraging area can be increased over one neutral plot, one hoarder plot (see Hoarder Plots below) and all NFT plots where the player claimed the plot by foraging there once or by defeating a Vulcanite defender.&lt;br /&gt;
&lt;br /&gt;
The foraging time is increased proportionally to the amount of plots able to be foraged in the radius. If another player attempts to forage on contestable neutral or hoarder plots within the foraging radius during this time, fighting will be initiated.&lt;br /&gt;
[[File:Foraging 9.png|none|thumb|456x456px]]&lt;br /&gt;
&lt;br /&gt;
== Defending Vulcanites ==&lt;br /&gt;
A player can choose to defend his / her plot, stopping opposing Vulcanites spying or foraging on it.&lt;br /&gt;
&lt;br /&gt;
We’ll cover more of that below. From the perspective of foraging, some plots a player attempts to spy on or forage will have a defender (or defenders). &lt;br /&gt;
&lt;br /&gt;
While this could be player-owned (NFT) plots, it could also mean neutral (non-NFT) plots defended by a wild Vulcanite or hoarder plots, defended by more than one wild Vulcanite. &lt;br /&gt;
&lt;br /&gt;
Spying could be interrupted by the defending Vulcanite, who will then engage in battle with the spying Vulcanite. &lt;br /&gt;
&lt;br /&gt;
To forage on these plots, the defending Vulcanite(s) will need to be defeated in battle. &lt;br /&gt;
&lt;br /&gt;
When a wild Vulcanite on a neutral plot is defeated, the player claims that plot. &lt;br /&gt;
&lt;br /&gt;
When the plot returns to its unclaimed state, the wild Vulcanite defender reappears and must again be defeated by the next player to attempt to either spy or forage on that plot. Note — if a player is spying using a Vulcanite with a high espionage stat, there’s a chance they won’t be discovered by the defending Vulcanite, allowing them to provide plot details to the player.&lt;br /&gt;
&lt;br /&gt;
Should multiple players attempt to forage on a defended neutral plot, copies of the defending Vulcanite will appear to them. &lt;br /&gt;
&lt;br /&gt;
When simultaneously fighting here, the person to win the fight first will claim the plot, this will then interrupt the actions of the other players.&lt;br /&gt;
&lt;br /&gt;
A defending Vulcanite’s power and chance to spawn depends on plot rarity level and the higher the rarity the higher the chances and power of the Vulcanite.&lt;br /&gt;
[[File:Foraging 10.webp|none|thumb|527x527px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting a Vulcanite to Defend Plots ==&lt;br /&gt;
A player is able to set one of their Vulcanites to defend plots. &lt;br /&gt;
&lt;br /&gt;
To do this, a player should open the plot defense tab and assign a Vulcanite to defend a certain owned plot. &lt;br /&gt;
&lt;br /&gt;
The effectiveness of the defending Vulcanite depends on their ‘defense’ stat:&lt;br /&gt;
&lt;br /&gt;
* Low defense: Vulcanite protects only the single plot that the player has assigned it to. The Vulcanite’s attack power progressively increases slightly depending on the defense stat.&lt;br /&gt;
* Medium defense: Vulcanite protects the first side row plots that the player owns as well (not plots owned by other players / neutral plots). His attack power stat progressively increases at a medium rate on the central plot he defends.&lt;br /&gt;
&lt;br /&gt;
* High defense: Vulcanite protects two side row plots that the player also owns. His attack power stat progressively increases by a substantial amount on the central plot he defends and slightly increases on a first side and diagonal plots.&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 11.png|none|thumb|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Vulcanite defender decreases the chances of a hostile Vulcanite’s spying foraging action depending on his defense stat. &lt;br /&gt;
&lt;br /&gt;
If an enemy spying forager Vulcanite fails to forage on a plot, the defending Vulcanite takes action based on stats. If the attack of the Vulcanite defender is higher than the spying forager spying stat then the Vulcanites start fighting.&lt;br /&gt;
&lt;br /&gt;
If the attack stat of the Vulcanite defender is lower than the spying forager Vulcanite’s spying stat, the spying forager escapes without a fight. An opposing player’s Vulcanite is unable to perform a spying forage on a plot he was caught by a defending Vulcanite until the plot reset.&lt;br /&gt;
&lt;br /&gt;
If the defending Vulcanite was defeated, the victorious player can forage repeatedly for several times on the exact plot it subjugated the defending Vulcanite, until plot reset. In the case that a plot becomes desolate, a player’s Vulcanite will still need to defeat a defending Vulcanite in order to claim that plot.&lt;br /&gt;
[[File:Foraging 12.webp|none|thumb|528x528px]]&lt;br /&gt;
A player can also assign a further Vulcanite defender to another plot including those in a radius of defended plots, but not on exactly the same plot as an existing Vulcanite defender. &lt;br /&gt;
&lt;br /&gt;
The newly assigned Vulcanite defender sets his defense radius on the plots that are not defended by any other Vulcanite, ignoring those plots that are already within a defense radius.&lt;br /&gt;
&lt;br /&gt;
== Hoarder plots ==&lt;br /&gt;
Where neutral plots can have a single wild Vulcanite defender that can be discovered through spying (see Espionage below on how to spot whether a plot is defended), a hoarder plot is a whole different ball game. &lt;br /&gt;
&lt;br /&gt;
Three wild Vulcanites are present on a hoarder plot and are immediately visible to a player as transparent apparitions.&lt;br /&gt;
&lt;br /&gt;
The hoarder plot consumes materials from nearby plots — making them desolate in the process.&lt;br /&gt;
[[File:Foraging 13.webp|none|thumb|538x538px]]&lt;br /&gt;
The three Vulcanites on a hoarder plot are very powerful — to have access to the loot here, you’ll need some super charged Vulcanites to defeat them first, but the loot is worth it.&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/JkZPSRCVPPM&lt;br /&gt;
&lt;br /&gt;
== Player vs Player Fighting Update ==&lt;br /&gt;
VulcanVerse players will be used to the existing fighting mechanic where player’s Vulcanites can face off in a duel. &lt;br /&gt;
&lt;br /&gt;
A further player vs player mechanic comes in the form of ‘claim fights’. This is where player’s battle over plot claim — useful where a plot contains high value loot or even a strategic position.&lt;br /&gt;
&lt;br /&gt;
In order to win a claim fight, an attacker needs to defeat all of the Vulcanites currently present, so, for example, a fight starts between Vulcanites, when one Vulcanite is defeated the second priority Vulcanite picks up the fight, if this Vulcanite is also defeated then the third action Vulcanite joins the action. &lt;br /&gt;
&lt;br /&gt;
Players can swap Vulcanites that are currently not fighting and swapped Vulcanites will be added to the battle queue. &lt;br /&gt;
&lt;br /&gt;
his may be useful if a player realizes a different Vulcanite may prove more useful in the fray, or if a fighting Vulcanite was defeated and the secondary action Vulcanite joins the battle, the player can swap out his previously defeated fighting Vulcanite to another one who will later join the fight — this way players are able to continue to fight as long as they have undefeated Vulcanites left, making for some truly epic battles.&lt;br /&gt;
&lt;br /&gt;
== Espionage ==&lt;br /&gt;
We’re making good use of your Vulcanite’s espionage stat with this update — your Vulcanite can now spy on a plot to gather intelligence on resources available, giving a player the ability to determine which actions to take next. &lt;br /&gt;
&lt;br /&gt;
The Vulcanite’s abilities are increased upon stat level. Spying is initiated by pressing the espionage button, or by pressing ‘3’ on the keyboard. &lt;br /&gt;
&lt;br /&gt;
The Vulcanite assigned to the espionage action slot in the Vulcanite menu (or the secondary or tertiary if the other Vulcanite is out of action) will spy on the plot your avatar is standing on.&lt;br /&gt;
[[File:Foraging 14.webp|none|thumb|538x538px|Click here, or press ‘3’ on the keyboard to spy]]&lt;br /&gt;
Spying has three stages, your Vulcanite will attempt to work through these stages based on its ability unless interrupted by you pressing the espionage button again (canceling the spy process), or stopped by an opposing Vulcanite, for example a Vulcanite defender.&lt;br /&gt;
&lt;br /&gt;
If a player’s Vulcanite receives stage 1 or stage 2 information, this data is retained, so that should the player attempt further espionage, it is stage 3 information that the spying Vulcanite will seek. &lt;br /&gt;
&lt;br /&gt;
The spying stat of the Vulcanite used directly affects the chance of committing a successful espionage.&lt;br /&gt;
&lt;br /&gt;
Espionage stages:&lt;br /&gt;
&lt;br /&gt;
* First stage is completed in 5 seconds and reveals tier 1 spying information if successful. Chances for the successful first stage of espionage are scaled up with spying stat. If the first stage was unsuccessful, the second stage does not start and the first stage automatically rolls again until it is successful.&lt;br /&gt;
* Second stage is completed in 10 seconds and provides tier 2 spying information if successful. The second stage starts if the first stage was successful and it requires a higher spying stat to scale up chances of success than for first stage spying. If the second stage was unsuccessful, the third stage does not start and the second stage automatically rolls again until it is successful.&lt;br /&gt;
* Third stage is completed in 15 seconds and reveals tier 3 spying information if successful. The third stage starts if the second stage was successful and it requires a higher spying stat to scale up chances of success than for second stage spying. If the third stage is unsuccessful, the third stage automatically rolls again until it is successful. On successful completion of third stage espionage, the spying action is considered to be complete and the Vulcanite stops the spying action.&lt;br /&gt;
&lt;br /&gt;
After completion of the third stage, if the player so chooses they can spy again to refresh the information available — this takes a further 15 seconds.&lt;br /&gt;
[[File:Foraging 15.webp|none|thumb|537x537px|A hoarder plot information is revealed]]&lt;br /&gt;
The espionage stage and the espionage stat of the Vulcanite reveal different information. &lt;br /&gt;
&lt;br /&gt;
For the stages, successful first stage spying’s tier 1 information will show the plot owners name and whether it is claimed and who by (unless it’s a non-empty NFT plot that can be claimed by multiple players at once) as well as whether the plot is defended — in the form of a silhouette.&lt;br /&gt;
&lt;br /&gt;
It will also reveal whether this is a hoarder plot.&lt;br /&gt;
&lt;br /&gt;
For a successful second stage, the tier 2 information reveals who the defending Vulcanite is. &lt;br /&gt;
&lt;br /&gt;
For a successful third and final stage, tier 3 information provides the defending Vulcanite’s stats (attack, defense and the grades for each).&lt;br /&gt;
&lt;br /&gt;
Alongside the stages, the spying Vulcanite’s stats determine what we learn about the resources on the plot, giving us loot rarity. &lt;br /&gt;
&lt;br /&gt;
For low espionage ability, you’ll find out whether the plot is of a higher quality than desolate, through the appearance of scarce glimmering particles. &lt;br /&gt;
[[File:Plot rarity.jpg|none|thumb]] &lt;br /&gt;
&lt;br /&gt;
The total amount of loot on the plot will also be displayed. For medium espionage abilities, the player will glean the plot’s rarity level, the glimmering particles will be of a certain color reflecting plot rarity and the exact amount of resources of each rarity on the plot. Finally, for a Vulcanite of high espionage ability, the glimmering particles in a color reflecting plot rarity are again shown, along with plot rarity given, total amount of guaranteed loot and a button that gives the player the ability to check full info on the loot available, as well as displaying the amount of foraging-based loot and providing a button that gives the ability for the player to check full info on this. &lt;br /&gt;
&lt;br /&gt;
This effect is only seen by the player, stays until the quadrant reset and, when the plot becomes desolate, the information is discarded.&lt;br /&gt;
&lt;br /&gt;
There are certain resources that can only be gathered through spying first..&lt;br /&gt;
[[File:Foraging 16.webp|none|thumb|529x529px|Click here, or press ‘9’ to see currently known plot information]]&lt;br /&gt;
&lt;br /&gt;
== Espionage Radius ==&lt;br /&gt;
Depending on the tier of information acquired by the spying Vulcanite and its espionage level, the espionage radius is increased.&lt;br /&gt;
&lt;br /&gt;
The formula for determining radius is as follows:&lt;br /&gt;
&lt;br /&gt;
* For green plots: (Information tier achieved at central plot) + (Spying level — 3) For example if tier3 info was acquired with 2 spying level: (3)+(2–3) = 2 Result: green plots will receive tier2 info&lt;br /&gt;
&lt;br /&gt;
* For blue plots: (Information tier achieved at central plot) + (Spying level — 4) For example if tier3 info was acquired with 2 spying level: (3)+(2–4) = 1 Result: blue plots will receive tier1 info&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 17.png|none|thumb|484x484px]]&lt;br /&gt;
&lt;br /&gt;
== Spy Foraging ==&lt;br /&gt;
If a plot has been spied on by a player, the player can choose to ‘Spy Forage’ by clicking the appropriate button on the action bar (or by pressing ‘6’ on the keyboard). &lt;br /&gt;
&lt;br /&gt;
If spy foraging was initiated on the plot where the Vulcanite defender was not defeated, the spy foraging Vulcanite will ignore defense and spy forage the resources avoiding the need to fight for the plot (based on a chance calculation).&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 18.webp|none|thumb|519x519px|Click here, or press ‘6’ on the keyboard to Spy Forage]]&lt;br /&gt;
A player can spy forage and forage simultaneously on a plot.&lt;br /&gt;
&lt;br /&gt;
If a player’s spy foraging Vulcanite defeats a Vulcanite defender in combat and decides to spy forage, the Vulcanite will be able to forage — both spy and normal, for 15 consecutive times or for 5 minutes after the plot claim. &lt;br /&gt;
&lt;br /&gt;
If a spy foraging Vulcanite is caught by a Vulcanite defender and defeated in combat, the spy foraging Vulcanite is blocked from foraging on the plot for an amount of time (at present, this is for 2 hours). &lt;br /&gt;
&lt;br /&gt;
If the spy foraging Vulcanite fails, but was not caught by the defender, the Vulcanite is free to spy forage again. &lt;br /&gt;
&lt;br /&gt;
Finally, if the spy foraging Vulcanite is caught but defeats the Vulcanite defender in battle, the Vulcanite will claim the plot for the player.&lt;br /&gt;
&lt;br /&gt;
==Where Can Your Vulcanite Forage?==&lt;br /&gt;
A Vulcanite can forage in any quadrant as shown on the map. Your Vulcanite cannot forage in Vulcan City.&lt;br /&gt;
[[File:VVmap.jpg|none|thumb|534x534px]]&lt;br /&gt;
 &lt;br /&gt;
Some plots and quadrants are known to provide specific materials.&lt;br /&gt;
&lt;br /&gt;
==Which Vulcanites Can Forage?==&lt;br /&gt;
&lt;br /&gt;
All Vulcanites can forage, but some are better than others at foraging. More information can be found in the [[Vulcanite]] section of the wiki, as a general rule, the higher the Vulcanite level, the faster it will forage with a better chance of finding valuable materials.&lt;br /&gt;
[[File:Summoning6.gif|none|thumb|534x534px]]&lt;br /&gt;
 &lt;br /&gt;
The formula for foraging Speed is&lt;br /&gt;
 &lt;br /&gt;
90*((70000-foraging ability)/70000)&lt;br /&gt;
 &lt;br /&gt;
==Material Categories &amp;amp; Foraging XP Reward==&lt;br /&gt;
&lt;br /&gt;
There are 5 categories of materials:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''COMMON 1 XP'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''RARE 2 XP'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''EPIC 3 XP'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''MYTHIC 4 XP'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''LEGENDARY 5 XP'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!NAME&lt;br /&gt;
!&lt;br /&gt;
!NAME&lt;br /&gt;
!&lt;br /&gt;
!NAME&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-clay.png|frameless]]&lt;br /&gt;
|Clay&lt;br /&gt;
|[[File:Rare-crystal.png|frameless]]&lt;br /&gt;
|Crystal&lt;br /&gt;
|[[File:Epic-gold.png|frameless]]&lt;br /&gt;
|Gold&lt;br /&gt;
|[[File:Mythic-diamond.png|frameless]]&lt;br /&gt;
|Diamond&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-coal.png|frameless]]&lt;br /&gt;
|Coal&lt;br /&gt;
|[[File:Rare-limestone.png|frameless]]&lt;br /&gt;
|Limestone&lt;br /&gt;
|[[File:Epic-halite.png|frameless]]&lt;br /&gt;
|Halite&lt;br /&gt;
|[[File:Mythic-jade.png|frameless]]&lt;br /&gt;
|Jade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-copper.png|frameless]]&lt;br /&gt;
|Copper&lt;br /&gt;
|[[File:Rare-silk.png|frameless]]&lt;br /&gt;
|Silk&lt;br /&gt;
|[[File:Epic-lapis.png|frameless]]&lt;br /&gt;
|Lapis&lt;br /&gt;
|[[File:Mythic-opal.png|frameless]]&lt;br /&gt;
|Opal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-iron.png|frameless]]&lt;br /&gt;
|Iron&lt;br /&gt;
|[[File:Rare-silver.png|frameless]]&lt;br /&gt;
|Silver&lt;br /&gt;
|[[File:Epic-marble.png|frameless]]&lt;br /&gt;
|Marble&lt;br /&gt;
|[[File:Mythic-quartz.png|frameless]]&lt;br /&gt;
|Quartz&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-leather.png|frameless]]&lt;br /&gt;
|Leather&lt;br /&gt;
|[[File:Rare-thread.png|frameless]]&lt;br /&gt;
|Thread&lt;br /&gt;
|[[File:Epic-topaze.png|frameless]]&lt;br /&gt;
|Topaz&lt;br /&gt;
|[[File:Adamantium.png|frameless]]&lt;br /&gt;
|Adamantium&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-oak wood.png|frameless]]&lt;br /&gt;
|Oak wood&lt;br /&gt;
|[[File:Rare-walnut wood.png|frameless]]&lt;br /&gt;
|Walnut wood&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-peeble.png|frameless]]&lt;br /&gt;
|Peeble&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-wood.png|frameless]]&lt;br /&gt;
|Wood&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-wool.png|frameless]]&lt;br /&gt;
|Wool&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-soil.png|frameless]]&lt;br /&gt;
|Soil&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-terracotta.png|frameless]]&lt;br /&gt;
|Terracotta&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some materials will only be usable for a high plot level.&lt;br /&gt;
 &lt;br /&gt;
Every day (24 hours) extra XP is availble if you forage 10 times in a day, if you forage in every quadrant and if you forage on a landmark in each quadrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Treasure Chest==&lt;br /&gt;
&lt;br /&gt;
the material can also be used to feed the inventory chest, if you succeed you will receive an NFT chest card in MyForge.&lt;br /&gt;
&lt;br /&gt;
which can be opened with lava, or can be sold on the marketplace&lt;br /&gt;
[[File:Treasure.jpg|none|thumb|599x599px]]&lt;br /&gt;
[[File:Treasure chest.png|none|thumb]]'''Activate and reveal the tresure chest:'''&lt;br /&gt;
[[File:Treasure seed.png|none|thumb|428x428px]]&lt;br /&gt;
&lt;br /&gt;
==Quests Involving Foraging==&lt;br /&gt;
&lt;br /&gt;
Quests, accessed by the &amp;quot;J&amp;quot; key, will regularly contain a number of forage objectives to be carried out on one or more plots. &lt;br /&gt;
&lt;br /&gt;
==The Keys==&lt;br /&gt;
 &lt;br /&gt;
You can also find [[Keys]] while foraging:&lt;br /&gt;
[[File:Keys.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frequently Asked Questions =&lt;br /&gt;
There’s a lot to take in here, so we’ve gathered the most common questions and answers together for you in a bit of a TDLR.&lt;br /&gt;
&lt;br /&gt;
Loot table reset — how often is this?&lt;br /&gt;
&lt;br /&gt;
There is a quadrant reset every 18 hours.&lt;br /&gt;
&lt;br /&gt;
I only have one Vulcanite, do I need three to play now?&lt;br /&gt;
&lt;br /&gt;
No, you can still play with one Vulcanite and many plots are undefended, allowing you to forage as you usually would. Should you want to attempt to forage a defended plot or — in particular, a hoarder plot, you’ll need more Vulcanites. Have you considered renting?&lt;br /&gt;
&lt;br /&gt;
Where are the crystals — how do I forage?&lt;br /&gt;
&lt;br /&gt;
You can now forage by clicking the forage button on the action bar, or simply pressing ‘2’ when on a plot. The crystals have been removed.&lt;br /&gt;
&lt;br /&gt;
I’ve foraged on a plot multiple times, but now the plot is not providing materials — is it desolate?&lt;br /&gt;
&lt;br /&gt;
Possibly — try spying on the plot to gather information. If the plot is desolate, move to another plot!&lt;br /&gt;
&lt;br /&gt;
I can’t defeat Vulcanite defenders — but I need to as the plot that they are defending has loot I want!&lt;br /&gt;
&lt;br /&gt;
Upgrade your Vulcanite’s stats — or get hold of a Vulcanite of a higher level by either buying or renting from the marketplace.&lt;br /&gt;
&lt;br /&gt;
Finally, we want your feedback! If you’re playing and you spot a bug or have an issue please let us know. General feedback is also appreciated — tell us through Canny. Enjoy the update and join us on Discord for all the game related chatter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category: VulcanVerse]]&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Agora&amp;diff=1167</id>
		<title>Agora</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Agora&amp;diff=1167"/>
		<updated>2023-06-14T20:10:01Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: /* Minting An NFT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Agora1.gif|thumb|250px|right]]'''Agora''' is Vulcan Forged's [[NFT]] minting system. Anyone with a [[My Forge]] account can access Agora and for a small fee, mint their own NFT or NFT collection.&lt;br /&gt;
&lt;br /&gt;
==What Is Agora?==&lt;br /&gt;
[https://agora.vulcanforged.com/ Agora] is Vulcan Forged's easy to use system for creating digital art NFTs. With Agora, a user is able create and collect digital art without worrying about hidden costs. There is no gas fee involved.&lt;br /&gt;
&lt;br /&gt;
For a price of 1 [[LAVA|$LAVA]] (approx $0.039 at the time of writing) a user is able to mint their own NFT using Agora's simple to use system- and from there go on to build a collection or list their NFT on the marketplace.&lt;br /&gt;
[[File:Agora-1.jpg|none|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
To begin creating NFTs, a user only needs a My Forge account and a small amount of LAVA.&lt;br /&gt;
[[File:Agora3.png|none|thumb|599x599px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Minting An NFT==&lt;br /&gt;
&lt;br /&gt;
Minting is a simple process, as follows:&lt;br /&gt;
&lt;br /&gt;
*1 Sign up for a [https://auth.vulcanforged.com/ My Forge account.] &lt;br /&gt;
&lt;br /&gt;
*2 Earn, or use [[VulcanDex]] to purchase some $[[LAVA]]. A player of some of the Vulcan Forged ecosystem games (at present, [[VulcanVerse]], [[Berserk]], [[Vulcan Runner|vulcan runner]], [[Tower Defense]]) can earn $[[LAVA]] through Vulcan Forged's play-to-earn model.&lt;br /&gt;
&lt;br /&gt;
For non-gamers or those who want to fast-track that first $[[LAVA]] to immediately mint and NFT, our decentralised exchange, VulcanDex, is the route to take. Here, a user can swap $USDC, $[[PYR]], $MATIC or $WETH (wrapped $ETH) for $[[LAVA]].&lt;br /&gt;
&lt;br /&gt;
*3 In the [https://myforge.vulcanforged.com/Dashboard/MyWallets My Forge wallets] page, current balances can be seen.If a user has more than 1 $[[LAVA]] available, they will be able to create an NFT using Agora.&lt;br /&gt;
&lt;br /&gt;
*4. Click Mint New&lt;br /&gt;
[[File:Agora-1-2.jpg|none|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
*5. Select 'Collectible Type'- at present this is single, but in future multiple will become an option. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Agora-2.jpg|none|thumb|600x600px]] &lt;br /&gt;
*6 Now a user will be able to upload their artwork (drag and drop or choose your file). Note that maximum file size is 5MB. Permitted file types are JPG, PNG, GIF, WEBP and BMP.&lt;br /&gt;
[[File:Agora-3.jpg|none|thumb|600x600px]] &lt;br /&gt;
*7. Enter a Title, Description, Tags and whether to list the minted NFT on the Marketplace&lt;br /&gt;
[[File:Agora-4.jpg|none|thumb|600x600px]] &lt;br /&gt;
*. If going for the Marketplace option, a user will be presented with the choice of Fixed Price, Timed Auction or Open for Bids.&lt;br /&gt;
[[File:Agora-5.jpg|none|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, a user is able to choose whether they want to add to an existing or create a new Collection.&lt;br /&gt;
[[File:Agora-8.jpg|none|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
Once the NFT is created, if the option was chosen, it will be listed on the marketplace.&lt;br /&gt;
&lt;br /&gt;
[[Category: Agora]]&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Achievements&amp;diff=1166</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Achievements&amp;diff=1166"/>
		<updated>2023-06-14T20:04:54Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: /* Current Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Achievements''' are badges that can be earned throughout the Vulcan Forged Ecosystem, for example through completing in-game tasks, attending events and holding certain [[NFT]]s. Achievements can be seen under the appropriate tab in [[My Forge]].&lt;br /&gt;
&lt;br /&gt;
==VulcanVerse Achievements==&lt;br /&gt;
Achievements are a system (like quests) that will be expanded as new features are added to [[VulcanVerse]]. At present, no VulcanVerse achievement is live but the following provides examples of the system [[Vulcan Forged]] is looking to implement. New achievements will be added as extra features are added to VulcanVerse and the system will be expandable.[[File:Achievement2wiki.png|none|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
===Achievement Titles===&lt;br /&gt;
Titles are planned to be equippable with players having the option to select a specific title in front of their name. Players will be able to see what Achievement Titles they have earned and the date of completion. They’ll also be able to see a list of outstanding Achievement Titles in order to track their progress. The Titles are prefixes (or suffixes) to the player’s name and are planned to have an orange color. An example of an Achievement Title is as follows:&lt;br /&gt;
&lt;br /&gt;
The name of the player is '''Warau'''. If this player owns the Titles “Fisher” and “Exalted,” Warau can choose to display his name as the either: &lt;br /&gt;
&lt;br /&gt;
*'''Warau'''&lt;br /&gt;
&lt;br /&gt;
*'''Fisher Warau''' &lt;br /&gt;
&lt;br /&gt;
*'''Exalted Warau'''&lt;br /&gt;
[[File:Achievementwiki.png|none|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
===Initial Achievements===&lt;br /&gt;
&lt;br /&gt;
The achievements below are available. Future updates will also be tied to these achievements, further increasing the number of achievement titles to be completed. Title rewards are given to players after completing each task.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Menu&lt;br /&gt;
!Achievement&lt;br /&gt;
!Task&lt;br /&gt;
!rank&lt;br /&gt;
!Points&lt;br /&gt;
!reward&lt;br /&gt;
!Tittle name&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|Devotion&lt;br /&gt;
|Log in for seven consecutive days.&lt;br /&gt;
|Bronze&lt;br /&gt;
|10&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|Devotion&lt;br /&gt;
|Log in for 30 consecutive days&lt;br /&gt;
|Iron&lt;br /&gt;
|25&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|Devotion&lt;br /&gt;
|Log in for 180 consecutive days&lt;br /&gt;
|Silver&lt;br /&gt;
|50&lt;br /&gt;
|1 gold&lt;br /&gt;
|'''Devoted'''&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|Devotion&lt;br /&gt;
|Log in row for 1 year&lt;br /&gt;
|Gold&lt;br /&gt;
|75&lt;br /&gt;
|1 gold&lt;br /&gt;
|'''Devoted'''&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|Devotion&lt;br /&gt;
|Log in row for 2 years&lt;br /&gt;
|Divine&lt;br /&gt;
|100&lt;br /&gt;
|1 gold&lt;br /&gt;
|'''Devoted'''&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|Bonds of four&lt;br /&gt;
|Have at least one vulcanite of each quadrant&lt;br /&gt;
|Gold&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|The path&lt;br /&gt;
|''Under developement''&lt;br /&gt;
|stone&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|The path&lt;br /&gt;
|''Under developement''&lt;br /&gt;
|Bronze&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|The path&lt;br /&gt;
|''Under developement''&lt;br /&gt;
|Iron&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|The path&lt;br /&gt;
|''Under developement''&lt;br /&gt;
|Silver&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|The path&lt;br /&gt;
|''Under developement''&lt;br /&gt;
|Gold&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|The path&lt;br /&gt;
|''Under developement''&lt;br /&gt;
|Divine&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|Hades Champion&lt;br /&gt;
|Have at least three hades vulcanites&lt;br /&gt;
|Iron&lt;br /&gt;
|25&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|Notus Champion&lt;br /&gt;
|Have at least threeNotus vulcanites&lt;br /&gt;
|Iron&lt;br /&gt;
|25&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|Arcadian Champion&lt;br /&gt;
|Have at least three arcadia vulcanites&lt;br /&gt;
|Iron&lt;br /&gt;
|25&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|Boreas Champion&lt;br /&gt;
|Have at least three boreasvulcanites&lt;br /&gt;
|Iron&lt;br /&gt;
|25&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|My home is my fortress&lt;br /&gt;
|''Under developement''&lt;br /&gt;
|Iron&lt;br /&gt;
|25&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|Adeal with th e goblin&lt;br /&gt;
|''Under developement''&lt;br /&gt;
|Bronze&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|General&lt;br /&gt;
|Tyche's touch&lt;br /&gt;
|Receive an NFT From the first chest opening of the day&lt;br /&gt;
|Divine&lt;br /&gt;
|100&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foraging&lt;br /&gt;
|Gifts of the earth&lt;br /&gt;
|Forage 100 times&lt;br /&gt;
|Stone&lt;br /&gt;
|5&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foraging&lt;br /&gt;
|Gifts of the earth&lt;br /&gt;
|Forage 1000 times&lt;br /&gt;
|Bronze&lt;br /&gt;
|10&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foraging&lt;br /&gt;
|Gifts of the earth&lt;br /&gt;
|Forage 5000 times&lt;br /&gt;
|Iron&lt;br /&gt;
|25&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foraging&lt;br /&gt;
|Gifts of the earth&lt;br /&gt;
|Forage 10000 times&lt;br /&gt;
|Silver&lt;br /&gt;
|50&lt;br /&gt;
|1 gold&lt;br /&gt;
|'''Forager'''&lt;br /&gt;
|-&lt;br /&gt;
|Foraging&lt;br /&gt;
|Gifts of the earth&lt;br /&gt;
|Forage 50000 times&lt;br /&gt;
|Gold&lt;br /&gt;
|75&lt;br /&gt;
|1 gold&lt;br /&gt;
|'''Forager'''&lt;br /&gt;
|-&lt;br /&gt;
|Foraging&lt;br /&gt;
|Gifts of the earth&lt;br /&gt;
|Forage 100000 times&lt;br /&gt;
|Divine&lt;br /&gt;
|100&lt;br /&gt;
|1 gold&lt;br /&gt;
|'''Forager'''&lt;br /&gt;
|-&lt;br /&gt;
|Foraging&lt;br /&gt;
|They are not rocks, they are minerals&lt;br /&gt;
|Forage 1 of every type of minerals&lt;br /&gt;
|Silver&lt;br /&gt;
|50&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foraging&lt;br /&gt;
|Treasures under feet&lt;br /&gt;
|Forage an Epic or higher rarity item five times in a row&lt;br /&gt;
|Gold&lt;br /&gt;
|75&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foraging&lt;br /&gt;
|Soil of four&lt;br /&gt;
|Forage 1000 times in every quadrant&lt;br /&gt;
|Iron&lt;br /&gt;
|25&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Battles&lt;br /&gt;
|Duelist&lt;br /&gt;
|Win your first duel&lt;br /&gt;
|Stone&lt;br /&gt;
|5&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Battles&lt;br /&gt;
|Duelist&lt;br /&gt;
|Win 500 duels&lt;br /&gt;
|Bronze&lt;br /&gt;
|10&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Battles&lt;br /&gt;
|Duelist&lt;br /&gt;
|win 5000 duels&lt;br /&gt;
|Iron&lt;br /&gt;
|25&lt;br /&gt;
|1 gold&lt;br /&gt;
|'''Duelist'''&lt;br /&gt;
|-&lt;br /&gt;
|Battles&lt;br /&gt;
|Duelist&lt;br /&gt;
|win 10000 duels&lt;br /&gt;
|Silver&lt;br /&gt;
|50&lt;br /&gt;
|1 gold&lt;br /&gt;
|'''Duelist'''&lt;br /&gt;
|-&lt;br /&gt;
|Battles&lt;br /&gt;
|Duelist&lt;br /&gt;
|win 50000 duels&lt;br /&gt;
|Gold&lt;br /&gt;
|75&lt;br /&gt;
|1 gold&lt;br /&gt;
|'''Duelist'''&lt;br /&gt;
|-&lt;br /&gt;
|Battles&lt;br /&gt;
|Duelist&lt;br /&gt;
|win 100000 duels&lt;br /&gt;
|Divine&lt;br /&gt;
|100&lt;br /&gt;
|1 gold&lt;br /&gt;
|'''Duelist'''&lt;br /&gt;
|-&lt;br /&gt;
|Battles&lt;br /&gt;
|Blood of four&lt;br /&gt;
|Win a duel against vulcanites of all quadrants&lt;br /&gt;
|Bronze&lt;br /&gt;
|10&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Battles&lt;br /&gt;
|Show of force&lt;br /&gt;
|Win a duel 100 times in every quadrant&lt;br /&gt;
|Gold&lt;br /&gt;
|75&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quest&lt;br /&gt;
|Stern and inflexible judgement&lt;br /&gt;
|Finish Rhadamanthus quest line&lt;br /&gt;
|Iron&lt;br /&gt;
|25&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quest&lt;br /&gt;
|Curiosity Satisfaction&lt;br /&gt;
|Finish Satisfaction&lt;br /&gt;
|Iron&lt;br /&gt;
|25&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quest&lt;br /&gt;
|As the King Commands&lt;br /&gt;
|Finish King Lykaon's quests line&lt;br /&gt;
|Iron&lt;br /&gt;
|25&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quest&lt;br /&gt;
|On the queens Service&lt;br /&gt;
|Finish the queens service&lt;br /&gt;
|Iron&lt;br /&gt;
|25&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quest&lt;br /&gt;
|Wild of four&lt;br /&gt;
|Complete Rhadamanthus, sphynx, Lyakons and nysa's quest lines&lt;br /&gt;
|Gold&lt;br /&gt;
|75&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quest&lt;br /&gt;
|Each and every day...&lt;br /&gt;
|''Under developement''&lt;br /&gt;
|Silver&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Discovery&lt;br /&gt;
|Ashes of Hades&lt;br /&gt;
|Visit every landmark in Hades&lt;br /&gt;
|Bronze&lt;br /&gt;
|10&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Discovery&lt;br /&gt;
|Sands of Notus&lt;br /&gt;
|Visit every landmark in Notus&lt;br /&gt;
|Bronze&lt;br /&gt;
|10&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Discovery&lt;br /&gt;
|Greens of Arcadia&lt;br /&gt;
|Visit every landmark in Arcadia&lt;br /&gt;
|Bronze&lt;br /&gt;
|10&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Discovery&lt;br /&gt;
|Peaks of Boreas&lt;br /&gt;
|Visit every landmark in Boreas&lt;br /&gt;
|Bronze&lt;br /&gt;
|10&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Discovery&lt;br /&gt;
|The world&lt;br /&gt;
|Visit every Landmark&lt;br /&gt;
|Iron&lt;br /&gt;
|25&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Discovery&lt;br /&gt;
|Vulcan's throne&lt;br /&gt;
|Visit Vulcan city&lt;br /&gt;
|Stone&lt;br /&gt;
|5&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Discovery&lt;br /&gt;
|The World&lt;br /&gt;
|Visit every landmark&lt;br /&gt;
|Iron&lt;br /&gt;
|25&lt;br /&gt;
|1 gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Discovery&lt;br /&gt;
|Breez of the seas&lt;br /&gt;
|''Under developement''&lt;br /&gt;
|Stone&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Summoning&lt;br /&gt;
|&lt;br /&gt;
|''Under developement''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fishing&lt;br /&gt;
|&lt;br /&gt;
|''Under developement''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy&lt;br /&gt;
|&lt;br /&gt;
|''Under developement''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Live VulcanVerse Achievements===&lt;br /&gt;
The only live VulcanVerse achievements at present are '''Photographer''' and '''Architect'''. These are not automatically triggered, but instead are manually given out to those who have proved themselves as excellent community photographers, sharing well taken images from VulcanVerse, or those who have proved themselves able to design and build intricate VulcanVerse builds using all tools at their disposal.&lt;br /&gt;
&lt;br /&gt;
==Current Achievements==&lt;br /&gt;
[[File:Photographer achievement.png|right|thumb|200px|The earliest achievements to be awarded were Photographer and Architect]]Some achievements are already available, though these are not triggered through gameplay in any of the games in the Vulcan Forged ecosystem. These can be found below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Achievement&lt;br /&gt;
!Gained By&lt;br /&gt;
!Reward Title &lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|'''Vulcon 1, Amsterdam'''&lt;br /&gt;
|Attend VulCon 1, Oct 2021 in Amsterdam, Netherlands.&lt;br /&gt;
|&lt;br /&gt;
|Retired&lt;br /&gt;
|-&lt;br /&gt;
|'''UK Meet 2021, Birmingham'''&lt;br /&gt;
| Attend UK Meet Nov 2021 in Birmingham, UK. &lt;br /&gt;
|&lt;br /&gt;
|Retired&lt;br /&gt;
|-&lt;br /&gt;
|'''VulCon 2022'''&lt;br /&gt;
| Attend VulCon 2, June 2022 in Athens, Greece.&lt;br /&gt;
|&lt;br /&gt;
|Retired&lt;br /&gt;
|-&lt;br /&gt;
|'''Resilience'''&lt;br /&gt;
|Having a hacked wallet or not selling PYR during the hack period.&lt;br /&gt;
|&lt;br /&gt;
|Retired&lt;br /&gt;
|-&lt;br /&gt;
|'''The Great Server Outage 4/8'''&lt;br /&gt;
|Attempt to login during the 48hr server outage, April 2022.&lt;br /&gt;
|&lt;br /&gt;
|Retired&lt;br /&gt;
|-&lt;br /&gt;
|'''Photographer'''&lt;br /&gt;
|Proving yourself as a top VulcanVerse photograph and sharing your images.&lt;br /&gt;
|&lt;br /&gt;
|Active&lt;br /&gt;
|-&lt;br /&gt;
|'''Architect'''&lt;br /&gt;
|Proving yourself as a top VulcanVerse builder.&lt;br /&gt;
|&lt;br /&gt;
|Active&lt;br /&gt;
|-&lt;br /&gt;
|'''Class of 2021'''&lt;br /&gt;
|You were there, you participated, you're a history maker!&lt;br /&gt;
|&lt;br /&gt;
|Retired&lt;br /&gt;
|-&lt;br /&gt;
|'''Philosopher'''&lt;br /&gt;
|Hold the required PYR, become a Philosopher.&lt;br /&gt;
|&lt;br /&gt;
|Active&lt;br /&gt;
|-&lt;br /&gt;
|'''Legendary Gem'''&lt;br /&gt;
|Qualify for a Legendary Gem.&lt;br /&gt;
|&lt;br /&gt;
|Active&lt;br /&gt;
|-&lt;br /&gt;
|'''Vulcon 2023'''&lt;br /&gt;
|Attend VulCon 3, may 2023 in NYC, USA.&lt;br /&gt;
|&lt;br /&gt;
|Retired&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: VulcanVerse]]&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Foraging&amp;diff=1165</id>
		<title>Foraging</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Foraging&amp;diff=1165"/>
		<updated>2023-06-07T17:01:17Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: /* Material Categories &amp;amp; Foraging XP Reward */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Foraging''' is an activity in [[VulcanVerse]], where a player sends their [[Vulcanites|Vulcanite]] to search for items on a specific plot.&lt;br /&gt;
&lt;br /&gt;
==What is Foraging?==&lt;br /&gt;
Foraging is the method of finding items in VulcanVerse. It allows a player to locate materials, [NFT]]s and [[Keys]]. A player will also collect XP based on the items found whilst foraging.&lt;br /&gt;
 &lt;br /&gt;
Any materials found can be used as building materials for construction on a [[Land|plot]] - materials found through foraging can be found in a player's VulcanVerse Inventory.&lt;br /&gt;
 &lt;br /&gt;
Materials can be exchanged and in future, some of them will be able to be used for [[alchemy]].&lt;br /&gt;
 &lt;br /&gt;
Various NFTs can be found while forging, such as seeds (which will turn into various NFTs when tended to), fishing rods, items, fragments and keys.&lt;br /&gt;
&lt;br /&gt;
==Depleted Plots and Plot Rarity==&lt;br /&gt;
In the new system, a plot’s resources can be depleted, known as ‘desolation’. When a plot is desolated, there is very little there to be foraged and what is there is common.&lt;br /&gt;
&lt;br /&gt;
Plots become desolated through repeated foraging. Desolate is the state of the plot — any plot of any rarity can become desolate. &lt;br /&gt;
&lt;br /&gt;
There are five plot rarities, common, rare, epic, mythic and legendary, the latter plot rarity levels contain the very best loot.&lt;br /&gt;
&lt;br /&gt;
Plot rarity and therefore loot tables for each quadrant periodically reset. &lt;br /&gt;
&lt;br /&gt;
Quadrant reset comes after 18 hours.&lt;br /&gt;
&lt;br /&gt;
== Loot Categories ==&lt;br /&gt;
Loot can come in 3 categories designated by how it is found. &lt;br /&gt;
&lt;br /&gt;
The standard is ‘Guaranteed Loot’, this can be foraged with a 100% chance, though the quantity of the loot is more random, depending on the foraging stats of the Vulcanite. &lt;br /&gt;
&lt;br /&gt;
Guaranteed loot is also governed by quadrant specific rules (such as loot or materials only available in a certain quadrant) and plot rarity level.&lt;br /&gt;
[[File:Foraging 1.webp|left|thumb|510x510px]]&lt;br /&gt;
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&lt;br /&gt;
==== Next is ‘Random Loot’. ====&lt;br /&gt;
This loot can randomly appear on any given forage and is governed by the rarity level of the plot that is being foraged and by the Vulcanite’s foraging stat. &lt;br /&gt;
&lt;br /&gt;
All six plot rarity levels can drop random loot, with the least chance at good loot through foraging a desolate plot, with better chances the higher the plot rarity.&lt;br /&gt;
&lt;br /&gt;
==== Finally, ‘Spying Loot’. ====&lt;br /&gt;
This loot can only be discovered through spying and matches the loot available on that plot through the ‘Random Loot’ table, but by -1 rarity level. &lt;br /&gt;
&lt;br /&gt;
So if a plot is at epic rarity level, the ‘Spying Loot’ available will be at rare rarity level. &lt;br /&gt;
&lt;br /&gt;
Discovering this loot depends on the player’s Vulcanite’s spying stat. ‘Spying Loot’ cannot be discovered on a plot that is desolate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 2.webp|none|thumb|508x508px]]&lt;br /&gt;
&lt;br /&gt;
= The Foraging Process =&lt;br /&gt;
First, a foraging Vulcanite must be set. &lt;br /&gt;
&lt;br /&gt;
A player can enter the Vulcanite menu and set their Vulcanite(s) to the slots available using the new party system &lt;br /&gt;
&lt;br /&gt;
— placing Vulcanites into forage, combat and espionage (spy) slots. If a player has enough Vulcanites, they will be able to fill each of these slots &lt;br /&gt;
&lt;br /&gt;
— it makes sense to assign Vulcanites to each of the slots based on their stats — a Vulcanite with a good attack stat would do well in the combat slot and so on.&lt;br /&gt;
[[File:Foraging 3.webp|none|thumb|531x531px]]&lt;br /&gt;
To assign a Vulcanite to an action priority slot, click on an empty slot and then select the desired Vulcanite from the right hand menu. &lt;br /&gt;
&lt;br /&gt;
Chosen Vulcanites can be summoned into the game by clicking the “Summon All” button, top left in the Vulcanite menu. &lt;br /&gt;
&lt;br /&gt;
To dismiss Vulcanites, click the “Dismiss All” button in the same position.&lt;br /&gt;
[[File:Foraging 4.webp|none|thumb|533x533px]]&lt;br /&gt;
There are also secondary and tertiary action priorities for each slot &lt;br /&gt;
&lt;br /&gt;
— these can be taken into account when selecting Vulcanites.&lt;br /&gt;
&lt;br /&gt;
If the combat Vulcanite is unsummoned, injured, or busy, then when combat is activated the Vulcanite with the secondary priority for combat will be activated (if there are several of them, the Vulcanite that is not busy and not injured with the highest espionage statistics will be selected). &lt;br /&gt;
&lt;br /&gt;
The same applies for the tertiary action priority, if the primary and secondary Vulcanite cannot take action, the third will do so based on the priority that has been set.&lt;br /&gt;
&lt;br /&gt;
Secondary and tertiary priority can be switched by clicking the rotating arrow button in each slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 5.webp|none|thumb]]&lt;br /&gt;
Vulcanite characteristics can be quickly viewed by clicking in the slot window and then on the roman numerals to switch between Vulcanites, ensuring you have the optimal Vulcanite for each slot. &lt;br /&gt;
&lt;br /&gt;
To switch back to the party window, click ‘View Party’ in the top left.&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 6.webp|none|thumb|537x537px]]&lt;br /&gt;
Vulcanites placed in the three slots will follow a player’s avatar around VulcanVerse like a Vulcanite entourage.&lt;br /&gt;
&lt;br /&gt;
== Foraging in Depth ==&lt;br /&gt;
To begin a forage, a player simply has to click on the forage button — or press ‘2’ on the keyboard. &lt;br /&gt;
&lt;br /&gt;
The foraging Vulcanite will forage in the plot that the player’s avatar is standing on. Even non-plot areas such as roads, riversides, the coastline and landmarks are divided into plot sized squares.&lt;br /&gt;
[[File:Foraging 7.webp|none|thumb|515x515px]]&lt;br /&gt;
Instant foraging like this is fine — but what if you’re standing on a plot that is desolate? &lt;br /&gt;
&lt;br /&gt;
There’s no way to know whether the plot is desolate or its rarity and therefore the available loot or materials unless you ‘spy’ on the plot first. &lt;br /&gt;
&lt;br /&gt;
This is where your espionage Vulcanite is useful, scoping out the information on resources available on a plot. &lt;br /&gt;
&lt;br /&gt;
Based on this information a player might decide to move to another plot as the plot is desolate or only has common resources. If the plot is undefended, the player can then begin the foraging process.&lt;br /&gt;
&lt;br /&gt;
As a note, multiple players can forage on a player-owned (NFT) plot, but only one player can forage on a non-NFT plot. This non-NFT, neutral plot is then claimed by the player — locked so that no other player can forage on it at the same time.&lt;br /&gt;
[[File:Foraging 8.webp|none|thumb|534x534px|Plot info showing the plot is undefended, who it is claimed by and who the owner is]]&lt;br /&gt;
This claim is retained until a player forages on another plot, the plot becomes desolate, 3 minutes pass by without a forage, the player moves more than 2 plots away from the claimed plot, the player forages fifteen times on the claimed plot, the claim is contested by another player whose Vulcanite beats the player’s Vulcanite in a battle or if the player logs out.&lt;br /&gt;
&lt;br /&gt;
== Foraging Radius ==&lt;br /&gt;
Depending on the foraging stat of the Vulcanite assigned to foraging, the foraging radius for plots claimed by the player can differ. &lt;br /&gt;
&lt;br /&gt;
For example, foraging area can be increased over one neutral plot, one hoarder plot (see Hoarder Plots below) and all NFT plots where the player claimed the plot by foraging there once or by defeating a Vulcanite defender.&lt;br /&gt;
&lt;br /&gt;
The foraging time is increased proportionally to the amount of plots able to be foraged in the radius. If another player attempts to forage on contestable neutral or hoarder plots within the foraging radius during this time, fighting will be initiated.&lt;br /&gt;
[[File:Foraging 9.png|none|thumb|456x456px]]&lt;br /&gt;
&lt;br /&gt;
== Defending Vulcanites ==&lt;br /&gt;
A player can choose to defend his / her plot, stopping opposing Vulcanites spying or foraging on it.&lt;br /&gt;
&lt;br /&gt;
We’ll cover more of that below. From the perspective of foraging, some plots a player attempts to spy on or forage will have a defender (or defenders). &lt;br /&gt;
&lt;br /&gt;
While this could be player-owned (NFT) plots, it could also mean neutral (non-NFT) plots defended by a wild Vulcanite or hoarder plots, defended by more than one wild Vulcanite. &lt;br /&gt;
&lt;br /&gt;
Spying could be interrupted by the defending Vulcanite, who will then engage in battle with the spying Vulcanite. &lt;br /&gt;
&lt;br /&gt;
To forage on these plots, the defending Vulcanite(s) will need to be defeated in battle. &lt;br /&gt;
&lt;br /&gt;
When a wild Vulcanite on a neutral plot is defeated, the player claims that plot. &lt;br /&gt;
&lt;br /&gt;
When the plot returns to its unclaimed state, the wild Vulcanite defender reappears and must again be defeated by the next player to attempt to either spy or forage on that plot. Note — if a player is spying using a Vulcanite with a high espionage stat, there’s a chance they won’t be discovered by the defending Vulcanite, allowing them to provide plot details to the player.&lt;br /&gt;
&lt;br /&gt;
Should multiple players attempt to forage on a defended neutral plot, copies of the defending Vulcanite will appear to them. &lt;br /&gt;
&lt;br /&gt;
When simultaneously fighting here, the person to win the fight first will claim the plot, this will then interrupt the actions of the other players.&lt;br /&gt;
&lt;br /&gt;
A defending Vulcanite’s power and chance to spawn depends on plot rarity level and the higher the rarity the higher the chances and power of the Vulcanite.&lt;br /&gt;
[[File:Foraging 10.webp|none|thumb|527x527px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting a Vulcanite to Defend Plots ==&lt;br /&gt;
A player is able to set one of their Vulcanites to defend plots. &lt;br /&gt;
&lt;br /&gt;
To do this, a player should open the plot defense tab and assign a Vulcanite to defend a certain owned plot. &lt;br /&gt;
&lt;br /&gt;
The effectiveness of the defending Vulcanite depends on their ‘defense’ stat:&lt;br /&gt;
&lt;br /&gt;
* Low defense: Vulcanite protects only the single plot that the player has assigned it to. The Vulcanite’s attack power progressively increases slightly depending on the defense stat.&lt;br /&gt;
* Medium defense: Vulcanite protects the first side row plots that the player owns as well (not plots owned by other players / neutral plots). His attack power stat progressively increases at a medium rate on the central plot he defends.&lt;br /&gt;
&lt;br /&gt;
* High defense: Vulcanite protects two side row plots that the player also owns. His attack power stat progressively increases by a substantial amount on the central plot he defends and slightly increases on a first side and diagonal plots.&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 11.png|none|thumb|500x500px]]&lt;br /&gt;
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&lt;br /&gt;
A Vulcanite defender decreases the chances of a hostile Vulcanite’s spying foraging action depending on his defense stat. &lt;br /&gt;
&lt;br /&gt;
If an enemy spying forager Vulcanite fails to forage on a plot, the defending Vulcanite takes action based on stats. If the attack of the Vulcanite defender is higher than the spying forager spying stat then the Vulcanites start fighting.&lt;br /&gt;
&lt;br /&gt;
If the attack stat of the Vulcanite defender is lower than the spying forager Vulcanite’s spying stat, the spying forager escapes without a fight. An opposing player’s Vulcanite is unable to perform a spying forage on a plot he was caught by a defending Vulcanite until the plot reset.&lt;br /&gt;
&lt;br /&gt;
If the defending Vulcanite was defeated, the victorious player can forage repeatedly for several times on the exact plot it subjugated the defending Vulcanite, until plot reset. In the case that a plot becomes desolate, a player’s Vulcanite will still need to defeat a defending Vulcanite in order to claim that plot.&lt;br /&gt;
[[File:Foraging 12.webp|none|thumb|528x528px]]&lt;br /&gt;
A player can also assign a further Vulcanite defender to another plot including those in a radius of defended plots, but not on exactly the same plot as an existing Vulcanite defender. &lt;br /&gt;
&lt;br /&gt;
The newly assigned Vulcanite defender sets his defense radius on the plots that are not defended by any other Vulcanite, ignoring those plots that are already within a defense radius.&lt;br /&gt;
&lt;br /&gt;
== Hoarder plots ==&lt;br /&gt;
Where neutral plots can have a single wild Vulcanite defender that can be discovered through spying (see Espionage below on how to spot whether a plot is defended), a hoarder plot is a whole different ball game. &lt;br /&gt;
&lt;br /&gt;
Three wild Vulcanites are present on a hoarder plot and are immediately visible to a player as transparent apparitions.&lt;br /&gt;
&lt;br /&gt;
The hoarder plot consumes materials from nearby plots — making them desolate in the process.&lt;br /&gt;
[[File:Foraging 13.webp|none|thumb|538x538px]]&lt;br /&gt;
The three Vulcanites on a hoarder plot are very powerful — to have access to the loot here, you’ll need some super charged Vulcanites to defeat them first, but the loot is worth it.&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/JkZPSRCVPPM&lt;br /&gt;
&lt;br /&gt;
== Player vs Player Fighting Update ==&lt;br /&gt;
VulcanVerse players will be used to the existing fighting mechanic where player’s Vulcanites can face off in a duel. &lt;br /&gt;
&lt;br /&gt;
A further player vs player mechanic comes in the form of ‘claim fights’. This is where player’s battle over plot claim — useful where a plot contains high value loot or even a strategic position.&lt;br /&gt;
&lt;br /&gt;
In order to win a claim fight, an attacker needs to defeat all of the Vulcanites currently present, so, for example, a fight starts between Vulcanites, when one Vulcanite is defeated the second priority Vulcanite picks up the fight, if this Vulcanite is also defeated then the third action Vulcanite joins the action. &lt;br /&gt;
&lt;br /&gt;
Players can swap Vulcanites that are currently not fighting and swapped Vulcanites will be added to the battle queue. &lt;br /&gt;
&lt;br /&gt;
his may be useful if a player realizes a different Vulcanite may prove more useful in the fray, or if a fighting Vulcanite was defeated and the secondary action Vulcanite joins the battle, the player can swap out his previously defeated fighting Vulcanite to another one who will later join the fight — this way players are able to continue to fight as long as they have undefeated Vulcanites left, making for some truly epic battles.&lt;br /&gt;
&lt;br /&gt;
== Espionage ==&lt;br /&gt;
We’re making good use of your Vulcanite’s espionage stat with this update — your Vulcanite can now spy on a plot to gather intelligence on resources available, giving a player the ability to determine which actions to take next. &lt;br /&gt;
&lt;br /&gt;
The Vulcanite’s abilities are increased upon stat level. Spying is initiated by pressing the espionage button, or by pressing ‘3’ on the keyboard. &lt;br /&gt;
&lt;br /&gt;
The Vulcanite assigned to the espionage action slot in the Vulcanite menu (or the secondary or tertiary if the other Vulcanite is out of action) will spy on the plot your avatar is standing on.&lt;br /&gt;
[[File:Foraging 14.webp|none|thumb|538x538px|Click here, or press ‘3’ on the keyboard to spy]]&lt;br /&gt;
Spying has three stages, your Vulcanite will attempt to work through these stages based on its ability unless interrupted by you pressing the espionage button again (canceling the spy process), or stopped by an opposing Vulcanite, for example a Vulcanite defender.&lt;br /&gt;
&lt;br /&gt;
If a player’s Vulcanite receives stage 1 or stage 2 information, this data is retained, so that should the player attempt further espionage, it is stage 3 information that the spying Vulcanite will seek. &lt;br /&gt;
&lt;br /&gt;
The spying stat of the Vulcanite used directly affects the chance of committing a successful espionage.&lt;br /&gt;
&lt;br /&gt;
Espionage stages:&lt;br /&gt;
&lt;br /&gt;
* First stage is completed in 5 seconds and reveals tier 1 spying information if successful. Chances for the successful first stage of espionage are scaled up with spying stat. If the first stage was unsuccessful, the second stage does not start and the first stage automatically rolls again until it is successful.&lt;br /&gt;
* Second stage is completed in 10 seconds and provides tier 2 spying information if successful. The second stage starts if the first stage was successful and it requires a higher spying stat to scale up chances of success than for first stage spying. If the second stage was unsuccessful, the third stage does not start and the second stage automatically rolls again until it is successful.&lt;br /&gt;
* Third stage is completed in 15 seconds and reveals tier 3 spying information if successful. The third stage starts if the second stage was successful and it requires a higher spying stat to scale up chances of success than for second stage spying. If the third stage is unsuccessful, the third stage automatically rolls again until it is successful. On successful completion of third stage espionage, the spying action is considered to be complete and the Vulcanite stops the spying action.&lt;br /&gt;
&lt;br /&gt;
After completion of the third stage, if the player so chooses they can spy again to refresh the information available — this takes a further 15 seconds.&lt;br /&gt;
[[File:Foraging 15.webp|none|thumb|537x537px|A hoarder plot information is revealed]]&lt;br /&gt;
The espionage stage and the espionage stat of the Vulcanite reveal different information. &lt;br /&gt;
&lt;br /&gt;
For the stages, successful first stage spying’s tier 1 information will show the plot owners name and whether it is claimed and who by (unless it’s a non-empty NFT plot that can be claimed by multiple players at once) as well as whether the plot is defended — in the form of a silhouette.&lt;br /&gt;
&lt;br /&gt;
It will also reveal whether this is a hoarder plot.&lt;br /&gt;
&lt;br /&gt;
For a successful second stage, the tier 2 information reveals who the defending Vulcanite is. &lt;br /&gt;
&lt;br /&gt;
For a successful third and final stage, tier 3 information provides the defending Vulcanite’s stats (attack, defense and the grades for each).&lt;br /&gt;
&lt;br /&gt;
Alongside the stages, the spying Vulcanite’s stats determine what we learn about the resources on the plot, giving us loot rarity. &lt;br /&gt;
&lt;br /&gt;
For low espionage ability, you’ll find out whether the plot is of a higher quality than desolate, through the appearance of scarce glimmering particles. &lt;br /&gt;
[[File:Plot rarity.jpg|none|thumb]] &lt;br /&gt;
&lt;br /&gt;
The total amount of loot on the plot will also be displayed. For medium espionage abilities, the player will glean the plot’s rarity level, the glimmering particles will be of a certain color reflecting plot rarity and the exact amount of resources of each rarity on the plot. Finally, for a Vulcanite of high espionage ability, the glimmering particles in a color reflecting plot rarity are again shown, along with plot rarity given, total amount of guaranteed loot and a button that gives the player the ability to check full info on the loot available, as well as displaying the amount of foraging-based loot and providing a button that gives the ability for the player to check full info on this. &lt;br /&gt;
&lt;br /&gt;
This effect is only seen by the player, stays until the quadrant reset and, when the plot becomes desolate, the information is discarded.&lt;br /&gt;
&lt;br /&gt;
There are certain resources that can only be gathered through spying first..&lt;br /&gt;
[[File:Foraging 16.webp|none|thumb|529x529px|Click here, or press ‘9’ to see currently known plot information]]&lt;br /&gt;
&lt;br /&gt;
== Espionage Radius ==&lt;br /&gt;
Depending on the tier of information acquired by the spying Vulcanite and its espionage level, the espionage radius is increased.&lt;br /&gt;
&lt;br /&gt;
The formula for determining radius is as follows:&lt;br /&gt;
&lt;br /&gt;
* For green plots: (Information tier achieved at central plot) + (Spying level — 3) For example if tier3 info was acquired with 2 spying level: (3)+(2–3) = 2 Result: green plots will receive tier2 info&lt;br /&gt;
&lt;br /&gt;
* For blue plots: (Information tier achieved at central plot) + (Spying level — 4) For example if tier3 info was acquired with 2 spying level: (3)+(2–4) = 1 Result: blue plots will receive tier1 info&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 17.png|none|thumb|484x484px]]&lt;br /&gt;
&lt;br /&gt;
== Spy Foraging ==&lt;br /&gt;
If a plot has been spied on by a player, the player can choose to ‘Spy Forage’ by clicking the appropriate button on the action bar (or by pressing ‘6’ on the keyboard). &lt;br /&gt;
&lt;br /&gt;
If spy foraging was initiated on the plot where the Vulcanite defender was not defeated, the spy foraging Vulcanite will ignore defense and spy forage the resources avoiding the need to fight for the plot (based on a chance calculation).&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 18.webp|none|thumb|519x519px|Click here, or press ‘6’ on the keyboard to Spy Forage]]&lt;br /&gt;
A player can spy forage and forage simultaneously on a plot.&lt;br /&gt;
&lt;br /&gt;
If a player’s spy foraging Vulcanite defeats a Vulcanite defender in combat and decides to spy forage, the Vulcanite will be able to forage — both spy and normal, for 15 consecutive times or for 5 minutes after the plot claim. &lt;br /&gt;
&lt;br /&gt;
If a spy foraging Vulcanite is caught by a Vulcanite defender and defeated in combat, the spy foraging Vulcanite is blocked from foraging on the plot for an amount of time (at present, this is for 2 hours). &lt;br /&gt;
&lt;br /&gt;
If the spy foraging Vulcanite fails, but was not caught by the defender, the Vulcanite is free to spy forage again. &lt;br /&gt;
&lt;br /&gt;
Finally, if the spy foraging Vulcanite is caught but defeats the Vulcanite defender in battle, the Vulcanite will claim the plot for the player.&lt;br /&gt;
&lt;br /&gt;
==Where Can Your Vulcanite Forage?==&lt;br /&gt;
A Vulcanite can forage in any quadrant as shown on the map. Your Vulcanite cannot forage in Vulcan City.&lt;br /&gt;
[[File:VVmap.jpg|none|thumb|534x534px]]&lt;br /&gt;
 &lt;br /&gt;
Some plots and quadrants are known to provide specific materials.&lt;br /&gt;
&lt;br /&gt;
==Which Vulcanites Can Forage?==&lt;br /&gt;
&lt;br /&gt;
All Vulcanites can forage, but some are better than others at foraging. More information can be found in the [[Vulcanite]] section of the wiki, as a general rule, the higher the Vulcanite level, the faster it will forage with a better chance of finding valuable materials.&lt;br /&gt;
[[File:Summoning6.gif|none|thumb|534x534px]]&lt;br /&gt;
 &lt;br /&gt;
The formula for foraging Speed is&lt;br /&gt;
 &lt;br /&gt;
90*((70000-foraging ability)/70000)&lt;br /&gt;
 &lt;br /&gt;
==Material Categories &amp;amp; Foraging XP Reward==&lt;br /&gt;
&lt;br /&gt;
There are 5 categories of materials:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''COMMON 1 XP'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''RARE 2 XP'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''EPIC 3 XP'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
==== '''MYTHIC 4 XP''' ====&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
==== '''LEGENDARY 5 XP''' ====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!NAME&lt;br /&gt;
!&lt;br /&gt;
!NAME&lt;br /&gt;
!&lt;br /&gt;
!NAME&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-clay.png|frameless]]&lt;br /&gt;
|Clay&lt;br /&gt;
|[[File:Rare-crystal.png|frameless]]&lt;br /&gt;
|Crystal&lt;br /&gt;
|[[File:Epic-gold.png|frameless]]&lt;br /&gt;
|Gold&lt;br /&gt;
|[[File:Mythic-diamond.png|frameless]]&lt;br /&gt;
|Diamond&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-coal.png|frameless]]&lt;br /&gt;
|Coal&lt;br /&gt;
|[[File:Rare-limestone.png|frameless]]&lt;br /&gt;
|Limestone&lt;br /&gt;
|[[File:Epic-halite.png|frameless]]&lt;br /&gt;
|Halite&lt;br /&gt;
|[[File:Mythic-jade.png|frameless]]&lt;br /&gt;
|Jade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-copper.png|frameless]]&lt;br /&gt;
|Copper&lt;br /&gt;
|[[File:Rare-silk.png|frameless]]&lt;br /&gt;
|Silk&lt;br /&gt;
|[[File:Epic-lapis.png|frameless]]&lt;br /&gt;
|Lapis&lt;br /&gt;
|[[File:Mythic-opal.png|frameless]]&lt;br /&gt;
|Opal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-iron.png|frameless]]&lt;br /&gt;
|Iron&lt;br /&gt;
|[[File:Rare-silver.png|frameless]]&lt;br /&gt;
|Silver&lt;br /&gt;
|[[File:Epic-marble.png|frameless]]&lt;br /&gt;
|Marble&lt;br /&gt;
|[[File:Mythic-quartz.png|frameless]]&lt;br /&gt;
|Quartz&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-leather.png|frameless]]&lt;br /&gt;
|Leather&lt;br /&gt;
|[[File:Rare-thread.png|frameless]]&lt;br /&gt;
|Thread&lt;br /&gt;
|[[File:Epic-topaze.png|frameless]]&lt;br /&gt;
|Topaz&lt;br /&gt;
|[[File:Adamantium.png|frameless]]&lt;br /&gt;
|Adamantium&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-oak wood.png|frameless]]&lt;br /&gt;
|Oak wood&lt;br /&gt;
|[[File:Rare-walnut wood.png|frameless]]&lt;br /&gt;
|Walnut wood&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-peeble.png|frameless]]&lt;br /&gt;
|Peeble&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-wood.png|frameless]]&lt;br /&gt;
|Wood&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-wool.png|frameless]]&lt;br /&gt;
|Wool&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-soil.png|frameless]]&lt;br /&gt;
|Soil&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-terracotta.png|frameless]]&lt;br /&gt;
|Terracotta&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some materials will only be usable for a high plot level.&lt;br /&gt;
 &lt;br /&gt;
Every day (24 hours) extra XP is availble if you forage 10 times in a day, if you forage in every quadrant and if you forage on a landmark in each quadrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Treasure Chest==&lt;br /&gt;
&lt;br /&gt;
the material can also be used to feed the inventory chest, if you succeed you will receive an NFT chest card in MyForge.&lt;br /&gt;
&lt;br /&gt;
which can be opened with lava, or can be sold on the marketplace&lt;br /&gt;
[[File:Treasure.jpg|none|thumb|599x599px]]&lt;br /&gt;
[[File:Treasure chest.png|none|thumb]]'''Activate and reveal the tresure chest:'''&lt;br /&gt;
[[File:Treasure seed.png|none|thumb|428x428px]]&lt;br /&gt;
&lt;br /&gt;
==Quests Involving Foraging==&lt;br /&gt;
&lt;br /&gt;
Quests, accessed by the &amp;quot;J&amp;quot; key, will regularly contain a number of forage objectives to be carried out on one or more plots. &lt;br /&gt;
&lt;br /&gt;
==The Keys==&lt;br /&gt;
 &lt;br /&gt;
You can also find [[Keys]] while foraging:&lt;br /&gt;
[[File:Keys.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frequently Asked Questions =&lt;br /&gt;
There’s a lot to take in here, so we’ve gathered the most common questions and answers together for you in a bit of a TDLR.&lt;br /&gt;
&lt;br /&gt;
Loot table reset — how often is this?&lt;br /&gt;
&lt;br /&gt;
There is a quadrant reset every 18 hours.&lt;br /&gt;
&lt;br /&gt;
I only have one Vulcanite, do I need three to play now?&lt;br /&gt;
&lt;br /&gt;
No, you can still play with one Vulcanite and many plots are undefended, allowing you to forage as you usually would. Should you want to attempt to forage a defended plot or — in particular, a hoarder plot, you’ll need more Vulcanites. Have you considered renting?&lt;br /&gt;
&lt;br /&gt;
Where are the crystals — how do I forage?&lt;br /&gt;
&lt;br /&gt;
You can now forage by clicking the forage button on the action bar, or simply pressing ‘2’ when on a plot. The crystals have been removed.&lt;br /&gt;
&lt;br /&gt;
I’ve foraged on a plot multiple times, but now the plot is not providing materials — is it desolate?&lt;br /&gt;
&lt;br /&gt;
Possibly — try spying on the plot to gather information. If the plot is desolate, move to another plot!&lt;br /&gt;
&lt;br /&gt;
I can’t defeat Vulcanite defenders — but I need to as the plot that they are defending has loot I want!&lt;br /&gt;
&lt;br /&gt;
Upgrade your Vulcanite’s stats — or get hold of a Vulcanite of a higher level by either buying or renting from the marketplace.&lt;br /&gt;
&lt;br /&gt;
Finally, we want your feedback! If you’re playing and you spot a bug or have an issue please let us know. General feedback is also appreciated — tell us through Canny. Enjoy the update and join us on Discord for all the game related chatter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category: VulcanVerse]]&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Adamantium.png&amp;diff=1164</id>
		<title>File:Adamantium.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Adamantium.png&amp;diff=1164"/>
		<updated>2023-06-07T16:59:07Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adamantium&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Foraging&amp;diff=1163</id>
		<title>Foraging</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Foraging&amp;diff=1163"/>
		<updated>2023-04-10T12:59:20Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: /* Material Categories &amp;amp; Foraging XP Reward */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Foraging''' is an activity in [[VulcanVerse]], where a player sends their [[Vulcanites|Vulcanite]] to search for items on a specific plot.&lt;br /&gt;
&lt;br /&gt;
==What is Foraging?==&lt;br /&gt;
Foraging is the method of finding items in VulcanVerse. It allows a player to locate materials, [NFT]]s and [[Keys]]. A player will also collect XP based on the items found whilst foraging.&lt;br /&gt;
 &lt;br /&gt;
Any materials found can be used as building materials for construction on a [[Land|plot]] - materials found through foraging can be found in a player's VulcanVerse Inventory.&lt;br /&gt;
 &lt;br /&gt;
Materials can be exchanged and in future, some of them will be able to be used for [[alchemy]].&lt;br /&gt;
 &lt;br /&gt;
Various NFTs can be found while forging, such as seeds (which will turn into various NFTs when tended to), fishing rods, items, fragments and keys.&lt;br /&gt;
&lt;br /&gt;
==Depleted Plots and Plot Rarity==&lt;br /&gt;
In the new system, a plot’s resources can be depleted, known as ‘desolation’. When a plot is desolated, there is very little there to be foraged and what is there is common.&lt;br /&gt;
&lt;br /&gt;
Plots become desolated through repeated foraging. Desolate is the state of the plot — any plot of any rarity can become desolate. &lt;br /&gt;
&lt;br /&gt;
There are five plot rarities, common, rare, epic, mythic and legendary, the latter plot rarity levels contain the very best loot.&lt;br /&gt;
&lt;br /&gt;
Plot rarity and therefore loot tables for each quadrant periodically reset. &lt;br /&gt;
&lt;br /&gt;
Quadrant reset comes after 18 hours.&lt;br /&gt;
&lt;br /&gt;
== Loot Categories ==&lt;br /&gt;
Loot can come in 3 categories designated by how it is found. &lt;br /&gt;
&lt;br /&gt;
The standard is ‘Guaranteed Loot’, this can be foraged with a 100% chance, though the quantity of the loot is more random, depending on the foraging stats of the Vulcanite. &lt;br /&gt;
&lt;br /&gt;
Guaranteed loot is also governed by quadrant specific rules (such as loot or materials only available in a certain quadrant) and plot rarity level.&lt;br /&gt;
[[File:Foraging 1.webp|left|thumb|510x510px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Next is ‘Random Loot’. ====&lt;br /&gt;
This loot can randomly appear on any given forage and is governed by the rarity level of the plot that is being foraged and by the Vulcanite’s foraging stat. &lt;br /&gt;
&lt;br /&gt;
All six plot rarity levels can drop random loot, with the least chance at good loot through foraging a desolate plot, with better chances the higher the plot rarity.&lt;br /&gt;
&lt;br /&gt;
==== Finally, ‘Spying Loot’. ====&lt;br /&gt;
This loot can only be discovered through spying and matches the loot available on that plot through the ‘Random Loot’ table, but by -1 rarity level. &lt;br /&gt;
&lt;br /&gt;
So if a plot is at epic rarity level, the ‘Spying Loot’ available will be at rare rarity level. &lt;br /&gt;
&lt;br /&gt;
Discovering this loot depends on the player’s Vulcanite’s spying stat. ‘Spying Loot’ cannot be discovered on a plot that is desolate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 2.webp|none|thumb|508x508px]]&lt;br /&gt;
&lt;br /&gt;
= The Foraging Process =&lt;br /&gt;
First, a foraging Vulcanite must be set. &lt;br /&gt;
&lt;br /&gt;
A player can enter the Vulcanite menu and set their Vulcanite(s) to the slots available using the new party system &lt;br /&gt;
&lt;br /&gt;
— placing Vulcanites into forage, combat and espionage (spy) slots. If a player has enough Vulcanites, they will be able to fill each of these slots &lt;br /&gt;
&lt;br /&gt;
— it makes sense to assign Vulcanites to each of the slots based on their stats — a Vulcanite with a good attack stat would do well in the combat slot and so on.&lt;br /&gt;
[[File:Foraging 3.webp|none|thumb|531x531px]]&lt;br /&gt;
To assign a Vulcanite to an action priority slot, click on an empty slot and then select the desired Vulcanite from the right hand menu. &lt;br /&gt;
&lt;br /&gt;
Chosen Vulcanites can be summoned into the game by clicking the “Summon All” button, top left in the Vulcanite menu. &lt;br /&gt;
&lt;br /&gt;
To dismiss Vulcanites, click the “Dismiss All” button in the same position.&lt;br /&gt;
[[File:Foraging 4.webp|none|thumb|533x533px]]&lt;br /&gt;
There are also secondary and tertiary action priorities for each slot &lt;br /&gt;
&lt;br /&gt;
— these can be taken into account when selecting Vulcanites.&lt;br /&gt;
&lt;br /&gt;
If the combat Vulcanite is unsummoned, injured, or busy, then when combat is activated the Vulcanite with the secondary priority for combat will be activated (if there are several of them, the Vulcanite that is not busy and not injured with the highest espionage statistics will be selected). &lt;br /&gt;
&lt;br /&gt;
The same applies for the tertiary action priority, if the primary and secondary Vulcanite cannot take action, the third will do so based on the priority that has been set.&lt;br /&gt;
&lt;br /&gt;
Secondary and tertiary priority can be switched by clicking the rotating arrow button in each slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 5.webp|none|thumb]]&lt;br /&gt;
Vulcanite characteristics can be quickly viewed by clicking in the slot window and then on the roman numerals to switch between Vulcanites, ensuring you have the optimal Vulcanite for each slot. &lt;br /&gt;
&lt;br /&gt;
To switch back to the party window, click ‘View Party’ in the top left.&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 6.webp|none|thumb|537x537px]]&lt;br /&gt;
Vulcanites placed in the three slots will follow a player’s avatar around VulcanVerse like a Vulcanite entourage.&lt;br /&gt;
&lt;br /&gt;
== Foraging in Depth ==&lt;br /&gt;
To begin a forage, a player simply has to click on the forage button — or press ‘2’ on the keyboard. &lt;br /&gt;
&lt;br /&gt;
The foraging Vulcanite will forage in the plot that the player’s avatar is standing on. Even non-plot areas such as roads, riversides, the coastline and landmarks are divided into plot sized squares.&lt;br /&gt;
[[File:Foraging 7.webp|none|thumb|515x515px]]&lt;br /&gt;
Instant foraging like this is fine — but what if you’re standing on a plot that is desolate? &lt;br /&gt;
&lt;br /&gt;
There’s no way to know whether the plot is desolate or its rarity and therefore the available loot or materials unless you ‘spy’ on the plot first. &lt;br /&gt;
&lt;br /&gt;
This is where your espionage Vulcanite is useful, scoping out the information on resources available on a plot. &lt;br /&gt;
&lt;br /&gt;
Based on this information a player might decide to move to another plot as the plot is desolate or only has common resources. If the plot is undefended, the player can then begin the foraging process.&lt;br /&gt;
&lt;br /&gt;
As a note, multiple players can forage on a player-owned (NFT) plot, but only one player can forage on a non-NFT plot. This non-NFT, neutral plot is then claimed by the player — locked so that no other player can forage on it at the same time.&lt;br /&gt;
[[File:Foraging 8.webp|none|thumb|534x534px|Plot info showing the plot is undefended, who it is claimed by and who the owner is]]&lt;br /&gt;
This claim is retained until a player forages on another plot, the plot becomes desolate, 3 minutes pass by without a forage, the player moves more than 2 plots away from the claimed plot, the player forages fifteen times on the claimed plot, the claim is contested by another player whose Vulcanite beats the player’s Vulcanite in a battle or if the player logs out.&lt;br /&gt;
&lt;br /&gt;
== Foraging Radius ==&lt;br /&gt;
Depending on the foraging stat of the Vulcanite assigned to foraging, the foraging radius for plots claimed by the player can differ. &lt;br /&gt;
&lt;br /&gt;
For example, foraging area can be increased over one neutral plot, one hoarder plot (see Hoarder Plots below) and all NFT plots where the player claimed the plot by foraging there once or by defeating a Vulcanite defender.&lt;br /&gt;
&lt;br /&gt;
The foraging time is increased proportionally to the amount of plots able to be foraged in the radius. If another player attempts to forage on contestable neutral or hoarder plots within the foraging radius during this time, fighting will be initiated.&lt;br /&gt;
[[File:Foraging 9.png|none|thumb|456x456px]]&lt;br /&gt;
&lt;br /&gt;
== Defending Vulcanites ==&lt;br /&gt;
A player can choose to defend his / her plot, stopping opposing Vulcanites spying or foraging on it.&lt;br /&gt;
&lt;br /&gt;
We’ll cover more of that below. From the perspective of foraging, some plots a player attempts to spy on or forage will have a defender (or defenders). &lt;br /&gt;
&lt;br /&gt;
While this could be player-owned (NFT) plots, it could also mean neutral (non-NFT) plots defended by a wild Vulcanite or hoarder plots, defended by more than one wild Vulcanite. &lt;br /&gt;
&lt;br /&gt;
Spying could be interrupted by the defending Vulcanite, who will then engage in battle with the spying Vulcanite. &lt;br /&gt;
&lt;br /&gt;
To forage on these plots, the defending Vulcanite(s) will need to be defeated in battle. &lt;br /&gt;
&lt;br /&gt;
When a wild Vulcanite on a neutral plot is defeated, the player claims that plot. &lt;br /&gt;
&lt;br /&gt;
When the plot returns to its unclaimed state, the wild Vulcanite defender reappears and must again be defeated by the next player to attempt to either spy or forage on that plot. Note — if a player is spying using a Vulcanite with a high espionage stat, there’s a chance they won’t be discovered by the defending Vulcanite, allowing them to provide plot details to the player.&lt;br /&gt;
&lt;br /&gt;
Should multiple players attempt to forage on a defended neutral plot, copies of the defending Vulcanite will appear to them. &lt;br /&gt;
&lt;br /&gt;
When simultaneously fighting here, the person to win the fight first will claim the plot, this will then interrupt the actions of the other players.&lt;br /&gt;
&lt;br /&gt;
A defending Vulcanite’s power and chance to spawn depends on plot rarity level and the higher the rarity the higher the chances and power of the Vulcanite.&lt;br /&gt;
[[File:Foraging 10.webp|none|thumb|527x527px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting a Vulcanite to Defend Plots ==&lt;br /&gt;
A player is able to set one of their Vulcanites to defend plots. &lt;br /&gt;
&lt;br /&gt;
To do this, a player should open the plot defense tab and assign a Vulcanite to defend a certain owned plot. &lt;br /&gt;
&lt;br /&gt;
The effectiveness of the defending Vulcanite depends on their ‘defense’ stat:&lt;br /&gt;
&lt;br /&gt;
* Low defense: Vulcanite protects only the single plot that the player has assigned it to. The Vulcanite’s attack power progressively increases slightly depending on the defense stat.&lt;br /&gt;
* Medium defense: Vulcanite protects the first side row plots that the player owns as well (not plots owned by other players / neutral plots). His attack power stat progressively increases at a medium rate on the central plot he defends.&lt;br /&gt;
&lt;br /&gt;
* High defense: Vulcanite protects two side row plots that the player also owns. His attack power stat progressively increases by a substantial amount on the central plot he defends and slightly increases on a first side and diagonal plots.&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 11.png|none|thumb|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Vulcanite defender decreases the chances of a hostile Vulcanite’s spying foraging action depending on his defense stat. &lt;br /&gt;
&lt;br /&gt;
If an enemy spying forager Vulcanite fails to forage on a plot, the defending Vulcanite takes action based on stats. If the attack of the Vulcanite defender is higher than the spying forager spying stat then the Vulcanites start fighting.&lt;br /&gt;
&lt;br /&gt;
If the attack stat of the Vulcanite defender is lower than the spying forager Vulcanite’s spying stat, the spying forager escapes without a fight. An opposing player’s Vulcanite is unable to perform a spying forage on a plot he was caught by a defending Vulcanite until the plot reset.&lt;br /&gt;
&lt;br /&gt;
If the defending Vulcanite was defeated, the victorious player can forage repeatedly for several times on the exact plot it subjugated the defending Vulcanite, until plot reset. In the case that a plot becomes desolate, a player’s Vulcanite will still need to defeat a defending Vulcanite in order to claim that plot.&lt;br /&gt;
[[File:Foraging 12.webp|none|thumb|528x528px]]&lt;br /&gt;
A player can also assign a further Vulcanite defender to another plot including those in a radius of defended plots, but not on exactly the same plot as an existing Vulcanite defender. &lt;br /&gt;
&lt;br /&gt;
The newly assigned Vulcanite defender sets his defense radius on the plots that are not defended by any other Vulcanite, ignoring those plots that are already within a defense radius.&lt;br /&gt;
&lt;br /&gt;
== Hoarder plots ==&lt;br /&gt;
Where neutral plots can have a single wild Vulcanite defender that can be discovered through spying (see Espionage below on how to spot whether a plot is defended), a hoarder plot is a whole different ball game. &lt;br /&gt;
&lt;br /&gt;
Three wild Vulcanites are present on a hoarder plot and are immediately visible to a player as transparent apparitions.&lt;br /&gt;
&lt;br /&gt;
The hoarder plot consumes materials from nearby plots — making them desolate in the process.&lt;br /&gt;
[[File:Foraging 13.webp|none|thumb|538x538px]]&lt;br /&gt;
The three Vulcanites on a hoarder plot are very powerful — to have access to the loot here, you’ll need some super charged Vulcanites to defeat them first, but the loot is worth it.&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/JkZPSRCVPPM&lt;br /&gt;
&lt;br /&gt;
== Player vs Player Fighting Update ==&lt;br /&gt;
VulcanVerse players will be used to the existing fighting mechanic where player’s Vulcanites can face off in a duel. &lt;br /&gt;
&lt;br /&gt;
A further player vs player mechanic comes in the form of ‘claim fights’. This is where player’s battle over plot claim — useful where a plot contains high value loot or even a strategic position.&lt;br /&gt;
&lt;br /&gt;
In order to win a claim fight, an attacker needs to defeat all of the Vulcanites currently present, so, for example, a fight starts between Vulcanites, when one Vulcanite is defeated the second priority Vulcanite picks up the fight, if this Vulcanite is also defeated then the third action Vulcanite joins the action. &lt;br /&gt;
&lt;br /&gt;
Players can swap Vulcanites that are currently not fighting and swapped Vulcanites will be added to the battle queue. &lt;br /&gt;
&lt;br /&gt;
his may be useful if a player realizes a different Vulcanite may prove more useful in the fray, or if a fighting Vulcanite was defeated and the secondary action Vulcanite joins the battle, the player can swap out his previously defeated fighting Vulcanite to another one who will later join the fight — this way players are able to continue to fight as long as they have undefeated Vulcanites left, making for some truly epic battles.&lt;br /&gt;
&lt;br /&gt;
== Espionage ==&lt;br /&gt;
We’re making good use of your Vulcanite’s espionage stat with this update — your Vulcanite can now spy on a plot to gather intelligence on resources available, giving a player the ability to determine which actions to take next. &lt;br /&gt;
&lt;br /&gt;
The Vulcanite’s abilities are increased upon stat level. Spying is initiated by pressing the espionage button, or by pressing ‘3’ on the keyboard. &lt;br /&gt;
&lt;br /&gt;
The Vulcanite assigned to the espionage action slot in the Vulcanite menu (or the secondary or tertiary if the other Vulcanite is out of action) will spy on the plot your avatar is standing on.&lt;br /&gt;
[[File:Foraging 14.webp|none|thumb|538x538px|Click here, or press ‘3’ on the keyboard to spy]]&lt;br /&gt;
Spying has three stages, your Vulcanite will attempt to work through these stages based on its ability unless interrupted by you pressing the espionage button again (canceling the spy process), or stopped by an opposing Vulcanite, for example a Vulcanite defender.&lt;br /&gt;
&lt;br /&gt;
If a player’s Vulcanite receives stage 1 or stage 2 information, this data is retained, so that should the player attempt further espionage, it is stage 3 information that the spying Vulcanite will seek. &lt;br /&gt;
&lt;br /&gt;
The spying stat of the Vulcanite used directly affects the chance of committing a successful espionage.&lt;br /&gt;
&lt;br /&gt;
Espionage stages:&lt;br /&gt;
&lt;br /&gt;
* First stage is completed in 5 seconds and reveals tier 1 spying information if successful. Chances for the successful first stage of espionage are scaled up with spying stat. If the first stage was unsuccessful, the second stage does not start and the first stage automatically rolls again until it is successful.&lt;br /&gt;
* Second stage is completed in 10 seconds and provides tier 2 spying information if successful. The second stage starts if the first stage was successful and it requires a higher spying stat to scale up chances of success than for first stage spying. If the second stage was unsuccessful, the third stage does not start and the second stage automatically rolls again until it is successful.&lt;br /&gt;
* Third stage is completed in 15 seconds and reveals tier 3 spying information if successful. The third stage starts if the second stage was successful and it requires a higher spying stat to scale up chances of success than for second stage spying. If the third stage is unsuccessful, the third stage automatically rolls again until it is successful. On successful completion of third stage espionage, the spying action is considered to be complete and the Vulcanite stops the spying action.&lt;br /&gt;
&lt;br /&gt;
After completion of the third stage, if the player so chooses they can spy again to refresh the information available — this takes a further 15 seconds.&lt;br /&gt;
[[File:Foraging 15.webp|none|thumb|537x537px|A hoarder plot information is revealed]]&lt;br /&gt;
The espionage stage and the espionage stat of the Vulcanite reveal different information. &lt;br /&gt;
&lt;br /&gt;
For the stages, successful first stage spying’s tier 1 information will show the plot owners name and whether it is claimed and who by (unless it’s a non-empty NFT plot that can be claimed by multiple players at once) as well as whether the plot is defended — in the form of a silhouette.&lt;br /&gt;
&lt;br /&gt;
It will also reveal whether this is a hoarder plot.&lt;br /&gt;
&lt;br /&gt;
For a successful second stage, the tier 2 information reveals who the defending Vulcanite is. &lt;br /&gt;
&lt;br /&gt;
For a successful third and final stage, tier 3 information provides the defending Vulcanite’s stats (attack, defense and the grades for each).&lt;br /&gt;
&lt;br /&gt;
Alongside the stages, the spying Vulcanite’s stats determine what we learn about the resources on the plot, giving us loot rarity. &lt;br /&gt;
&lt;br /&gt;
For low espionage ability, you’ll find out whether the plot is of a higher quality than desolate, through the appearance of scarce glimmering particles. &lt;br /&gt;
[[File:Plot rarity.jpg|none|thumb]] &lt;br /&gt;
&lt;br /&gt;
The total amount of loot on the plot will also be displayed. For medium espionage abilities, the player will glean the plot’s rarity level, the glimmering particles will be of a certain color reflecting plot rarity and the exact amount of resources of each rarity on the plot. Finally, for a Vulcanite of high espionage ability, the glimmering particles in a color reflecting plot rarity are again shown, along with plot rarity given, total amount of guaranteed loot and a button that gives the player the ability to check full info on the loot available, as well as displaying the amount of foraging-based loot and providing a button that gives the ability for the player to check full info on this. &lt;br /&gt;
&lt;br /&gt;
This effect is only seen by the player, stays until the quadrant reset and, when the plot becomes desolate, the information is discarded.&lt;br /&gt;
&lt;br /&gt;
There are certain resources that can only be gathered through spying first..&lt;br /&gt;
[[File:Foraging 16.webp|none|thumb|529x529px|Click here, or press ‘9’ to see currently known plot information]]&lt;br /&gt;
&lt;br /&gt;
== Espionage Radius ==&lt;br /&gt;
Depending on the tier of information acquired by the spying Vulcanite and its espionage level, the espionage radius is increased.&lt;br /&gt;
&lt;br /&gt;
The formula for determining radius is as follows:&lt;br /&gt;
&lt;br /&gt;
* For green plots: (Information tier achieved at central plot) + (Spying level — 3) For example if tier3 info was acquired with 2 spying level: (3)+(2–3) = 2 Result: green plots will receive tier2 info&lt;br /&gt;
&lt;br /&gt;
* For blue plots: (Information tier achieved at central plot) + (Spying level — 4) For example if tier3 info was acquired with 2 spying level: (3)+(2–4) = 1 Result: blue plots will receive tier1 info&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 17.png|none|thumb|484x484px]]&lt;br /&gt;
&lt;br /&gt;
== Spy Foraging ==&lt;br /&gt;
If a plot has been spied on by a player, the player can choose to ‘Spy Forage’ by clicking the appropriate button on the action bar (or by pressing ‘6’ on the keyboard). &lt;br /&gt;
&lt;br /&gt;
If spy foraging was initiated on the plot where the Vulcanite defender was not defeated, the spy foraging Vulcanite will ignore defense and spy forage the resources avoiding the need to fight for the plot (based on a chance calculation).&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 18.webp|none|thumb|519x519px|Click here, or press ‘6’ on the keyboard to Spy Forage]]&lt;br /&gt;
A player can spy forage and forage simultaneously on a plot.&lt;br /&gt;
&lt;br /&gt;
If a player’s spy foraging Vulcanite defeats a Vulcanite defender in combat and decides to spy forage, the Vulcanite will be able to forage — both spy and normal, for 15 consecutive times or for 5 minutes after the plot claim. &lt;br /&gt;
&lt;br /&gt;
If a spy foraging Vulcanite is caught by a Vulcanite defender and defeated in combat, the spy foraging Vulcanite is blocked from foraging on the plot for an amount of time (at present, this is for 2 hours). &lt;br /&gt;
&lt;br /&gt;
If the spy foraging Vulcanite fails, but was not caught by the defender, the Vulcanite is free to spy forage again. &lt;br /&gt;
&lt;br /&gt;
Finally, if the spy foraging Vulcanite is caught but defeats the Vulcanite defender in battle, the Vulcanite will claim the plot for the player.&lt;br /&gt;
&lt;br /&gt;
==Where Can Your Vulcanite Forage?==&lt;br /&gt;
A Vulcanite can forage in any quadrant as shown on the map. Your Vulcanite cannot forage in Vulcan City.&lt;br /&gt;
[[File:VVmap.jpg|none|thumb|534x534px]]&lt;br /&gt;
 &lt;br /&gt;
Some plots and quadrants are known to provide specific materials.&lt;br /&gt;
&lt;br /&gt;
==Which Vulcanites Can Forage?==&lt;br /&gt;
&lt;br /&gt;
All Vulcanites can forage, but some are better than others at foraging. More information can be found in the [[Vulcanite]] section of the wiki, as a general rule, the higher the Vulcanite level, the faster it will forage with a better chance of finding valuable materials.&lt;br /&gt;
[[File:Summoning6.gif|none|thumb|534x534px]]&lt;br /&gt;
 &lt;br /&gt;
The formula for foraging Speed is&lt;br /&gt;
 &lt;br /&gt;
90*((70000-foraging ability)/70000)&lt;br /&gt;
 &lt;br /&gt;
==Material Categories &amp;amp; Foraging XP Reward==&lt;br /&gt;
&lt;br /&gt;
There are 5 categories of materials:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''COMMON 1 XP'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''RARE 2 XP'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''EPIC 3 XP'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
==== '''MYTHIC 4 XP''' ====&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
==== '''LEGENDARY 5 XP''' ====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!NAME&lt;br /&gt;
!&lt;br /&gt;
!NAME&lt;br /&gt;
!&lt;br /&gt;
!NAME&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-clay.png|frameless]]&lt;br /&gt;
|Clay&lt;br /&gt;
|[[File:Rare-crystal.png|frameless]]&lt;br /&gt;
|Crystal&lt;br /&gt;
|[[File:Epic-gold.png|frameless]]&lt;br /&gt;
|Gold&lt;br /&gt;
|[[File:Mythic-diamond.png|frameless]]&lt;br /&gt;
|Diamond&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-coal.png|frameless]]&lt;br /&gt;
|Coal&lt;br /&gt;
|[[File:Rare-limestone.png|frameless]]&lt;br /&gt;
|Limestone&lt;br /&gt;
|[[File:Epic-halite.png|frameless]]&lt;br /&gt;
|Halite&lt;br /&gt;
|[[File:Mythic-jade.png|frameless]]&lt;br /&gt;
|Jade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-copper.png|frameless]]&lt;br /&gt;
|Copper&lt;br /&gt;
|[[File:Rare-silk.png|frameless]]&lt;br /&gt;
|Silk&lt;br /&gt;
|[[File:Epic-lapis.png|frameless]]&lt;br /&gt;
|Lapis&lt;br /&gt;
|[[File:Mythic-opal.png|frameless]]&lt;br /&gt;
|Opal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-iron.png|frameless]]&lt;br /&gt;
|Iron&lt;br /&gt;
|[[File:Rare-silver.png|frameless]]&lt;br /&gt;
|Silver&lt;br /&gt;
|[[File:Epic-marble.png|frameless]]&lt;br /&gt;
|Marble&lt;br /&gt;
|[[File:Mythic-quartz.png|frameless]]&lt;br /&gt;
|Quartz&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-leather.png|frameless]]&lt;br /&gt;
|Leather&lt;br /&gt;
|[[File:Rare-thread.png|frameless]]&lt;br /&gt;
|Thread&lt;br /&gt;
|[[File:Epic-topaze.png|frameless]]&lt;br /&gt;
|Topaz&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-oak wood.png|frameless]]&lt;br /&gt;
|Oak wood&lt;br /&gt;
|[[File:Rare-walnut wood.png|frameless]]&lt;br /&gt;
|Walnut wood&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-peeble.png|frameless]]&lt;br /&gt;
|Peeble&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-wood.png|frameless]]&lt;br /&gt;
|Wood&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-wool.png|frameless]]&lt;br /&gt;
|Wool&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-soil.png|frameless]]&lt;br /&gt;
|Soil&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-terracotta.png|frameless]]&lt;br /&gt;
|Terracotta&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some materials will only be usable for a high plot level.&lt;br /&gt;
 &lt;br /&gt;
Every day (24 hours) extra XP is availble if you forage 10 times in a day, if you forage in every quadrant and if you forage on a landmark in each quadrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Treasure Chest==&lt;br /&gt;
&lt;br /&gt;
the material can also be used to feed the inventory chest, if you succeed you will receive an NFT chest card in MyForge.&lt;br /&gt;
&lt;br /&gt;
which can be opened with lava, or can be sold on the marketplace&lt;br /&gt;
[[File:Treasure.jpg|none|thumb|599x599px]]&lt;br /&gt;
[[File:Treasure chest.png|none|thumb]]'''Activate and reveal the tresure chest:'''&lt;br /&gt;
[[File:Treasure seed.png|none|thumb|428x428px]]&lt;br /&gt;
&lt;br /&gt;
==Quests Involving Foraging==&lt;br /&gt;
&lt;br /&gt;
Quests, accessed by the &amp;quot;J&amp;quot; key, will regularly contain a number of forage objectives to be carried out on one or more plots. &lt;br /&gt;
&lt;br /&gt;
==The Keys==&lt;br /&gt;
 &lt;br /&gt;
You can also find [[Keys]] while foraging:&lt;br /&gt;
[[File:Keys.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frequently Asked Questions =&lt;br /&gt;
There’s a lot to take in here, so we’ve gathered the most common questions and answers together for you in a bit of a TDLR.&lt;br /&gt;
&lt;br /&gt;
Loot table reset — how often is this?&lt;br /&gt;
&lt;br /&gt;
There is a quadrant reset every 18 hours.&lt;br /&gt;
&lt;br /&gt;
I only have one Vulcanite, do I need three to play now?&lt;br /&gt;
&lt;br /&gt;
No, you can still play with one Vulcanite and many plots are undefended, allowing you to forage as you usually would. Should you want to attempt to forage a defended plot or — in particular, a hoarder plot, you’ll need more Vulcanites. Have you considered renting?&lt;br /&gt;
&lt;br /&gt;
Where are the crystals — how do I forage?&lt;br /&gt;
&lt;br /&gt;
You can now forage by clicking the forage button on the action bar, or simply pressing ‘2’ when on a plot. The crystals have been removed.&lt;br /&gt;
&lt;br /&gt;
I’ve foraged on a plot multiple times, but now the plot is not providing materials — is it desolate?&lt;br /&gt;
&lt;br /&gt;
Possibly — try spying on the plot to gather information. If the plot is desolate, move to another plot!&lt;br /&gt;
&lt;br /&gt;
I can’t defeat Vulcanite defenders — but I need to as the plot that they are defending has loot I want!&lt;br /&gt;
&lt;br /&gt;
Upgrade your Vulcanite’s stats — or get hold of a Vulcanite of a higher level by either buying or renting from the marketplace.&lt;br /&gt;
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Finally, we want your feedback! If you’re playing and you spot a bug or have an issue please let us know. General feedback is also appreciated — tell us through Canny. Enjoy the update and join us on Discord for all the game related chatter.&lt;br /&gt;
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__FORCETOC__&lt;br /&gt;
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[[Category: VulcanVerse]]&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Foraging&amp;diff=1162</id>
		<title>Foraging</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Foraging&amp;diff=1162"/>
		<updated>2023-04-10T12:54:50Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: /* Material Categories &amp;amp; Foraging XP Reward */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Foraging''' is an activity in [[VulcanVerse]], where a player sends their [[Vulcanites|Vulcanite]] to search for items on a specific plot.&lt;br /&gt;
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==What is Foraging?==&lt;br /&gt;
Foraging is the method of finding items in VulcanVerse. It allows a player to locate materials, [NFT]]s and [[Keys]]. A player will also collect XP based on the items found whilst foraging.&lt;br /&gt;
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Any materials found can be used as building materials for construction on a [[Land|plot]] - materials found through foraging can be found in a player's VulcanVerse Inventory.&lt;br /&gt;
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Materials can be exchanged and in future, some of them will be able to be used for [[alchemy]].&lt;br /&gt;
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Various NFTs can be found while forging, such as seeds (which will turn into various NFTs when tended to), fishing rods, items, fragments and keys.&lt;br /&gt;
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==Depleted Plots and Plot Rarity==&lt;br /&gt;
In the new system, a plot’s resources can be depleted, known as ‘desolation’. When a plot is desolated, there is very little there to be foraged and what is there is common.&lt;br /&gt;
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Plots become desolated through repeated foraging. Desolate is the state of the plot — any plot of any rarity can become desolate. &lt;br /&gt;
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There are five plot rarities, common, rare, epic, mythic and legendary, the latter plot rarity levels contain the very best loot.&lt;br /&gt;
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Plot rarity and therefore loot tables for each quadrant periodically reset. &lt;br /&gt;
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Quadrant reset comes after 18 hours.&lt;br /&gt;
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== Loot Categories ==&lt;br /&gt;
Loot can come in 3 categories designated by how it is found. &lt;br /&gt;
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The standard is ‘Guaranteed Loot’, this can be foraged with a 100% chance, though the quantity of the loot is more random, depending on the foraging stats of the Vulcanite. &lt;br /&gt;
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Guaranteed loot is also governed by quadrant specific rules (such as loot or materials only available in a certain quadrant) and plot rarity level.&lt;br /&gt;
[[File:Foraging 1.webp|left|thumb|510x510px]]&lt;br /&gt;
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==== Next is ‘Random Loot’. ====&lt;br /&gt;
This loot can randomly appear on any given forage and is governed by the rarity level of the plot that is being foraged and by the Vulcanite’s foraging stat. &lt;br /&gt;
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All six plot rarity levels can drop random loot, with the least chance at good loot through foraging a desolate plot, with better chances the higher the plot rarity.&lt;br /&gt;
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==== Finally, ‘Spying Loot’. ====&lt;br /&gt;
This loot can only be discovered through spying and matches the loot available on that plot through the ‘Random Loot’ table, but by -1 rarity level. &lt;br /&gt;
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So if a plot is at epic rarity level, the ‘Spying Loot’ available will be at rare rarity level. &lt;br /&gt;
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Discovering this loot depends on the player’s Vulcanite’s spying stat. ‘Spying Loot’ cannot be discovered on a plot that is desolate.&lt;br /&gt;
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[[File:Foraging 2.webp|none|thumb|508x508px]]&lt;br /&gt;
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= The Foraging Process =&lt;br /&gt;
First, a foraging Vulcanite must be set. &lt;br /&gt;
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A player can enter the Vulcanite menu and set their Vulcanite(s) to the slots available using the new party system &lt;br /&gt;
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— placing Vulcanites into forage, combat and espionage (spy) slots. If a player has enough Vulcanites, they will be able to fill each of these slots &lt;br /&gt;
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— it makes sense to assign Vulcanites to each of the slots based on their stats — a Vulcanite with a good attack stat would do well in the combat slot and so on.&lt;br /&gt;
[[File:Foraging 3.webp|none|thumb|531x531px]]&lt;br /&gt;
To assign a Vulcanite to an action priority slot, click on an empty slot and then select the desired Vulcanite from the right hand menu. &lt;br /&gt;
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Chosen Vulcanites can be summoned into the game by clicking the “Summon All” button, top left in the Vulcanite menu. &lt;br /&gt;
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To dismiss Vulcanites, click the “Dismiss All” button in the same position.&lt;br /&gt;
[[File:Foraging 4.webp|none|thumb|533x533px]]&lt;br /&gt;
There are also secondary and tertiary action priorities for each slot &lt;br /&gt;
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— these can be taken into account when selecting Vulcanites.&lt;br /&gt;
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If the combat Vulcanite is unsummoned, injured, or busy, then when combat is activated the Vulcanite with the secondary priority for combat will be activated (if there are several of them, the Vulcanite that is not busy and not injured with the highest espionage statistics will be selected). &lt;br /&gt;
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The same applies for the tertiary action priority, if the primary and secondary Vulcanite cannot take action, the third will do so based on the priority that has been set.&lt;br /&gt;
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Secondary and tertiary priority can be switched by clicking the rotating arrow button in each slot.&lt;br /&gt;
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[[File:Foraging 5.webp|none|thumb]]&lt;br /&gt;
Vulcanite characteristics can be quickly viewed by clicking in the slot window and then on the roman numerals to switch between Vulcanites, ensuring you have the optimal Vulcanite for each slot. &lt;br /&gt;
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To switch back to the party window, click ‘View Party’ in the top left.&lt;br /&gt;
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[[File:Foraging 6.webp|none|thumb|537x537px]]&lt;br /&gt;
Vulcanites placed in the three slots will follow a player’s avatar around VulcanVerse like a Vulcanite entourage.&lt;br /&gt;
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== Foraging in Depth ==&lt;br /&gt;
To begin a forage, a player simply has to click on the forage button — or press ‘2’ on the keyboard. &lt;br /&gt;
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The foraging Vulcanite will forage in the plot that the player’s avatar is standing on. Even non-plot areas such as roads, riversides, the coastline and landmarks are divided into plot sized squares.&lt;br /&gt;
[[File:Foraging 7.webp|none|thumb|515x515px]]&lt;br /&gt;
Instant foraging like this is fine — but what if you’re standing on a plot that is desolate? &lt;br /&gt;
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There’s no way to know whether the plot is desolate or its rarity and therefore the available loot or materials unless you ‘spy’ on the plot first. &lt;br /&gt;
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This is where your espionage Vulcanite is useful, scoping out the information on resources available on a plot. &lt;br /&gt;
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Based on this information a player might decide to move to another plot as the plot is desolate or only has common resources. If the plot is undefended, the player can then begin the foraging process.&lt;br /&gt;
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As a note, multiple players can forage on a player-owned (NFT) plot, but only one player can forage on a non-NFT plot. This non-NFT, neutral plot is then claimed by the player — locked so that no other player can forage on it at the same time.&lt;br /&gt;
[[File:Foraging 8.webp|none|thumb|534x534px|Plot info showing the plot is undefended, who it is claimed by and who the owner is]]&lt;br /&gt;
This claim is retained until a player forages on another plot, the plot becomes desolate, 3 minutes pass by without a forage, the player moves more than 2 plots away from the claimed plot, the player forages fifteen times on the claimed plot, the claim is contested by another player whose Vulcanite beats the player’s Vulcanite in a battle or if the player logs out.&lt;br /&gt;
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== Foraging Radius ==&lt;br /&gt;
Depending on the foraging stat of the Vulcanite assigned to foraging, the foraging radius for plots claimed by the player can differ. &lt;br /&gt;
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For example, foraging area can be increased over one neutral plot, one hoarder plot (see Hoarder Plots below) and all NFT plots where the player claimed the plot by foraging there once or by defeating a Vulcanite defender.&lt;br /&gt;
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The foraging time is increased proportionally to the amount of plots able to be foraged in the radius. If another player attempts to forage on contestable neutral or hoarder plots within the foraging radius during this time, fighting will be initiated.&lt;br /&gt;
[[File:Foraging 9.png|none|thumb|456x456px]]&lt;br /&gt;
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== Defending Vulcanites ==&lt;br /&gt;
A player can choose to defend his / her plot, stopping opposing Vulcanites spying or foraging on it.&lt;br /&gt;
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We’ll cover more of that below. From the perspective of foraging, some plots a player attempts to spy on or forage will have a defender (or defenders). &lt;br /&gt;
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While this could be player-owned (NFT) plots, it could also mean neutral (non-NFT) plots defended by a wild Vulcanite or hoarder plots, defended by more than one wild Vulcanite. &lt;br /&gt;
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Spying could be interrupted by the defending Vulcanite, who will then engage in battle with the spying Vulcanite. &lt;br /&gt;
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To forage on these plots, the defending Vulcanite(s) will need to be defeated in battle. &lt;br /&gt;
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When a wild Vulcanite on a neutral plot is defeated, the player claims that plot. &lt;br /&gt;
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When the plot returns to its unclaimed state, the wild Vulcanite defender reappears and must again be defeated by the next player to attempt to either spy or forage on that plot. Note — if a player is spying using a Vulcanite with a high espionage stat, there’s a chance they won’t be discovered by the defending Vulcanite, allowing them to provide plot details to the player.&lt;br /&gt;
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Should multiple players attempt to forage on a defended neutral plot, copies of the defending Vulcanite will appear to them. &lt;br /&gt;
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When simultaneously fighting here, the person to win the fight first will claim the plot, this will then interrupt the actions of the other players.&lt;br /&gt;
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A defending Vulcanite’s power and chance to spawn depends on plot rarity level and the higher the rarity the higher the chances and power of the Vulcanite.&lt;br /&gt;
[[File:Foraging 10.webp|none|thumb|527x527px]]&lt;br /&gt;
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== Setting a Vulcanite to Defend Plots ==&lt;br /&gt;
A player is able to set one of their Vulcanites to defend plots. &lt;br /&gt;
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To do this, a player should open the plot defense tab and assign a Vulcanite to defend a certain owned plot. &lt;br /&gt;
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The effectiveness of the defending Vulcanite depends on their ‘defense’ stat:&lt;br /&gt;
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* Low defense: Vulcanite protects only the single plot that the player has assigned it to. The Vulcanite’s attack power progressively increases slightly depending on the defense stat.&lt;br /&gt;
* Medium defense: Vulcanite protects the first side row plots that the player owns as well (not plots owned by other players / neutral plots). His attack power stat progressively increases at a medium rate on the central plot he defends.&lt;br /&gt;
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* High defense: Vulcanite protects two side row plots that the player also owns. His attack power stat progressively increases by a substantial amount on the central plot he defends and slightly increases on a first side and diagonal plots.&lt;br /&gt;
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[[File:Foraging 11.png|none|thumb|500x500px]]&lt;br /&gt;
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A Vulcanite defender decreases the chances of a hostile Vulcanite’s spying foraging action depending on his defense stat. &lt;br /&gt;
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If an enemy spying forager Vulcanite fails to forage on a plot, the defending Vulcanite takes action based on stats. If the attack of the Vulcanite defender is higher than the spying forager spying stat then the Vulcanites start fighting.&lt;br /&gt;
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If the attack stat of the Vulcanite defender is lower than the spying forager Vulcanite’s spying stat, the spying forager escapes without a fight. An opposing player’s Vulcanite is unable to perform a spying forage on a plot he was caught by a defending Vulcanite until the plot reset.&lt;br /&gt;
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If the defending Vulcanite was defeated, the victorious player can forage repeatedly for several times on the exact plot it subjugated the defending Vulcanite, until plot reset. In the case that a plot becomes desolate, a player’s Vulcanite will still need to defeat a defending Vulcanite in order to claim that plot.&lt;br /&gt;
[[File:Foraging 12.webp|none|thumb|528x528px]]&lt;br /&gt;
A player can also assign a further Vulcanite defender to another plot including those in a radius of defended plots, but not on exactly the same plot as an existing Vulcanite defender. &lt;br /&gt;
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The newly assigned Vulcanite defender sets his defense radius on the plots that are not defended by any other Vulcanite, ignoring those plots that are already within a defense radius.&lt;br /&gt;
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== Hoarder plots ==&lt;br /&gt;
Where neutral plots can have a single wild Vulcanite defender that can be discovered through spying (see Espionage below on how to spot whether a plot is defended), a hoarder plot is a whole different ball game. &lt;br /&gt;
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Three wild Vulcanites are present on a hoarder plot and are immediately visible to a player as transparent apparitions.&lt;br /&gt;
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The hoarder plot consumes materials from nearby plots — making them desolate in the process.&lt;br /&gt;
[[File:Foraging 13.webp|none|thumb|538x538px]]&lt;br /&gt;
The three Vulcanites on a hoarder plot are very powerful — to have access to the loot here, you’ll need some super charged Vulcanites to defeat them first, but the loot is worth it.&lt;br /&gt;
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https://youtu.be/JkZPSRCVPPM&lt;br /&gt;
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== Player vs Player Fighting Update ==&lt;br /&gt;
VulcanVerse players will be used to the existing fighting mechanic where player’s Vulcanites can face off in a duel. &lt;br /&gt;
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A further player vs player mechanic comes in the form of ‘claim fights’. This is where player’s battle over plot claim — useful where a plot contains high value loot or even a strategic position.&lt;br /&gt;
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In order to win a claim fight, an attacker needs to defeat all of the Vulcanites currently present, so, for example, a fight starts between Vulcanites, when one Vulcanite is defeated the second priority Vulcanite picks up the fight, if this Vulcanite is also defeated then the third action Vulcanite joins the action. &lt;br /&gt;
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Players can swap Vulcanites that are currently not fighting and swapped Vulcanites will be added to the battle queue. &lt;br /&gt;
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his may be useful if a player realizes a different Vulcanite may prove more useful in the fray, or if a fighting Vulcanite was defeated and the secondary action Vulcanite joins the battle, the player can swap out his previously defeated fighting Vulcanite to another one who will later join the fight — this way players are able to continue to fight as long as they have undefeated Vulcanites left, making for some truly epic battles.&lt;br /&gt;
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== Espionage ==&lt;br /&gt;
We’re making good use of your Vulcanite’s espionage stat with this update — your Vulcanite can now spy on a plot to gather intelligence on resources available, giving a player the ability to determine which actions to take next. &lt;br /&gt;
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The Vulcanite’s abilities are increased upon stat level. Spying is initiated by pressing the espionage button, or by pressing ‘3’ on the keyboard. &lt;br /&gt;
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The Vulcanite assigned to the espionage action slot in the Vulcanite menu (or the secondary or tertiary if the other Vulcanite is out of action) will spy on the plot your avatar is standing on.&lt;br /&gt;
[[File:Foraging 14.webp|none|thumb|538x538px|Click here, or press ‘3’ on the keyboard to spy]]&lt;br /&gt;
Spying has three stages, your Vulcanite will attempt to work through these stages based on its ability unless interrupted by you pressing the espionage button again (canceling the spy process), or stopped by an opposing Vulcanite, for example a Vulcanite defender.&lt;br /&gt;
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If a player’s Vulcanite receives stage 1 or stage 2 information, this data is retained, so that should the player attempt further espionage, it is stage 3 information that the spying Vulcanite will seek. &lt;br /&gt;
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The spying stat of the Vulcanite used directly affects the chance of committing a successful espionage.&lt;br /&gt;
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Espionage stages:&lt;br /&gt;
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* First stage is completed in 5 seconds and reveals tier 1 spying information if successful. Chances for the successful first stage of espionage are scaled up with spying stat. If the first stage was unsuccessful, the second stage does not start and the first stage automatically rolls again until it is successful.&lt;br /&gt;
* Second stage is completed in 10 seconds and provides tier 2 spying information if successful. The second stage starts if the first stage was successful and it requires a higher spying stat to scale up chances of success than for first stage spying. If the second stage was unsuccessful, the third stage does not start and the second stage automatically rolls again until it is successful.&lt;br /&gt;
* Third stage is completed in 15 seconds and reveals tier 3 spying information if successful. The third stage starts if the second stage was successful and it requires a higher spying stat to scale up chances of success than for second stage spying. If the third stage is unsuccessful, the third stage automatically rolls again until it is successful. On successful completion of third stage espionage, the spying action is considered to be complete and the Vulcanite stops the spying action.&lt;br /&gt;
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After completion of the third stage, if the player so chooses they can spy again to refresh the information available — this takes a further 15 seconds.&lt;br /&gt;
[[File:Foraging 15.webp|none|thumb|537x537px|A hoarder plot information is revealed]]&lt;br /&gt;
The espionage stage and the espionage stat of the Vulcanite reveal different information. &lt;br /&gt;
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For the stages, successful first stage spying’s tier 1 information will show the plot owners name and whether it is claimed and who by (unless it’s a non-empty NFT plot that can be claimed by multiple players at once) as well as whether the plot is defended — in the form of a silhouette.&lt;br /&gt;
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It will also reveal whether this is a hoarder plot.&lt;br /&gt;
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For a successful second stage, the tier 2 information reveals who the defending Vulcanite is. &lt;br /&gt;
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For a successful third and final stage, tier 3 information provides the defending Vulcanite’s stats (attack, defense and the grades for each).&lt;br /&gt;
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Alongside the stages, the spying Vulcanite’s stats determine what we learn about the resources on the plot, giving us loot rarity. &lt;br /&gt;
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For low espionage ability, you’ll find out whether the plot is of a higher quality than desolate, through the appearance of scarce glimmering particles. &lt;br /&gt;
[[File:Plot rarity.jpg|none|thumb]] &lt;br /&gt;
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The total amount of loot on the plot will also be displayed. For medium espionage abilities, the player will glean the plot’s rarity level, the glimmering particles will be of a certain color reflecting plot rarity and the exact amount of resources of each rarity on the plot. Finally, for a Vulcanite of high espionage ability, the glimmering particles in a color reflecting plot rarity are again shown, along with plot rarity given, total amount of guaranteed loot and a button that gives the player the ability to check full info on the loot available, as well as displaying the amount of foraging-based loot and providing a button that gives the ability for the player to check full info on this. &lt;br /&gt;
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This effect is only seen by the player, stays until the quadrant reset and, when the plot becomes desolate, the information is discarded.&lt;br /&gt;
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There are certain resources that can only be gathered through spying first..&lt;br /&gt;
[[File:Foraging 16.webp|none|thumb|529x529px|Click here, or press ‘9’ to see currently known plot information]]&lt;br /&gt;
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== Espionage Radius ==&lt;br /&gt;
Depending on the tier of information acquired by the spying Vulcanite and its espionage level, the espionage radius is increased.&lt;br /&gt;
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The formula for determining radius is as follows:&lt;br /&gt;
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* For green plots: (Information tier achieved at central plot) + (Spying level — 3) For example if tier3 info was acquired with 2 spying level: (3)+(2–3) = 2 Result: green plots will receive tier2 info&lt;br /&gt;
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* For blue plots: (Information tier achieved at central plot) + (Spying level — 4) For example if tier3 info was acquired with 2 spying level: (3)+(2–4) = 1 Result: blue plots will receive tier1 info&lt;br /&gt;
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[[File:Foraging 17.png|none|thumb|484x484px]]&lt;br /&gt;
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== Spy Foraging ==&lt;br /&gt;
If a plot has been spied on by a player, the player can choose to ‘Spy Forage’ by clicking the appropriate button on the action bar (or by pressing ‘6’ on the keyboard). &lt;br /&gt;
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If spy foraging was initiated on the plot where the Vulcanite defender was not defeated, the spy foraging Vulcanite will ignore defense and spy forage the resources avoiding the need to fight for the plot (based on a chance calculation).&lt;br /&gt;
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[[File:Foraging 18.webp|none|thumb|519x519px|Click here, or press ‘6’ on the keyboard to Spy Forage]]&lt;br /&gt;
A player can spy forage and forage simultaneously on a plot.&lt;br /&gt;
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If a player’s spy foraging Vulcanite defeats a Vulcanite defender in combat and decides to spy forage, the Vulcanite will be able to forage — both spy and normal, for 15 consecutive times or for 5 minutes after the plot claim. &lt;br /&gt;
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If a spy foraging Vulcanite is caught by a Vulcanite defender and defeated in combat, the spy foraging Vulcanite is blocked from foraging on the plot for an amount of time (at present, this is for 2 hours). &lt;br /&gt;
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If the spy foraging Vulcanite fails, but was not caught by the defender, the Vulcanite is free to spy forage again. &lt;br /&gt;
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Finally, if the spy foraging Vulcanite is caught but defeats the Vulcanite defender in battle, the Vulcanite will claim the plot for the player.&lt;br /&gt;
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==Where Can Your Vulcanite Forage?==&lt;br /&gt;
A Vulcanite can forage in any quadrant as shown on the map. Your Vulcanite cannot forage in Vulcan City.&lt;br /&gt;
[[File:VVmap.jpg|none|thumb|534x534px]]&lt;br /&gt;
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Some plots and quadrants are known to provide specific materials.&lt;br /&gt;
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==Which Vulcanites Can Forage?==&lt;br /&gt;
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All Vulcanites can forage, but some are better than others at foraging. More information can be found in the [[Vulcanite]] section of the wiki, as a general rule, the higher the Vulcanite level, the faster it will forage with a better chance of finding valuable materials.&lt;br /&gt;
[[File:Summoning6.gif|none|thumb|534x534px]]&lt;br /&gt;
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The formula for foraging Speed is&lt;br /&gt;
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90*((70000-foraging ability)/70000)&lt;br /&gt;
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==Material Categories &amp;amp; Foraging XP Reward==&lt;br /&gt;
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There are 5 categories of materials:&lt;br /&gt;
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'''Common''' (1 XP) brown&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
==== '''COMMON 1 XP''' ====&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
==== '''RARE 2 XP''' ====&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
==== '''EPIC 3 XP''' ====&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
==== '''MYTHIC 4 XP''' ====&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
==== '''LEGENDARY 5 XP''' ====&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!NAME&lt;br /&gt;
!&lt;br /&gt;
!NAME&lt;br /&gt;
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!NAME&lt;br /&gt;
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|-&lt;br /&gt;
|[[File:Common-clay.png|frameless]]&lt;br /&gt;
|Clay&lt;br /&gt;
|[[File:Rare-crystal.png|frameless]]&lt;br /&gt;
|Crystal&lt;br /&gt;
|[[File:Epic-gold.png|frameless]]&lt;br /&gt;
|Gold&lt;br /&gt;
|[[File:Mythic-diamond.png|frameless]]&lt;br /&gt;
|Diamond&lt;br /&gt;
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|-&lt;br /&gt;
|[[File:Common-coal.png|frameless]]&lt;br /&gt;
|Coal&lt;br /&gt;
|[[File:Rare-limestone.png|frameless]]&lt;br /&gt;
|Limestone&lt;br /&gt;
|[[File:Epic-halite.png|frameless]]&lt;br /&gt;
|Halite&lt;br /&gt;
|[[File:Mythic-jade.png|frameless]]&lt;br /&gt;
|Jade&lt;br /&gt;
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|[[File:Common-copper.png|frameless]]&lt;br /&gt;
|Copper&lt;br /&gt;
|[[File:Rare-silk.png|frameless]]&lt;br /&gt;
|Silk&lt;br /&gt;
|[[File:Epic-lapis.png|frameless]]&lt;br /&gt;
|Lapis&lt;br /&gt;
|[[File:Mythic-opal.png|frameless]]&lt;br /&gt;
|Opal&lt;br /&gt;
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|-&lt;br /&gt;
|[[File:Common-iron.png|frameless]]&lt;br /&gt;
|Iron&lt;br /&gt;
|[[File:Rare-silver.png|frameless]]&lt;br /&gt;
|Silver&lt;br /&gt;
|[[File:Epic-marble.png|frameless]]&lt;br /&gt;
|Marble&lt;br /&gt;
|[[File:Mythic-quartz.png|frameless]]&lt;br /&gt;
|Quartz&lt;br /&gt;
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|-&lt;br /&gt;
|[[File:Common-leather.png|frameless]]&lt;br /&gt;
|Leather&lt;br /&gt;
|[[File:Rare-thread.png|frameless]]&lt;br /&gt;
|Thread&lt;br /&gt;
|[[File:Epic-topaze.png|frameless]]&lt;br /&gt;
|Topaz&lt;br /&gt;
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|-&lt;br /&gt;
|[[File:Common-oak wood.png|frameless]]&lt;br /&gt;
|Oak wood&lt;br /&gt;
|[[File:Rare-walnut wood.png|frameless]]&lt;br /&gt;
|Walnut wood&lt;br /&gt;
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|[[File:Common-peeble.png|frameless]]&lt;br /&gt;
|Peeble&lt;br /&gt;
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|-&lt;br /&gt;
|[[File:Common-wood.png|frameless]]&lt;br /&gt;
|Wood&lt;br /&gt;
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|[[File:Common-wool.png|frameless]]&lt;br /&gt;
|Wool&lt;br /&gt;
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|-&lt;br /&gt;
|[[File:Common-soil.png|frameless]]&lt;br /&gt;
|Soil&lt;br /&gt;
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|-&lt;br /&gt;
|[[File:Common-terracotta.png|frameless]]&lt;br /&gt;
|Terracotta&lt;br /&gt;
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Some materials will only be usable for a high plot level.&lt;br /&gt;
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Every day (24 hours) extra XP is availble if you forage 10 times in a day, if you forage in every quadrant and if you forage on a landmark in each quadrant.&lt;br /&gt;
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==Treasure Chest==&lt;br /&gt;
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the material can also be used to feed the inventory chest, if you succeed you will receive an NFT chest card in MyForge.&lt;br /&gt;
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which can be opened with lava, or can be sold on the marketplace&lt;br /&gt;
[[File:Treasure.jpg|none|thumb|599x599px]]&lt;br /&gt;
[[File:Treasure chest.png|none|thumb]]'''Activate and reveal the tresure chest:'''&lt;br /&gt;
[[File:Treasure seed.png|none|thumb|428x428px]]&lt;br /&gt;
&lt;br /&gt;
==Quests Involving Foraging==&lt;br /&gt;
&lt;br /&gt;
Quests, accessed by the &amp;quot;J&amp;quot; key, will regularly contain a number of forage objectives to be carried out on one or more plots. &lt;br /&gt;
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==The Keys==&lt;br /&gt;
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You can also find [[Keys]] while foraging:&lt;br /&gt;
[[File:Keys.jpg|none|thumb]]&lt;br /&gt;
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= Frequently Asked Questions =&lt;br /&gt;
There’s a lot to take in here, so we’ve gathered the most common questions and answers together for you in a bit of a TDLR.&lt;br /&gt;
&lt;br /&gt;
Loot table reset — how often is this?&lt;br /&gt;
&lt;br /&gt;
There is a quadrant reset every 18 hours.&lt;br /&gt;
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I only have one Vulcanite, do I need three to play now?&lt;br /&gt;
&lt;br /&gt;
No, you can still play with one Vulcanite and many plots are undefended, allowing you to forage as you usually would. Should you want to attempt to forage a defended plot or — in particular, a hoarder plot, you’ll need more Vulcanites. Have you considered renting?&lt;br /&gt;
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Where are the crystals — how do I forage?&lt;br /&gt;
&lt;br /&gt;
You can now forage by clicking the forage button on the action bar, or simply pressing ‘2’ when on a plot. The crystals have been removed.&lt;br /&gt;
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I’ve foraged on a plot multiple times, but now the plot is not providing materials — is it desolate?&lt;br /&gt;
&lt;br /&gt;
Possibly — try spying on the plot to gather information. If the plot is desolate, move to another plot!&lt;br /&gt;
&lt;br /&gt;
I can’t defeat Vulcanite defenders — but I need to as the plot that they are defending has loot I want!&lt;br /&gt;
&lt;br /&gt;
Upgrade your Vulcanite’s stats — or get hold of a Vulcanite of a higher level by either buying or renting from the marketplace.&lt;br /&gt;
&lt;br /&gt;
Finally, we want your feedback! If you’re playing and you spot a bug or have an issue please let us know. General feedback is also appreciated — tell us through Canny. Enjoy the update and join us on Discord for all the game related chatter.&lt;br /&gt;
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__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category: VulcanVerse]]&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Foraging&amp;diff=1161</id>
		<title>Foraging</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Foraging&amp;diff=1161"/>
		<updated>2023-04-10T12:53:41Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: /* Espionage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Foraging''' is an activity in [[VulcanVerse]], where a player sends their [[Vulcanites|Vulcanite]] to search for items on a specific plot.&lt;br /&gt;
&lt;br /&gt;
==What is Foraging?==&lt;br /&gt;
Foraging is the method of finding items in VulcanVerse. It allows a player to locate materials, [NFT]]s and [[Keys]]. A player will also collect XP based on the items found whilst foraging.&lt;br /&gt;
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Any materials found can be used as building materials for construction on a [[Land|plot]] - materials found through foraging can be found in a player's VulcanVerse Inventory.&lt;br /&gt;
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Materials can be exchanged and in future, some of them will be able to be used for [[alchemy]].&lt;br /&gt;
 &lt;br /&gt;
Various NFTs can be found while forging, such as seeds (which will turn into various NFTs when tended to), fishing rods, items, fragments and keys.&lt;br /&gt;
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==Depleted Plots and Plot Rarity==&lt;br /&gt;
In the new system, a plot’s resources can be depleted, known as ‘desolation’. When a plot is desolated, there is very little there to be foraged and what is there is common.&lt;br /&gt;
&lt;br /&gt;
Plots become desolated through repeated foraging. Desolate is the state of the plot — any plot of any rarity can become desolate. &lt;br /&gt;
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There are five plot rarities, common, rare, epic, mythic and legendary, the latter plot rarity levels contain the very best loot.&lt;br /&gt;
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Plot rarity and therefore loot tables for each quadrant periodically reset. &lt;br /&gt;
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Quadrant reset comes after 18 hours.&lt;br /&gt;
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== Loot Categories ==&lt;br /&gt;
Loot can come in 3 categories designated by how it is found. &lt;br /&gt;
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The standard is ‘Guaranteed Loot’, this can be foraged with a 100% chance, though the quantity of the loot is more random, depending on the foraging stats of the Vulcanite. &lt;br /&gt;
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Guaranteed loot is also governed by quadrant specific rules (such as loot or materials only available in a certain quadrant) and plot rarity level.&lt;br /&gt;
[[File:Foraging 1.webp|left|thumb|510x510px]]&lt;br /&gt;
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==== Next is ‘Random Loot’. ====&lt;br /&gt;
This loot can randomly appear on any given forage and is governed by the rarity level of the plot that is being foraged and by the Vulcanite’s foraging stat. &lt;br /&gt;
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All six plot rarity levels can drop random loot, with the least chance at good loot through foraging a desolate plot, with better chances the higher the plot rarity.&lt;br /&gt;
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==== Finally, ‘Spying Loot’. ====&lt;br /&gt;
This loot can only be discovered through spying and matches the loot available on that plot through the ‘Random Loot’ table, but by -1 rarity level. &lt;br /&gt;
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So if a plot is at epic rarity level, the ‘Spying Loot’ available will be at rare rarity level. &lt;br /&gt;
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Discovering this loot depends on the player’s Vulcanite’s spying stat. ‘Spying Loot’ cannot be discovered on a plot that is desolate.&lt;br /&gt;
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[[File:Foraging 2.webp|none|thumb|508x508px]]&lt;br /&gt;
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= The Foraging Process =&lt;br /&gt;
First, a foraging Vulcanite must be set. &lt;br /&gt;
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A player can enter the Vulcanite menu and set their Vulcanite(s) to the slots available using the new party system &lt;br /&gt;
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— placing Vulcanites into forage, combat and espionage (spy) slots. If a player has enough Vulcanites, they will be able to fill each of these slots &lt;br /&gt;
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— it makes sense to assign Vulcanites to each of the slots based on their stats — a Vulcanite with a good attack stat would do well in the combat slot and so on.&lt;br /&gt;
[[File:Foraging 3.webp|none|thumb|531x531px]]&lt;br /&gt;
To assign a Vulcanite to an action priority slot, click on an empty slot and then select the desired Vulcanite from the right hand menu. &lt;br /&gt;
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Chosen Vulcanites can be summoned into the game by clicking the “Summon All” button, top left in the Vulcanite menu. &lt;br /&gt;
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To dismiss Vulcanites, click the “Dismiss All” button in the same position.&lt;br /&gt;
[[File:Foraging 4.webp|none|thumb|533x533px]]&lt;br /&gt;
There are also secondary and tertiary action priorities for each slot &lt;br /&gt;
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— these can be taken into account when selecting Vulcanites.&lt;br /&gt;
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If the combat Vulcanite is unsummoned, injured, or busy, then when combat is activated the Vulcanite with the secondary priority for combat will be activated (if there are several of them, the Vulcanite that is not busy and not injured with the highest espionage statistics will be selected). &lt;br /&gt;
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The same applies for the tertiary action priority, if the primary and secondary Vulcanite cannot take action, the third will do so based on the priority that has been set.&lt;br /&gt;
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Secondary and tertiary priority can be switched by clicking the rotating arrow button in each slot.&lt;br /&gt;
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[[File:Foraging 5.webp|none|thumb]]&lt;br /&gt;
Vulcanite characteristics can be quickly viewed by clicking in the slot window and then on the roman numerals to switch between Vulcanites, ensuring you have the optimal Vulcanite for each slot. &lt;br /&gt;
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To switch back to the party window, click ‘View Party’ in the top left.&lt;br /&gt;
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[[File:Foraging 6.webp|none|thumb|537x537px]]&lt;br /&gt;
Vulcanites placed in the three slots will follow a player’s avatar around VulcanVerse like a Vulcanite entourage.&lt;br /&gt;
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== Foraging in Depth ==&lt;br /&gt;
To begin a forage, a player simply has to click on the forage button — or press ‘2’ on the keyboard. &lt;br /&gt;
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The foraging Vulcanite will forage in the plot that the player’s avatar is standing on. Even non-plot areas such as roads, riversides, the coastline and landmarks are divided into plot sized squares.&lt;br /&gt;
[[File:Foraging 7.webp|none|thumb|515x515px]]&lt;br /&gt;
Instant foraging like this is fine — but what if you’re standing on a plot that is desolate? &lt;br /&gt;
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There’s no way to know whether the plot is desolate or its rarity and therefore the available loot or materials unless you ‘spy’ on the plot first. &lt;br /&gt;
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This is where your espionage Vulcanite is useful, scoping out the information on resources available on a plot. &lt;br /&gt;
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Based on this information a player might decide to move to another plot as the plot is desolate or only has common resources. If the plot is undefended, the player can then begin the foraging process.&lt;br /&gt;
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As a note, multiple players can forage on a player-owned (NFT) plot, but only one player can forage on a non-NFT plot. This non-NFT, neutral plot is then claimed by the player — locked so that no other player can forage on it at the same time.&lt;br /&gt;
[[File:Foraging 8.webp|none|thumb|534x534px|Plot info showing the plot is undefended, who it is claimed by and who the owner is]]&lt;br /&gt;
This claim is retained until a player forages on another plot, the plot becomes desolate, 3 minutes pass by without a forage, the player moves more than 2 plots away from the claimed plot, the player forages fifteen times on the claimed plot, the claim is contested by another player whose Vulcanite beats the player’s Vulcanite in a battle or if the player logs out.&lt;br /&gt;
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== Foraging Radius ==&lt;br /&gt;
Depending on the foraging stat of the Vulcanite assigned to foraging, the foraging radius for plots claimed by the player can differ. &lt;br /&gt;
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For example, foraging area can be increased over one neutral plot, one hoarder plot (see Hoarder Plots below) and all NFT plots where the player claimed the plot by foraging there once or by defeating a Vulcanite defender.&lt;br /&gt;
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The foraging time is increased proportionally to the amount of plots able to be foraged in the radius. If another player attempts to forage on contestable neutral or hoarder plots within the foraging radius during this time, fighting will be initiated.&lt;br /&gt;
[[File:Foraging 9.png|none|thumb|456x456px]]&lt;br /&gt;
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== Defending Vulcanites ==&lt;br /&gt;
A player can choose to defend his / her plot, stopping opposing Vulcanites spying or foraging on it.&lt;br /&gt;
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We’ll cover more of that below. From the perspective of foraging, some plots a player attempts to spy on or forage will have a defender (or defenders). &lt;br /&gt;
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While this could be player-owned (NFT) plots, it could also mean neutral (non-NFT) plots defended by a wild Vulcanite or hoarder plots, defended by more than one wild Vulcanite. &lt;br /&gt;
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Spying could be interrupted by the defending Vulcanite, who will then engage in battle with the spying Vulcanite. &lt;br /&gt;
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To forage on these plots, the defending Vulcanite(s) will need to be defeated in battle. &lt;br /&gt;
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When a wild Vulcanite on a neutral plot is defeated, the player claims that plot. &lt;br /&gt;
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When the plot returns to its unclaimed state, the wild Vulcanite defender reappears and must again be defeated by the next player to attempt to either spy or forage on that plot. Note — if a player is spying using a Vulcanite with a high espionage stat, there’s a chance they won’t be discovered by the defending Vulcanite, allowing them to provide plot details to the player.&lt;br /&gt;
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Should multiple players attempt to forage on a defended neutral plot, copies of the defending Vulcanite will appear to them. &lt;br /&gt;
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When simultaneously fighting here, the person to win the fight first will claim the plot, this will then interrupt the actions of the other players.&lt;br /&gt;
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A defending Vulcanite’s power and chance to spawn depends on plot rarity level and the higher the rarity the higher the chances and power of the Vulcanite.&lt;br /&gt;
[[File:Foraging 10.webp|none|thumb|527x527px]]&lt;br /&gt;
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== Setting a Vulcanite to Defend Plots ==&lt;br /&gt;
A player is able to set one of their Vulcanites to defend plots. &lt;br /&gt;
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To do this, a player should open the plot defense tab and assign a Vulcanite to defend a certain owned plot. &lt;br /&gt;
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The effectiveness of the defending Vulcanite depends on their ‘defense’ stat:&lt;br /&gt;
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* Low defense: Vulcanite protects only the single plot that the player has assigned it to. The Vulcanite’s attack power progressively increases slightly depending on the defense stat.&lt;br /&gt;
* Medium defense: Vulcanite protects the first side row plots that the player owns as well (not plots owned by other players / neutral plots). His attack power stat progressively increases at a medium rate on the central plot he defends.&lt;br /&gt;
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* High defense: Vulcanite protects two side row plots that the player also owns. His attack power stat progressively increases by a substantial amount on the central plot he defends and slightly increases on a first side and diagonal plots.&lt;br /&gt;
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[[File:Foraging 11.png|none|thumb|500x500px]]&lt;br /&gt;
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A Vulcanite defender decreases the chances of a hostile Vulcanite’s spying foraging action depending on his defense stat. &lt;br /&gt;
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If an enemy spying forager Vulcanite fails to forage on a plot, the defending Vulcanite takes action based on stats. If the attack of the Vulcanite defender is higher than the spying forager spying stat then the Vulcanites start fighting.&lt;br /&gt;
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If the attack stat of the Vulcanite defender is lower than the spying forager Vulcanite’s spying stat, the spying forager escapes without a fight. An opposing player’s Vulcanite is unable to perform a spying forage on a plot he was caught by a defending Vulcanite until the plot reset.&lt;br /&gt;
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If the defending Vulcanite was defeated, the victorious player can forage repeatedly for several times on the exact plot it subjugated the defending Vulcanite, until plot reset. In the case that a plot becomes desolate, a player’s Vulcanite will still need to defeat a defending Vulcanite in order to claim that plot.&lt;br /&gt;
[[File:Foraging 12.webp|none|thumb|528x528px]]&lt;br /&gt;
A player can also assign a further Vulcanite defender to another plot including those in a radius of defended plots, but not on exactly the same plot as an existing Vulcanite defender. &lt;br /&gt;
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The newly assigned Vulcanite defender sets his defense radius on the plots that are not defended by any other Vulcanite, ignoring those plots that are already within a defense radius.&lt;br /&gt;
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== Hoarder plots ==&lt;br /&gt;
Where neutral plots can have a single wild Vulcanite defender that can be discovered through spying (see Espionage below on how to spot whether a plot is defended), a hoarder plot is a whole different ball game. &lt;br /&gt;
&lt;br /&gt;
Three wild Vulcanites are present on a hoarder plot and are immediately visible to a player as transparent apparitions.&lt;br /&gt;
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The hoarder plot consumes materials from nearby plots — making them desolate in the process.&lt;br /&gt;
[[File:Foraging 13.webp|none|thumb|538x538px]]&lt;br /&gt;
The three Vulcanites on a hoarder plot are very powerful — to have access to the loot here, you’ll need some super charged Vulcanites to defeat them first, but the loot is worth it.&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/JkZPSRCVPPM&lt;br /&gt;
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== Player vs Player Fighting Update ==&lt;br /&gt;
VulcanVerse players will be used to the existing fighting mechanic where player’s Vulcanites can face off in a duel. &lt;br /&gt;
&lt;br /&gt;
A further player vs player mechanic comes in the form of ‘claim fights’. This is where player’s battle over plot claim — useful where a plot contains high value loot or even a strategic position.&lt;br /&gt;
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In order to win a claim fight, an attacker needs to defeat all of the Vulcanites currently present, so, for example, a fight starts between Vulcanites, when one Vulcanite is defeated the second priority Vulcanite picks up the fight, if this Vulcanite is also defeated then the third action Vulcanite joins the action. &lt;br /&gt;
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Players can swap Vulcanites that are currently not fighting and swapped Vulcanites will be added to the battle queue. &lt;br /&gt;
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his may be useful if a player realizes a different Vulcanite may prove more useful in the fray, or if a fighting Vulcanite was defeated and the secondary action Vulcanite joins the battle, the player can swap out his previously defeated fighting Vulcanite to another one who will later join the fight — this way players are able to continue to fight as long as they have undefeated Vulcanites left, making for some truly epic battles.&lt;br /&gt;
&lt;br /&gt;
== Espionage ==&lt;br /&gt;
We’re making good use of your Vulcanite’s espionage stat with this update — your Vulcanite can now spy on a plot to gather intelligence on resources available, giving a player the ability to determine which actions to take next. &lt;br /&gt;
&lt;br /&gt;
The Vulcanite’s abilities are increased upon stat level. Spying is initiated by pressing the espionage button, or by pressing ‘3’ on the keyboard. &lt;br /&gt;
&lt;br /&gt;
The Vulcanite assigned to the espionage action slot in the Vulcanite menu (or the secondary or tertiary if the other Vulcanite is out of action) will spy on the plot your avatar is standing on.&lt;br /&gt;
[[File:Foraging 14.webp|none|thumb|538x538px|Click here, or press ‘3’ on the keyboard to spy]]&lt;br /&gt;
Spying has three stages, your Vulcanite will attempt to work through these stages based on its ability unless interrupted by you pressing the espionage button again (canceling the spy process), or stopped by an opposing Vulcanite, for example a Vulcanite defender.&lt;br /&gt;
&lt;br /&gt;
If a player’s Vulcanite receives stage 1 or stage 2 information, this data is retained, so that should the player attempt further espionage, it is stage 3 information that the spying Vulcanite will seek. &lt;br /&gt;
&lt;br /&gt;
The spying stat of the Vulcanite used directly affects the chance of committing a successful espionage.&lt;br /&gt;
&lt;br /&gt;
Espionage stages:&lt;br /&gt;
&lt;br /&gt;
* First stage is completed in 5 seconds and reveals tier 1 spying information if successful. Chances for the successful first stage of espionage are scaled up with spying stat. If the first stage was unsuccessful, the second stage does not start and the first stage automatically rolls again until it is successful.&lt;br /&gt;
* Second stage is completed in 10 seconds and provides tier 2 spying information if successful. The second stage starts if the first stage was successful and it requires a higher spying stat to scale up chances of success than for first stage spying. If the second stage was unsuccessful, the third stage does not start and the second stage automatically rolls again until it is successful.&lt;br /&gt;
* Third stage is completed in 15 seconds and reveals tier 3 spying information if successful. The third stage starts if the second stage was successful and it requires a higher spying stat to scale up chances of success than for second stage spying. If the third stage is unsuccessful, the third stage automatically rolls again until it is successful. On successful completion of third stage espionage, the spying action is considered to be complete and the Vulcanite stops the spying action.&lt;br /&gt;
&lt;br /&gt;
After completion of the third stage, if the player so chooses they can spy again to refresh the information available — this takes a further 15 seconds.&lt;br /&gt;
[[File:Foraging 15.webp|none|thumb|537x537px|A hoarder plot information is revealed]]&lt;br /&gt;
The espionage stage and the espionage stat of the Vulcanite reveal different information. &lt;br /&gt;
&lt;br /&gt;
For the stages, successful first stage spying’s tier 1 information will show the plot owners name and whether it is claimed and who by (unless it’s a non-empty NFT plot that can be claimed by multiple players at once) as well as whether the plot is defended — in the form of a silhouette.&lt;br /&gt;
&lt;br /&gt;
It will also reveal whether this is a hoarder plot.&lt;br /&gt;
&lt;br /&gt;
For a successful second stage, the tier 2 information reveals who the defending Vulcanite is. &lt;br /&gt;
&lt;br /&gt;
For a successful third and final stage, tier 3 information provides the defending Vulcanite’s stats (attack, defense and the grades for each).&lt;br /&gt;
&lt;br /&gt;
Alongside the stages, the spying Vulcanite’s stats determine what we learn about the resources on the plot, giving us loot rarity. &lt;br /&gt;
&lt;br /&gt;
For low espionage ability, you’ll find out whether the plot is of a higher quality than desolate, through the appearance of scarce glimmering particles. &lt;br /&gt;
[[File:Plot rarity.jpg|none|thumb]] &lt;br /&gt;
&lt;br /&gt;
The total amount of loot on the plot will also be displayed. For medium espionage abilities, the player will glean the plot’s rarity level, the glimmering particles will be of a certain color reflecting plot rarity and the exact amount of resources of each rarity on the plot. Finally, for a Vulcanite of high espionage ability, the glimmering particles in a color reflecting plot rarity are again shown, along with plot rarity given, total amount of guaranteed loot and a button that gives the player the ability to check full info on the loot available, as well as displaying the amount of foraging-based loot and providing a button that gives the ability for the player to check full info on this. &lt;br /&gt;
&lt;br /&gt;
This effect is only seen by the player, stays until the quadrant reset and, when the plot becomes desolate, the information is discarded.&lt;br /&gt;
&lt;br /&gt;
There are certain resources that can only be gathered through spying first..&lt;br /&gt;
[[File:Foraging 16.webp|none|thumb|529x529px|Click here, or press ‘9’ to see currently known plot information]]&lt;br /&gt;
&lt;br /&gt;
== Espionage Radius ==&lt;br /&gt;
Depending on the tier of information acquired by the spying Vulcanite and its espionage level, the espionage radius is increased.&lt;br /&gt;
&lt;br /&gt;
The formula for determining radius is as follows:&lt;br /&gt;
&lt;br /&gt;
* For green plots: (Information tier achieved at central plot) + (Spying level — 3) For example if tier3 info was acquired with 2 spying level: (3)+(2–3) = 2 Result: green plots will receive tier2 info&lt;br /&gt;
&lt;br /&gt;
* For blue plots: (Information tier achieved at central plot) + (Spying level — 4) For example if tier3 info was acquired with 2 spying level: (3)+(2–4) = 1 Result: blue plots will receive tier1 info&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 17.png|none|thumb|484x484px]]&lt;br /&gt;
&lt;br /&gt;
== Spy Foraging ==&lt;br /&gt;
If a plot has been spied on by a player, the player can choose to ‘Spy Forage’ by clicking the appropriate button on the action bar (or by pressing ‘6’ on the keyboard). &lt;br /&gt;
&lt;br /&gt;
If spy foraging was initiated on the plot where the Vulcanite defender was not defeated, the spy foraging Vulcanite will ignore defense and spy forage the resources avoiding the need to fight for the plot (based on a chance calculation).&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 18.webp|none|thumb|519x519px|Click here, or press ‘6’ on the keyboard to Spy Forage]]&lt;br /&gt;
A player can spy forage and forage simultaneously on a plot.&lt;br /&gt;
&lt;br /&gt;
If a player’s spy foraging Vulcanite defeats a Vulcanite defender in combat and decides to spy forage, the Vulcanite will be able to forage — both spy and normal, for 15 consecutive times or for 5 minutes after the plot claim. &lt;br /&gt;
&lt;br /&gt;
If a spy foraging Vulcanite is caught by a Vulcanite defender and defeated in combat, the spy foraging Vulcanite is blocked from foraging on the plot for an amount of time (at present, this is for 2 hours). &lt;br /&gt;
&lt;br /&gt;
If the spy foraging Vulcanite fails, but was not caught by the defender, the Vulcanite is free to spy forage again. &lt;br /&gt;
&lt;br /&gt;
Finally, if the spy foraging Vulcanite is caught but defeats the Vulcanite defender in battle, the Vulcanite will claim the plot for the player.&lt;br /&gt;
&lt;br /&gt;
==Where Can Your Vulcanite Forage?==&lt;br /&gt;
A Vulcanite can forage in any quadrant as shown on the map. Your Vulcanite cannot forage in Vulcan City.&lt;br /&gt;
[[File:VVmap.jpg|none|thumb|534x534px]]&lt;br /&gt;
 &lt;br /&gt;
Some plots and quadrants are known to provide specific materials.&lt;br /&gt;
&lt;br /&gt;
==Which Vulcanites Can Forage?==&lt;br /&gt;
&lt;br /&gt;
All Vulcanites can forage, but some are better than others at foraging. More information can be found in the [[Vulcanite]] section of the wiki, as a general rule, the higher the Vulcanite level, the faster it will forage with a better chance of finding valuable materials.&lt;br /&gt;
[[File:Summoning6.gif|none|thumb|534x534px]]&lt;br /&gt;
 &lt;br /&gt;
The formula for foraging Speed is&lt;br /&gt;
 &lt;br /&gt;
90*((70000-foraging ability)/70000)&lt;br /&gt;
 &lt;br /&gt;
==Material Categories &amp;amp; Foraging XP Reward==&lt;br /&gt;
&lt;br /&gt;
There are 5 categories of materials:&lt;br /&gt;
 &lt;br /&gt;
'''Common''' (1 XP) brown&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
== '''COMMON 1 XP''' ==&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
== '''RARE 2 XP''' ==&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
== '''EPIC 3 XP''' ==&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
== '''MYTHIC 4 XP''' ==&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
== '''LEGENDARY 5 XP''' ==&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!NAME&lt;br /&gt;
!&lt;br /&gt;
!NAME&lt;br /&gt;
!&lt;br /&gt;
!NAME&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-clay.png|frameless]]&lt;br /&gt;
|Clay&lt;br /&gt;
|[[File:Rare-crystal.png|frameless]]&lt;br /&gt;
|Crystal&lt;br /&gt;
|[[File:Epic-gold.png|frameless]]&lt;br /&gt;
|Gold&lt;br /&gt;
|[[File:Mythic-diamond.png|frameless]]&lt;br /&gt;
|Diamond&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-coal.png|frameless]]&lt;br /&gt;
|Coal&lt;br /&gt;
|[[File:Rare-limestone.png|frameless]]&lt;br /&gt;
|Limestone&lt;br /&gt;
|[[File:Epic-halite.png|frameless]]&lt;br /&gt;
|Halite&lt;br /&gt;
|[[File:Mythic-jade.png|frameless]]&lt;br /&gt;
|Jade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-copper.png|frameless]]&lt;br /&gt;
|Copper&lt;br /&gt;
|[[File:Rare-silk.png|frameless]]&lt;br /&gt;
|Silk&lt;br /&gt;
|[[File:Epic-lapis.png|frameless]]&lt;br /&gt;
|Lapis&lt;br /&gt;
|[[File:Mythic-opal.png|frameless]]&lt;br /&gt;
|Opal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-iron.png|frameless]]&lt;br /&gt;
|Iron&lt;br /&gt;
|[[File:Rare-silver.png|frameless]]&lt;br /&gt;
|Silver&lt;br /&gt;
|[[File:Epic-marble.png|frameless]]&lt;br /&gt;
|Marble&lt;br /&gt;
|[[File:Mythic-quartz.png|frameless]]&lt;br /&gt;
|Quartz&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-leather.png|frameless]]&lt;br /&gt;
|Leather&lt;br /&gt;
|[[File:Rare-thread.png|frameless]]&lt;br /&gt;
|Thread&lt;br /&gt;
|[[File:Epic-topaze.png|frameless]]&lt;br /&gt;
|Topaz&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-oak wood.png|frameless]]&lt;br /&gt;
|Oak wood&lt;br /&gt;
|[[File:Rare-walnut wood.png|frameless]]&lt;br /&gt;
|Walnut wood&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-peeble.png|frameless]]&lt;br /&gt;
|Peeble&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-wood.png|frameless]]&lt;br /&gt;
|Wood&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-wool.png|frameless]]&lt;br /&gt;
|Wool&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-soil.png|frameless]]&lt;br /&gt;
|Soil&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-terracotta.png|frameless]]&lt;br /&gt;
|Terracotta&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some materials will only be usable for a high plot level.&lt;br /&gt;
 &lt;br /&gt;
Every day (24 hours) extra XP is availble if you forage 10 times in a day, if you forage in every quadrant and if you forage on a landmark in each quadrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Treasure Chest==&lt;br /&gt;
&lt;br /&gt;
the material can also be used to feed the inventory chest, if you succeed you will receive an NFT chest card in MyForge.&lt;br /&gt;
&lt;br /&gt;
which can be opened with lava, or can be sold on the marketplace&lt;br /&gt;
[[File:Treasure.jpg|none|thumb|599x599px]]&lt;br /&gt;
[[File:Treasure chest.png|none|thumb]]'''Activate and reveal the tresure chest:'''&lt;br /&gt;
[[File:Treasure seed.png|none|thumb|428x428px]]&lt;br /&gt;
&lt;br /&gt;
==Quests Involving Foraging==&lt;br /&gt;
&lt;br /&gt;
Quests, accessed by the &amp;quot;J&amp;quot; key, will regularly contain a number of forage objectives to be carried out on one or more plots. &lt;br /&gt;
&lt;br /&gt;
==The Keys==&lt;br /&gt;
 &lt;br /&gt;
You can also find [[Keys]] while foraging:&lt;br /&gt;
[[File:Keys.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frequently Asked Questions =&lt;br /&gt;
There’s a lot to take in here, so we’ve gathered the most common questions and answers together for you in a bit of a TDLR.&lt;br /&gt;
&lt;br /&gt;
Loot table reset — how often is this?&lt;br /&gt;
&lt;br /&gt;
There is a quadrant reset every 18 hours.&lt;br /&gt;
&lt;br /&gt;
I only have one Vulcanite, do I need three to play now?&lt;br /&gt;
&lt;br /&gt;
No, you can still play with one Vulcanite and many plots are undefended, allowing you to forage as you usually would. Should you want to attempt to forage a defended plot or — in particular, a hoarder plot, you’ll need more Vulcanites. Have you considered renting?&lt;br /&gt;
&lt;br /&gt;
Where are the crystals — how do I forage?&lt;br /&gt;
&lt;br /&gt;
You can now forage by clicking the forage button on the action bar, or simply pressing ‘2’ when on a plot. The crystals have been removed.&lt;br /&gt;
&lt;br /&gt;
I’ve foraged on a plot multiple times, but now the plot is not providing materials — is it desolate?&lt;br /&gt;
&lt;br /&gt;
Possibly — try spying on the plot to gather information. If the plot is desolate, move to another plot!&lt;br /&gt;
&lt;br /&gt;
I can’t defeat Vulcanite defenders — but I need to as the plot that they are defending has loot I want!&lt;br /&gt;
&lt;br /&gt;
Upgrade your Vulcanite’s stats — or get hold of a Vulcanite of a higher level by either buying or renting from the marketplace.&lt;br /&gt;
&lt;br /&gt;
Finally, we want your feedback! If you’re playing and you spot a bug or have an issue please let us know. General feedback is also appreciated — tell us through Canny. Enjoy the update and join us on Discord for all the game related chatter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category: VulcanVerse]]&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Plot_rarity.jpg&amp;diff=1160</id>
		<title>File:Plot rarity.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Plot_rarity.jpg&amp;diff=1160"/>
		<updated>2023-04-10T12:53:19Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plot rarity&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Foraging&amp;diff=1159</id>
		<title>Foraging</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Foraging&amp;diff=1159"/>
		<updated>2023-04-10T11:26:53Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Foraging''' is an activity in [[VulcanVerse]], where a player sends their [[Vulcanites|Vulcanite]] to search for items on a specific plot.&lt;br /&gt;
&lt;br /&gt;
==What is Foraging?==&lt;br /&gt;
Foraging is the method of finding items in VulcanVerse. It allows a player to locate materials, [NFT]]s and [[Keys]]. A player will also collect XP based on the items found whilst foraging.&lt;br /&gt;
 &lt;br /&gt;
Any materials found can be used as building materials for construction on a [[Land|plot]] - materials found through foraging can be found in a player's VulcanVerse Inventory.&lt;br /&gt;
 &lt;br /&gt;
Materials can be exchanged and in future, some of them will be able to be used for [[alchemy]].&lt;br /&gt;
 &lt;br /&gt;
Various NFTs can be found while forging, such as seeds (which will turn into various NFTs when tended to), fishing rods, items, fragments and keys.&lt;br /&gt;
&lt;br /&gt;
==Depleted Plots and Plot Rarity==&lt;br /&gt;
In the new system, a plot’s resources can be depleted, known as ‘desolation’. When a plot is desolated, there is very little there to be foraged and what is there is common.&lt;br /&gt;
&lt;br /&gt;
Plots become desolated through repeated foraging. Desolate is the state of the plot — any plot of any rarity can become desolate. &lt;br /&gt;
&lt;br /&gt;
There are five plot rarities, common, rare, epic, mythic and legendary, the latter plot rarity levels contain the very best loot.&lt;br /&gt;
&lt;br /&gt;
Plot rarity and therefore loot tables for each quadrant periodically reset. &lt;br /&gt;
&lt;br /&gt;
Quadrant reset comes after 18 hours.&lt;br /&gt;
&lt;br /&gt;
== Loot Categories ==&lt;br /&gt;
Loot can come in 3 categories designated by how it is found. &lt;br /&gt;
&lt;br /&gt;
The standard is ‘Guaranteed Loot’, this can be foraged with a 100% chance, though the quantity of the loot is more random, depending on the foraging stats of the Vulcanite. &lt;br /&gt;
&lt;br /&gt;
Guaranteed loot is also governed by quadrant specific rules (such as loot or materials only available in a certain quadrant) and plot rarity level.&lt;br /&gt;
[[File:Foraging 1.webp|left|thumb|510x510px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Next is ‘Random Loot’. ====&lt;br /&gt;
This loot can randomly appear on any given forage and is governed by the rarity level of the plot that is being foraged and by the Vulcanite’s foraging stat. &lt;br /&gt;
&lt;br /&gt;
All six plot rarity levels can drop random loot, with the least chance at good loot through foraging a desolate plot, with better chances the higher the plot rarity.&lt;br /&gt;
&lt;br /&gt;
==== Finally, ‘Spying Loot’. ====&lt;br /&gt;
This loot can only be discovered through spying and matches the loot available on that plot through the ‘Random Loot’ table, but by -1 rarity level. &lt;br /&gt;
&lt;br /&gt;
So if a plot is at epic rarity level, the ‘Spying Loot’ available will be at rare rarity level. &lt;br /&gt;
&lt;br /&gt;
Discovering this loot depends on the player’s Vulcanite’s spying stat. ‘Spying Loot’ cannot be discovered on a plot that is desolate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 2.webp|none|thumb|508x508px]]&lt;br /&gt;
&lt;br /&gt;
= The Foraging Process =&lt;br /&gt;
First, a foraging Vulcanite must be set. &lt;br /&gt;
&lt;br /&gt;
A player can enter the Vulcanite menu and set their Vulcanite(s) to the slots available using the new party system &lt;br /&gt;
&lt;br /&gt;
— placing Vulcanites into forage, combat and espionage (spy) slots. If a player has enough Vulcanites, they will be able to fill each of these slots &lt;br /&gt;
&lt;br /&gt;
— it makes sense to assign Vulcanites to each of the slots based on their stats — a Vulcanite with a good attack stat would do well in the combat slot and so on.&lt;br /&gt;
[[File:Foraging 3.webp|none|thumb|531x531px]]&lt;br /&gt;
To assign a Vulcanite to an action priority slot, click on an empty slot and then select the desired Vulcanite from the right hand menu. &lt;br /&gt;
&lt;br /&gt;
Chosen Vulcanites can be summoned into the game by clicking the “Summon All” button, top left in the Vulcanite menu. &lt;br /&gt;
&lt;br /&gt;
To dismiss Vulcanites, click the “Dismiss All” button in the same position.&lt;br /&gt;
[[File:Foraging 4.webp|none|thumb|533x533px]]&lt;br /&gt;
There are also secondary and tertiary action priorities for each slot &lt;br /&gt;
&lt;br /&gt;
— these can be taken into account when selecting Vulcanites.&lt;br /&gt;
&lt;br /&gt;
If the combat Vulcanite is unsummoned, injured, or busy, then when combat is activated the Vulcanite with the secondary priority for combat will be activated (if there are several of them, the Vulcanite that is not busy and not injured with the highest espionage statistics will be selected). &lt;br /&gt;
&lt;br /&gt;
The same applies for the tertiary action priority, if the primary and secondary Vulcanite cannot take action, the third will do so based on the priority that has been set.&lt;br /&gt;
&lt;br /&gt;
Secondary and tertiary priority can be switched by clicking the rotating arrow button in each slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 5.webp|none|thumb]]&lt;br /&gt;
Vulcanite characteristics can be quickly viewed by clicking in the slot window and then on the roman numerals to switch between Vulcanites, ensuring you have the optimal Vulcanite for each slot. &lt;br /&gt;
&lt;br /&gt;
To switch back to the party window, click ‘View Party’ in the top left.&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 6.webp|none|thumb|537x537px]]&lt;br /&gt;
Vulcanites placed in the three slots will follow a player’s avatar around VulcanVerse like a Vulcanite entourage.&lt;br /&gt;
&lt;br /&gt;
== Foraging in Depth ==&lt;br /&gt;
To begin a forage, a player simply has to click on the forage button — or press ‘2’ on the keyboard. &lt;br /&gt;
&lt;br /&gt;
The foraging Vulcanite will forage in the plot that the player’s avatar is standing on. Even non-plot areas such as roads, riversides, the coastline and landmarks are divided into plot sized squares.&lt;br /&gt;
[[File:Foraging 7.webp|none|thumb|515x515px]]&lt;br /&gt;
Instant foraging like this is fine — but what if you’re standing on a plot that is desolate? &lt;br /&gt;
&lt;br /&gt;
There’s no way to know whether the plot is desolate or its rarity and therefore the available loot or materials unless you ‘spy’ on the plot first. &lt;br /&gt;
&lt;br /&gt;
This is where your espionage Vulcanite is useful, scoping out the information on resources available on a plot. &lt;br /&gt;
&lt;br /&gt;
Based on this information a player might decide to move to another plot as the plot is desolate or only has common resources. If the plot is undefended, the player can then begin the foraging process.&lt;br /&gt;
&lt;br /&gt;
As a note, multiple players can forage on a player-owned (NFT) plot, but only one player can forage on a non-NFT plot. This non-NFT, neutral plot is then claimed by the player — locked so that no other player can forage on it at the same time.&lt;br /&gt;
[[File:Foraging 8.webp|none|thumb|534x534px|Plot info showing the plot is undefended, who it is claimed by and who the owner is]]&lt;br /&gt;
This claim is retained until a player forages on another plot, the plot becomes desolate, 3 minutes pass by without a forage, the player moves more than 2 plots away from the claimed plot, the player forages fifteen times on the claimed plot, the claim is contested by another player whose Vulcanite beats the player’s Vulcanite in a battle or if the player logs out.&lt;br /&gt;
&lt;br /&gt;
== Foraging Radius ==&lt;br /&gt;
Depending on the foraging stat of the Vulcanite assigned to foraging, the foraging radius for plots claimed by the player can differ. &lt;br /&gt;
&lt;br /&gt;
For example, foraging area can be increased over one neutral plot, one hoarder plot (see Hoarder Plots below) and all NFT plots where the player claimed the plot by foraging there once or by defeating a Vulcanite defender.&lt;br /&gt;
&lt;br /&gt;
The foraging time is increased proportionally to the amount of plots able to be foraged in the radius. If another player attempts to forage on contestable neutral or hoarder plots within the foraging radius during this time, fighting will be initiated.&lt;br /&gt;
[[File:Foraging 9.png|none|thumb|456x456px]]&lt;br /&gt;
&lt;br /&gt;
== Defending Vulcanites ==&lt;br /&gt;
A player can choose to defend his / her plot, stopping opposing Vulcanites spying or foraging on it.&lt;br /&gt;
&lt;br /&gt;
We’ll cover more of that below. From the perspective of foraging, some plots a player attempts to spy on or forage will have a defender (or defenders). &lt;br /&gt;
&lt;br /&gt;
While this could be player-owned (NFT) plots, it could also mean neutral (non-NFT) plots defended by a wild Vulcanite or hoarder plots, defended by more than one wild Vulcanite. &lt;br /&gt;
&lt;br /&gt;
Spying could be interrupted by the defending Vulcanite, who will then engage in battle with the spying Vulcanite. &lt;br /&gt;
&lt;br /&gt;
To forage on these plots, the defending Vulcanite(s) will need to be defeated in battle. &lt;br /&gt;
&lt;br /&gt;
When a wild Vulcanite on a neutral plot is defeated, the player claims that plot. &lt;br /&gt;
&lt;br /&gt;
When the plot returns to its unclaimed state, the wild Vulcanite defender reappears and must again be defeated by the next player to attempt to either spy or forage on that plot. Note — if a player is spying using a Vulcanite with a high espionage stat, there’s a chance they won’t be discovered by the defending Vulcanite, allowing them to provide plot details to the player.&lt;br /&gt;
&lt;br /&gt;
Should multiple players attempt to forage on a defended neutral plot, copies of the defending Vulcanite will appear to them. &lt;br /&gt;
&lt;br /&gt;
When simultaneously fighting here, the person to win the fight first will claim the plot, this will then interrupt the actions of the other players.&lt;br /&gt;
&lt;br /&gt;
A defending Vulcanite’s power and chance to spawn depends on plot rarity level and the higher the rarity the higher the chances and power of the Vulcanite.&lt;br /&gt;
[[File:Foraging 10.webp|none|thumb|527x527px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting a Vulcanite to Defend Plots ==&lt;br /&gt;
A player is able to set one of their Vulcanites to defend plots. &lt;br /&gt;
&lt;br /&gt;
To do this, a player should open the plot defense tab and assign a Vulcanite to defend a certain owned plot. &lt;br /&gt;
&lt;br /&gt;
The effectiveness of the defending Vulcanite depends on their ‘defense’ stat:&lt;br /&gt;
&lt;br /&gt;
* Low defense: Vulcanite protects only the single plot that the player has assigned it to. The Vulcanite’s attack power progressively increases slightly depending on the defense stat.&lt;br /&gt;
* Medium defense: Vulcanite protects the first side row plots that the player owns as well (not plots owned by other players / neutral plots). His attack power stat progressively increases at a medium rate on the central plot he defends.&lt;br /&gt;
&lt;br /&gt;
* High defense: Vulcanite protects two side row plots that the player also owns. His attack power stat progressively increases by a substantial amount on the central plot he defends and slightly increases on a first side and diagonal plots.&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 11.png|none|thumb|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Vulcanite defender decreases the chances of a hostile Vulcanite’s spying foraging action depending on his defense stat. &lt;br /&gt;
&lt;br /&gt;
If an enemy spying forager Vulcanite fails to forage on a plot, the defending Vulcanite takes action based on stats. If the attack of the Vulcanite defender is higher than the spying forager spying stat then the Vulcanites start fighting.&lt;br /&gt;
&lt;br /&gt;
If the attack stat of the Vulcanite defender is lower than the spying forager Vulcanite’s spying stat, the spying forager escapes without a fight. An opposing player’s Vulcanite is unable to perform a spying forage on a plot he was caught by a defending Vulcanite until the plot reset.&lt;br /&gt;
&lt;br /&gt;
If the defending Vulcanite was defeated, the victorious player can forage repeatedly for several times on the exact plot it subjugated the defending Vulcanite, until plot reset. In the case that a plot becomes desolate, a player’s Vulcanite will still need to defeat a defending Vulcanite in order to claim that plot.&lt;br /&gt;
[[File:Foraging 12.webp|none|thumb|528x528px]]&lt;br /&gt;
A player can also assign a further Vulcanite defender to another plot including those in a radius of defended plots, but not on exactly the same plot as an existing Vulcanite defender. &lt;br /&gt;
&lt;br /&gt;
The newly assigned Vulcanite defender sets his defense radius on the plots that are not defended by any other Vulcanite, ignoring those plots that are already within a defense radius.&lt;br /&gt;
&lt;br /&gt;
== Hoarder plots ==&lt;br /&gt;
Where neutral plots can have a single wild Vulcanite defender that can be discovered through spying (see Espionage below on how to spot whether a plot is defended), a hoarder plot is a whole different ball game. &lt;br /&gt;
&lt;br /&gt;
Three wild Vulcanites are present on a hoarder plot and are immediately visible to a player as transparent apparitions.&lt;br /&gt;
&lt;br /&gt;
The hoarder plot consumes materials from nearby plots — making them desolate in the process.&lt;br /&gt;
[[File:Foraging 13.webp|none|thumb|538x538px]]&lt;br /&gt;
The three Vulcanites on a hoarder plot are very powerful — to have access to the loot here, you’ll need some super charged Vulcanites to defeat them first, but the loot is worth it.&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/JkZPSRCVPPM&lt;br /&gt;
&lt;br /&gt;
== Player vs Player Fighting Update ==&lt;br /&gt;
VulcanVerse players will be used to the existing fighting mechanic where player’s Vulcanites can face off in a duel. &lt;br /&gt;
&lt;br /&gt;
A further player vs player mechanic comes in the form of ‘claim fights’. This is where player’s battle over plot claim — useful where a plot contains high value loot or even a strategic position.&lt;br /&gt;
&lt;br /&gt;
In order to win a claim fight, an attacker needs to defeat all of the Vulcanites currently present, so, for example, a fight starts between Vulcanites, when one Vulcanite is defeated the second priority Vulcanite picks up the fight, if this Vulcanite is also defeated then the third action Vulcanite joins the action. &lt;br /&gt;
&lt;br /&gt;
Players can swap Vulcanites that are currently not fighting and swapped Vulcanites will be added to the battle queue. &lt;br /&gt;
&lt;br /&gt;
his may be useful if a player realizes a different Vulcanite may prove more useful in the fray, or if a fighting Vulcanite was defeated and the secondary action Vulcanite joins the battle, the player can swap out his previously defeated fighting Vulcanite to another one who will later join the fight — this way players are able to continue to fight as long as they have undefeated Vulcanites left, making for some truly epic battles.&lt;br /&gt;
&lt;br /&gt;
== Espionage ==&lt;br /&gt;
We’re making good use of your Vulcanite’s espionage stat with this update — your Vulcanite can now spy on a plot to gather intelligence on resources available, giving a player the ability to determine which actions to take next. &lt;br /&gt;
&lt;br /&gt;
The Vulcanite’s abilities are increased upon stat level. Spying is initiated by pressing the espionage button, or by pressing ‘3’ on the keyboard. &lt;br /&gt;
&lt;br /&gt;
The Vulcanite assigned to the espionage action slot in the Vulcanite menu (or the secondary or tertiary if the other Vulcanite is out of action) will spy on the plot your avatar is standing on.&lt;br /&gt;
[[File:Foraging 14.webp|none|thumb|538x538px|Click here, or press ‘3’ on the keyboard to spy]]&lt;br /&gt;
Spying has three stages, your Vulcanite will attempt to work through these stages based on its ability unless interrupted by you pressing the espionage button again (canceling the spy process), or stopped by an opposing Vulcanite, for example a Vulcanite defender.&lt;br /&gt;
&lt;br /&gt;
If a player’s Vulcanite receives stage 1 or stage 2 information, this data is retained, so that should the player attempt further espionage, it is stage 3 information that the spying Vulcanite will seek. &lt;br /&gt;
&lt;br /&gt;
The spying stat of the Vulcanite used directly affects the chance of committing a successful espionage.&lt;br /&gt;
&lt;br /&gt;
Espionage stages:&lt;br /&gt;
&lt;br /&gt;
* First stage is completed in 5 seconds and reveals tier 1 spying information if successful. Chances for the successful first stage of espionage are scaled up with spying stat. If the first stage was unsuccessful, the second stage does not start and the first stage automatically rolls again until it is successful.&lt;br /&gt;
* Second stage is completed in 10 seconds and provides tier 2 spying information if successful. The second stage starts if the first stage was successful and it requires a higher spying stat to scale up chances of success than for first stage spying. If the second stage was unsuccessful, the third stage does not start and the second stage automatically rolls again until it is successful.&lt;br /&gt;
* Third stage is completed in 15 seconds and reveals tier 3 spying information if successful. The third stage starts if the second stage was successful and it requires a higher spying stat to scale up chances of success than for second stage spying. If the third stage is unsuccessful, the third stage automatically rolls again until it is successful. On successful completion of third stage espionage, the spying action is considered to be complete and the Vulcanite stops the spying action.&lt;br /&gt;
&lt;br /&gt;
After completion of the third stage, if the player so chooses they can spy again to refresh the information available — this takes a further 15 seconds.&lt;br /&gt;
[[File:Foraging 15.webp|none|thumb|537x537px|A hoarder plot information is revealed]]&lt;br /&gt;
The espionage stage and the espionage stat of the Vulcanite reveal different information. &lt;br /&gt;
&lt;br /&gt;
For the stages, successful first stage spying’s tier 1 information will show the plot owners name and whether it is claimed and who by (unless it’s a non-empty NFT plot that can be claimed by multiple players at once) as well as whether the plot is defended — in the form of a silhouette.&lt;br /&gt;
&lt;br /&gt;
It will also reveal whether this is a hoarder plot.&lt;br /&gt;
&lt;br /&gt;
For a successful second stage, the tier 2 information reveals who the defending Vulcanite is. &lt;br /&gt;
&lt;br /&gt;
For a successful third and final stage, tier 3 information provides the defending Vulcanite’s stats (attack, defense and the grades for each).&lt;br /&gt;
&lt;br /&gt;
Alongside the stages, the spying Vulcanite’s stats determine what we learn about the resources on the plot, giving us loot rarity. &lt;br /&gt;
&lt;br /&gt;
For low espionage ability, you’ll find out whether the plot is of a higher quality than desolate, through the appearance of scarce glimmering particles. &lt;br /&gt;
&lt;br /&gt;
The total amount of loot on the plot will also be displayed. For medium espionage abilities, the player will glean the plot’s rarity level, the glimmering particles will be of a certain color reflecting plot rarity and the exact amount of resources of each rarity on the plot. Finally, for a Vulcanite of high espionage ability, the glimmering particles in a color reflecting plot rarity are again shown, along with plot rarity given, total amount of guaranteed loot and a button that gives the player the ability to check full info on the loot available, as well as displaying the amount of foraging-based loot and providing a button that gives the ability for the player to check full info on this. &lt;br /&gt;
&lt;br /&gt;
This effect is only seen by the player, stays until the quadrant reset and, when the plot becomes desolate, the information is discarded.&lt;br /&gt;
&lt;br /&gt;
There are certain resources that can only be gathered through spying first..&lt;br /&gt;
[[File:Foraging 16.webp|none|thumb|529x529px|Click here, or press ‘9’ to see currently known plot information]]&lt;br /&gt;
&lt;br /&gt;
== Espionage Radius ==&lt;br /&gt;
Depending on the tier of information acquired by the spying Vulcanite and its espionage level, the espionage radius is increased.&lt;br /&gt;
&lt;br /&gt;
The formula for determining radius is as follows:&lt;br /&gt;
&lt;br /&gt;
* For green plots: (Information tier achieved at central plot) + (Spying level — 3) For example if tier3 info was acquired with 2 spying level: (3)+(2–3) = 2 Result: green plots will receive tier2 info&lt;br /&gt;
&lt;br /&gt;
* For blue plots: (Information tier achieved at central plot) + (Spying level — 4) For example if tier3 info was acquired with 2 spying level: (3)+(2–4) = 1 Result: blue plots will receive tier1 info&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 17.png|none|thumb|484x484px]]&lt;br /&gt;
&lt;br /&gt;
== Spy Foraging ==&lt;br /&gt;
If a plot has been spied on by a player, the player can choose to ‘Spy Forage’ by clicking the appropriate button on the action bar (or by pressing ‘6’ on the keyboard). &lt;br /&gt;
&lt;br /&gt;
If spy foraging was initiated on the plot where the Vulcanite defender was not defeated, the spy foraging Vulcanite will ignore defense and spy forage the resources avoiding the need to fight for the plot (based on a chance calculation).&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 18.webp|none|thumb|519x519px|Click here, or press ‘6’ on the keyboard to Spy Forage]]&lt;br /&gt;
A player can spy forage and forage simultaneously on a plot.&lt;br /&gt;
&lt;br /&gt;
If a player’s spy foraging Vulcanite defeats a Vulcanite defender in combat and decides to spy forage, the Vulcanite will be able to forage — both spy and normal, for 15 consecutive times or for 5 minutes after the plot claim. &lt;br /&gt;
&lt;br /&gt;
If a spy foraging Vulcanite is caught by a Vulcanite defender and defeated in combat, the spy foraging Vulcanite is blocked from foraging on the plot for an amount of time (at present, this is for 2 hours). &lt;br /&gt;
&lt;br /&gt;
If the spy foraging Vulcanite fails, but was not caught by the defender, the Vulcanite is free to spy forage again. &lt;br /&gt;
&lt;br /&gt;
Finally, if the spy foraging Vulcanite is caught but defeats the Vulcanite defender in battle, the Vulcanite will claim the plot for the player.&lt;br /&gt;
&lt;br /&gt;
==Where Can Your Vulcanite Forage?==&lt;br /&gt;
A Vulcanite can forage in any quadrant as shown on the map. Your Vulcanite cannot forage in Vulcan City.&lt;br /&gt;
[[File:VVmap.jpg|none|thumb|534x534px]]&lt;br /&gt;
 &lt;br /&gt;
Some plots and quadrants are known to provide specific materials.&lt;br /&gt;
&lt;br /&gt;
==Which Vulcanites Can Forage?==&lt;br /&gt;
&lt;br /&gt;
All Vulcanites can forage, but some are better than others at foraging. More information can be found in the [[Vulcanite]] section of the wiki, as a general rule, the higher the Vulcanite level, the faster it will forage with a better chance of finding valuable materials.&lt;br /&gt;
[[File:Summoning6.gif|none|thumb|534x534px]]&lt;br /&gt;
 &lt;br /&gt;
The formula for foraging Speed is&lt;br /&gt;
 &lt;br /&gt;
90*((70000-foraging ability)/70000)&lt;br /&gt;
 &lt;br /&gt;
==Material Categories &amp;amp; Foraging XP Reward==&lt;br /&gt;
&lt;br /&gt;
There are 5 categories of materials:&lt;br /&gt;
 &lt;br /&gt;
'''Common''' (1 XP) brown&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
== '''COMMON 1 XP''' ==&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
== '''RARE 2 XP''' ==&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
== '''EPIC 3 XP''' ==&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
== '''MYTHIC 4 XP''' ==&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
== '''LEGENDARY 5 XP''' ==&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!NAME&lt;br /&gt;
!&lt;br /&gt;
!NAME&lt;br /&gt;
!&lt;br /&gt;
!NAME&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-clay.png|frameless]]&lt;br /&gt;
|Clay&lt;br /&gt;
|[[File:Rare-crystal.png|frameless]]&lt;br /&gt;
|Crystal&lt;br /&gt;
|[[File:Epic-gold.png|frameless]]&lt;br /&gt;
|Gold&lt;br /&gt;
|[[File:Mythic-diamond.png|frameless]]&lt;br /&gt;
|Diamond&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-coal.png|frameless]]&lt;br /&gt;
|Coal&lt;br /&gt;
|[[File:Rare-limestone.png|frameless]]&lt;br /&gt;
|Limestone&lt;br /&gt;
|[[File:Epic-halite.png|frameless]]&lt;br /&gt;
|Halite&lt;br /&gt;
|[[File:Mythic-jade.png|frameless]]&lt;br /&gt;
|Jade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-copper.png|frameless]]&lt;br /&gt;
|Copper&lt;br /&gt;
|[[File:Rare-silk.png|frameless]]&lt;br /&gt;
|Silk&lt;br /&gt;
|[[File:Epic-lapis.png|frameless]]&lt;br /&gt;
|Lapis&lt;br /&gt;
|[[File:Mythic-opal.png|frameless]]&lt;br /&gt;
|Opal&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-iron.png|frameless]]&lt;br /&gt;
|Iron&lt;br /&gt;
|[[File:Rare-silver.png|frameless]]&lt;br /&gt;
|Silver&lt;br /&gt;
|[[File:Epic-marble.png|frameless]]&lt;br /&gt;
|Marble&lt;br /&gt;
|[[File:Mythic-quartz.png|frameless]]&lt;br /&gt;
|Quartz&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-leather.png|frameless]]&lt;br /&gt;
|Leather&lt;br /&gt;
|[[File:Rare-thread.png|frameless]]&lt;br /&gt;
|Thread&lt;br /&gt;
|[[File:Epic-topaze.png|frameless]]&lt;br /&gt;
|Topaz&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-oak wood.png|frameless]]&lt;br /&gt;
|Oak wood&lt;br /&gt;
|[[File:Rare-walnut wood.png|frameless]]&lt;br /&gt;
|Walnut wood&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-peeble.png|frameless]]&lt;br /&gt;
|Peeble&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-wood.png|frameless]]&lt;br /&gt;
|Wood&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-wool.png|frameless]]&lt;br /&gt;
|Wool&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-soil.png|frameless]]&lt;br /&gt;
|Soil&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Common-terracotta.png|frameless]]&lt;br /&gt;
|Terracotta&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some materials will only be usable for a high plot level.&lt;br /&gt;
 &lt;br /&gt;
Every day (24 hours) extra XP is availble if you forage 10 times in a day, if you forage in every quadrant and if you forage on a landmark in each quadrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Treasure Chest==&lt;br /&gt;
&lt;br /&gt;
the material can also be used to feed the inventory chest, if you succeed you will receive an NFT chest card in MyForge.&lt;br /&gt;
&lt;br /&gt;
which can be opened with lava, or can be sold on the marketplace&lt;br /&gt;
[[File:Treasure.jpg|none|thumb|599x599px]]&lt;br /&gt;
[[File:Treasure chest.png|none|thumb]]'''Activate and reveal the tresure chest:'''&lt;br /&gt;
[[File:Treasure seed.png|none|thumb|428x428px]]&lt;br /&gt;
&lt;br /&gt;
==Quests Involving Foraging==&lt;br /&gt;
&lt;br /&gt;
Quests, accessed by the &amp;quot;J&amp;quot; key, will regularly contain a number of forage objectives to be carried out on one or more plots. &lt;br /&gt;
&lt;br /&gt;
==The Keys==&lt;br /&gt;
 &lt;br /&gt;
You can also find [[Keys]] while foraging:&lt;br /&gt;
[[File:Keys.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frequently Asked Questions =&lt;br /&gt;
There’s a lot to take in here, so we’ve gathered the most common questions and answers together for you in a bit of a TDLR.&lt;br /&gt;
&lt;br /&gt;
Loot table reset — how often is this?&lt;br /&gt;
&lt;br /&gt;
There is a quadrant reset every 18 hours.&lt;br /&gt;
&lt;br /&gt;
I only have one Vulcanite, do I need three to play now?&lt;br /&gt;
&lt;br /&gt;
No, you can still play with one Vulcanite and many plots are undefended, allowing you to forage as you usually would. Should you want to attempt to forage a defended plot or — in particular, a hoarder plot, you’ll need more Vulcanites. Have you considered renting?&lt;br /&gt;
&lt;br /&gt;
Where are the crystals — how do I forage?&lt;br /&gt;
&lt;br /&gt;
You can now forage by clicking the forage button on the action bar, or simply pressing ‘2’ when on a plot. The crystals have been removed.&lt;br /&gt;
&lt;br /&gt;
I’ve foraged on a plot multiple times, but now the plot is not providing materials — is it desolate?&lt;br /&gt;
&lt;br /&gt;
Possibly — try spying on the plot to gather information. If the plot is desolate, move to another plot!&lt;br /&gt;
&lt;br /&gt;
I can’t defeat Vulcanite defenders — but I need to as the plot that they are defending has loot I want!&lt;br /&gt;
&lt;br /&gt;
Upgrade your Vulcanite’s stats — or get hold of a Vulcanite of a higher level by either buying or renting from the marketplace.&lt;br /&gt;
&lt;br /&gt;
Finally, we want your feedback! If you’re playing and you spot a bug or have an issue please let us know. General feedback is also appreciated — tell us through Canny. Enjoy the update and join us on Discord for all the game related chatter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category: VulcanVerse]]&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Mythic-quartz.png&amp;diff=1158</id>
		<title>File:Mythic-quartz.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Mythic-quartz.png&amp;diff=1158"/>
		<updated>2023-04-10T11:16:08Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mythic-quartz&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Mythic-opal.png&amp;diff=1157</id>
		<title>File:Mythic-opal.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Mythic-opal.png&amp;diff=1157"/>
		<updated>2023-04-10T11:15:31Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Opal&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Mythic-jade.png&amp;diff=1156</id>
		<title>File:Mythic-jade.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Mythic-jade.png&amp;diff=1156"/>
		<updated>2023-04-10T11:14:59Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mythic-jade&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Mythic-diamond.png&amp;diff=1155</id>
		<title>File:Mythic-diamond.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Mythic-diamond.png&amp;diff=1155"/>
		<updated>2023-04-10T11:14:32Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mythic-diamond&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Epic-topaze.png&amp;diff=1154</id>
		<title>File:Epic-topaze.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Epic-topaze.png&amp;diff=1154"/>
		<updated>2023-04-10T11:06:40Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Epic-topaze&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Epic-marble.png&amp;diff=1153</id>
		<title>File:Epic-marble.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Epic-marble.png&amp;diff=1153"/>
		<updated>2023-04-10T11:05:49Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Epic-marble&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Epic-lapis.png&amp;diff=1152</id>
		<title>File:Epic-lapis.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Epic-lapis.png&amp;diff=1152"/>
		<updated>2023-04-10T11:05:22Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Epic-lapis&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Epic-halite.png&amp;diff=1151</id>
		<title>File:Epic-halite.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Epic-halite.png&amp;diff=1151"/>
		<updated>2023-04-10T11:04:33Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Epic-halite&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Epic-gold.png&amp;diff=1150</id>
		<title>File:Epic-gold.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Epic-gold.png&amp;diff=1150"/>
		<updated>2023-04-10T11:04:00Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Epic-gold&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Rare-walnut_wood.png&amp;diff=1149</id>
		<title>File:Rare-walnut wood.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Rare-walnut_wood.png&amp;diff=1149"/>
		<updated>2023-04-10T10:55:36Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rare-walnut wood&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Rare-thread.png&amp;diff=1148</id>
		<title>File:Rare-thread.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Rare-thread.png&amp;diff=1148"/>
		<updated>2023-04-10T10:55:10Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rare-thread&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Rare-silver.png&amp;diff=1147</id>
		<title>File:Rare-silver.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Rare-silver.png&amp;diff=1147"/>
		<updated>2023-04-10T10:54:42Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rare-silver&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Rare-limestone.png&amp;diff=1146</id>
		<title>File:Rare-limestone.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Rare-limestone.png&amp;diff=1146"/>
		<updated>2023-04-10T10:53:16Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rare-limestone&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Rare-crystal.png&amp;diff=1145</id>
		<title>File:Rare-crystal.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Rare-crystal.png&amp;diff=1145"/>
		<updated>2023-04-10T10:52:45Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rare-crystal&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Common-terracotta.png&amp;diff=1144</id>
		<title>File:Common-terracotta.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Common-terracotta.png&amp;diff=1144"/>
		<updated>2023-04-10T10:43:16Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Common-terracotta&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Common-soil.png&amp;diff=1143</id>
		<title>File:Common-soil.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Common-soil.png&amp;diff=1143"/>
		<updated>2023-04-10T10:42:27Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Common-soil&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Common-wool.png&amp;diff=1142</id>
		<title>File:Common-wool.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Common-wool.png&amp;diff=1142"/>
		<updated>2023-04-10T10:36:08Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Common-wool&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Common-wood.png&amp;diff=1141</id>
		<title>File:Common-wood.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Common-wood.png&amp;diff=1141"/>
		<updated>2023-04-10T10:35:41Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Common-wood&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Common-peeble.png&amp;diff=1140</id>
		<title>File:Common-peeble.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Common-peeble.png&amp;diff=1140"/>
		<updated>2023-04-10T10:35:05Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Common-peeble&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Common-oak_wood.png&amp;diff=1139</id>
		<title>File:Common-oak wood.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Common-oak_wood.png&amp;diff=1139"/>
		<updated>2023-04-10T10:34:26Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Common-oak wood&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Common-leather.png&amp;diff=1138</id>
		<title>File:Common-leather.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Common-leather.png&amp;diff=1138"/>
		<updated>2023-04-10T10:32:22Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Common-leather&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Common-iron.png&amp;diff=1137</id>
		<title>File:Common-iron.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Common-iron.png&amp;diff=1137"/>
		<updated>2023-04-10T10:31:49Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Common-iron&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Common-copper.png&amp;diff=1136</id>
		<title>File:Common-copper.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Common-copper.png&amp;diff=1136"/>
		<updated>2023-04-10T10:30:30Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Common-copper&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Common-coal.png&amp;diff=1135</id>
		<title>File:Common-coal.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Common-coal.png&amp;diff=1135"/>
		<updated>2023-04-10T10:27:44Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Common-coal&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Common-clay.png&amp;diff=1134</id>
		<title>File:Common-clay.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Common-clay.png&amp;diff=1134"/>
		<updated>2023-04-10T10:25:21Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Common-clay&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Rare-silk.png&amp;diff=1133</id>
		<title>File:Rare-silk.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Rare-silk.png&amp;diff=1133"/>
		<updated>2023-04-10T09:52:18Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rare-silk&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Foraging&amp;diff=1132</id>
		<title>Foraging</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Foraging&amp;diff=1132"/>
		<updated>2023-04-01T13:15:27Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Foraging''' is an activity in [[VulcanVerse]], where a player sends their [[Vulcanites|Vulcanite]] to search for items on a specific plot.&lt;br /&gt;
&lt;br /&gt;
==What is Foraging?==&lt;br /&gt;
Foraging is the method of finding items in VulcanVerse. It allows a player to locate materials, [NFT]]s and [[Keys]]. A player will also collect XP based on the items found whilst foraging.&lt;br /&gt;
 &lt;br /&gt;
Any materials found can be used as building materials for construction on a [[Land|plot]] - materials found through foraging can be found in a player's VulcanVerse Inventory.&lt;br /&gt;
 &lt;br /&gt;
Materials can be exchanged and in future, some of them will be able to be used for [[alchemy]].&lt;br /&gt;
 &lt;br /&gt;
Various NFTs can be found while forging, such as seeds (which will turn into various NFTs when tended to), fishing rods, items, fragments and keys.&lt;br /&gt;
&lt;br /&gt;
==Depleted Plots and Plot Rarity==&lt;br /&gt;
In the new system, a plot’s resources can be depleted, known as ‘desolation’. When a plot is desolated, there is very little there to be foraged and what is there is common.&lt;br /&gt;
&lt;br /&gt;
Plots become desolated through repeated foraging. Desolate is the state of the plot — any plot of any rarity can become desolate. &lt;br /&gt;
&lt;br /&gt;
There are five plot rarities, common, rare, epic, mythic and legendary, the latter plot rarity levels contain the very best loot.&lt;br /&gt;
&lt;br /&gt;
Plot rarity and therefore loot tables for each quadrant periodically reset. &lt;br /&gt;
&lt;br /&gt;
Quadrant reset comes after 18 hours.&lt;br /&gt;
&lt;br /&gt;
== Loot Categories ==&lt;br /&gt;
Loot can come in 3 categories designated by how it is found. &lt;br /&gt;
&lt;br /&gt;
The standard is ‘Guaranteed Loot’, this can be foraged with a 100% chance, though the quantity of the loot is more random, depending on the foraging stats of the Vulcanite. &lt;br /&gt;
&lt;br /&gt;
Guaranteed loot is also governed by quadrant specific rules (such as loot or materials only available in a certain quadrant) and plot rarity level.&lt;br /&gt;
[[File:Foraging 1.webp|left|thumb|510x510px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Next is ‘Random Loot’. ====&lt;br /&gt;
This loot can randomly appear on any given forage and is governed by the rarity level of the plot that is being foraged and by the Vulcanite’s foraging stat. &lt;br /&gt;
&lt;br /&gt;
All six plot rarity levels can drop random loot, with the least chance at good loot through foraging a desolate plot, with better chances the higher the plot rarity.&lt;br /&gt;
&lt;br /&gt;
==== Finally, ‘Spying Loot’. ====&lt;br /&gt;
This loot can only be discovered through spying and matches the loot available on that plot through the ‘Random Loot’ table, but by -1 rarity level. &lt;br /&gt;
&lt;br /&gt;
So if a plot is at epic rarity level, the ‘Spying Loot’ available will be at rare rarity level. &lt;br /&gt;
&lt;br /&gt;
Discovering this loot depends on the player’s Vulcanite’s spying stat. ‘Spying Loot’ cannot be discovered on a plot that is desolate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 2.webp|none|thumb|508x508px]]&lt;br /&gt;
&lt;br /&gt;
= The Foraging Process =&lt;br /&gt;
First, a foraging Vulcanite must be set. &lt;br /&gt;
&lt;br /&gt;
A player can enter the Vulcanite menu and set their Vulcanite(s) to the slots available using the new party system — placing Vulcanites into forage, combat and espionage (spy) slots. If a player has enough Vulcanites, they will be able to fill each of these slots — it makes sense to assign Vulcanites to each of the slots based on their stats — a Vulcanite with a good attack stat would do well in the combat slot and so on.&lt;br /&gt;
[[File:Foraging 3.webp|none|thumb|531x531px]]&lt;br /&gt;
To assign a Vulcanite to an action priority slot, click on an empty slot and then select the desired Vulcanite from the right hand menu. &lt;br /&gt;
&lt;br /&gt;
Chosen Vulcanites can be summoned into the game by clicking the “Summon All” button, top left in the Vulcanite menu. &lt;br /&gt;
&lt;br /&gt;
To dismiss Vulcanites, click the “Dismiss All” button in the same position.&lt;br /&gt;
[[File:Foraging 4.webp|none|thumb|533x533px]]&lt;br /&gt;
There are also secondary and tertiary action priorities for each slot — these can be taken into account when selecting Vulcanites.&lt;br /&gt;
&lt;br /&gt;
If the combat Vulcanite is unsummoned, injured, or busy, then when combat is activated the Vulcanite with the secondary priority for combat will be activated (if there are several of them, the Vulcanite that is not busy and not injured with the highest espionage statistics will be selected). &lt;br /&gt;
&lt;br /&gt;
The same applies for the tertiary action priority, if the primary and secondary Vulcanite cannot take action, the third will do so based on the priority that has been set.&lt;br /&gt;
&lt;br /&gt;
Secondary and tertiary priority can be switched by clicking the rotating arrow button in each slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 5.webp|none|thumb]]&lt;br /&gt;
Vulcanite characteristics can be quickly viewed by clicking in the slot window and then on the roman numerals to switch between Vulcanites, ensuring you have the optimal Vulcanite for each slot. &lt;br /&gt;
&lt;br /&gt;
To switch back to the party window, click ‘View Party’ in the top left.&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 6.webp|none|thumb|537x537px]]&lt;br /&gt;
Vulcanites placed in the three slots will follow a player’s avatar around VulcanVerse like a Vulcanite entourage.&lt;br /&gt;
&lt;br /&gt;
== Foraging in Depth ==&lt;br /&gt;
To begin a forage, a player simply has to click on the forage button — or press ‘2’ on the keyboard. &lt;br /&gt;
&lt;br /&gt;
The foraging Vulcanite will forage in the plot that the player’s avatar is standing on. Even non-plot areas such as roads, riversides, the coastline and landmarks are divided into plot sized squares.&lt;br /&gt;
[[File:Foraging 7.webp|none|thumb|515x515px]]&lt;br /&gt;
Instant foraging like this is fine — but what if you’re standing on a plot that is desolate? &lt;br /&gt;
&lt;br /&gt;
There’s no way to know whether the plot is desolate or its rarity and therefore the available loot or materials unless you ‘spy’ on the plot first. &lt;br /&gt;
&lt;br /&gt;
This is where your espionage Vulcanite is useful, scoping out the information on resources available on a plot. &lt;br /&gt;
&lt;br /&gt;
Based on this information a player might decide to move to another plot as the plot is desolate or only has common resources. If the plot is undefended, the player can then begin the foraging process.&lt;br /&gt;
&lt;br /&gt;
As a note, multiple players can forage on a player-owned (NFT) plot, but only one player can forage on a non-NFT plot. This non-NFT, neutral plot is then claimed by the player — locked so that no other player can forage on it at the same time.&lt;br /&gt;
[[File:Foraging 8.webp|none|thumb|534x534px|Plot info showing the plot is undefended, who it is claimed by and who the owner is]]&lt;br /&gt;
This claim is retained until a player forages on another plot, the plot becomes desolate, 3 minutes pass by without a forage, the player moves more than 2 plots away from the claimed plot, the player forages fifteen times on the claimed plot, the claim is contested by another player whose Vulcanite beats the player’s Vulcanite in a battle or if the player logs out.&lt;br /&gt;
&lt;br /&gt;
== Foraging Radius ==&lt;br /&gt;
Depending on the foraging stat of the Vulcanite assigned to foraging, the foraging radius for plots claimed by the player can differ. &lt;br /&gt;
&lt;br /&gt;
For example, foraging area can be increased over one neutral plot, one hoarder plot (see Hoarder Plots below) and all NFT plots where the player claimed the plot by foraging there once or by defeating a Vulcanite defender.&lt;br /&gt;
&lt;br /&gt;
The foraging time is increased proportionally to the amount of plots able to be foraged in the radius. If another player attempts to forage on contestable neutral or hoarder plots within the foraging radius during this time, fighting will be initiated.&lt;br /&gt;
[[File:Foraging 9.png|none|thumb|456x456px]]&lt;br /&gt;
&lt;br /&gt;
== Defending Vulcanites ==&lt;br /&gt;
A player can choose to defend his / her plot, stopping opposing Vulcanites spying or foraging on it.&lt;br /&gt;
&lt;br /&gt;
We’ll cover more of that below. From the perspective of foraging, some plots a player attempts to spy on or forage will have a defender (or defenders). &lt;br /&gt;
&lt;br /&gt;
While this could be player-owned (NFT) plots, it could also mean neutral (non-NFT) plots defended by a wild Vulcanite or hoarder plots, defended by more than one wild Vulcanite. &lt;br /&gt;
&lt;br /&gt;
Spying could be interrupted by the defending Vulcanite, who will then engage in battle with the spying Vulcanite. &lt;br /&gt;
&lt;br /&gt;
To forage on these plots, the defending Vulcanite(s) will need to be defeated in battle. &lt;br /&gt;
&lt;br /&gt;
When a wild Vulcanite on a neutral plot is defeated, the player claims that plot. &lt;br /&gt;
&lt;br /&gt;
When the plot returns to its unclaimed state, the wild Vulcanite defender reappears and must again be defeated by the next player to attempt to either spy or forage on that plot. Note — if a player is spying using a Vulcanite with a high espionage stat, there’s a chance they won’t be discovered by the defending Vulcanite, allowing them to provide plot details to the player.&lt;br /&gt;
&lt;br /&gt;
Should multiple players attempt to forage on a defended neutral plot, copies of the defending Vulcanite will appear to them. &lt;br /&gt;
&lt;br /&gt;
When simultaneously fighting here, the person to win the fight first will claim the plot, this will then interrupt the actions of the other players.&lt;br /&gt;
&lt;br /&gt;
A defending Vulcanite’s power and chance to spawn depends on plot rarity level and the higher the rarity the higher the chances and power of the Vulcanite.&lt;br /&gt;
[[File:Foraging 10.webp|none|thumb|527x527px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting a Vulcanite to Defend Plots ==&lt;br /&gt;
A player is able to set one of their Vulcanites to defend plots. &lt;br /&gt;
&lt;br /&gt;
To do this, a player should open the plot defense tab and assign a Vulcanite to defend a certain owned plot. &lt;br /&gt;
&lt;br /&gt;
The effectiveness of the defending Vulcanite depends on their ‘defense’ stat:&lt;br /&gt;
&lt;br /&gt;
* Low defense: Vulcanite protects only the single plot that the player has assigned it to. The Vulcanite’s attack power progressively increases slightly depending on the defense stat.&lt;br /&gt;
* Medium defense: Vulcanite protects the first side row plots that the player owns as well (not plots owned by other players / neutral plots). His attack power stat progressively increases at a medium rate on the central plot he defends.&lt;br /&gt;
&lt;br /&gt;
* High defense: Vulcanite protects two side row plots that the player also owns. His attack power stat progressively increases by a substantial amount on the central plot he defends and slightly increases on a first side and diagonal plots.&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 11.png|none|thumb|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Vulcanite defender decreases the chances of a hostile Vulcanite’s spying foraging action depending on his defense stat. &lt;br /&gt;
&lt;br /&gt;
If an enemy spying forager Vulcanite fails to forage on a plot, the defending Vulcanite takes action based on stats. If the attack of the Vulcanite defender is higher than the spying forager spying stat then the Vulcanites start fighting.&lt;br /&gt;
&lt;br /&gt;
If the attack stat of the Vulcanite defender is lower than the spying forager Vulcanite’s spying stat, the spying forager escapes without a fight. An opposing player’s Vulcanite is unable to perform a spying forage on a plot he was caught by a defending Vulcanite until the plot reset.&lt;br /&gt;
&lt;br /&gt;
If the defending Vulcanite was defeated, the victorious player can forage repeatedly for several times on the exact plot it subjugated the defending Vulcanite, until plot reset. In the case that a plot becomes desolate, a player’s Vulcanite will still need to defeat a defending Vulcanite in order to claim that plot.&lt;br /&gt;
[[File:Foraging 12.webp|none|thumb|528x528px]]&lt;br /&gt;
A player can also assign a further Vulcanite defender to another plot including those in a radius of defended plots, but not on exactly the same plot as an existing Vulcanite defender. &lt;br /&gt;
&lt;br /&gt;
The newly assigned Vulcanite defender sets his defense radius on the plots that are not defended by any other Vulcanite, ignoring those plots that are already within a defense radius.&lt;br /&gt;
&lt;br /&gt;
== Hoarder plots ==&lt;br /&gt;
Where neutral plots can have a single wild Vulcanite defender that can be discovered through spying (see Espionage below on how to spot whether a plot is defended), a hoarder plot is a whole different ball game. &lt;br /&gt;
&lt;br /&gt;
Three wild Vulcanites are present on a hoarder plot and are immediately visible to a player as transparent apparitions.&lt;br /&gt;
&lt;br /&gt;
The hoarder plot consumes materials from nearby plots — making them desolate in the process.&lt;br /&gt;
[[File:Foraging 13.webp|none|thumb|538x538px]]&lt;br /&gt;
The three Vulcanites on a hoarder plot are very powerful — to have access to the loot here, you’ll need some super charged Vulcanites to defeat them first, but the loot is worth it.&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/JkZPSRCVPPM&lt;br /&gt;
&lt;br /&gt;
== Player vs Player Fighting Update ==&lt;br /&gt;
VulcanVerse players will be used to the existing fighting mechanic where player’s Vulcanites can face off in a duel. &lt;br /&gt;
&lt;br /&gt;
A further player vs player mechanic comes in the form of ‘claim fights’. This is where player’s battle over plot claim — useful where a plot contains high value loot or even a strategic position.&lt;br /&gt;
&lt;br /&gt;
In order to win a claim fight, an attacker needs to defeat all of the Vulcanites currently present, so, for example, a fight starts between Vulcanites, when one Vulcanite is defeated the second priority Vulcanite picks up the fight, if this Vulcanite is also defeated then the third action Vulcanite joins the action. &lt;br /&gt;
&lt;br /&gt;
Players can swap Vulcanites that are currently not fighting and swapped Vulcanites will be added to the battle queue. &lt;br /&gt;
&lt;br /&gt;
his may be useful if a player realizes a different Vulcanite may prove more useful in the fray, or if a fighting Vulcanite was defeated and the secondary action Vulcanite joins the battle, the player can swap out his previously defeated fighting Vulcanite to another one who will later join the fight — this way players are able to continue to fight as long as they have undefeated Vulcanites left, making for some truly epic battles.&lt;br /&gt;
&lt;br /&gt;
== Espionage ==&lt;br /&gt;
We’re making good use of your Vulcanite’s espionage stat with this update — your Vulcanite can now spy on a plot to gather intelligence on resources available, giving a player the ability to determine which actions to take next. &lt;br /&gt;
&lt;br /&gt;
The Vulcanite’s abilities are increased upon stat level. Spying is initiated by pressing the espionage button, or by pressing ‘3’ on the keyboard. &lt;br /&gt;
&lt;br /&gt;
The Vulcanite assigned to the espionage action slot in the Vulcanite menu (or the secondary or tertiary if the other Vulcanite is out of action) will spy on the plot your avatar is standing on.&lt;br /&gt;
[[File:Foraging 14.webp|none|thumb|538x538px|Click here, or press ‘3’ on the keyboard to spy]]&lt;br /&gt;
Spying has three stages, your Vulcanite will attempt to work through these stages based on its ability unless interrupted by you pressing the espionage button again (canceling the spy process), or stopped by an opposing Vulcanite, for example a Vulcanite defender.&lt;br /&gt;
&lt;br /&gt;
If a player’s Vulcanite receives stage 1 or stage 2 information, this data is retained, so that should the player attempt further espionage, it is stage 3 information that the spying Vulcanite will seek. &lt;br /&gt;
&lt;br /&gt;
The spying stat of the Vulcanite used directly affects the chance of committing a successful espionage.&lt;br /&gt;
&lt;br /&gt;
Espionage stages:&lt;br /&gt;
&lt;br /&gt;
* First stage is completed in 5 seconds and reveals tier 1 spying information if successful. Chances for the successful first stage of espionage are scaled up with spying stat. If the first stage was unsuccessful, the second stage does not start and the first stage automatically rolls again until it is successful.&lt;br /&gt;
* Second stage is completed in 10 seconds and provides tier 2 spying information if successful. The second stage starts if the first stage was successful and it requires a higher spying stat to scale up chances of success than for first stage spying. If the second stage was unsuccessful, the third stage does not start and the second stage automatically rolls again until it is successful.&lt;br /&gt;
* Third stage is completed in 15 seconds and reveals tier 3 spying information if successful. The third stage starts if the second stage was successful and it requires a higher spying stat to scale up chances of success than for second stage spying. If the third stage is unsuccessful, the third stage automatically rolls again until it is successful. On successful completion of third stage espionage, the spying action is considered to be complete and the Vulcanite stops the spying action.&lt;br /&gt;
&lt;br /&gt;
After completion of the third stage, if the player so chooses they can spy again to refresh the information available — this takes a further 15 seconds.&lt;br /&gt;
[[File:Foraging 15.webp|none|thumb|537x537px|A hoarder plot information is revealed]]&lt;br /&gt;
The espionage stage and the espionage stat of the Vulcanite reveal different information. &lt;br /&gt;
&lt;br /&gt;
For the stages, successful first stage spying’s tier 1 information will show the plot owners name and whether it is claimed and who by (unless it’s a non-empty NFT plot that can be claimed by multiple players at once) as well as whether the plot is defended — in the form of a silhouette.&lt;br /&gt;
&lt;br /&gt;
It will also reveal whether this is a hoarder plot.&lt;br /&gt;
&lt;br /&gt;
For a successful second stage, the tier 2 information reveals who the defending Vulcanite is. &lt;br /&gt;
&lt;br /&gt;
For a successful third and final stage, tier 3 information provides the defending Vulcanite’s stats (attack, defense and the grades for each).&lt;br /&gt;
&lt;br /&gt;
Alongside the stages, the spying Vulcanite’s stats determine what we learn about the resources on the plot, giving us loot rarity. &lt;br /&gt;
&lt;br /&gt;
For low espionage ability, you’ll find out whether the plot is of a higher quality than desolate, through the appearance of scarce glimmering particles. &lt;br /&gt;
&lt;br /&gt;
The total amount of loot on the plot will also be displayed. For medium espionage abilities, the player will glean the plot’s rarity level, the glimmering particles will be of a certain color reflecting plot rarity and the exact amount of resources of each rarity on the plot. Finally, for a Vulcanite of high espionage ability, the glimmering particles in a color reflecting plot rarity are again shown, along with plot rarity given, total amount of guaranteed loot and a button that gives the player the ability to check full info on the loot available, as well as displaying the amount of foraging-based loot and providing a button that gives the ability for the player to check full info on this. &lt;br /&gt;
&lt;br /&gt;
This effect is only seen by the player, stays until the quadrant reset and, when the plot becomes desolate, the information is discarded.&lt;br /&gt;
&lt;br /&gt;
There are certain resources that can only be gathered through spying first..&lt;br /&gt;
[[File:Foraging 16.webp|none|thumb|529x529px|Click here, or press ‘9’ to see currently known plot information]]&lt;br /&gt;
&lt;br /&gt;
== Espionage Radius ==&lt;br /&gt;
Depending on the tier of information acquired by the spying Vulcanite and its espionage level, the espionage radius is increased.&lt;br /&gt;
&lt;br /&gt;
The formula for determining radius is as follows:&lt;br /&gt;
&lt;br /&gt;
* For green plots: (Information tier achieved at central plot) + (Spying level — 3) For example if tier3 info was acquired with 2 spying level: (3)+(2–3) = 2 Result: green plots will receive tier2 info&lt;br /&gt;
&lt;br /&gt;
* For blue plots: (Information tier achieved at central plot) + (Spying level — 4) For example if tier3 info was acquired with 2 spying level: (3)+(2–4) = 1 Result: blue plots will receive tier1 info&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 17.png|none|thumb|484x484px]]&lt;br /&gt;
&lt;br /&gt;
== Spy Foraging ==&lt;br /&gt;
If a plot has been spied on by a player, the player can choose to ‘Spy Forage’ by clicking the appropriate button on the action bar (or by pressing ‘6’ on the keyboard). &lt;br /&gt;
&lt;br /&gt;
If spy foraging was initiated on the plot where the Vulcanite defender was not defeated, the spy foraging Vulcanite will ignore defense and spy forage the resources avoiding the need to fight for the plot (based on a chance calculation).&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 18.webp|none|thumb|519x519px|Click here, or press ‘6’ on the keyboard to Spy Forage]]&lt;br /&gt;
A player can spy forage and forage simultaneously on a plot.&lt;br /&gt;
&lt;br /&gt;
If a player’s spy foraging Vulcanite defeats a Vulcanite defender in combat and decides to spy forage, the Vulcanite will be able to forage — both spy and normal, for 15 consecutive times or for 5 minutes after the plot claim. &lt;br /&gt;
&lt;br /&gt;
If a spy foraging Vulcanite is caught by a Vulcanite defender and defeated in combat, the spy foraging Vulcanite is blocked from foraging on the plot for an amount of time (at present, this is for 2 hours). &lt;br /&gt;
&lt;br /&gt;
If the spy foraging Vulcanite fails, but was not caught by the defender, the Vulcanite is free to spy forage again. &lt;br /&gt;
&lt;br /&gt;
Finally, if the spy foraging Vulcanite is caught but defeats the Vulcanite defender in battle, the Vulcanite will claim the plot for the player.&lt;br /&gt;
&lt;br /&gt;
==Where Can Your Vulcanite Forage?==&lt;br /&gt;
A Vulcanite can forage in any quadrant as shown on the map. Your Vulcanite cannot forage in Vulcan City.&lt;br /&gt;
[[File:VVmap.jpg|none|thumb|534x534px]]&lt;br /&gt;
 &lt;br /&gt;
Some plots and quadrants are known to provide specific materials.&lt;br /&gt;
&lt;br /&gt;
==Which Vulcanites Can Forage?==&lt;br /&gt;
&lt;br /&gt;
All Vulcanites can forage, but some are better than others at foraging. More information can be found in the [[Vulcanite]] section of the wiki, as a general rule, the higher the Vulcanite level, the faster it will forage with a better chance of finding valuable materials.&lt;br /&gt;
[[File:Summoning6.gif|none|thumb|534x534px]]&lt;br /&gt;
 &lt;br /&gt;
The formula for foraging Speed is&lt;br /&gt;
 &lt;br /&gt;
90*((70000-foraging ability)/70000)&lt;br /&gt;
 &lt;br /&gt;
==Material Categories &amp;amp; Foraging XP Reward==&lt;br /&gt;
&lt;br /&gt;
There are 5 categories of materials:&lt;br /&gt;
 &lt;br /&gt;
'''Common''' (1 XP) brown&lt;br /&gt;
&lt;br /&gt;
[[File:Commonwiki1.png|none|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
'''Rare''' (2 XP) blue&lt;br /&gt;
[[File:Rare-wiki.png|none|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
'''Epic''' (3 XP) green&lt;br /&gt;
&lt;br /&gt;
[[File:Epic-wiki.png|none|thumb|600x600px]]'''Mythic''' (4xp) purple&lt;br /&gt;
[[File:Mythic-wiki.png|none|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Legendary''' (5 XP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some materials will only be usable for a high plot level.&lt;br /&gt;
 &lt;br /&gt;
Every day (24 hours) extra XP is availble if you forage 10 times in a day, if you forage in every quadrant and if you forage on a landmark in each quadrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Treasure Chest==&lt;br /&gt;
&lt;br /&gt;
the material can also be used to feed the inventory chest, if you succeed you will receive an NFT chest card in MyForge.&lt;br /&gt;
&lt;br /&gt;
which can be opened with lava, or can be sold on the marketplace&lt;br /&gt;
[[File:Treasure.jpg|none|thumb|599x599px]]&lt;br /&gt;
[[File:Treasure chest.png|none|thumb]]'''Activate and reveal the tresure chest:'''&lt;br /&gt;
[[File:Treasure seed.png|none|thumb|428x428px]]&lt;br /&gt;
&lt;br /&gt;
==Quests Involving Foraging==&lt;br /&gt;
&lt;br /&gt;
Quests, accessed by the &amp;quot;J&amp;quot; key, will regularly contain a number of forage objectives to be carried out on one or more plots. &lt;br /&gt;
&lt;br /&gt;
==The Keys==&lt;br /&gt;
 &lt;br /&gt;
You can also find [[Keys]] while foraging:&lt;br /&gt;
[[File:Keys.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frequently Asked Questions =&lt;br /&gt;
There’s a lot to take in here, so we’ve gathered the most common questions and answers together for you in a bit of a TDLR.&lt;br /&gt;
&lt;br /&gt;
Loot table reset — how often is this?&lt;br /&gt;
&lt;br /&gt;
There is a quadrant reset every 18 hours.&lt;br /&gt;
&lt;br /&gt;
I only have one Vulcanite, do I need three to play now?&lt;br /&gt;
&lt;br /&gt;
No, you can still play with one Vulcanite and many plots are undefended, allowing you to forage as you usually would. Should you want to attempt to forage a defended plot or — in particular, a hoarder plot, you’ll need more Vulcanites. Have you considered renting?&lt;br /&gt;
&lt;br /&gt;
Where are the crystals — how do I forage?&lt;br /&gt;
&lt;br /&gt;
You can now forage by clicking the forage button on the action bar, or simply pressing ‘2’ when on a plot. The crystals have been removed.&lt;br /&gt;
&lt;br /&gt;
I’ve foraged on a plot multiple times, but now the plot is not providing materials — is it desolate?&lt;br /&gt;
&lt;br /&gt;
Possibly — try spying on the plot to gather information. If the plot is desolate, move to another plot!&lt;br /&gt;
&lt;br /&gt;
I can’t defeat Vulcanite defenders — but I need to as the plot that they are defending has loot I want!&lt;br /&gt;
&lt;br /&gt;
Upgrade your Vulcanite’s stats — or get hold of a Vulcanite of a higher level by either buying or renting from the marketplace.&lt;br /&gt;
&lt;br /&gt;
Finally, we want your feedback! If you’re playing and you spot a bug or have an issue please let us know. General feedback is also appreciated — tell us through Canny. Enjoy the update and join us on Discord for all the game related chatter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category: VulcanVerse]]&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Foraging&amp;diff=1131</id>
		<title>Foraging</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Foraging&amp;diff=1131"/>
		<updated>2023-04-01T13:13:51Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Foraging''' is an activity in [[VulcanVerse]], where a player sends their [[Vulcanites|Vulcanite]] to search for items on a specific plot.&lt;br /&gt;
&lt;br /&gt;
==What is Foraging?==&lt;br /&gt;
Foraging is the method of finding items in VulcanVerse. It allows a player to locate materials, [NFT]]s and [[Keys]]. A player will also collect XP based on the items found whilst foraging.&lt;br /&gt;
 &lt;br /&gt;
Any materials found can be used as building materials for construction on a [[Land|plot]] - materials found through foraging can be found in a player's VulcanVerse Inventory.&lt;br /&gt;
 &lt;br /&gt;
Materials can be exchanged and in future, some of them will be able to be used for [[alchemy]].&lt;br /&gt;
 &lt;br /&gt;
Various NFTs can be found while forging, such as seeds (which will turn into various NFTs when tended to), fishing rods, items, fragments and keys.&lt;br /&gt;
&lt;br /&gt;
==Depleted Plots and Plot Rarity==&lt;br /&gt;
In the new system, a plot’s resources can be depleted, known as ‘desolation’. When a plot is desolated, there is very little there to be foraged and what is there is common.&lt;br /&gt;
&lt;br /&gt;
Plots become desolated through repeated foraging. Desolate is the state of the plot — any plot of any rarity can become desolate. &lt;br /&gt;
&lt;br /&gt;
There are five plot rarities, common, rare, epic, mythic and legendary, the latter plot rarity levels contain the very best loot.&lt;br /&gt;
&lt;br /&gt;
Plot rarity and therefore loot tables for each quadrant periodically reset. &lt;br /&gt;
&lt;br /&gt;
Quadrant reset comes after 18 hours.&lt;br /&gt;
&lt;br /&gt;
== Loot Categories ==&lt;br /&gt;
Loot can come in 3 categories designated by how it is found. &lt;br /&gt;
&lt;br /&gt;
The standard is ‘Guaranteed Loot’, this can be foraged with a 100% chance, though the quantity of the loot is more random, depending on the foraging stats of the Vulcanite. &lt;br /&gt;
&lt;br /&gt;
Guaranteed loot is also governed by quadrant specific rules (such as loot or materials only available in a certain quadrant) and plot rarity level.&lt;br /&gt;
[[File:Foraging 1.webp|left|thumb|510x510px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Next is ‘Random Loot’. ====&lt;br /&gt;
This loot can randomly appear on any given forage and is governed by the rarity level of the plot that is being foraged and by the Vulcanite’s foraging stat. &lt;br /&gt;
&lt;br /&gt;
All six plot rarity levels can drop random loot, with the least chance at good loot through foraging a desolate plot, with better chances the higher the plot rarity.&lt;br /&gt;
&lt;br /&gt;
==== Finally, ‘Spying Loot’. ====&lt;br /&gt;
This loot can only be discovered through spying and matches the loot available on that plot through the ‘Random Loot’ table, but by -1 rarity level. &lt;br /&gt;
&lt;br /&gt;
So if a plot is at epic rarity level, the ‘Spying Loot’ available will be at rare rarity level. &lt;br /&gt;
&lt;br /&gt;
Discovering this loot depends on the player’s Vulcanite’s spying stat. ‘Spying Loot’ cannot be discovered on a plot that is desolate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 2.webp|none|thumb|508x508px]]&lt;br /&gt;
&lt;br /&gt;
= The Foraging Process =&lt;br /&gt;
First, a foraging Vulcanite must be set. &lt;br /&gt;
&lt;br /&gt;
A player can enter the Vulcanite menu and set their Vulcanite(s) to the slots available using the new party system — placing Vulcanites into forage, combat and espionage (spy) slots. If a player has enough Vulcanites, they will be able to fill each of these slots — it makes sense to assign Vulcanites to each of the slots based on their stats — a Vulcanite with a good attack stat would do well in the combat slot and so on.&lt;br /&gt;
[[File:Foraging 3.webp|none|thumb|531x531px]]&lt;br /&gt;
To assign a Vulcanite to an action priority slot, click on an empty slot and then select the desired Vulcanite from the right hand menu. &lt;br /&gt;
&lt;br /&gt;
Chosen Vulcanites can be summoned into the game by clicking the “Summon All” button, top left in the Vulcanite menu. &lt;br /&gt;
&lt;br /&gt;
To dismiss Vulcanites, click the “Dismiss All” button in the same position.&lt;br /&gt;
[[File:Foraging 4.webp|none|thumb|533x533px]]&lt;br /&gt;
There are also secondary and tertiary action priorities for each slot — these can be taken into account when selecting Vulcanites.&lt;br /&gt;
&lt;br /&gt;
If the combat Vulcanite is unsummoned, injured, or busy, then when combat is activated the Vulcanite with the secondary priority for combat will be activated (if there are several of them, the Vulcanite that is not busy and not injured with the highest espionage statistics will be selected). &lt;br /&gt;
&lt;br /&gt;
The same applies for the tertiary action priority, if the primary and secondary Vulcanite cannot take action, the third will do so based on the priority that has been set.&lt;br /&gt;
&lt;br /&gt;
Secondary and tertiary priority can be switched by clicking the rotating arrow button in each slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 5.webp|none|thumb]]&lt;br /&gt;
Vulcanite characteristics can be quickly viewed by clicking in the slot window and then on the roman numerals to switch between Vulcanites, ensuring you have the optimal Vulcanite for each slot. &lt;br /&gt;
&lt;br /&gt;
To switch back to the party window, click ‘View Party’ in the top left.&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 6.webp|none|thumb|537x537px]]&lt;br /&gt;
Vulcanites placed in the three slots will follow a player’s avatar around VulcanVerse like a Vulcanite entourage.&lt;br /&gt;
&lt;br /&gt;
== Foraging in Depth ==&lt;br /&gt;
To begin a forage, a player simply has to click on the forage button — or press ‘2’ on the keyboard. &lt;br /&gt;
&lt;br /&gt;
The foraging Vulcanite will forage in the plot that the player’s avatar is standing on. Even non-plot areas such as roads, riversides, the coastline and landmarks are divided into plot sized squares.&lt;br /&gt;
[[File:Foraging 7.webp|none|thumb|515x515px]]&lt;br /&gt;
Instant foraging like this is fine — but what if you’re standing on a plot that is desolate? &lt;br /&gt;
&lt;br /&gt;
There’s no way to know whether the plot is desolate or its rarity and therefore the available loot or materials unless you ‘spy’ on the plot first. &lt;br /&gt;
&lt;br /&gt;
This is where your espionage Vulcanite is useful, scoping out the information on resources available on a plot. &lt;br /&gt;
&lt;br /&gt;
Based on this information a player might decide to move to another plot as the plot is desolate or only has common resources. If the plot is undefended, the player can then begin the foraging process.&lt;br /&gt;
&lt;br /&gt;
As a note, multiple players can forage on a player-owned (NFT) plot, but only one player can forage on a non-NFT plot. This non-NFT, neutral plot is then claimed by the player — locked so that no other player can forage on it at the same time.&lt;br /&gt;
[[File:Foraging 8.webp|none|thumb|534x534px|Plot info showing the plot is undefended, who it is claimed by and who the owner is]]&lt;br /&gt;
This claim is retained until a player forages on another plot, the plot becomes desolate, 3 minutes pass by without a forage, the player moves more than 2 plots away from the claimed plot, the player forages fifteen times on the claimed plot, the claim is contested by another player whose Vulcanite beats the player’s Vulcanite in a battle or if the player logs out.&lt;br /&gt;
&lt;br /&gt;
== Foraging Radius ==&lt;br /&gt;
Depending on the foraging stat of the Vulcanite assigned to foraging, the foraging radius for plots claimed by the player can differ. &lt;br /&gt;
&lt;br /&gt;
For example, foraging area can be increased over one neutral plot, one hoarder plot (see Hoarder Plots below) and all NFT plots where the player claimed the plot by foraging there once or by defeating a Vulcanite defender.&lt;br /&gt;
&lt;br /&gt;
The foraging time is increased proportionally to the amount of plots able to be foraged in the radius. If another player attempts to forage on contestable neutral or hoarder plots within the foraging radius during this time, fighting will be initiated.&lt;br /&gt;
[[File:Foraging 9.png|none|thumb|456x456px]]&lt;br /&gt;
&lt;br /&gt;
== Defending Vulcanites ==&lt;br /&gt;
A player can choose to defend his / her plot, stopping opposing Vulcanites spying or foraging on it.&lt;br /&gt;
&lt;br /&gt;
We’ll cover more of that below. From the perspective of foraging, some plots a player attempts to spy on or forage will have a defender (or defenders). &lt;br /&gt;
&lt;br /&gt;
While this could be player-owned (NFT) plots, it could also mean neutral (non-NFT) plots defended by a wild Vulcanite or hoarder plots, defended by more than one wild Vulcanite. &lt;br /&gt;
&lt;br /&gt;
Spying could be interrupted by the defending Vulcanite, who will then engage in battle with the spying Vulcanite. &lt;br /&gt;
&lt;br /&gt;
To forage on these plots, the defending Vulcanite(s) will need to be defeated in battle. &lt;br /&gt;
&lt;br /&gt;
When a wild Vulcanite on a neutral plot is defeated, the player claims that plot. &lt;br /&gt;
&lt;br /&gt;
When the plot returns to its unclaimed state, the wild Vulcanite defender reappears and must again be defeated by the next player to attempt to either spy or forage on that plot. Note — if a player is spying using a Vulcanite with a high espionage stat, there’s a chance they won’t be discovered by the defending Vulcanite, allowing them to provide plot details to the player.&lt;br /&gt;
&lt;br /&gt;
Should multiple players attempt to forage on a defended neutral plot, copies of the defending Vulcanite will appear to them. &lt;br /&gt;
&lt;br /&gt;
When simultaneously fighting here, the person to win the fight first will claim the plot, this will then interrupt the actions of the other players.&lt;br /&gt;
&lt;br /&gt;
A defending Vulcanite’s power and chance to spawn depends on plot rarity level and the higher the rarity the higher the chances and power of the Vulcanite.&lt;br /&gt;
[[File:Foraging 10.webp|none|thumb|527x527px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting a Vulcanite to Defend Plots ==&lt;br /&gt;
A player is able to set one of their Vulcanites to defend plots. &lt;br /&gt;
&lt;br /&gt;
To do this, a player should open the plot defense tab and assign a Vulcanite to defend a certain owned plot. &lt;br /&gt;
&lt;br /&gt;
The effectiveness of the defending Vulcanite depends on their ‘defense’ stat:&lt;br /&gt;
&lt;br /&gt;
* Low defense: Vulcanite protects only the single plot that the player has assigned it to. The Vulcanite’s attack power progressively increases slightly depending on the defense stat.&lt;br /&gt;
* Medium defense: Vulcanite protects the first side row plots that the player owns as well (not plots owned by other players / neutral plots). His attack power stat progressively increases at a medium rate on the central plot he defends.&lt;br /&gt;
&lt;br /&gt;
* High defense: Vulcanite protects two side row plots that the player also owns. His attack power stat progressively increases by a substantial amount on the central plot he defends and slightly increases on a first side and diagonal plots.&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 11.png|none|thumb|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Vulcanite defender decreases the chances of a hostile Vulcanite’s spying foraging action depending on his defense stat. &lt;br /&gt;
&lt;br /&gt;
If an enemy spying forager Vulcanite fails to forage on a plot, the defending Vulcanite takes action based on stats. If the attack of the Vulcanite defender is higher than the spying forager spying stat then the Vulcanites start fighting.&lt;br /&gt;
&lt;br /&gt;
If the attack stat of the Vulcanite defender is lower than the spying forager Vulcanite’s spying stat, the spying forager escapes without a fight. An opposing player’s Vulcanite is unable to perform a spying forage on a plot he was caught by a defending Vulcanite until the plot reset.&lt;br /&gt;
&lt;br /&gt;
If the defending Vulcanite was defeated, the victorious player can forage repeatedly for several times on the exact plot it subjugated the defending Vulcanite, until plot reset. In the case that a plot becomes desolate, a player’s Vulcanite will still need to defeat a defending Vulcanite in order to claim that plot.&lt;br /&gt;
[[File:Foraging 12.webp|none|thumb|528x528px]]&lt;br /&gt;
A player can also assign a further Vulcanite defender to another plot including those in a radius of defended plots, but not on exactly the same plot as an existing Vulcanite defender. &lt;br /&gt;
&lt;br /&gt;
The newly assigned Vulcanite defender sets his defense radius on the plots that are not defended by any other Vulcanite, ignoring those plots that are already within a defense radius.&lt;br /&gt;
&lt;br /&gt;
== Hoarder plots ==&lt;br /&gt;
Where neutral plots can have a single wild Vulcanite defender that can be discovered through spying (see Espionage below on how to spot whether a plot is defended), a hoarder plot is a whole different ball game. &lt;br /&gt;
&lt;br /&gt;
Three wild Vulcanites are present on a hoarder plot and are immediately visible to a player as transparent apparitions.&lt;br /&gt;
&lt;br /&gt;
The hoarder plot consumes materials from nearby plots — making them desolate in the process.&lt;br /&gt;
[[File:Foraging 13.webp|none|thumb|538x538px]]&lt;br /&gt;
The three Vulcanites on a hoarder plot are very powerful — to have access to the loot here, you’ll need some super charged Vulcanites to defeat them first, but the loot is worth it.&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/JkZPSRCVPPM&lt;br /&gt;
&lt;br /&gt;
== Player vs Player Fighting Update ==&lt;br /&gt;
VulcanVerse players will be used to the existing fighting mechanic where player’s Vulcanites can face off in a duel. &lt;br /&gt;
&lt;br /&gt;
A further player vs player mechanic comes in the form of ‘claim fights’. This is where player’s battle over plot claim — useful where a plot contains high value loot or even a strategic position.&lt;br /&gt;
&lt;br /&gt;
In order to win a claim fight, an attacker needs to defeat all of the Vulcanites currently present, so, for example, a fight starts between Vulcanites, when one Vulcanite is defeated the second priority Vulcanite picks up the fight, if this Vulcanite is also defeated then the third action Vulcanite joins the action. &lt;br /&gt;
&lt;br /&gt;
Players can swap Vulcanites that are currently not fighting and swapped Vulcanites will be added to the battle queue. &lt;br /&gt;
&lt;br /&gt;
his may be useful if a player realizes a different Vulcanite may prove more useful in the fray, or if a fighting Vulcanite was defeated and the secondary action Vulcanite joins the battle, the player can swap out his previously defeated fighting Vulcanite to another one who will later join the fight — this way players are able to continue to fight as long as they have undefeated Vulcanites left, making for some truly epic battles.&lt;br /&gt;
&lt;br /&gt;
== Espionage ==&lt;br /&gt;
We’re making good use of your Vulcanite’s espionage stat with this update — your Vulcanite can now spy on a plot to gather intelligence on resources available, giving a player the ability to determine which actions to take next. &lt;br /&gt;
&lt;br /&gt;
The Vulcanite’s abilities are increased upon stat level. Spying is initiated by pressing the espionage button, or by pressing ‘3’ on the keyboard. &lt;br /&gt;
&lt;br /&gt;
The Vulcanite assigned to the espionage action slot in the Vulcanite menu (or the secondary or tertiary if the other Vulcanite is out of action) will spy on the plot your avatar is standing on.&lt;br /&gt;
[[File:Foraging 14.webp|none|thumb|538x538px|Click here, or press ‘3’ on the keyboard to spy]]&lt;br /&gt;
Spying has three stages, your Vulcanite will attempt to work through these stages based on its ability unless interrupted by you pressing the espionage button again (canceling the spy process), or stopped by an opposing Vulcanite, for example a Vulcanite defender.&lt;br /&gt;
&lt;br /&gt;
If a player’s Vulcanite receives stage 1 or stage 2 information, this data is retained, so that should the player attempt further espionage, it is stage 3 information that the spying Vulcanite will seek. &lt;br /&gt;
&lt;br /&gt;
The spying stat of the Vulcanite used directly affects the chance of committing a successful espionage.&lt;br /&gt;
&lt;br /&gt;
Espionage stages:&lt;br /&gt;
&lt;br /&gt;
* First stage is completed in 5 seconds and reveals tier 1 spying information if successful. Chances for the successful first stage of espionage are scaled up with spying stat. If the first stage was unsuccessful, the second stage does not start and the first stage automatically rolls again until it is successful.&lt;br /&gt;
* Second stage is completed in 10 seconds and provides tier 2 spying information if successful. The second stage starts if the first stage was successful and it requires a higher spying stat to scale up chances of success than for first stage spying. If the second stage was unsuccessful, the third stage does not start and the second stage automatically rolls again until it is successful.&lt;br /&gt;
* Third stage is completed in 15 seconds and reveals tier 3 spying information if successful. The third stage starts if the second stage was successful and it requires a higher spying stat to scale up chances of success than for second stage spying. If the third stage is unsuccessful, the third stage automatically rolls again until it is successful. On successful completion of third stage espionage, the spying action is considered to be complete and the Vulcanite stops the spying action.&lt;br /&gt;
&lt;br /&gt;
After completion of the third stage, if the player so chooses they can spy again to refresh the information available — this takes a further 15 seconds.&lt;br /&gt;
[[File:Foraging 15.webp|none|thumb|537x537px|A hoarder plot information is revealed]]&lt;br /&gt;
The espionage stage and the espionage stat of the Vulcanite reveal different information. &lt;br /&gt;
&lt;br /&gt;
For the stages, successful first stage spying’s tier 1 information will show the plot owners name and whether it is claimed and who by (unless it’s a non-empty NFT plot that can be claimed by multiple players at once) as well as whether the plot is defended — in the form of a silhouette.&lt;br /&gt;
&lt;br /&gt;
It will also reveal whether this is a hoarder plot.&lt;br /&gt;
&lt;br /&gt;
For a successful second stage, the tier 2 information reveals who the defending Vulcanite is. &lt;br /&gt;
&lt;br /&gt;
For a successful third and final stage, tier 3 information provides the defending Vulcanite’s stats (attack, defense and the grades for each).&lt;br /&gt;
&lt;br /&gt;
Alongside the stages, the spying Vulcanite’s stats determine what we learn about the resources on the plot, giving us loot rarity. &lt;br /&gt;
&lt;br /&gt;
For low espionage ability, you’ll find out whether the plot is of a higher quality than desolate, through the appearance of scarce glimmering particles. &lt;br /&gt;
&lt;br /&gt;
The total amount of loot on the plot will also be displayed. For medium espionage abilities, the player will glean the plot’s rarity level, the glimmering particles will be of a certain color reflecting plot rarity and the exact amount of resources of each rarity on the plot. Finally, for a Vulcanite of high espionage ability, the glimmering particles in a color reflecting plot rarity are again shown, along with plot rarity given, total amount of guaranteed loot and a button that gives the player the ability to check full info on the loot available, as well as displaying the amount of foraging-based loot and providing a button that gives the ability for the player to check full info on this. &lt;br /&gt;
&lt;br /&gt;
This effect is only seen by the player, stays until the quadrant reset and, when the plot becomes desolate, the information is discarded.&lt;br /&gt;
&lt;br /&gt;
There are certain resources that can only be gathered through spying first..&lt;br /&gt;
[[File:Foraging 16.webp|none|thumb|529x529px|Click here, or press ‘9’ to see currently known plot information]]&lt;br /&gt;
&lt;br /&gt;
== Espionage Radius ==&lt;br /&gt;
Depending on the tier of information acquired by the spying Vulcanite and its espionage level, the espionage radius is increased.&lt;br /&gt;
&lt;br /&gt;
The formula for determining radius is as follows:&lt;br /&gt;
&lt;br /&gt;
* For green plots: (Information tier achieved at central plot) + (Spying level — 3) For example if tier3 info was acquired with 2 spying level: (3)+(2–3) = 2 Result: green plots will receive tier2 info&lt;br /&gt;
&lt;br /&gt;
* For blue plots: (Information tier achieved at central plot) + (Spying level — 4) For example if tier3 info was acquired with 2 spying level: (3)+(2–4) = 1 Result: blue plots will receive tier1 info&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 17.png|none|thumb|484x484px]]&lt;br /&gt;
&lt;br /&gt;
== Spy Foraging ==&lt;br /&gt;
If a plot has been spied on by a player, the player can choose to ‘Spy Forage’ by clicking the appropriate button on the action bar (or by pressing ‘6’ on the keyboard). &lt;br /&gt;
&lt;br /&gt;
If spy foraging was initiated on the plot where the Vulcanite defender was not defeated, the spy foraging Vulcanite will ignore defense and spy forage the resources avoiding the need to fight for the plot (based on a chance calculation).&lt;br /&gt;
&lt;br /&gt;
[[File:Foraging 18.webp|none|thumb|519x519px|Click here, or press ‘6’ on the keyboard to Spy Forage]]&lt;br /&gt;
A player can spy forage and forage simultaneously on a plot.&lt;br /&gt;
&lt;br /&gt;
If a player’s spy foraging Vulcanite defeats a Vulcanite defender in combat and decides to spy forage, the Vulcanite will be able to forage — both spy and normal, for 15 consecutive times or for 5 minutes after the plot claim. &lt;br /&gt;
&lt;br /&gt;
If a spy foraging Vulcanite is caught by a Vulcanite defender and defeated in combat, the spy foraging Vulcanite is blocked from foraging on the plot for an amount of time (at present, this is for 2 hours). &lt;br /&gt;
&lt;br /&gt;
If the spy foraging Vulcanite fails, but was not caught by the defender, the Vulcanite is free to spy forage again. &lt;br /&gt;
&lt;br /&gt;
Finally, if the spy foraging Vulcanite is caught but defeats the Vulcanite defender in battle, the Vulcanite will claim the plot for the player.&lt;br /&gt;
&lt;br /&gt;
==Where Can Your Vulcanite Forage?==&lt;br /&gt;
A Vulcanite can forage in any quadrant as shown on the map. Your Vulcanite cannot forage in Vulcan City.&lt;br /&gt;
[[File:VVmap.jpg|none|thumb|534x534px]]&lt;br /&gt;
 &lt;br /&gt;
Some plots and quadrants are known to provide specific materials.&lt;br /&gt;
&lt;br /&gt;
==Which Vulcanites Can Forage?==&lt;br /&gt;
&lt;br /&gt;
All Vulcanites can forage, but some are better than others at foraging. More information can be found in the [[Vulcanite]] section of the wiki, as a general rule, the higher the Vulcanite level, the faster it will forage with a better chance of finding valuable materials.&lt;br /&gt;
[[File:Summoning6.gif|none|thumb|534x534px]]&lt;br /&gt;
 &lt;br /&gt;
The formula for foraging Speed is&lt;br /&gt;
 &lt;br /&gt;
90*((70000-foraging ability)/70000)&lt;br /&gt;
 &lt;br /&gt;
==Material Categories &amp;amp; Foraging XP Reward==&lt;br /&gt;
&lt;br /&gt;
There are 5 categories of materials:&lt;br /&gt;
 &lt;br /&gt;
'''Common''' (1 XP) brown&lt;br /&gt;
&lt;br /&gt;
[[File:Commonwiki1.png|none|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
'''Rare''' (2 XP) blue&lt;br /&gt;
[[File:Rare-wiki.png|none|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
'''Epic''' (3 XP) green&lt;br /&gt;
&lt;br /&gt;
[[File:Epic-wiki.png|none|thumb|600x600px]]'''Mythic''' (4xp) purple&lt;br /&gt;
[[File:Mythic-wiki.png|none|thumb|600x600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Legendary''' (5 XP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some materials will only be usable for a high plot level.&lt;br /&gt;
 &lt;br /&gt;
Every day (24 hours) extra XP is availble if you forage 10 times in a day, if you forage in every quadrant and if you forage on a landmark in each quadrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Treasure Chest==&lt;br /&gt;
&lt;br /&gt;
the material can also be used to feed the inventory chest, if you succeed you will receive an NFT chest card in MyForge.&lt;br /&gt;
&lt;br /&gt;
which can be opened with lava, or can be sold on the marketplace&lt;br /&gt;
[[File:Treasure.jpg|none|thumb|599x599px]]&lt;br /&gt;
[[File:Treasure chest.png|none|thumb]]'''Activate and reveal the tresure chest:'''&lt;br /&gt;
[[File:Treasure seed.png|none|thumb|428x428px]]&lt;br /&gt;
&lt;br /&gt;
==Quests Involving Foraging==&lt;br /&gt;
&lt;br /&gt;
Quests, accessed by the &amp;quot;J&amp;quot; key, will regularly contain a number of forage objectives to be carried out on one or more plots. &lt;br /&gt;
&lt;br /&gt;
==The Keys==&lt;br /&gt;
 &lt;br /&gt;
You can also find [[Keys]] while foraging:&lt;br /&gt;
[[File:Keys.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
==New Foraging System==&lt;br /&gt;
Foraging as it stands in November 2022, will soon be changing as a major update is planned to the system.&lt;br /&gt;
https://vulcanforgedco.medium.com/10-points-of-action-update-2de8de5bec94&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category: VulcanVerse]]&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Foraging&amp;diff=1130</id>
		<title>Foraging</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Foraging&amp;diff=1130"/>
		<updated>2023-04-01T13:12:46Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
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&lt;div&gt;'''Foraging''' is an activity in [[VulcanVerse]], where a player sends their [[Vulcanites|Vulcanite]] to search for items on a specific plot.&lt;br /&gt;
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==What is Foraging?==&lt;br /&gt;
Foraging is the method of finding items in VulcanVerse. It allows a player to locate materials, [NFT]]s and [[Keys]]. A player will also collect XP based on the items found whilst foraging.&lt;br /&gt;
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Any materials found can be used as building materials for construction on a [[Land|plot]] - materials found through foraging can be found in a player's VulcanVerse Inventory.&lt;br /&gt;
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Materials can be exchanged and in future, some of them will be able to be used for [[alchemy]].&lt;br /&gt;
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Various NFTs can be found while forging, such as seeds (which will turn into various NFTs when tended to), fishing rods, items, fragments and keys.&lt;br /&gt;
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==Depleted Plots and Plot Rarity==&lt;br /&gt;
In the new system, a plot’s resources can be depleted, known as ‘desolation’. When a plot is desolated, there is very little there to be foraged and what is there is common.&lt;br /&gt;
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Plots become desolated through repeated foraging. Desolate is the state of the plot — any plot of any rarity can become desolate. &lt;br /&gt;
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There are five plot rarities, common, rare, epic, mythic and legendary, the latter plot rarity levels contain the very best loot.&lt;br /&gt;
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Plot rarity and therefore loot tables for each quadrant periodically reset. &lt;br /&gt;
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Quadrant reset comes after 18 hours.&lt;br /&gt;
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== Loot Categories ==&lt;br /&gt;
Loot can come in 3 categories designated by how it is found. &lt;br /&gt;
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The standard is ‘Guaranteed Loot’, this can be foraged with a 100% chance, though the quantity of the loot is more random, depending on the foraging stats of the Vulcanite. &lt;br /&gt;
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Guaranteed loot is also governed by quadrant specific rules (such as loot or materials only available in a certain quadrant) and plot rarity level.&lt;br /&gt;
[[File:Foraging 1.webp|left|thumb|510x510px]]&lt;br /&gt;
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==== Next is ‘Random Loot’. ====&lt;br /&gt;
This loot can randomly appear on any given forage and is governed by the rarity level of the plot that is being foraged and by the Vulcanite’s foraging stat. &lt;br /&gt;
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All six plot rarity levels can drop random loot, with the least chance at good loot through foraging a desolate plot, with better chances the higher the plot rarity.&lt;br /&gt;
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==== Finally, ‘Spying Loot’. ====&lt;br /&gt;
This loot can only be discovered through spying and matches the loot available on that plot through the ‘Random Loot’ table, but by -1 rarity level. &lt;br /&gt;
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So if a plot is at epic rarity level, the ‘Spying Loot’ available will be at rare rarity level. &lt;br /&gt;
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Discovering this loot depends on the player’s Vulcanite’s spying stat. ‘Spying Loot’ cannot be discovered on a plot that is desolate.&lt;br /&gt;
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[[File:Foraging 2.webp|none|thumb|508x508px]]&lt;br /&gt;
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= The Foraging Process =&lt;br /&gt;
First, a foraging Vulcanite must be set. &lt;br /&gt;
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A player can enter the Vulcanite menu and set their Vulcanite(s) to the slots available using the new party system — placing Vulcanites into forage, combat and espionage (spy) slots. If a player has enough Vulcanites, they will be able to fill each of these slots — it makes sense to assign Vulcanites to each of the slots based on their stats — a Vulcanite with a good attack stat would do well in the combat slot and so on.&lt;br /&gt;
[[File:Foraging 3.webp|none|thumb|531x531px]]&lt;br /&gt;
To assign a Vulcanite to an action priority slot, click on an empty slot and then select the desired Vulcanite from the right hand menu. &lt;br /&gt;
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Chosen Vulcanites can be summoned into the game by clicking the “Summon All” button, top left in the Vulcanite menu. &lt;br /&gt;
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To dismiss Vulcanites, click the “Dismiss All” button in the same position.&lt;br /&gt;
[[File:Foraging 4.webp|none|thumb|533x533px]]&lt;br /&gt;
There are also secondary and tertiary action priorities for each slot — these can be taken into account when selecting Vulcanites.&lt;br /&gt;
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If the combat Vulcanite is unsummoned, injured, or busy, then when combat is activated the Vulcanite with the secondary priority for combat will be activated (if there are several of them, the Vulcanite that is not busy and not injured with the highest espionage statistics will be selected). &lt;br /&gt;
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The same applies for the tertiary action priority, if the primary and secondary Vulcanite cannot take action, the third will do so based on the priority that has been set.&lt;br /&gt;
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Secondary and tertiary priority can be switched by clicking the rotating arrow button in each slot.&lt;br /&gt;
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[[File:Foraging 5.webp|none|thumb]]&lt;br /&gt;
Vulcanite characteristics can be quickly viewed by clicking in the slot window and then on the roman numerals to switch between Vulcanites, ensuring you have the optimal Vulcanite for each slot. &lt;br /&gt;
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To switch back to the party window, click ‘View Party’ in the top left.&lt;br /&gt;
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[[File:Foraging 6.webp|none|thumb|537x537px]]&lt;br /&gt;
Vulcanites placed in the three slots will follow a player’s avatar around VulcanVerse like a Vulcanite entourage.&lt;br /&gt;
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== Foraging in Depth ==&lt;br /&gt;
To begin a forage, a player simply has to click on the forage button — or press ‘2’ on the keyboard. &lt;br /&gt;
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The foraging Vulcanite will forage in the plot that the player’s avatar is standing on. Even non-plot areas such as roads, riversides, the coastline and landmarks are divided into plot sized squares.&lt;br /&gt;
[[File:Foraging 7.webp|none|thumb|515x515px]]&lt;br /&gt;
Instant foraging like this is fine — but what if you’re standing on a plot that is desolate? &lt;br /&gt;
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There’s no way to know whether the plot is desolate or its rarity and therefore the available loot or materials unless you ‘spy’ on the plot first. &lt;br /&gt;
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This is where your espionage Vulcanite is useful, scoping out the information on resources available on a plot. &lt;br /&gt;
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Based on this information a player might decide to move to another plot as the plot is desolate or only has common resources. If the plot is undefended, the player can then begin the foraging process.&lt;br /&gt;
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As a note, multiple players can forage on a player-owned (NFT) plot, but only one player can forage on a non-NFT plot. This non-NFT, neutral plot is then claimed by the player — locked so that no other player can forage on it at the same time.&lt;br /&gt;
[[File:Foraging 8.webp|none|thumb|534x534px|Plot info showing the plot is undefended, who it is claimed by and who the owner is]]&lt;br /&gt;
This claim is retained until a player forages on another plot, the plot becomes desolate, 3 minutes pass by without a forage, the player moves more than 2 plots away from the claimed plot, the player forages fifteen times on the claimed plot, the claim is contested by another player whose Vulcanite beats the player’s Vulcanite in a battle or if the player logs out.&lt;br /&gt;
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== Foraging Radius ==&lt;br /&gt;
Depending on the foraging stat of the Vulcanite assigned to foraging, the foraging radius for plots claimed by the player can differ. &lt;br /&gt;
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For example, foraging area can be increased over one neutral plot, one hoarder plot (see Hoarder Plots below) and all NFT plots where the player claimed the plot by foraging there once or by defeating a Vulcanite defender.&lt;br /&gt;
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The foraging time is increased proportionally to the amount of plots able to be foraged in the radius. If another player attempts to forage on contestable neutral or hoarder plots within the foraging radius during this time, fighting will be initiated.&lt;br /&gt;
[[File:Foraging 9.png|none|thumb|456x456px]]&lt;br /&gt;
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== Defending Vulcanites ==&lt;br /&gt;
A player can choose to defend his / her plot, stopping opposing Vulcanites spying or foraging on it.&lt;br /&gt;
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We’ll cover more of that below. From the perspective of foraging, some plots a player attempts to spy on or forage will have a defender (or defenders). &lt;br /&gt;
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While this could be player-owned (NFT) plots, it could also mean neutral (non-NFT) plots defended by a wild Vulcanite or hoarder plots, defended by more than one wild Vulcanite. &lt;br /&gt;
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Spying could be interrupted by the defending Vulcanite, who will then engage in battle with the spying Vulcanite. &lt;br /&gt;
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To forage on these plots, the defending Vulcanite(s) will need to be defeated in battle. &lt;br /&gt;
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When a wild Vulcanite on a neutral plot is defeated, the player claims that plot. &lt;br /&gt;
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When the plot returns to its unclaimed state, the wild Vulcanite defender reappears and must again be defeated by the next player to attempt to either spy or forage on that plot. Note — if a player is spying using a Vulcanite with a high espionage stat, there’s a chance they won’t be discovered by the defending Vulcanite, allowing them to provide plot details to the player.&lt;br /&gt;
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Should multiple players attempt to forage on a defended neutral plot, copies of the defending Vulcanite will appear to them. &lt;br /&gt;
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When simultaneously fighting here, the person to win the fight first will claim the plot, this will then interrupt the actions of the other players.&lt;br /&gt;
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A defending Vulcanite’s power and chance to spawn depends on plot rarity level and the higher the rarity the higher the chances and power of the Vulcanite.&lt;br /&gt;
[[File:Foraging 10.webp|none|thumb|527x527px]]&lt;br /&gt;
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== Setting a Vulcanite to Defend Plots ==&lt;br /&gt;
A player is able to set one of their Vulcanites to defend plots. &lt;br /&gt;
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To do this, a player should open the plot defense tab and assign a Vulcanite to defend a certain owned plot. &lt;br /&gt;
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The effectiveness of the defending Vulcanite depends on their ‘defense’ stat:&lt;br /&gt;
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* Low defense: Vulcanite protects only the single plot that the player has assigned it to. The Vulcanite’s attack power progressively increases slightly depending on the defense stat.&lt;br /&gt;
* Medium defense: Vulcanite protects the first side row plots that the player owns as well (not plots owned by other players / neutral plots). His attack power stat progressively increases at a medium rate on the central plot he defends.&lt;br /&gt;
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* High defense: Vulcanite protects two side row plots that the player also owns. His attack power stat progressively increases by a substantial amount on the central plot he defends and slightly increases on a first side and diagonal plots.&lt;br /&gt;
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[[File:Foraging 11.png|none|thumb|500x500px]]&lt;br /&gt;
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A Vulcanite defender decreases the chances of a hostile Vulcanite’s spying foraging action depending on his defense stat. &lt;br /&gt;
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If an enemy spying forager Vulcanite fails to forage on a plot, the defending Vulcanite takes action based on stats. If the attack of the Vulcanite defender is higher than the spying forager spying stat then the Vulcanites start fighting.&lt;br /&gt;
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If the attack stat of the Vulcanite defender is lower than the spying forager Vulcanite’s spying stat, the spying forager escapes without a fight. An opposing player’s Vulcanite is unable to perform a spying forage on a plot he was caught by a defending Vulcanite until the plot reset.&lt;br /&gt;
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If the defending Vulcanite was defeated, the victorious player can forage repeatedly for several times on the exact plot it subjugated the defending Vulcanite, until plot reset. In the case that a plot becomes desolate, a player’s Vulcanite will still need to defeat a defending Vulcanite in order to claim that plot.&lt;br /&gt;
[[File:Foraging 12.webp|none|thumb|528x528px]]&lt;br /&gt;
A player can also assign a further Vulcanite defender to another plot including those in a radius of defended plots, but not on exactly the same plot as an existing Vulcanite defender. &lt;br /&gt;
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The newly assigned Vulcanite defender sets his defense radius on the plots that are not defended by any other Vulcanite, ignoring those plots that are already within a defense radius.&lt;br /&gt;
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== Hoarder plots ==&lt;br /&gt;
Where neutral plots can have a single wild Vulcanite defender that can be discovered through spying (see Espionage below on how to spot whether a plot is defended), a hoarder plot is a whole different ball game. &lt;br /&gt;
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Three wild Vulcanites are present on a hoarder plot and are immediately visible to a player as transparent apparitions.&lt;br /&gt;
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The hoarder plot consumes materials from nearby plots — making them desolate in the process.&lt;br /&gt;
[[File:Foraging 13.webp|none|thumb|538x538px]]&lt;br /&gt;
The three Vulcanites on a hoarder plot are very powerful — to have access to the loot here, you’ll need some super charged Vulcanites to defeat them first, but the loot is worth it.&lt;br /&gt;
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https://youtu.be/JkZPSRCVPPM&lt;br /&gt;
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== Player vs Player Fighting Update ==&lt;br /&gt;
VulcanVerse players will be used to the existing fighting mechanic where player’s Vulcanites can face off in a duel. &lt;br /&gt;
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A further player vs player mechanic comes in the form of ‘claim fights’. This is where player’s battle over plot claim — useful where a plot contains high value loot or even a strategic position.&lt;br /&gt;
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In order to win a claim fight, an attacker needs to defeat all of the Vulcanites currently present, so, for example, a fight starts between Vulcanites, when one Vulcanite is defeated the second priority Vulcanite picks up the fight, if this Vulcanite is also defeated then the third action Vulcanite joins the action. &lt;br /&gt;
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Players can swap Vulcanites that are currently not fighting and swapped Vulcanites will be added to the battle queue. &lt;br /&gt;
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his may be useful if a player realizes a different Vulcanite may prove more useful in the fray, or if a fighting Vulcanite was defeated and the secondary action Vulcanite joins the battle, the player can swap out his previously defeated fighting Vulcanite to another one who will later join the fight — this way players are able to continue to fight as long as they have undefeated Vulcanites left, making for some truly epic battles.&lt;br /&gt;
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== Espionage ==&lt;br /&gt;
We’re making good use of your Vulcanite’s espionage stat with this update — your Vulcanite can now spy on a plot to gather intelligence on resources available, giving a player the ability to determine which actions to take next. &lt;br /&gt;
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The Vulcanite’s abilities are increased upon stat level. Spying is initiated by pressing the espionage button, or by pressing ‘3’ on the keyboard. &lt;br /&gt;
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The Vulcanite assigned to the espionage action slot in the Vulcanite menu (or the secondary or tertiary if the other Vulcanite is out of action) will spy on the plot your avatar is standing on.&lt;br /&gt;
[[File:Foraging 14.webp|none|thumb|538x538px|Click here, or press ‘3’ on the keyboard to spy]]&lt;br /&gt;
Spying has three stages, your Vulcanite will attempt to work through these stages based on its ability unless interrupted by you pressing the espionage button again (canceling the spy process), or stopped by an opposing Vulcanite, for example a Vulcanite defender.&lt;br /&gt;
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If a player’s Vulcanite receives stage 1 or stage 2 information, this data is retained, so that should the player attempt further espionage, it is stage 3 information that the spying Vulcanite will seek. &lt;br /&gt;
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The spying stat of the Vulcanite used directly affects the chance of committing a successful espionage.&lt;br /&gt;
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Espionage stages:&lt;br /&gt;
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* First stage is completed in 5 seconds and reveals tier 1 spying information if successful. Chances for the successful first stage of espionage are scaled up with spying stat. If the first stage was unsuccessful, the second stage does not start and the first stage automatically rolls again until it is successful.&lt;br /&gt;
* Second stage is completed in 10 seconds and provides tier 2 spying information if successful. The second stage starts if the first stage was successful and it requires a higher spying stat to scale up chances of success than for first stage spying. If the second stage was unsuccessful, the third stage does not start and the second stage automatically rolls again until it is successful.&lt;br /&gt;
* Third stage is completed in 15 seconds and reveals tier 3 spying information if successful. The third stage starts if the second stage was successful and it requires a higher spying stat to scale up chances of success than for second stage spying. If the third stage is unsuccessful, the third stage automatically rolls again until it is successful. On successful completion of third stage espionage, the spying action is considered to be complete and the Vulcanite stops the spying action.&lt;br /&gt;
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After completion of the third stage, if the player so chooses they can spy again to refresh the information available — this takes a further 15 seconds.&lt;br /&gt;
[[File:Foraging 15.webp|none|thumb|537x537px|A hoarder plot information is revealed]]&lt;br /&gt;
The espionage stage and the espionage stat of the Vulcanite reveal different information. &lt;br /&gt;
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For the stages, successful first stage spying’s tier 1 information will show the plot owners name and whether it is claimed and who by (unless it’s a non-empty NFT plot that can be claimed by multiple players at once) as well as whether the plot is defended — in the form of a silhouette.&lt;br /&gt;
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It will also reveal whether this is a hoarder plot.&lt;br /&gt;
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For a successful second stage, the tier 2 information reveals who the defending Vulcanite is. &lt;br /&gt;
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For a successful third and final stage, tier 3 information provides the defending Vulcanite’s stats (attack, defense and the grades for each).&lt;br /&gt;
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Alongside the stages, the spying Vulcanite’s stats determine what we learn about the resources on the plot, giving us loot rarity. &lt;br /&gt;
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For low espionage ability, you’ll find out whether the plot is of a higher quality than desolate, through the appearance of scarce glimmering particles. &lt;br /&gt;
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The total amount of loot on the plot will also be displayed. For medium espionage abilities, the player will glean the plot’s rarity level, the glimmering particles will be of a certain color reflecting plot rarity and the exact amount of resources of each rarity on the plot. Finally, for a Vulcanite of high espionage ability, the glimmering particles in a color reflecting plot rarity are again shown, along with plot rarity given, total amount of guaranteed loot and a button that gives the player the ability to check full info on the loot available, as well as displaying the amount of foraging-based loot and providing a button that gives the ability for the player to check full info on this. &lt;br /&gt;
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This effect is only seen by the player, stays until the quadrant reset and, when the plot becomes desolate, the information is discarded.&lt;br /&gt;
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There are certain resources that can only be gathered through spying first..&lt;br /&gt;
[[File:Foraging 16.webp|none|thumb|529x529px|Click here, or press ‘9’ to see currently known plot information]]&lt;br /&gt;
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== Espionage Radius ==&lt;br /&gt;
Depending on the tier of information acquired by the spying Vulcanite and its espionage level, the espionage radius is increased.&lt;br /&gt;
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The formula for determining radius is as follows:&lt;br /&gt;
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* For green plots: (Information tier achieved at central plot) + (Spying level — 3) For example if tier3 info was acquired with 2 spying level: (3)+(2–3) = 2 Result: green plots will receive tier2 info&lt;br /&gt;
* For blue plots: (Information tier achieved at central plot) + (Spying level — 4) For example if tier3 info was acquired with 2 spying level: (3)+(2–4) = 1 Result: blue plots will receive tier1 info&lt;br /&gt;
* [[File:Foraging 17.png|none|thumb|484x484px]]&lt;br /&gt;
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== Spy Foraging ==&lt;br /&gt;
If a plot has been spied on by a player, the player can choose to ‘Spy Forage’ by clicking the appropriate button on the action bar (or by pressing ‘6’ on the keyboard). &lt;br /&gt;
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If spy foraging was initiated on the plot where the Vulcanite defender was not defeated, the spy foraging Vulcanite will ignore defense and spy forage the resources avoiding the need to fight for the plot (based on a chance calculation).&lt;br /&gt;
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[[File:Foraging 18.webp|none|thumb|519x519px|Click here, or press ‘6’ on the keyboard to Spy Forage]]&lt;br /&gt;
A player can spy forage and forage simultaneously on a plot.&lt;br /&gt;
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If a player’s spy foraging Vulcanite defeats a Vulcanite defender in combat and decides to spy forage, the Vulcanite will be able to forage — both spy and normal, for 15 consecutive times or for 5 minutes after the plot claim. &lt;br /&gt;
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If a spy foraging Vulcanite is caught by a Vulcanite defender and defeated in combat, the spy foraging Vulcanite is blocked from foraging on the plot for an amount of time (at present, this is for 2 hours). &lt;br /&gt;
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If the spy foraging Vulcanite fails, but was not caught by the defender, the Vulcanite is free to spy forage again. &lt;br /&gt;
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Finally, if the spy foraging Vulcanite is caught but defeats the Vulcanite defender in battle, the Vulcanite will claim the plot for the player.&lt;br /&gt;
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==Where Can Your Vulcanite Forage?==&lt;br /&gt;
A Vulcanite can forage in any quadrant as shown on the map. Your Vulcanite cannot forage in Vulcan City.&lt;br /&gt;
[[File:VVmap.jpg|none|thumb|534x534px]]&lt;br /&gt;
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Some plots and quadrants are known to provide specific materials.&lt;br /&gt;
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==Which Vulcanites Can Forage?==&lt;br /&gt;
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All Vulcanites can forage, but some are better than others at foraging. More information can be found in the [[Vulcanite]] section of the wiki, as a general rule, the higher the Vulcanite level, the faster it will forage with a better chance of finding valuable materials.&lt;br /&gt;
[[File:Summoning6.gif|none|thumb|534x534px]]&lt;br /&gt;
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The formula for foraging Speed is&lt;br /&gt;
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90*((70000-foraging ability)/70000)&lt;br /&gt;
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==Material Categories &amp;amp; Foraging XP Reward==&lt;br /&gt;
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There are 5 categories of materials:&lt;br /&gt;
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'''Common''' (1 XP) brown&lt;br /&gt;
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[[File:Commonwiki1.png|none|thumb|600x600px]]&lt;br /&gt;
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'''Rare''' (2 XP) blue&lt;br /&gt;
[[File:Rare-wiki.png|none|thumb|600x600px]]&lt;br /&gt;
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'''Epic''' (3 XP) green&lt;br /&gt;
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[[File:Epic-wiki.png|none|thumb|600x600px]]'''Mythic''' (4xp) purple&lt;br /&gt;
[[File:Mythic-wiki.png|none|thumb|600x600px]]&lt;br /&gt;
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'''Legendary''' (5 XP)&lt;br /&gt;
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Some materials will only be usable for a high plot level.&lt;br /&gt;
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Every day (24 hours) extra XP is availble if you forage 10 times in a day, if you forage in every quadrant and if you forage on a landmark in each quadrant.&lt;br /&gt;
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==Treasure Chest==&lt;br /&gt;
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the material can also be used to feed the inventory chest, if you succeed you will receive an NFT chest card in MyForge.&lt;br /&gt;
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which can be opened with lava, or can be sold on the marketplace&lt;br /&gt;
[[File:Treasure.jpg|none|thumb|599x599px]]&lt;br /&gt;
[[File:Treasure chest.png|none|thumb]]'''Activate and reveal the tresure chest:'''&lt;br /&gt;
[[File:Treasure seed.png|none|thumb|428x428px]]&lt;br /&gt;
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==Quests Involving Foraging==&lt;br /&gt;
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Quests, accessed by the &amp;quot;J&amp;quot; key, will regularly contain a number of forage objectives to be carried out on one or more plots. &lt;br /&gt;
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==The Keys==&lt;br /&gt;
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You can also find [[Keys]] while foraging:&lt;br /&gt;
[[File:Keys.jpg|none|thumb]]&lt;br /&gt;
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==New Foraging System==&lt;br /&gt;
Foraging as it stands in November 2022, will soon be changing as a major update is planned to the system.&lt;br /&gt;
https://vulcanforgedco.medium.com/10-points-of-action-update-2de8de5bec94&lt;br /&gt;
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__FORCETOC__&lt;br /&gt;
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[[Category: VulcanVerse]]&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Foraging_18.webp&amp;diff=1129</id>
		<title>File:Foraging 18.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Foraging_18.webp&amp;diff=1129"/>
		<updated>2023-04-01T13:10:54Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Foraging 18&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Foraging_17.png&amp;diff=1128</id>
		<title>File:Foraging 17.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Foraging_17.png&amp;diff=1128"/>
		<updated>2023-04-01T13:09:37Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Foraging 17&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Foraging_16.webp&amp;diff=1127</id>
		<title>File:Foraging 16.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Foraging_16.webp&amp;diff=1127"/>
		<updated>2023-04-01T13:08:30Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Foraging 16&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Foraging_15.webp&amp;diff=1126</id>
		<title>File:Foraging 15.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Foraging_15.webp&amp;diff=1126"/>
		<updated>2023-04-01T13:06:48Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Foraging 15&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Foraging_14.webp&amp;diff=1125</id>
		<title>File:Foraging 14.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Foraging_14.webp&amp;diff=1125"/>
		<updated>2023-04-01T13:05:24Z</updated>

		<summary type="html">&lt;p&gt;Coxsurf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Foraging 14&lt;/div&gt;</summary>
		<author><name>Coxsurf</name></author>
	</entry>
</feed>