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	<updated>2026-05-21T02:06:12Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=1020</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=1020"/>
		<updated>2022-11-19T07:32:37Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* Card Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Berserk Logo.png|right|thumbnail|The Berserk logo]]'''Berserk''', also known as '''Berserk - Vulcanites Unleashed''' is [[Vulcan Forged]]'s collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[Vulcanites]] to gain a competitive edge over free-to-play players. Berserk is available on PC through the Vulcan Forged DApp Launcher, on iOS through the Apple App Store, and on Android through the Google Play Store. &lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
[[File:Shield of Achilles.png|thumb|307x307px|Berserk Card]]&lt;br /&gt;
Each Berserk card contains 6 key pieces of information:&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a Vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your Vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per combat. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Vulcanite Level&lt;br /&gt;
!Vulcanite&lt;br /&gt;
!Ability&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |0&lt;br /&gt;
|''Corpse Rat''&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |&amp;lt;center&amp;gt; No ability&lt;br /&gt;
|-&lt;br /&gt;
|''Drakonewt''&lt;br /&gt;
|-&lt;br /&gt;
|''Fae Fox''&lt;br /&gt;
|-&lt;br /&gt;
|''Mountain Sprite''&lt;br /&gt;
|-&lt;br /&gt;
|''Orestiad Goat''&lt;br /&gt;
|-&lt;br /&gt;
|''Royal Caladriole''&lt;br /&gt;
|-&lt;br /&gt;
|''Spirit Owl''&lt;br /&gt;
|-&lt;br /&gt;
|''Storm Crow''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |1&lt;br /&gt;
|''Phearei, Dryad of the Woodland Glades''&lt;br /&gt;
|Once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
|-&lt;br /&gt;
|''Tomyios, Kobalos of the Sink Hole''&lt;br /&gt;
|Once per combat, switch damage and health points of any card on board&lt;br /&gt;
|-&lt;br /&gt;
|''Venomtail of the Dunes of Doom''&lt;br /&gt;
|Once per combat, poison your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Wolfshadow, He Who Howls in Darkness''&lt;br /&gt;
|Once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |2&lt;br /&gt;
|''Aelio, Storm-Swift Queen of the Harpies''&lt;br /&gt;
|Once per combat, your hero gains immune for one turn&lt;br /&gt;
|-&lt;br /&gt;
|''Alpha of the Deep Forest''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Soter, Lord of the Woodland Herds''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Syna the Spiderling, Spawn of Arachne''&lt;br /&gt;
|Once per combat, set one enemy card's damage to 0&lt;br /&gt;
|-&lt;br /&gt;
|''Trapjaw of the Crypts of Darkness''&lt;br /&gt;
|Once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |3&lt;br /&gt;
|''Chthonius of They Who Despoil''&lt;br /&gt;
|Once per combat, set one enemy card's health to 1&lt;br /&gt;
|-&lt;br /&gt;
|''Lost Shade''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Medusa of the House of Death''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Satyr Youngling''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Velosina of the Sacred Stables''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
|''Blubberjaw of the Flames of Hell''&lt;br /&gt;
|Once per combat, deal 1 damage to all cards on board&lt;br /&gt;
|-&lt;br /&gt;
|''Thunder of the High Steppes''&lt;br /&gt;
|Once per combat, get +5 health&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |5&lt;br /&gt;
|''Charon, Ferryman of Souls''&lt;br /&gt;
|Once per combat, summon one Spartoi Peltast&lt;br /&gt;
|-&lt;br /&gt;
|''Chiron, First Amongst Centaurs''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kallisto, Battle-Bear of the Deep Woods''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kopis of the High Steppes''&lt;br /&gt;
|Once per combat, summon Rip and Rend on board&lt;br /&gt;
|-&lt;br /&gt;
|''The Nemean Lion of the Desert''&lt;br /&gt;
|Once per combat, deal massive damage to an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |6&lt;br /&gt;
|''Asterion, Master of Minotaurs''&lt;br /&gt;
|Once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
|-&lt;br /&gt;
|''Numatox, Cockatrice of the Desert''&lt;br /&gt;
|Once per combat, poison all enemy cards on board&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Putting it all together ====&lt;br /&gt;
Depending on the cards within your deck and the Vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
* ''Starter League'': common NFTs and Vulcanites up to level 1&lt;br /&gt;
* ''Mythic League'': common, rare, and mythic cards, and Vulcanites levels 0-3. A minimum of one NFT must be within your deck&lt;br /&gt;
* ''Legendary League'': all cards and Vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
[[File:Berserk Board Layout.png|frameless|641x641px]]&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
=== Mulligan Step ===&lt;br /&gt;
[[File:Mulligan Step.png|frameless|641x641px]]&lt;br /&gt;
&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Taking a Turn ===&lt;br /&gt;
Each turn has three distinct phases: upkeep, main phase, and end of turn.&lt;br /&gt;
&lt;br /&gt;
During the upkeep phase, your available lava is set to the maximum available this turn. You then draw cards, and status effects wear off if applicable.&lt;br /&gt;
&lt;br /&gt;
During the main phase, you can play cards and attack with creatures, in any order you like. The main phase lasts for 60 seconds, but you can choose to end your turn early. You may attack any creature you choose, or the enemy hero directly, unless prevented from doing so by the effects of a card.&lt;br /&gt;
&lt;br /&gt;
End of turn cancels any active spells if you haven't selected a target, and applies any damage over time (DoT) effects where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Lava ===&lt;br /&gt;
Lava is the fuel for your spells. You start each turn by refilling your available lava, and the amount you have access to goes up with every passing turn, allowing for bigger and bigger plays as the game progresses.&lt;br /&gt;
&lt;br /&gt;
Player 1 starts on 1 Lava, and Player 2 starts on 2, to offset the advantage from going first. Lava then increases by 1 point each turn up to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
Lava is not carried over from one turn to the next; anything you don’t use is wasted, and your total refills at the beginning of each turn. You cannot hold more than 10 lava at one time.&lt;br /&gt;
&lt;br /&gt;
=== Card Draw ===&lt;br /&gt;
You draw two cards per turn, or up to a maximum hand size of six (whichever is lower).&lt;br /&gt;
&lt;br /&gt;
After turn seven, card draw increases to three cards per turn, or up to maximum hand size.&lt;br /&gt;
&lt;br /&gt;
At turn 12, card draw increases again to four cards per turn.&lt;br /&gt;
&lt;br /&gt;
This keeps games of Berserk fast-paced and energetic as they go on. This allows for big plays, but a big risk as you burn through what's left of your limited 30 card deck.&lt;br /&gt;
&lt;br /&gt;
=== List of Effects ===&lt;br /&gt;
Berserk has an array of abilities and spells that can impact the course of a game. Many cards will simply explain what they do within the ability text of the card. But for some cards, keywords are used to describe abilities that are otherwise too wordy, or show up on several different cards.&lt;br /&gt;
&lt;br /&gt;
The following are the various different card effects:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Effect&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|''Armour''&lt;br /&gt;
|Adds armour to your hero, each stack of armour blocks 1 instance of damage and is then removed&lt;br /&gt;
|-&lt;br /&gt;
|''Blessing''&lt;br /&gt;
|Provides a positive effect to a friendly card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Curse''&lt;br /&gt;
|Provides a negative effect to an enemy card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Destroy''&lt;br /&gt;
|Target is immediately destroyed (goes through immunity)&lt;br /&gt;
|-&lt;br /&gt;
|''Empower''&lt;br /&gt;
|Your hero gains attack points for a specified amount of turns&lt;br /&gt;
|-&lt;br /&gt;
|''Heal''&lt;br /&gt;
|Restores health points to either your hero or creatures&lt;br /&gt;
|-&lt;br /&gt;
|''Immortal''&lt;br /&gt;
|When your hero is immortal your life points cannot be targeted by enemy attacks or spells&lt;br /&gt;
|-&lt;br /&gt;
|''Immune''&lt;br /&gt;
|Immune creatures cannot be affected by any ''targeted'' spells, abilities, or attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Lifesteal''&lt;br /&gt;
|Heals itself during combat, equal to the damage dealt&lt;br /&gt;
|-&lt;br /&gt;
|''Parry''&lt;br /&gt;
|When this creature attacks, reduce defending creature's stats by a specified amount. A creatures attack cannot go below 1 (this effect triggers before combat)&lt;br /&gt;
|-&lt;br /&gt;
|''Poison''&lt;br /&gt;
|Applies a negative debuff that deals the attacking card's attack points at the end of turn for each stack of poison, Poison lasts for 1 turn, but applying additional stacks will refresh the timer&lt;br /&gt;
|-&lt;br /&gt;
|''Rage''&lt;br /&gt;
|Creature gains +1/+0 during your upkeep step&lt;br /&gt;
|-&lt;br /&gt;
|''Reborn''&lt;br /&gt;
|The first time a reborn creature dies, it is resummoned with its base attack and health points&lt;br /&gt;
|-&lt;br /&gt;
|''Reflect''&lt;br /&gt;
|When this creature receives combat damage, return up to a specified amount of that damage to the attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Revenge''&lt;br /&gt;
|When this card dies, it destroys its attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Silence''&lt;br /&gt;
|Remove all positive buffs from target (including taunt)&lt;br /&gt;
|-&lt;br /&gt;
|''Sleep''&lt;br /&gt;
|When a card is first summoned it is asleep, and cannot attack until your next turn&lt;br /&gt;
|-&lt;br /&gt;
|''Stealth''&lt;br /&gt;
|This creature cannot be targeted until it attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stoneskin''&lt;br /&gt;
|When a stoneskin creature takes damage, the attacker is stunned for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Strike''&lt;br /&gt;
|A strike creature has multiple attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stun''&lt;br /&gt;
|A creature that is stunned is unable to defend itself, and will be unable to attack for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Summon''&lt;br /&gt;
|Summons an additional card to the board when played, provided there is space to do so&lt;br /&gt;
|-&lt;br /&gt;
|''Taunt''&lt;br /&gt;
|Forces creatures to attack this card before being able to target any other creatures, or hero life points directly&lt;br /&gt;
|-&lt;br /&gt;
|''Undead''&lt;br /&gt;
|Does not suffer from sleep. Able to attack immediately when summoned&lt;br /&gt;
|-&lt;br /&gt;
|''Vendetta''&lt;br /&gt;
|Whenever this creature takes damage, it gains attack points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Card Gallery ===&lt;br /&gt;
All cards currently available in Berserk can be found on Vulcan Forged's Berserk website [https://berserk.vulcanforged.com/card-gallery.php here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=928</id>
		<title>VulcanDex</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=928"/>
		<updated>2022-10-16T06:38:22Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VulcanDex is a decentralized exchange ([[wikipedia:Decentralized_finance#Decentralized_exchanges|DEX]]) for gaming tokens. This DEX rewards you with valuable [[wikipedia:Non-fungible_token|NFTs]] besides the usual tokens. If you are a gamer, and crypto enthusiast, this is the solution for you!&lt;br /&gt;
&lt;br /&gt;
== Tokens and Pairs ==&lt;br /&gt;
Exciting projects will be listed on VulcanDex. The DEX currently has the following pairs and pools for NFT reward farms:&lt;br /&gt;
&lt;br /&gt;
* PYR-USDC&lt;br /&gt;
* PYR-MATIC&lt;br /&gt;
* PYR-WETH&lt;br /&gt;
* PYR-LAVA&lt;br /&gt;
* PYR-GM&lt;br /&gt;
The DEX supports trading the in-game token, [[LAVA]]. This Play2Earn (P2E) token is the core token of many [[Vulcan Forged]] games. It is used as a reward for playing the games in the ecosystem.&lt;br /&gt;
&lt;br /&gt;
In the first year of VulcanDex, the highlights are as follows:&lt;br /&gt;
&lt;br /&gt;
* First gaming token DEX&lt;br /&gt;
* Over 50 NFT farms filled&lt;br /&gt;
* More than 1,000 NFTs awarded&lt;br /&gt;
* $13.4M Total Value Locked (TVL) All-Time High&lt;br /&gt;
* Official DEX of the &amp;quot;Blockchain of Metaverses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Liquidity Pool (LP) Staking and Single-Asset Staking ==&lt;br /&gt;
&lt;br /&gt;
=== Liquidity Pool (LP) Staking ===&lt;br /&gt;
VulcanDEX offers LP staking. For example, if you own [[PYR]] and MATIC tokens, you can put these tokens inside the liquidity pool and earn rewards. This is called yield farming. &lt;br /&gt;
&lt;br /&gt;
A DEX is made for trading tokens from one to another. You need to have loads of both tokens in order to be able to offer these trades. This is why the pools with tokens are created.&lt;br /&gt;
&lt;br /&gt;
VulcanDEX is based on Uniswap 2.0 and acts the same with a different layer on top (NFT rewards, for example). For all asset pairs, liquidity pools exist on VulcanDEX. Let's look at a hypothetical example for PYR-WETH:&lt;br /&gt;
&lt;br /&gt;
* Total liquidity = $1,000,000 inside both the PYR and WETH pool&lt;br /&gt;
* Daily volume = $500,000 (trading volume in USD)&lt;br /&gt;
* Pooled WETH = 200 (amount of WETH inside the pool)&lt;br /&gt;
* Pooled PYR = 90,000 (amount of PYR inside the pool)&lt;br /&gt;
* Total transactions = 10,000 (amount of transactions done)&lt;br /&gt;
&lt;br /&gt;
As you can see, there is $1,000,000 worth of PYR and WETH inside the liquidity pool. These tokens are available to trade. 90,000 PYR is available. You can imagine the price will boost up if you buy PYR and the price will lower if you sell PYR to the pool. It is not possible to do a 100,000 PYR buy, as there are only 90,000 PYR tokens inside the pool.&lt;br /&gt;
&lt;br /&gt;
=== Single-Asset Staking ===&lt;br /&gt;
When you put liquidity inside a pool, you will receive special LP tokens. These will be available inside your wallet. You can trade these back for your tokens and the reward. But what if we could use these LP tokens while relaxing and watching our daily rewards go up? VulcanDEX offers single staking farms for LP tokens. You can, for example, put your LP tokens inside a pool and receive/win NFTs. This is unique and has never been seen before.&lt;br /&gt;
&lt;br /&gt;
== Crypto Gaming ==&lt;br /&gt;
Gaming is a massive market. And the combination of gaming/NFTs and blockchain have become a hype. People love gaming, and crypto has become part of it quickly. We see tokens in almost all popular games. VulcanDEX will cover many well-known crypto tokens and projects. Some of the projects have also partnered with VulcanDEX and offered special NFTs for staking (like Sandbox, for example). This is a brand new dimension for crypto DEX staking.&lt;br /&gt;
&lt;br /&gt;
== Fees and Costs ==&lt;br /&gt;
Liquidity providers earn a 0.2% fee on all trades proportional to their share of the pool. 0.1% is sent to support the growth of the project. Fees are added to the pool, accrue in real-time, and can be claimed by withdrawing your liquidity.&lt;br /&gt;
&lt;br /&gt;
For example, let's assume 100,000 PYR is inside the pool, and 1 PYR is worth $100. You own 10% of the liquidity pool. When someone buys $10,000 worth of PYR, the fee is 0.2%, or $20. You will receive a share of $20 x 10% = $2. But this is for ALL transactions on the DEX. The amount could go up quickly when trading volume is high.&lt;br /&gt;
&lt;br /&gt;
== Impermanent Loss ==&lt;br /&gt;
It's best to learn what impermanent loss is through an example.&lt;br /&gt;
&lt;br /&gt;
Let's assume that 1 ETH has the current equivalent of 500 PYR. And let's assume that the current liquidity pool size is 100 ETH : 50,000 PYR (equivalent to 200 ETH in total).&lt;br /&gt;
&lt;br /&gt;
If you now add 10 ETH and 5,000 PYR (in total equivalent to 20 ETH) to the liquidity pool, you contribute 10% of the liquidity and are entitled to 10% of the liquidity mining rewards.&lt;br /&gt;
&lt;br /&gt;
Let's assume someone uses VulcanDEX and buys 5,000 PYR with 10 ETH. Now the pool looks like this: 110 ETH : 45,000 PYR (+10 ETH and minus 5,000 PYR).&lt;br /&gt;
&lt;br /&gt;
If you would like to withdraw your liquidity at this point, you can easily calculate this with your 10% share.&lt;br /&gt;
&lt;br /&gt;
You would receive back 10% of 110 ETH (or 11 ETH) and 10% of 45,000 PYR (or 4,500 PYR).&lt;br /&gt;
&lt;br /&gt;
You lost 500 PYR and gained 1 ETH. However, don't forget that you will receive your rewards on top of this.&lt;br /&gt;
&lt;br /&gt;
This is called impermanent loss as you did not lose anything. You gained ETH, but you lost PYR.&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=927</id>
		<title>VulcanDex</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=927"/>
		<updated>2022-10-16T06:37:05Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VulcanDex is a decentralized exchange ([[wikipedia:Decentralized_finance#Decentralized_exchanges|DEX]]) for gaming tokens. This DEX rewards you with valuable [[NFTs]] besides the usual tokens. If you are a gamer, and crypto enthusiast, this is the solution for you!&lt;br /&gt;
&lt;br /&gt;
== Tokens and Pairs ==&lt;br /&gt;
Exciting projects will be listed on VulcanDex. The DEX currently has the following pairs and pools for NFT reward farms:&lt;br /&gt;
&lt;br /&gt;
* PYR-USDC&lt;br /&gt;
* PYR-MATIC&lt;br /&gt;
* PYR-WETH&lt;br /&gt;
* PYR-LAVA&lt;br /&gt;
* PYR-GM&lt;br /&gt;
The DEX supports trading the in-game token, [[LAVA]]. This Play2Earn (P2E) token is the core token of many [[Vulcan Forged]] games. It is used as a reward for playing the games in the ecosystem.&lt;br /&gt;
&lt;br /&gt;
In the first year of VulcanDex, the highlights are as follows:&lt;br /&gt;
&lt;br /&gt;
* First gaming token DEX&lt;br /&gt;
* Over 50 NFT farms filled&lt;br /&gt;
* More than 1,000 NFTs awarded&lt;br /&gt;
* $13.4M Total Value Locked (TVL) All-Time High&lt;br /&gt;
* Official DEX of the &amp;quot;Blockchain of Metaverses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Liquidity Pool (LP) Staking and Single-Asset Staking ==&lt;br /&gt;
&lt;br /&gt;
=== Liquidity Pool (LP) Staking ===&lt;br /&gt;
VulcanDEX offers LP staking. For example, if you own [[PYR]] and MATIC tokens, you can put these tokens inside the liquidity pool and earn rewards. This is called yield farming. &lt;br /&gt;
&lt;br /&gt;
A DEX is made for trading tokens from one to another. You need to have loads of both tokens in order to be able to offer these trades. This is why the pools with tokens are created.&lt;br /&gt;
&lt;br /&gt;
VulcanDEX is based on Uniswap 2.0 and acts the same with a different layer on top (NFT rewards, for example). For all asset pairs, liquidity pools exist on VulcanDEX. Let's look at a hypothetical example for PYR-WETH:&lt;br /&gt;
&lt;br /&gt;
* Total liquidity = $1,000,000 inside both the PYR and WETH pool&lt;br /&gt;
* Daily volume = $500,000 (trading volume in USD)&lt;br /&gt;
* Pooled WETH = 200 (amount of WETH inside the pool)&lt;br /&gt;
* Pooled PYR = 90,000 (amount of PYR inside the pool)&lt;br /&gt;
* Total transactions = 10,000 (amount of transactions done)&lt;br /&gt;
&lt;br /&gt;
As you can see, there is $1,000,000 worth of PYR and WETH inside the liquidity pool. These tokens are available to trade. 90,000 PYR is available. You can imagine the price will boost up if you buy PYR and the price will lower if you sell PYR to the pool. It is not possible to do a 100,000 PYR buy, as there are only 90,000 PYR tokens inside the pool.&lt;br /&gt;
&lt;br /&gt;
=== Single-Asset Staking ===&lt;br /&gt;
When you put liquidity inside a pool, you will receive special LP tokens. These will be available inside your wallet. You can trade these back for your tokens and the reward. But what if we could use these LP tokens while relaxing and watching our daily rewards go up? VulcanDEX offers single staking farms for LP tokens. You can, for example, put your LP tokens inside a pool and receive/win NFTs. This is unique and has never been seen before.&lt;br /&gt;
&lt;br /&gt;
== Crypto Gaming ==&lt;br /&gt;
Gaming is a massive market. And the combination of gaming/NFTs and blockchain have become a hype. People love gaming, and crypto has become part of it quickly. We see tokens in almost all popular games. VulcanDEX will cover many well-known crypto tokens and projects. Some of the projects have also partnered with VulcanDEX and offered special NFTs for staking (like Sandbox, for example). This is a brand new dimension for crypto DEX staking.&lt;br /&gt;
&lt;br /&gt;
== Fees and Costs ==&lt;br /&gt;
Liquidity providers earn a 0.2% fee on all trades proportional to their share of the pool. 0.1% is sent to support the growth of the project. Fees are added to the pool, accrue in real-time, and can be claimed by withdrawing your liquidity.&lt;br /&gt;
&lt;br /&gt;
For example, let's assume 100,000 PYR is inside the pool, and 1 PYR is worth $100. You own 10% of the liquidity pool. When someone buys $10,000 worth of PYR, the fee is 0.2%, or $20. You will receive a share of $20 x 10% = $2. But this is for ALL transactions on the DEX. The amount could go up quickly when trading volume is high.&lt;br /&gt;
&lt;br /&gt;
== Impermanent Loss ==&lt;br /&gt;
It's best to learn what impermanent loss is through an example.&lt;br /&gt;
&lt;br /&gt;
Let's assume that 1 ETH has the current equivalent of 500 PYR. And let's assume that the current liquidity pool size is 100 ETH : 50,000 PYR (equivalent to 200 ETH in total).&lt;br /&gt;
&lt;br /&gt;
If you now add 10 ETH and 5,000 PYR (in total equivalent to 20 ETH) to the liquidity pool, you contribute 10% of the liquidity and are entitled to 10% of the liquidity mining rewards.&lt;br /&gt;
&lt;br /&gt;
Let's assume someone uses VulcanDEX and buys 5,000 PYR with 10 ETH. Now the pool looks like this: 110 ETH : 45,000 PYR (+10 ETH and minus 5,000 PYR).&lt;br /&gt;
&lt;br /&gt;
If you would like to withdraw your liquidity at this point, you can easily calculate this with your 10% share.&lt;br /&gt;
&lt;br /&gt;
You would receive back 10% of 110 ETH (or 11 ETH) and 10% of 45,000 PYR (or 4,500 PYR).&lt;br /&gt;
&lt;br /&gt;
You lost 500 PYR and gained 1 ETH. However, don't forget that you will receive your rewards on top of this.&lt;br /&gt;
&lt;br /&gt;
This is called impermanent loss as you did not lose anything. You gained ETH, but you lost PYR.&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=926</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=926"/>
		<updated>2022-10-16T06:35:40Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Berserk Logo.png|right|thumbnail|The Berserk logo]]'''Berserk''', also known as '''Berserk - Vulcanites Unleashed''' is [[Vulcan Forged]]'s collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[Vulcanites]] to gain a competitive edge over free-to-play players. Berserk is available on PC through the Vulcan Forged DApp Launcher, on iOS through the Apple App Store, and on Android through the Google Play Store. &lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
[[File:Shield of Achilles.png|thumb|307x307px|Berserk Card]]&lt;br /&gt;
Each Berserk card contains 6 key pieces of information:&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a Vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your Vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per combat. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Vulcanite Level&lt;br /&gt;
!Vulcanite&lt;br /&gt;
!Ability&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |0&lt;br /&gt;
|''Corpse Rat''&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |&amp;lt;center&amp;gt; No ability&lt;br /&gt;
|-&lt;br /&gt;
|''Drakonewt''&lt;br /&gt;
|-&lt;br /&gt;
|''Fae Fox''&lt;br /&gt;
|-&lt;br /&gt;
|''Mountain Sprite''&lt;br /&gt;
|-&lt;br /&gt;
|''Orestiad Goat''&lt;br /&gt;
|-&lt;br /&gt;
|''Royal Caladriole''&lt;br /&gt;
|-&lt;br /&gt;
|''Spirit Owl''&lt;br /&gt;
|-&lt;br /&gt;
|''Storm Crow''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |1&lt;br /&gt;
|''Phearei, Dryad of the Woodland Glades''&lt;br /&gt;
|Once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
|-&lt;br /&gt;
|''Tomyios, Kobalos of the Sink Hole''&lt;br /&gt;
|Once per combat, switch damage and health points of any card on board&lt;br /&gt;
|-&lt;br /&gt;
|''Venomtail of the Dunes of Doom''&lt;br /&gt;
|Once per combat, poison your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Wolfshadow, He Who Howls in Darkness''&lt;br /&gt;
|Once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |2&lt;br /&gt;
|''Aelio, Storm-Swift Queen of the Harpies''&lt;br /&gt;
|Once per combat, your hero gains immune for one turn&lt;br /&gt;
|-&lt;br /&gt;
|''Alpha of the Deep Forest''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Soter, Lord of the Woodland Herds''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Syna the Spiderling, Spawn of Arachne''&lt;br /&gt;
|Once per combat, set one enemy card's damage to 0&lt;br /&gt;
|-&lt;br /&gt;
|''Trapjaw of the Crypts of Darkness''&lt;br /&gt;
|Once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |3&lt;br /&gt;
|''Chthonius of They Who Despoil''&lt;br /&gt;
|Once per combat, set one enemy card's health to 1&lt;br /&gt;
|-&lt;br /&gt;
|''Lost Shade''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Medusa of the House of Death''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Satyr Youngling''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Velosina of the Sacred Stables''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
|''Blubberjaw of the Flames of Hell''&lt;br /&gt;
|Once per combat, deal 1 damage to all cards on board&lt;br /&gt;
|-&lt;br /&gt;
|''Thunder of the High Steppes''&lt;br /&gt;
|Once per combat, get +5 health&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |5&lt;br /&gt;
|''Charon, Ferryman of Souls''&lt;br /&gt;
|Once per combat, summon one Spartoi Peltast&lt;br /&gt;
|-&lt;br /&gt;
|''Chiron, First Amongst Centaurs''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kallisto, Battle-Bear of the Deep Woods''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kopis of the High Steppes''&lt;br /&gt;
|Once per combat, summon Rip and Rend on board&lt;br /&gt;
|-&lt;br /&gt;
|''The Nemean Lion of the Desert''&lt;br /&gt;
|Once per combat, deal massive damage to an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |6&lt;br /&gt;
|''Asterion, Master of Minotaurs''&lt;br /&gt;
|Once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
|-&lt;br /&gt;
|''Numatox, Cockatrice of the Desert''&lt;br /&gt;
|Once per combat, poison all enemy cards on board&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Putting it all together ====&lt;br /&gt;
Depending on the cards within your deck and the Vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
* ''Starter League'': common NFTs and Vulcanites up to level 1&lt;br /&gt;
* ''Mythic League'': common, rare, and mythic cards, and Vulcanites levels 0-3. A minimum of one NFT must be within your deck&lt;br /&gt;
* ''Legendary League'': all cards and Vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
[[File:Berserk Board Layout.png|frameless|641x641px]]&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
=== Mulligan Step ===&lt;br /&gt;
[[File:Mulligan Step.png|frameless|641x641px]]&lt;br /&gt;
&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Taking a Turn ===&lt;br /&gt;
Each turn has three distinct phases: upkeep, main phase, and end of turn.&lt;br /&gt;
&lt;br /&gt;
During the upkeep phase, your available lava is set to the maximum available this turn. You then draw cards, and status effects wear off if applicable.&lt;br /&gt;
&lt;br /&gt;
During the main phase, you can play cards and attack with creatures, in any order you like. The main phase lasts for 60 seconds, but you can choose to end your turn early. You may attack any creature you choose, or the enemy hero directly, unless prevented from doing so by the effects of a card.&lt;br /&gt;
&lt;br /&gt;
End of turn cancels any active spells if you haven't selected a target, and applies any damage over time (DoT) effects where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Lava ===&lt;br /&gt;
Lava is the fuel for your spells. You start each turn by refilling your available lava, and the amount you have access to goes up with every passing turn, allowing for bigger and bigger plays as the game progresses.&lt;br /&gt;
&lt;br /&gt;
Player 1 starts on 1 Lava, and Player 2 starts on 2, to offset the advantage from going first. Lava then increases by 1 point each turn up to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
Lava is not carried over from one turn to the next; anything you don’t use is wasted, and your total refills at the beginning of each turn. You cannot hold more than 10 lava at one time.&lt;br /&gt;
&lt;br /&gt;
=== Card Draw ===&lt;br /&gt;
You draw two cards per turn, or up to a maximum hand size of six (whichever is lower).&lt;br /&gt;
&lt;br /&gt;
After turn seven, card draw increases to three cards per turn, or up to maximum hand size.&lt;br /&gt;
&lt;br /&gt;
At turn 12, card draw increases again to four cards per turn.&lt;br /&gt;
&lt;br /&gt;
This keeps games of Berserk fast-paced and energetic as they go on. This allows for big plays, but a big risk as you burn through what's left of your limited 30 card deck.&lt;br /&gt;
&lt;br /&gt;
=== List of Effects ===&lt;br /&gt;
Berserk has an array of abilities and spells that can impact the course of a game. Many cards will simply explain what they do within the ability text of the card. But for some cards, keywords are used to describe abilities that are otherwise too wordy, or show up on several different cards.&lt;br /&gt;
&lt;br /&gt;
The following are the various different card effects:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Effect&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|''Armour''&lt;br /&gt;
|Adds armour to your hero, each stack of armour blocks 1 instance of damage and is then removed&lt;br /&gt;
|-&lt;br /&gt;
|''Blessing''&lt;br /&gt;
|Provides a positive effect to a friendly card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Curse''&lt;br /&gt;
|Provides a negative effect to an enemy card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Destroy''&lt;br /&gt;
|Target is immediately destroyed (goes through immunity)&lt;br /&gt;
|-&lt;br /&gt;
|''Empower''&lt;br /&gt;
|Your hero gains attack points for a specified amount of turns&lt;br /&gt;
|-&lt;br /&gt;
|''Heal''&lt;br /&gt;
|Restores health points to either your hero or creatures&lt;br /&gt;
|-&lt;br /&gt;
|''Immortal''&lt;br /&gt;
|When your hero is immortal your life points cannot be targeted by enemy attacks or spells&lt;br /&gt;
|-&lt;br /&gt;
|''Immune''&lt;br /&gt;
|Immune creatures cannot be affected by any ''targeted'' spells, abilities, or attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Lifesteal''&lt;br /&gt;
|Heals itself during combat, equal to the damage dealt&lt;br /&gt;
|-&lt;br /&gt;
|''Parry''&lt;br /&gt;
|When this creature attacks, reduce defending creature's stats by a specified amount. A creatures attack cannot go below 1 (this effect triggers before combat)&lt;br /&gt;
|-&lt;br /&gt;
|''Poison''&lt;br /&gt;
|Applies a negative debuff that deals the attacking card's attack points at the end of turn for each stack of poison, Poison lasts for 1 turn, but applying additional stacks will refresh the timer&lt;br /&gt;
|-&lt;br /&gt;
|''Rage''&lt;br /&gt;
|Creature gains +1/+0 during your upkeep step&lt;br /&gt;
|-&lt;br /&gt;
|''Reborn''&lt;br /&gt;
|The first time a reborn creature dies, it is resummoned with its base attack and health points&lt;br /&gt;
|-&lt;br /&gt;
|''Reflect''&lt;br /&gt;
|When this creature receives combat damage, return up to a specified amount of that damage to the attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Revenge''&lt;br /&gt;
|When this card dies, it destroys its attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Silence''&lt;br /&gt;
|Remove all positive buffs from target (including taunt)&lt;br /&gt;
|-&lt;br /&gt;
|''Sleep''&lt;br /&gt;
|When a card is first summoned it is asleep, and cannot attack until your next turn&lt;br /&gt;
|-&lt;br /&gt;
|''Stealth''&lt;br /&gt;
|This creature cannot be targeted until it attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stoneskin''&lt;br /&gt;
|When a stoneskin creature takes damage, the attacker is stunned for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Strike''&lt;br /&gt;
|A strike creature has multiple attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stun''&lt;br /&gt;
|A creature that is stunned is unable to defend itself, and will be unable to attack for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Summon''&lt;br /&gt;
|Summons an additional card to the board when played, provided there is space to do so&lt;br /&gt;
|-&lt;br /&gt;
|''Taunt''&lt;br /&gt;
|Forces creatures to attack this card before being able to target any other creatures, or hero life points directly&lt;br /&gt;
|-&lt;br /&gt;
|''Undead''&lt;br /&gt;
|Does not suffer from sleep. Able to attack immediately when summoned&lt;br /&gt;
|-&lt;br /&gt;
|''Vendetta''&lt;br /&gt;
|Whenever this creature takes damage, it gains attack points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Card Gallery ===&lt;br /&gt;
All cards currently available in Berserk can be found on Vulcan Forged's Berserk website [https://berserk.vulcanforged.com/CardGallery here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=925</id>
		<title>VulcanDex</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=925"/>
		<updated>2022-10-16T06:27:35Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VulcanDex is a decentralized exchange ([[wikipedia:Decentralized_finance#Decentralized_exchanges|DEX]]) for gaming tokens. This DEX rewards you with valuable [[NFT]]&amp;lt;nowiki/&amp;gt;s besides the usual tokens. If you are a gamer, and crypto enthusiast, this is the solution for you!&lt;br /&gt;
&lt;br /&gt;
== Tokens and Pairs ==&lt;br /&gt;
Exciting projects will be listed on VulcanDex. The DEX currently has the following pairs and pools for NFT reward farms:&lt;br /&gt;
&lt;br /&gt;
* PYR-USDC&lt;br /&gt;
* PYR-MATIC&lt;br /&gt;
* PYR-WETH&lt;br /&gt;
* PYR-LAVA&lt;br /&gt;
* PYR-GM&lt;br /&gt;
The DEX supports trading the in-game token, [[LAVA]]. This Play2Earn (P2E) token is the core token of many [[Vulcan Forged]] games. It is used as a reward for playing the games in the ecosystem.&lt;br /&gt;
&lt;br /&gt;
In the first year of VulcanDex, the highlights are as follows:&lt;br /&gt;
&lt;br /&gt;
* First gaming token DEX&lt;br /&gt;
* Over 50 NFT farms filled&lt;br /&gt;
* More than 1,000 NFTs awarded&lt;br /&gt;
* $13.4M Total Value Locked (TVL) All-Time High&lt;br /&gt;
* Official DEX of the &amp;quot;Blockchain of Metaverses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Liquidity Pool (LP) Staking and Single-Asset Staking ==&lt;br /&gt;
&lt;br /&gt;
=== Liquidity Pool (LP) Staking ===&lt;br /&gt;
VulcanDEX offers LP staking. For example, if you own [[PYR]] and MATIC tokens, you can put these tokens inside the liquidity pool and earn rewards. This is called yield farming. &lt;br /&gt;
&lt;br /&gt;
A DEX is made for trading tokens from one to another. You need to have loads of both tokens in order to be able to offer these trades. This is why the pools with tokens are created.&lt;br /&gt;
&lt;br /&gt;
VulcanDEX is based on Uniswap 2.0 and acts the same with a different layer on top (NFT rewards, for example). For all asset pairs, liquidity pools exist on VulcanDEX. Let's look at a hypothetical example for PYR-WETH:&lt;br /&gt;
&lt;br /&gt;
* Total liquidity = $1,000,000 inside both the PYR and WETH pool&lt;br /&gt;
* Daily volume = $500,000 (trading volume in USD)&lt;br /&gt;
* Pooled WETH = 200 (amount of WETH inside the pool)&lt;br /&gt;
* Pooled PYR = 90,000 (amount of PYR inside the pool)&lt;br /&gt;
* Total transactions = 10,000 (amount of transactions done)&lt;br /&gt;
&lt;br /&gt;
As you can see, there is $1,000,000 worth of PYR and WETH inside the liquidity pool. These tokens are available to trade. 90,000 PYR is available. You can imagine the price will boost up if you buy PYR and the price will lower if you sell PYR to the pool. It is not possible to do a 100,000 PYR buy, as there are only 90,000 PYR tokens inside the pool.&lt;br /&gt;
&lt;br /&gt;
=== Single-Asset Staking ===&lt;br /&gt;
When you put liquidity inside a pool, you will receive special LP tokens. These will be available inside your wallet. You can trade these back for your tokens and the reward. But what if we could use these LP tokens while relaxing and watching our daily rewards go up? VulcanDEX offers single staking farms for LP tokens. You can, for example, put your LP tokens inside a pool and receive/win NFTs. This is unique and has never been seen before.&lt;br /&gt;
&lt;br /&gt;
== Crypto Gaming ==&lt;br /&gt;
Gaming is a massive market. And the combination of gaming/NFTs and blockchain have become a hype. People love gaming, and crypto has become part of it quickly. We see tokens in almost all popular games. VulcanDEX will cover many well-known crypto tokens and projects. Some of the projects have also partnered with VulcanDEX and offered special NFTs for staking (like Sandbox, for example). This is a brand new dimension for crypto DEX staking.&lt;br /&gt;
&lt;br /&gt;
== Fees and Costs ==&lt;br /&gt;
Liquidity providers earn a 0.2% fee on all trades proportional to their share of the pool. 0.1% is sent to support the growth of the project. Fees are added to the pool, accrue in real-time, and can be claimed by withdrawing your liquidity.&lt;br /&gt;
&lt;br /&gt;
For example, let's assume 100,000 PYR is inside the pool, and 1 PYR is worth $100. You own 10% of the liquidity pool. When someone buys $10,000 worth of PYR, the fee is 0.2%, or $20. You will receive a share of $20 x 10% = $2. But this is for ALL transactions on the DEX. The amount could go up quickly when trading volume is high.&lt;br /&gt;
&lt;br /&gt;
== Impermanent Loss ==&lt;br /&gt;
It's best to learn what impermanent loss is through an example.&lt;br /&gt;
&lt;br /&gt;
Let's assume that 1 ETH has the current equivalent of 500 PYR. And let's assume that the current liquidity pool size is 100 ETH : 50,000 PYR (equivalent to 200 ETH in total).&lt;br /&gt;
&lt;br /&gt;
If you now add 10 ETH and 5,000 PYR (in total equivalent to 20 ETH) to the liquidity pool, you contribute 10% of the liquidity and are entitled to 10% of the liquidity mining rewards.&lt;br /&gt;
&lt;br /&gt;
Let's assume someone uses VulcanDEX and buys 5,000 PYR with 10 ETH. Now the pool looks like this: 110 ETH : 45,000 PYR (+10 ETH and minus 5,000 PYR).&lt;br /&gt;
&lt;br /&gt;
If you would like to withdraw your liquidity at this point, you can easily calculate this with your 10% share.&lt;br /&gt;
&lt;br /&gt;
You would receive back 10% of 110 ETH (or 11 ETH) and 10% of 45,000 PYR (or 4,500 PYR).&lt;br /&gt;
&lt;br /&gt;
You lost 500 PYR and gained 1 ETH. However, don't forget that you will receive your rewards on top of this.&lt;br /&gt;
&lt;br /&gt;
This is called impermanent loss as you did not lose anything. You gained ETH, but you lost PYR.&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=924</id>
		<title>VulcanDex</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=924"/>
		<updated>2022-10-16T06:22:39Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VulcanDex is a decentralized exchange ([[wikipedia:Decentralized_finance#Decentralized_exchanges|DEX]]) for gaming tokens. This DEX rewards you with valuable [[NFT]]&amp;lt;nowiki/&amp;gt;s besides the usual tokens. If you are a gamer, and crypto enthusiast, this is the solution for you!&lt;br /&gt;
&lt;br /&gt;
== Tokens and Pairs ==&lt;br /&gt;
Exciting projects will be listed on VulcanDex. The DEX currently has the following pairs and pools for NFT reward farms:&lt;br /&gt;
&lt;br /&gt;
* PYR-USDC&lt;br /&gt;
* PYR-MATIC&lt;br /&gt;
* PYR-WETH&lt;br /&gt;
* PYR-LAVA&lt;br /&gt;
* PYR-GM&lt;br /&gt;
The DEX supports trading the in-game token, [[LAVA]]. This Play2Earn (P2E) token is the core token of many [[Vulcan Forged]] games. It is used as a reward for playing the games in the ecosystem.&lt;br /&gt;
&lt;br /&gt;
In the first year of VulcanDex, the highlights are as follows:&lt;br /&gt;
&lt;br /&gt;
* First gaming token DEX&lt;br /&gt;
* Over 50 NFT farms filled&lt;br /&gt;
* More than 1,000 NFTs awarded&lt;br /&gt;
* $13.4M Total Value Locked (TVL) All-Time High&lt;br /&gt;
* Official DEX of the &amp;quot;Blockchain of Metaverses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Liquidity Pool (LP) Staking and Single Asset Staking ==&lt;br /&gt;
&lt;br /&gt;
=== Liquidity Pool (LP) Staking ===&lt;br /&gt;
VulcanDEX offers LP staking. For example, if you own [[PYR]] and MATIC tokens, you can put these tokens inside the liquidity pool and earn rewards. This is called yield farming. &lt;br /&gt;
&lt;br /&gt;
A DEX is made for trading tokens from one to another. You need to have loads of both tokens in order to be able to offer these trades. This is why the pools with tokens are created.&lt;br /&gt;
&lt;br /&gt;
VulcanDEX is based on Uniswap 2.0 and acts the same with a different layer on top (NFT rewards, for example). For all asset pairs, liquidity pools exist on VulcanDEX. Let's look at a hypothetical example for PYR-WETH:&lt;br /&gt;
&lt;br /&gt;
* Total liquidity = $1,000,000 inside both the PYR and WETH pool&lt;br /&gt;
* Daily volume = $500,000 (trading volume in USD)&lt;br /&gt;
* Pooled WETH = 200 (amount of WETH inside the pool)&lt;br /&gt;
* Pooled PYR = 90,000 (amount of PYR inside the pool)&lt;br /&gt;
* Total transactions = 10,000 (amount of transactions done)&lt;br /&gt;
&lt;br /&gt;
As you can see, there is $1,000,000 worth of PYR and WETH inside the liquidity pool. These tokens are available to trade. 90,000 PYR is available. You can imagine the price will boost up if you buy PYR and the price will lower if you sell PYR to the pool. It is not possible to do a 100,000 PYR buy, as there are only 90,000 PYR tokens inside the pool.&lt;br /&gt;
&lt;br /&gt;
=== Single Asset Staking ===&lt;br /&gt;
When you put liquidity inside a pool, you will receive special LP tokens. These will be available inside your wallet. You can trade these back for your tokens and the reward. But what if we could use these LP tokens while relaxing and watching our daily rewards go up? VulcanDEX offers single staking farms for LP tokens. You can, for example, put your LP tokens inside a pool and receive/win NFTs. This is unique and has never been seen before.&lt;br /&gt;
&lt;br /&gt;
== Crypto Gaming ==&lt;br /&gt;
Gaming is a massive market. And the combination of gaming/NFTs and blockchain have become a hype. People love gaming, and crypto has become part of it quickly. We see tokens in almost all popular games. VulcanDEX will cover many well-known crypto tokens and projects. Some of the projects have also partnered with VulcanDEX and offered special NFTs for staking (like Sandbox, for example). This is a brand new dimension for crypto DEX staking.&lt;br /&gt;
&lt;br /&gt;
== Fees and Costs ==&lt;br /&gt;
Liquidity providers earn a 0.2% fee on all trades proportional to their share of the pool. 0.1% is sent to support the growth of the project. Fees are added to the pool, accrue in real-time, and can be claimed by withdrawing your liquidity.&lt;br /&gt;
&lt;br /&gt;
For example, let's assume 100,000 PYR is inside the pool, and 1 PYR is worth $100. You own 10% of the liquidity pool. When someone buys $10,000 worth of PYR, the fee is 0.2%, or $20. You will receive a share of $20 x 10% = $2. But this is for ALL transactions on the DEX. The amount could go up quickly when trading volume is high.&lt;br /&gt;
&lt;br /&gt;
== Impermanent Loss ==&lt;br /&gt;
It's best to learn what impermanent loss is through an example.&lt;br /&gt;
&lt;br /&gt;
Let's assume that 1 ETH has the current equivalent of 500 PYR. And let's assume that the current liquidity pool size is 100 ETH : 50,000 PYR (equivalent to 200 ETH in total).&lt;br /&gt;
&lt;br /&gt;
If you now add 10 ETH and 5,000 PYR (in total equivalent to 20 ETH) to the liquidity pool, you contribute 10% of the liquidity and are entitled to 10% of the liquidity mining rewards.&lt;br /&gt;
&lt;br /&gt;
Let's assume someone uses VulcanDEX and buys 5,000 PYR with 10 ETH. Now the pool looks like this: 110 ETH : 45,000 PYR (+10 ETH and minus 5,000 PYR).&lt;br /&gt;
&lt;br /&gt;
If you would like to withdraw your liquidity at this point, you can easily calculate this with your 10% share.&lt;br /&gt;
&lt;br /&gt;
You would receive back 10% of 110 ETH (or 11 ETH) and 10% of 45,000 PYR (or 4,500 PYR).&lt;br /&gt;
&lt;br /&gt;
You lost 500 PYR and gained 1 ETH. However, don't forget that you will receive your rewards on top of this.&lt;br /&gt;
&lt;br /&gt;
This is called impermanent loss as you did not lose anything. You gained ETH, but you lost PYR.&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=923</id>
		<title>VulcanDex</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=923"/>
		<updated>2022-10-16T06:21:54Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* Impermanent Loss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VulcanDex is a decentralized exchange ([[wikipedia:Decentralized_finance#Decentralized_exchanges|DEX]]) for gaming tokens. This DEX rewards you with valuable [[NFT]]&amp;lt;nowiki/&amp;gt;s besides the usual tokens. If you are a gamer, and crypto enthusiast, this is the solution for you!&lt;br /&gt;
&lt;br /&gt;
== Tokens and Pairs ==&lt;br /&gt;
Exciting projects will be listed on VulcanDex. The DEX currently has the following pairs and pools for NFT reward farms:&lt;br /&gt;
&lt;br /&gt;
* PYR-USDC&lt;br /&gt;
* PYR-MATIC&lt;br /&gt;
* PYR-WETH&lt;br /&gt;
* PYR-LAVA&lt;br /&gt;
* PYR-GM&lt;br /&gt;
The DEX supports trading the in-game token, [[LAVA]]. This Play2Earn (P2E) token is the core token of many [[Vulcan Forged]] games. It is used as a reward for playing the games in the ecosystem.&lt;br /&gt;
&lt;br /&gt;
In the first year of VulcanDex, the highlights are as follows:&lt;br /&gt;
&lt;br /&gt;
* First gaming token DEX&lt;br /&gt;
* Over 50 NFT farms filled&lt;br /&gt;
* More than 1000 NFTs awarded&lt;br /&gt;
* $13.4M Total Value Locked (TVL) All-Time High&lt;br /&gt;
* Official DEX of the &amp;quot;Blockchain of Metaverses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Liquidity Pool (LP) Staking and Single Asset Staking ==&lt;br /&gt;
&lt;br /&gt;
=== Liquidity Pool (LP) Staking ===&lt;br /&gt;
VulcanDEX offers LP staking. For example, if you own [[PYR]] and MATIC tokens, you can put these tokens inside the liquidity pool and earn rewards. This is called yield farming. &lt;br /&gt;
&lt;br /&gt;
A DEX is made for trading tokens from one to another. You need to have loads of both tokens in order to be able to offer these trades. This is why the pools with tokens are created.&lt;br /&gt;
&lt;br /&gt;
VulcanDEX is based on Uniswap 2.0 and acts the same with a different layer on top (NFT rewards, for example). For all asset pairs, liquidity pools exist on VulcanDEX. Let's look at a hypothetical example for PYR-WETH:&lt;br /&gt;
&lt;br /&gt;
* Total liquidity = $1,000,000 inside both the PYR and WETH pool&lt;br /&gt;
* Daily volume = $500,000 (trading volume in USD)&lt;br /&gt;
* Pooled WETH = 200 (amount of WETH inside the pool)&lt;br /&gt;
* Pooled PYR = 90,000 (amount of PYR inside the pool)&lt;br /&gt;
* Total transactions = 10,000 (amount of transactions done)&lt;br /&gt;
&lt;br /&gt;
As you can see, there is $1,000,000 worth of PYR and WETH inside the liquidity pool. These tokens are available to trade. 90,000 PYR is available. You can imagine the price will boost up if you buy PYR and the price will lower if you sell PYR to the pool. It is not possible to do a 100,000 PYR buy, as there are only 90,000 PYR tokens inside the pool.&lt;br /&gt;
&lt;br /&gt;
=== Single Asset Staking ===&lt;br /&gt;
When you put liquidity inside a pool, you will receive special LP tokens. These will be available inside your wallet. You can trade these back for your tokens and the reward. But what if we could use these LP tokens while relaxing and watching our daily rewards go up? VulcanDEX offers single staking farms for LP tokens. You can, for example, put your LP tokens inside a pool and receive/win NFTs. This is unique and has never been seen before.&lt;br /&gt;
&lt;br /&gt;
== Crypto Gaming ==&lt;br /&gt;
Gaming is a massive market. And the combination of gaming/NFTs and blockchain have become a hype. People love gaming, and crypto has become part of it quickly. We see tokens in almost all popular games. VulcanDEX will cover many well-known crypto tokens and projects. Some of the projects have also partnered with VulcanDEX and offered special NFTs for staking (like Sandbox, for example). This is a brand new dimension for crypto DEX staking.&lt;br /&gt;
&lt;br /&gt;
== Fees and Costs ==&lt;br /&gt;
Liquidity providers earn a 0.2% fee on all trades proportional to their share of the pool. 0.1% is sent to support the growth of the project. Fees are added to the pool, accrue in real-time, and can be claimed by withdrawing your liquidity.&lt;br /&gt;
&lt;br /&gt;
For example, let's assume 100,000 PYR is inside the pool, and 1 PYR is worth $100. You own 10% of the liquidity pool. When someone buys $10,000 worth of PYR, the fee is 0.2%, or $20. You will receive a share of $20 x 10% = $2. But this is for ALL transactions on the DEX. The amount could go up quickly when trading volume is high.&lt;br /&gt;
&lt;br /&gt;
== Impermanent Loss ==&lt;br /&gt;
It's best to learn what impermanent loss is through an example.&lt;br /&gt;
&lt;br /&gt;
Let's assume that 1 ETH has the current equivalent of 500 PYR. And let's assume that the current liquidity pool size is 100 ETH : 50,000 PYR (equivalent to 200 ETH in total).&lt;br /&gt;
&lt;br /&gt;
If you now add 10 ETH and 5,000 PYR (in total equivalent to 20 ETH) to the liquidity pool, you contribute 10% of the liquidity and are entitled to 10% of the liquidity mining rewards.&lt;br /&gt;
&lt;br /&gt;
Let's assume someone uses VulcanDEX and buys 5,000 PYR with 10 ETH. Now the pool looks like this: 110 ETH : 45,000 PYR (+10 ETH and minus 5,000 PYR).&lt;br /&gt;
&lt;br /&gt;
If you would like to withdraw your liquidity at this point, you can easily calculate this with your 10% share.&lt;br /&gt;
&lt;br /&gt;
You would receive back 10% of 110 ETH (or 11 ETH) and 10% of 45,000 PYR (or 4,500 PYR).&lt;br /&gt;
&lt;br /&gt;
You lost 500 PYR and gained 1 ETH. However, don't forget that you will receive your rewards on top of this.&lt;br /&gt;
&lt;br /&gt;
This is called impermanent loss as you did not lose anything. You gained ETH, but you lost PYR.&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=922</id>
		<title>VulcanDex</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=922"/>
		<updated>2022-10-16T06:19:04Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VulcanDex is a decentralized exchange ([[wikipedia:Decentralized_finance#Decentralized_exchanges|DEX]]) for gaming tokens. This DEX rewards you with valuable [[NFT]]&amp;lt;nowiki/&amp;gt;s besides the usual tokens. If you are a gamer, and crypto enthusiast, this is the solution for you!&lt;br /&gt;
&lt;br /&gt;
== Tokens and Pairs ==&lt;br /&gt;
Exciting projects will be listed on VulcanDex. The DEX currently has the following pairs and pools for NFT reward farms:&lt;br /&gt;
&lt;br /&gt;
* PYR-USDC&lt;br /&gt;
* PYR-MATIC&lt;br /&gt;
* PYR-WETH&lt;br /&gt;
* PYR-LAVA&lt;br /&gt;
* PYR-GM&lt;br /&gt;
The DEX supports trading the in-game token, [[LAVA]]. This Play2Earn (P2E) token is the core token of many [[Vulcan Forged]] games. It is used as a reward for playing the games in the ecosystem.&lt;br /&gt;
&lt;br /&gt;
In the first year of VulcanDex, the highlights are as follows:&lt;br /&gt;
&lt;br /&gt;
* First gaming token DEX&lt;br /&gt;
* Over 50 NFT farms filled&lt;br /&gt;
* More than 1000 NFTs awarded&lt;br /&gt;
* $13.4M Total Value Locked (TVL) All-Time High&lt;br /&gt;
* Official DEX of the &amp;quot;Blockchain of Metaverses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Liquidity Pool (LP) Staking and Single Asset Staking ==&lt;br /&gt;
&lt;br /&gt;
=== Liquidity Pool (LP) Staking ===&lt;br /&gt;
VulcanDEX offers LP staking. For example, if you own [[PYR]] and MATIC tokens, you can put these tokens inside the liquidity pool and earn rewards. This is called yield farming. &lt;br /&gt;
&lt;br /&gt;
A DEX is made for trading tokens from one to another. You need to have loads of both tokens in order to be able to offer these trades. This is why the pools with tokens are created.&lt;br /&gt;
&lt;br /&gt;
VulcanDEX is based on Uniswap 2.0 and acts the same with a different layer on top (NFT rewards, for example). For all asset pairs, liquidity pools exist on VulcanDEX. Let's look at a hypothetical example for PYR-WETH:&lt;br /&gt;
&lt;br /&gt;
* Total liquidity = $1,000,000 inside both the PYR and WETH pool&lt;br /&gt;
* Daily volume = $500,000 (trading volume in USD)&lt;br /&gt;
* Pooled WETH = 200 (amount of WETH inside the pool)&lt;br /&gt;
* Pooled PYR = 90,000 (amount of PYR inside the pool)&lt;br /&gt;
* Total transactions = 10,000 (amount of transactions done)&lt;br /&gt;
&lt;br /&gt;
As you can see, there is $1,000,000 worth of PYR and WETH inside the liquidity pool. These tokens are available to trade. 90,000 PYR is available. You can imagine the price will boost up if you buy PYR and the price will lower if you sell PYR to the pool. It is not possible to do a 100,000 PYR buy, as there are only 90,000 PYR tokens inside the pool.&lt;br /&gt;
&lt;br /&gt;
=== Single Asset Staking ===&lt;br /&gt;
When you put liquidity inside a pool, you will receive special LP tokens. These will be available inside your wallet. You can trade these back for your tokens and the reward. But what if we could use these LP tokens while relaxing and watching our daily rewards go up? VulcanDEX offers single staking farms for LP tokens. You can, for example, put your LP tokens inside a pool and receive/win NFTs. This is unique and has never been seen before.&lt;br /&gt;
&lt;br /&gt;
== Crypto Gaming ==&lt;br /&gt;
Gaming is a massive market. And the combination of gaming/NFTs and blockchain have become a hype. People love gaming, and crypto has become part of it quickly. We see tokens in almost all popular games. VulcanDEX will cover many well-known crypto tokens and projects. Some of the projects have also partnered with VulcanDEX and offered special NFTs for staking (like Sandbox, for example). This is a brand new dimension for crypto DEX staking.&lt;br /&gt;
&lt;br /&gt;
== Fees and Costs ==&lt;br /&gt;
Liquidity providers earn a 0.2% fee on all trades proportional to their share of the pool. 0.1% is sent to support the growth of the project. Fees are added to the pool, accrue in real-time, and can be claimed by withdrawing your liquidity.&lt;br /&gt;
&lt;br /&gt;
For example, let's assume 100,000 PYR is inside the pool, and 1 PYR is worth $100. You own 10% of the liquidity pool. When someone buys $10,000 worth of PYR, the fee is 0.2%, or $20. You will receive a share of $20 x 10% = $2. But this is for ALL transactions on the DEX. THe amount could go up quickly when trading volume is high.&lt;br /&gt;
&lt;br /&gt;
== Impermanent Loss ==&lt;br /&gt;
It's best to learn what impermanent loss is through an example.&lt;br /&gt;
&lt;br /&gt;
Let's assume that 1 ETH has the current equivalnt of 500 PYR. And let's assume that the current liquidity pool size is 100 ETH : 50,000 PYR (equivalent to 200 ETH in total).&lt;br /&gt;
&lt;br /&gt;
If you now add 10 ETH and 5,000 PYR (in total equivalent to 20 ETH) to the liquidity pool, you contribute 10% of the liquidity and are entitled to 10% of the liquidity mining rewards.&lt;br /&gt;
&lt;br /&gt;
Let's assume someone uses VulcanDEX and buys 5,000 PYR with 10 ETH. Now the pool looks like this: 110 ETH : 45,000 PYR (+10 ETH and minus 5,000 PYR).&lt;br /&gt;
&lt;br /&gt;
If you would like to withdraw your liquidity at this point, you can easily calculate this with your 10% share.&lt;br /&gt;
&lt;br /&gt;
You would receive back 10% of 110 ETH (or 11 ETH) and 10% of 45,000 PYR (or 4,500 PYR).&lt;br /&gt;
&lt;br /&gt;
You lost 500 PYR and gained 1 ETH. However, don't forget that you will receive your rewards on top of this.&lt;br /&gt;
&lt;br /&gt;
This is called impermanent loss as you did not lose anything. You gained ETH, but you lost PYR.&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=921</id>
		<title>VulcanDex</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=921"/>
		<updated>2022-10-16T06:04:18Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* Single Asset Staking and Liquidity Pool (LP) Staking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VulcanDex is a decentralized exchange ([[wikipedia:Decentralized_finance#Decentralized_exchanges|DEX]]) for gaming tokens. This DEX rewards you with valuable [[NFT]]&amp;lt;nowiki/&amp;gt;s besides the usual tokens. If you are a gamer, and crypto enthusiast, this is the solution for you!&lt;br /&gt;
&lt;br /&gt;
== Tokens and Pairs ==&lt;br /&gt;
Exciting projects will be listed on VulcanDex. The DEX currently has the following pairs and pools for NFT reward farms:&lt;br /&gt;
&lt;br /&gt;
* PYR-USDC&lt;br /&gt;
* PYR-MATIC&lt;br /&gt;
* PYR-WETH&lt;br /&gt;
* PYR-LAVA&lt;br /&gt;
* PYR-GM&lt;br /&gt;
The DEX supports trading the in-game token, [[LAVA]]. This Play2Earn (P2E) token is the core token of many [[Vulcan Forged]] games. It is used as a reward for playing the games in the ecosystem.&lt;br /&gt;
&lt;br /&gt;
In the first year of VulcanDex, the highlights are as follows:&lt;br /&gt;
&lt;br /&gt;
* First gaming token DEX&lt;br /&gt;
* Over 50 NFT farms filled&lt;br /&gt;
* More than 1000 NFTs awarded&lt;br /&gt;
* $13.4M Total Value Locked (TVL) All-Time High&lt;br /&gt;
* Official DEX of the &amp;quot;Blockchain of Metaverses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Liquidity Pool (LP) Staking and Single Asset Staking ==&lt;br /&gt;
&lt;br /&gt;
=== Liquidity Pool (LP) Staking ===&lt;br /&gt;
VulcanDEX offers LP staking. For example, if you own [[PYR]] and MATIC tokens, you can put these tokens inside the liquidity pool and earn rewards. This is called yield farming. &lt;br /&gt;
&lt;br /&gt;
A DEX is made for trading tokens from one to another. You need to have loads of both tokens in order to be able to offer these trades. This is why the pools with tokens are created.&lt;br /&gt;
&lt;br /&gt;
VulcanDEX is based on Uniswap 2.0 and acts the same with a different layer on top (NFT rewards, for example). For all asset pairs, liquidity pools exist on VulcanDEX. Let's look at a hypothetical example for PYR-WETH:&lt;br /&gt;
&lt;br /&gt;
* Total liquidity = $1,000,000 inside both the PYR and WETH pool&lt;br /&gt;
* Daily volume = $500,000 (trading volume in USD)&lt;br /&gt;
* Pooled WETH = 200 (amount of WETH inside the pool)&lt;br /&gt;
* Pooled PYR = 90,000 (amount of PYR inside the pool)&lt;br /&gt;
* Total transactions = 10,000 (amount of transactions done)&lt;br /&gt;
&lt;br /&gt;
As you can see, there is $1,000,000 worth of PYR and WETH inside the liquidity pool. These tokens are available to trade. 90,000 PYR is available. You can imagine the price will boost up if you buy PYR and the price will lower if you sell PYR to the pool. It is not possible to do a 100,000 PYR buy, as there are only 90,000 PYR tokens inside the pool.&lt;br /&gt;
&lt;br /&gt;
=== Single Asset Staking ===&lt;br /&gt;
When you put liquidity inside a pool, you will receive special LP tokens. These will be available inside your wallet. You can trade these back for your tokens and the reward. But what if we could use these LP tokens while relaxing and watching our daily rewards go up? VulcanDEX offers single staking farms for LP tokens. You can, for example, put your LP tokens inside a pool and receive/win NFTs. This is unique and has never been seen before.&lt;br /&gt;
&lt;br /&gt;
== Crypto Gaming ==&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=920</id>
		<title>VulcanDex</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=920"/>
		<updated>2022-10-16T06:01:19Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VulcanDex is a decentralized exchange ([[wikipedia:Decentralized_finance#Decentralized_exchanges|DEX]]) for gaming tokens. This DEX rewards you with valuable [[NFT]]&amp;lt;nowiki/&amp;gt;s besides the usual tokens. If you are a gamer, and crypto enthusiast, this is the solution for you!&lt;br /&gt;
&lt;br /&gt;
== Tokens and Pairs ==&lt;br /&gt;
Exciting projects will be listed on VulcanDex. The DEX currently has the following pairs and pools for NFT reward farms:&lt;br /&gt;
&lt;br /&gt;
* PYR-USDC&lt;br /&gt;
* PYR-MATIC&lt;br /&gt;
* PYR-WETH&lt;br /&gt;
* PYR-LAVA&lt;br /&gt;
* PYR-GM&lt;br /&gt;
The DEX supports trading the in-game token, [[LAVA]]. This Play2Earn (P2E) token is the core token of many [[Vulcan Forged]] games. It is used as a reward for playing the games in the ecosystem.&lt;br /&gt;
&lt;br /&gt;
In the first year of VulcanDex, the highlights are as follows:&lt;br /&gt;
&lt;br /&gt;
* First gaming token DEX&lt;br /&gt;
* Over 50 NFT farms filled&lt;br /&gt;
* More than 1000 NFTs awarded&lt;br /&gt;
* $13.4M Total Value Locked (TVL) All-Time High&lt;br /&gt;
* Official DEX of the &amp;quot;Blockchain of Metaverses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Single Asset Staking and Liquidity Pool (LP) Staking ==&lt;br /&gt;
VulcanDEX offers LP staking. For example, if you own [[PYR]] and MATIC tokens, you can put these tokens inside the liquidity pool and earn rewards. This is called yield farming. &lt;br /&gt;
&lt;br /&gt;
A DEX is made for trading tokens from one to another. You need to have loads of both tokens in order to be able to offer these trades. This is why the pools with tokens are created.&lt;br /&gt;
&lt;br /&gt;
VulcanDEX is based on Uniswap 2.0 and acts the same with a different layer on top (NFT rewards, for example). For all asset pairs, liquidity pools exist on VulcanDEX. Let's look at a hypothetical example for PYR-WETH:&lt;br /&gt;
&lt;br /&gt;
* Total liquidity = $1,000,000 inside both the PYR and WETH pool&lt;br /&gt;
* Daily volume = $500,000 (trading volume in USD)&lt;br /&gt;
* Pooled WETH = 200 (amount of WETH inside the pool)&lt;br /&gt;
* Pooled PYR = 90,000 (amount of PYR inside the pool)&lt;br /&gt;
* Total transactions = 10,000 (amount of transactions done)&lt;br /&gt;
&lt;br /&gt;
As you can see, there is $1,000,000 worth of PYR and WETH inside the liquidity pool. These tokens are available to trade. 90,000 PYR is available. You can imagine the price will boost up if you buy PYR and the price will lower if you sell PYR to the pool. It is not possible to do a 100,000 PYR buy, as there are only 90,000 PYR tokens inside the pool.&lt;br /&gt;
&lt;br /&gt;
=== Single Asset Staking ===&lt;br /&gt;
When you put liquidity inside a pool, you will receive special LP tokens. These will be available inside your wallet. You can trade these back for your tokens and the reward. But what if we could use these LP tokens while relaxing and watching our daily rewards go up? VulcanDEX offers single staking farms for LP tokens. You can, for example, put your LP tokens inside a pool and receive/win NFTs. This is unique and has never been seen before.&lt;br /&gt;
&lt;br /&gt;
== Crypto Gaming ==&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=919</id>
		<title>VulcanDex</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=919"/>
		<updated>2022-10-16T05:45:27Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VulcanDex is a decentralized exchange ([[wikipedia:Decentralized_finance#Decentralized_exchanges|DEX]]) for gaming tokens. This DEX rewards you with valuable [[NFT]]&amp;lt;nowiki/&amp;gt;s besides the usual tokens. If you are a gamer, and crypto enthusiast, this is the solution for you!&lt;br /&gt;
&lt;br /&gt;
== Tokens and Pairs ==&lt;br /&gt;
Exciting projects will be listed on VulcanDex. The DEX currently has the following pairs and pools for NFT reward farms:&lt;br /&gt;
&lt;br /&gt;
* PYR-USDC&lt;br /&gt;
* PYR-MATIC&lt;br /&gt;
* PYR-WETH&lt;br /&gt;
* PYR-LAVA&lt;br /&gt;
* PYR-GM&lt;br /&gt;
The DEX supports trading the in-game token, [[LAVA]]. This Play2Earn (P2E) token is the core token of many [[Vulcan Forged]] games. It is used as a reward for playing the games in the ecosystem.&lt;br /&gt;
&lt;br /&gt;
In the first year of VulcanDex, the highlights are as follows:&lt;br /&gt;
&lt;br /&gt;
* First gaming token DEX&lt;br /&gt;
* Over 50 NFT farms filled&lt;br /&gt;
* More than 1000 NFTs awarded&lt;br /&gt;
* $13.4M Total Value Locked (TVL) All-Time High&lt;br /&gt;
* Official DEX of the &amp;quot;Blockchain of Metaverses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Single Asset Staking and Liquidity Pool (LP) Staking ==&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=918</id>
		<title>VulcanDex</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=918"/>
		<updated>2022-10-16T05:44:36Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VulcanDex is a decentralized exchange ([[wikipedia:Decentralized_finance#Decentralized_exchanges|DEX]]) for gaming tokens. This DEX rewards you with valuable [[NFT]]&amp;lt;nowiki/&amp;gt;s besides the usual tokens. If you are a gamer, and crypto enthusiast, this is the solution for you!&lt;br /&gt;
&lt;br /&gt;
== Tokens and Pairs ==&lt;br /&gt;
Exciting projects will be listed on VulcanDex. The DEX currently has the following pairs and pools for NFT reward farms:&lt;br /&gt;
&lt;br /&gt;
* PYR-USDC&lt;br /&gt;
* PYR-MATIC&lt;br /&gt;
* PYR-WETH&lt;br /&gt;
* PYR-LAVA&lt;br /&gt;
* PYR-GM&lt;br /&gt;
The DEX supports trading the in-game token, [[LAVA]]. This play2earn token is the core token of many VulcanForged games. It is used as a reward for playing the games in the ecosystem.&lt;br /&gt;
&lt;br /&gt;
In the first year of VulcanDex, the highlights are as follows:&lt;br /&gt;
&lt;br /&gt;
* First gaming token DEX&lt;br /&gt;
* Over 50 NFT farms filled&lt;br /&gt;
* More than 1000 NFTs awarded&lt;br /&gt;
* $13.4M Total Value Locked (TVL) All-Time High&lt;br /&gt;
* Official DEX of the &amp;quot;Blockchain of Metaverses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Single Asset Staking and Liquidity Pool (LP) Staking ==&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=917</id>
		<title>VulcanDex</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=917"/>
		<updated>2022-10-16T05:43:44Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VulcanDex is a decentralized exchange ([[wikipedia:Decentralized_finance#Decentralized_exchanges|DEX]]) for gaming tokens. This DEX rewards you with valuable [[NFT]]&amp;lt;nowiki/&amp;gt;s besides the usual tokens. If you are a gamer, and crypto enthusiast, this is the solution for you!&lt;br /&gt;
&lt;br /&gt;
== Tokens and Pairs ==&lt;br /&gt;
Exciting projects will be listed on VulcanDex. The DEX currently has the following pairs and pools for NFT reward farms:&lt;br /&gt;
&lt;br /&gt;
* PYR-USDC&lt;br /&gt;
* PYR-MATIC&lt;br /&gt;
* PYR-WETH&lt;br /&gt;
* PYR-LAVA&lt;br /&gt;
* PYR-GM&lt;br /&gt;
The DEX supports trading the in-game token, [[LAVA]]. This play2earn token is the core token of many VulcanForged games. It is used as a reward for playing the games in the ecosystem.&lt;br /&gt;
&lt;br /&gt;
In the first year of VulcanDex, the highlights are as follows:&lt;br /&gt;
&lt;br /&gt;
* First gaming token DEX&lt;br /&gt;
* Over 50 NFT farms filled&lt;br /&gt;
* More than 1000 NFTs awarded&lt;br /&gt;
* $13.4M TVL All-Time High&lt;br /&gt;
* Official DEX of the &amp;quot;Blockchain of Metaverses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Single Asset Staking and Liquidity Pool (LP) Staking ==&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=916</id>
		<title>VulcanDex</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=916"/>
		<updated>2022-10-16T05:43:08Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VulcanDex is a decentralized exchange ([[wikipedia:Decentralized_finance#Decentralized_exchanges|DEX]]) for gaming tokens. This DEX rewards you with valuable [[NFT]]&amp;lt;nowiki/&amp;gt;s besides the usual tokens. If you are a gamer, and crypto enthusiast, this is the solution for you!&lt;br /&gt;
&lt;br /&gt;
== Tokens and Pairs ==&lt;br /&gt;
Exciting projects will be listed on VulcanDex. The DEX currently has the following pairs and pools for NFT reward farms:&lt;br /&gt;
&lt;br /&gt;
* PYR-USDC&lt;br /&gt;
* PYR-MATIC&lt;br /&gt;
* PYR-WETH&lt;br /&gt;
* PYR-LAVA&lt;br /&gt;
* PYR-GM&lt;br /&gt;
The DEX supports trading the in-game token, LAVA. This play2earn token is the core token of many VulcanForged games. It is used as a reward for playing the games in the ecosystem.&lt;br /&gt;
&lt;br /&gt;
In the first year of VulcanDex, the highlights are as follows:&lt;br /&gt;
&lt;br /&gt;
* First gaming token DEX&lt;br /&gt;
* Over 50 NFT farms filled&lt;br /&gt;
* More than 1000 NFTs awarded&lt;br /&gt;
* $13.4M TVL All-Time High&lt;br /&gt;
* Official DEX of the &amp;quot;Blockchain of Metaverses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Single Asset Staking and Liquidity Pool (LP) Staking ==&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=915</id>
		<title>VulcanDex</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=915"/>
		<updated>2022-10-16T05:42:29Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VulcanDex is a decentralized exchange ([[wikipedia:Decentralized_finance#Decentralized_exchanges|DEX]]) for gaming tokens. This DEX rewards you with valuable NFTs besides the usual tokens. If you are a gamer, and crypto enthusiast, this is the solution for you!&lt;br /&gt;
&lt;br /&gt;
== Tokens and Pairs ==&lt;br /&gt;
Exciting projects will be listed on VulcanDex. The DEX currently has the following pairs and pools for NFT reward farms:&lt;br /&gt;
&lt;br /&gt;
* PYR-USDC&lt;br /&gt;
* PYR-MATIC&lt;br /&gt;
* PYR-WETH&lt;br /&gt;
* PYR-LAVA&lt;br /&gt;
* PYR-GM&lt;br /&gt;
The DEX supports trading the in-game token, LAVA. This play2earn token is the core token of many VulcanForged games. It is used as a reward for playing the games in the ecosystem.&lt;br /&gt;
&lt;br /&gt;
In the first year of VulcanDex, the highlights are as follows:&lt;br /&gt;
&lt;br /&gt;
* First gaming token DEX&lt;br /&gt;
* Over 50 NFT farms filled&lt;br /&gt;
* More than 1000 NFTs awarded&lt;br /&gt;
* $13.4M TVL All-Time High&lt;br /&gt;
* Official DEX of the &amp;quot;Blockchain of Metaverses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Single Asset Staking and Liquidity Pool (LP) Staking ==&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=914</id>
		<title>VulcanDex</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=914"/>
		<updated>2022-10-16T05:41:48Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VulcanDex is a decentralized exchange ([[DEX]]) for gaming tokens. This DEX rewards you with valuable NFTs besides the usual tokens. If you are a gamer, and crypto enthusiast, this is the solution for you!&lt;br /&gt;
&lt;br /&gt;
== Tokens and Pairs ==&lt;br /&gt;
Exciting projects will be listed on VulcanDex. The DEX currently has the following pairs and pools for NFT reward farms:&lt;br /&gt;
&lt;br /&gt;
* PYR-USDC&lt;br /&gt;
* PYR-MATIC&lt;br /&gt;
* PYR-WETH&lt;br /&gt;
* PYR-LAVA&lt;br /&gt;
* PYR-GM&lt;br /&gt;
The DEX supports trading the in-game token, LAVA. This play2earn token is the core token of many VulcanForged games. It is used as a reward for playing the games in the ecosystem.&lt;br /&gt;
&lt;br /&gt;
In the first year of VulcanDex, the highlights are as follows:&lt;br /&gt;
&lt;br /&gt;
* First gaming token DEX&lt;br /&gt;
* Over 50 NFT farms filled&lt;br /&gt;
* More than 1000 NFTs awarded&lt;br /&gt;
* $13.4M TVL All-Time High&lt;br /&gt;
* Official DEX of the &amp;quot;Blockchain of Metaverses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Single Asset Staking and Liquidity Pool (LP) Staking ==&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=913</id>
		<title>VulcanDex</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=913"/>
		<updated>2022-10-16T05:38:13Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VulcanDex is a decentralized exchange (DEX) for gaming tokens. This DEX rewards you with valuable NFTs besides the usual tokens. If you are a gamer, and crypto enthusiast, this is the solution for you!&lt;br /&gt;
&lt;br /&gt;
== Tokens and Pairs ==&lt;br /&gt;
Exciting projects will be listed on VulcanDex. The DEX currently has the following pairs and pools for NFT reward farms:&lt;br /&gt;
&lt;br /&gt;
* PYR-USDC&lt;br /&gt;
* PYR-MATIC&lt;br /&gt;
* PYR-WETH&lt;br /&gt;
* PYR-LAVA&lt;br /&gt;
* PYR-GM&lt;br /&gt;
The DEX supports trading the in-game token, LAVA. This play2earn token is the core token of many VulcanForged games. It is used as a reward for playing the games in the ecosystem.&lt;br /&gt;
&lt;br /&gt;
In the first year of VulcanDex, the highlights are as follows:&lt;br /&gt;
&lt;br /&gt;
* First gaming token DEX&lt;br /&gt;
* Over 50 NFT farms filled&lt;br /&gt;
* More than 1000 NFTs awarded&lt;br /&gt;
* $13.4M TVL All-Time High&lt;br /&gt;
* Official DEX of the &amp;quot;Blockchain of Metaverses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Single Asset Staking and Liquidity Pool (LP) Staking ==&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=912</id>
		<title>VulcanDex</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=912"/>
		<updated>2022-10-16T05:32:30Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VulcanDex is a decentralized exchange (DEX) for gaming tokens. This DEX rewards you with valuable NFTs besides the usual tokens. If you are a gamer, and crypto enthusiast, this is the solution for you!&lt;br /&gt;
&lt;br /&gt;
== Tokens and Pairs ==&lt;br /&gt;
Exciting projects will be listed on VulcanDex. The DEX currently has the following pairs and pools for NFT reward farms:&lt;br /&gt;
&lt;br /&gt;
* PYR-USDC&lt;br /&gt;
* PYR-MATIC&lt;br /&gt;
* PYR-WETH&lt;br /&gt;
* PYR-LAVA&lt;br /&gt;
* PYR-GM&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=911</id>
		<title>VulcanDex</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=VulcanDex&amp;diff=911"/>
		<updated>2022-10-16T05:27:24Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VulcanDex is a decentralized exchange (DEX) for gaming tokens. This DEX rewards you with valuable NFTs besides the usual tokens. If you are a gamer, and crypto enthusiast, this is the solution for you!&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=910</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=910"/>
		<updated>2022-10-15T03:02:28Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* List of Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Berserk Logo.png|right|thumbnail|The Berserk logo]]'''Berserk''', also known as '''Berserk - Vulcanites Unleashed''' is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[Vulcanites]] to gain a competitive edge over free-to-play players. Berserk is available on PC through the Vulcan Forged DApp Launcher, on iOS through the Apple App Store, and on Android through the Google Play Store. &lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
[[File:Shield of Achilles.png|thumb|307x307px|Berserk Card]]&lt;br /&gt;
Each Berserk card contains 6 key pieces of information:&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a Vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your Vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per combat. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Vulcanite Level&lt;br /&gt;
!Vulcanite&lt;br /&gt;
!Ability&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |0&lt;br /&gt;
|''Corpse Rat''&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |&amp;lt;center&amp;gt; No ability&lt;br /&gt;
|-&lt;br /&gt;
|''Drakonewt''&lt;br /&gt;
|-&lt;br /&gt;
|''Fae Fox''&lt;br /&gt;
|-&lt;br /&gt;
|''Mountain Sprite''&lt;br /&gt;
|-&lt;br /&gt;
|''Orestiad Goat''&lt;br /&gt;
|-&lt;br /&gt;
|''Royal Caladriole''&lt;br /&gt;
|-&lt;br /&gt;
|''Spirit Owl''&lt;br /&gt;
|-&lt;br /&gt;
|''Storm Crow''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |1&lt;br /&gt;
|''Phearei, Dryad of the Woodland Glades''&lt;br /&gt;
|Once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
|-&lt;br /&gt;
|''Tomyios, Kobalos of the Sink Hole''&lt;br /&gt;
|Once per combat, switch damage and health points of any card on board&lt;br /&gt;
|-&lt;br /&gt;
|''Venomtail of the Dunes of Doom''&lt;br /&gt;
|Once per combat, poison your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Wolfshadow, He Who Howls in Darkness''&lt;br /&gt;
|Once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |2&lt;br /&gt;
|''Aelio, Storm-Swift Queen of the Harpies''&lt;br /&gt;
|Once per combat, your hero gains immune for one turn&lt;br /&gt;
|-&lt;br /&gt;
|''Alpha of the Deep Forest''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Soter, Lord of the Woodland Herds''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Syna the Spiderling, Spawn of Arachne''&lt;br /&gt;
|Once per combat, set one enemy card's damage to 0&lt;br /&gt;
|-&lt;br /&gt;
|''Trapjaw of the Crypts of Darkness''&lt;br /&gt;
|Once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |3&lt;br /&gt;
|''Chthonius of They Who Despoil''&lt;br /&gt;
|Once per combat, set one enemy card's health to 1&lt;br /&gt;
|-&lt;br /&gt;
|''Lost Shade''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Medusa of the House of Death''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Satyr Youngling''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Velosina of the Sacred Stables''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
|''Blubberjaw of the Flames of Hell''&lt;br /&gt;
|Once per combat, deal 1 damage to all cards on board&lt;br /&gt;
|-&lt;br /&gt;
|''Thunder of the High Steppes''&lt;br /&gt;
|Once per combat, get +5 health&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |5&lt;br /&gt;
|''Charon, Ferryman of Souls''&lt;br /&gt;
|Once per combat, summon one Spartoi Peltast&lt;br /&gt;
|-&lt;br /&gt;
|''Chiron, First Amongst Centaurs''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kallisto, Battle-Bear of the Deep Woods''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kopis of the High Steppes''&lt;br /&gt;
|Once per combat, summon Rip and Rend on board&lt;br /&gt;
|-&lt;br /&gt;
|''The Nemean Lion of the Desert''&lt;br /&gt;
|Once per combat, deal massive damage to an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |6&lt;br /&gt;
|''Asterion, Master of Minotaurs''&lt;br /&gt;
|Once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
|-&lt;br /&gt;
|''Numatox, Cockatrice of the Desert''&lt;br /&gt;
|Once per combat, poison all enemy cards on board&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Putting it all together ====&lt;br /&gt;
Depending on the cards within your deck and the Vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
* ''Starter League'': common NFTs and Vulcanites up to level 1&lt;br /&gt;
* ''Mythic League'': common, rare, and mythic cards, and Vulcanites levels 0-3. A minimum of one NFT must be within your deck&lt;br /&gt;
* ''Legendary League'': all cards and Vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
[[File:Berserk Board Layout.png|frameless|641x641px]]&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
=== Mulligan Step ===&lt;br /&gt;
[[File:Mulligan Step.png|frameless|641x641px]]&lt;br /&gt;
&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Taking a Turn ===&lt;br /&gt;
Each turn has three distinct phases: upkeep, main phase, and end of turn.&lt;br /&gt;
&lt;br /&gt;
During the upkeep phase, your available lava is set to the maximum available this turn. You then draw cards, and status effects wear off if applicable.&lt;br /&gt;
&lt;br /&gt;
During the main phase, you can play cards and attack with creatures, in any order you like. The main phase lasts for 60 seconds, but you can choose to end your turn early. You may attack any creature you choose, or the enemy hero directly, unless prevented from doing so by the effects of a card.&lt;br /&gt;
&lt;br /&gt;
End of turn cancels any active spells if you haven't selected a target, and applies any damage over time (DoT) effects where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Lava ===&lt;br /&gt;
Lava is the fuel for your spells. You start each turn by refilling your available lava, and the amount you have access to goes up with every passing turn, allowing for bigger and bigger plays as the game progresses.&lt;br /&gt;
&lt;br /&gt;
Player 1 starts on 1 Lava, and Player 2 starts on 2, to offset the advantage from going first. Lava then increases by 1 point each turn up to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
Lava is not carried over from one turn to the next; anything you don’t use is wasted, and your total refills at the beginning of each turn. You cannot hold more than 10 lava at one time.&lt;br /&gt;
&lt;br /&gt;
=== Card Draw ===&lt;br /&gt;
You draw two cards per turn, or up to a maximum hand size of six (whichever is lower).&lt;br /&gt;
&lt;br /&gt;
After turn seven, card draw increases to three cards per turn, or up to maximum hand size.&lt;br /&gt;
&lt;br /&gt;
At turn 12, card draw increases again to four cards per turn.&lt;br /&gt;
&lt;br /&gt;
This keeps games of Berserk fast-paced and energetic as they go on. This allows for big plays, but a big risk as you burn through what's left of your limited 30 card deck.&lt;br /&gt;
&lt;br /&gt;
=== List of Effects ===&lt;br /&gt;
Berserk has an array of abilities and spells that can impact the course of a game. Many cards will simply explain what they do within the ability text of the card. But for some cards, keywords are used to describe abilities that are otherwise too wordy, or show up on several different cards.&lt;br /&gt;
&lt;br /&gt;
The following are the various different card effects:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Effect&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|''Armour''&lt;br /&gt;
|Adds armour to your hero, each stack of armour blocks 1 instance of damage and is then removed&lt;br /&gt;
|-&lt;br /&gt;
|''Blessing''&lt;br /&gt;
|Provides a positive effect to a friendly card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Curse''&lt;br /&gt;
|Provides a negative effect to an enemy card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Destroy''&lt;br /&gt;
|Target is immediately destroyed (goes through immunity)&lt;br /&gt;
|-&lt;br /&gt;
|''Empower''&lt;br /&gt;
|Your hero gains attack points for a specified amount of turns&lt;br /&gt;
|-&lt;br /&gt;
|''Heal''&lt;br /&gt;
|Restores health points to either your hero or creatures&lt;br /&gt;
|-&lt;br /&gt;
|''Immortal''&lt;br /&gt;
|When your hero is immortal your life points cannot be targeted by enemy attacks or spells&lt;br /&gt;
|-&lt;br /&gt;
|''Immune''&lt;br /&gt;
|Immune creatures cannot be affected by any ''targeted'' spells, abilities, or attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Lifesteal''&lt;br /&gt;
|Heals itself during combat, equal to the damage dealt&lt;br /&gt;
|-&lt;br /&gt;
|''Parry''&lt;br /&gt;
|When this creature attacks, reduce defending creature's stats by a specified amount. A creatures attack cannot go below 1 (this effect triggers before combat)&lt;br /&gt;
|-&lt;br /&gt;
|''Poison''&lt;br /&gt;
|Applies a negative debuff that deals the attacking card's attack points at the end of turn for each stack of poison, Poison lasts for 1 turn, but applying additional stacks will refresh the timer&lt;br /&gt;
|-&lt;br /&gt;
|''Rage''&lt;br /&gt;
|Creature gains +1/+0 during your upkeep step&lt;br /&gt;
|-&lt;br /&gt;
|''Reborn''&lt;br /&gt;
|The first time a reborn creature dies, it is resummoned with its base attack and health points&lt;br /&gt;
|-&lt;br /&gt;
|''Reflect''&lt;br /&gt;
|When this creature receives combat damage, return up to a specified amount of that damage to the attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Revenge''&lt;br /&gt;
|When this card dies, it destroys its attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Silence''&lt;br /&gt;
|Remove all positive buffs from target (including taunt)&lt;br /&gt;
|-&lt;br /&gt;
|''Sleep''&lt;br /&gt;
|When a card is first summoned it is asleep, and cannot attack until your next turn&lt;br /&gt;
|-&lt;br /&gt;
|''Stealth''&lt;br /&gt;
|This creature cannot be targeted until it attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stoneskin''&lt;br /&gt;
|When a stoneskin creature takes damage, the attacker is stunned for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Strike''&lt;br /&gt;
|A strike creature has multiple attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stun''&lt;br /&gt;
|A creature that is stunned is unable to defend itself, and will be unable to attack for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Summon''&lt;br /&gt;
|Summons an additional card to the board when played, provided there is space to do so&lt;br /&gt;
|-&lt;br /&gt;
|''Taunt''&lt;br /&gt;
|Forces creatures to attack this card before being able to target any other creatures, or hero life points directly&lt;br /&gt;
|-&lt;br /&gt;
|''Undead''&lt;br /&gt;
|Does not suffer from sleep. Able to attack immediately when summoned&lt;br /&gt;
|-&lt;br /&gt;
|''Vendetta''&lt;br /&gt;
|Whenever this creature takes damage, it gains attack points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Card Gallery ===&lt;br /&gt;
All cards currently available in Berserk can be found on Vulcan Forged's Berserk website [https://berserk.vulcanforged.com/CardGallery here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=875</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=875"/>
		<updated>2022-10-14T03:56:15Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* Board Layout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Berserk Logo.png|right|thumbnail|The Berserk logo]]'''Berserk''', also known as '''Berserk - Vulcanites Unleashed''' is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players. Berserk is available on PC through the Vulcan Forged DApp Launcher, on iOS through the Apple App Store, and on Android through the Google Play Store. &lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
[[File:Shield of Achilles.png|thumb|307x307px|Berserk Card]]&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per combat. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Vulcanite Level&lt;br /&gt;
!Vulcanite&lt;br /&gt;
!Ability&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |0&lt;br /&gt;
|''Corpse Rat''&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |&amp;lt;center&amp;gt; No ability&lt;br /&gt;
|-&lt;br /&gt;
|''Drakonewt''&lt;br /&gt;
|-&lt;br /&gt;
|''Fae Fox''&lt;br /&gt;
|-&lt;br /&gt;
|''Mountain Sprite''&lt;br /&gt;
|-&lt;br /&gt;
|''Orestiad Goat''&lt;br /&gt;
|-&lt;br /&gt;
|''Royal Caladriole''&lt;br /&gt;
|-&lt;br /&gt;
|''Spirit Owl''&lt;br /&gt;
|-&lt;br /&gt;
|''Storm Crow''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |1&lt;br /&gt;
|''Phearei, Dryad of the Woodland Glades''&lt;br /&gt;
|Once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
|-&lt;br /&gt;
|''Tomyios, Kobalos of the Sink Hole''&lt;br /&gt;
|Once per combat, switch damage and health points of any card on board&lt;br /&gt;
|-&lt;br /&gt;
|''Venomtail of the Dunes of Doom''&lt;br /&gt;
|Once per combat, poison your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Wolfshadow, He Who Howls in Darkness''&lt;br /&gt;
|Once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |2&lt;br /&gt;
|''Aelio, Storm-Swift Queen of the Harpies''&lt;br /&gt;
|Once per combat, your hero gains immune for one turn&lt;br /&gt;
|-&lt;br /&gt;
|''Alpha of the Deep Forest''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Soter, Lord of the Woodland Herds''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Syna the Spiderling, Spawn of Arachne''&lt;br /&gt;
|Once per combat, set one enemy card's damage to 0&lt;br /&gt;
|-&lt;br /&gt;
|''Trapjaw of the Crypts of Darkness''&lt;br /&gt;
|Once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |3&lt;br /&gt;
|''Chthonius of They Who Despoil''&lt;br /&gt;
|Once per combat, set one enemy card's health to 1&lt;br /&gt;
|-&lt;br /&gt;
|''Lost Shade''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Medusa of the House of Death''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Satyr Youngling''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Velosina of the Sacred Stables''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
|''Blubberjaw of the Flames of Hell''&lt;br /&gt;
|Once per combat, deal 1 damage to all cards on board&lt;br /&gt;
|-&lt;br /&gt;
|''Thunder of the High Steppes''&lt;br /&gt;
|Once per combat, get +5 health&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |5&lt;br /&gt;
|''Charon, Ferryman of Souls''&lt;br /&gt;
|Once per combat, summon one Spartoi Peltast&lt;br /&gt;
|-&lt;br /&gt;
|''Chiron, First Amongst Centaurs''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kallisto, Battle-Bear of the Deep Woods''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kopis of the High Steppes''&lt;br /&gt;
|Once per combat, summon Rip and Rend on board&lt;br /&gt;
|-&lt;br /&gt;
|''The Nemean Lion of the Desert''&lt;br /&gt;
|Once per combat, deal massive damage to an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |6&lt;br /&gt;
|''Asterion, Master of Minotaurs''&lt;br /&gt;
|Once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
|-&lt;br /&gt;
|''Numatox, Cockatrice of the Desert''&lt;br /&gt;
|Once per combat, poison all enemy cards on board&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Putting it all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
* ''Starter League'': common NFTs and vulcanites up to level 1.&lt;br /&gt;
* ''Mythic League'': common, rare, and mythic cards, and vulcanites levels 0-3. A minimum of one NFT must be within your deck.&lt;br /&gt;
* ''Legendary League'': all cards and vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
[[File:Berserk Board Layout.png|frameless|641x641px]]&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
=== Mulligan Step ===&lt;br /&gt;
[[File:Mulligan Step.png|frameless|641x641px]]&lt;br /&gt;
&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Taking a Turn ===&lt;br /&gt;
Each turn has three distinct phases: upkeep, main phase, and end of turn.&lt;br /&gt;
&lt;br /&gt;
During the upkeep phase, your available lava is set to the maximum available this turn. You then draw cards, and status effects wear off if applicable.&lt;br /&gt;
&lt;br /&gt;
During the main phase, you can play cards and attack with creatures, in any order you like. The main phase lasts for 60 seconds, but you can choose to end your turn early. You may attack any creature you choose, or the enemy hero directly, unless prevented from doing so by the effects of a card.&lt;br /&gt;
&lt;br /&gt;
End of turn cancels any active spells if you haven't selected a target, and applies any damage over time (DoT) effects where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Lava ===&lt;br /&gt;
Lava is the fuel for your spells. You start each turn by refilling your available lava, and the amount you have access to goes up with every passing turn, allowing for bigger and bigger plays as the game progresses.&lt;br /&gt;
&lt;br /&gt;
Player 1 starts on 1 Lava, and Player 2 starts on 2, to offset the advantage from going first. Lava then increases by 1 point each turn up to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
Lava is not carried over from one turn to the next; anything you don’t use is wasted, and your total refills at the beginning of each turn. You cannot hold more than 10 lava at one time.&lt;br /&gt;
&lt;br /&gt;
=== Card Draw ===&lt;br /&gt;
You draw two cards per turn, or up to a maximum hand size of six (whichever is lower).&lt;br /&gt;
&lt;br /&gt;
After turn seven, card draw increases to three cards per turn, or up to maximum hand size.&lt;br /&gt;
&lt;br /&gt;
At turn 12, card draw increases again to four cards per turn.&lt;br /&gt;
&lt;br /&gt;
This keeps games of Berserk fast-paced and energetic as they go on. This allows for big plays, but a big risk as you burn through what's left of your limited 30 card deck.&lt;br /&gt;
&lt;br /&gt;
=== List of Effects ===&lt;br /&gt;
Berserk has an array of abilities and spells that can impact the course of a game. Many cards will simply explain what they do within the ability text of the card. But for some cards, keywords are used to describe abilities that are otherwise too wordy, or show up on several different cards.&lt;br /&gt;
&lt;br /&gt;
The following are the various different card effects:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Effect&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|''Armour''&lt;br /&gt;
|Adds armour to your hero, each stack of armour blocks 1 instance of damage and is then removed&lt;br /&gt;
|-&lt;br /&gt;
|''Blessing''&lt;br /&gt;
|Provides a positive effect to a friendly card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Curse''&lt;br /&gt;
|Provides a negative effect to an enemy card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Destroy''&lt;br /&gt;
|Target is immediately destroyed (goes through immunity)&lt;br /&gt;
|-&lt;br /&gt;
|''Empower''&lt;br /&gt;
|Your hero gains attack points for a specified amount of turns&lt;br /&gt;
|-&lt;br /&gt;
|''Heal''&lt;br /&gt;
|Restores health points to either your hero or creatures&lt;br /&gt;
|-&lt;br /&gt;
|''Immortal''&lt;br /&gt;
|When your hero is immortal your life points cannot be targeted by enemy attacks or spells&lt;br /&gt;
|-&lt;br /&gt;
|''Immune''&lt;br /&gt;
|Immune creatures cannot be affected by any ''targeted'' spells, abilities, or attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Lifesteal''&lt;br /&gt;
|Heals itself during combat, equal to the damage dealt&lt;br /&gt;
|-&lt;br /&gt;
|''Parry''&lt;br /&gt;
|When this creature attacks, reduce defending creature's stats by a specified amount. A creatures attack cannot go below 1 (this effect triggers before combat)&lt;br /&gt;
|-&lt;br /&gt;
|''Poison''&lt;br /&gt;
|Applies a negative debuff that deals 2 damage at the end of turn for each stack of poison, Poison lasts for 1 turn, but applying additional stacks will refresh the timer&lt;br /&gt;
|-&lt;br /&gt;
|''Rage''&lt;br /&gt;
|Creature gains +1/+0 during your upkeep step&lt;br /&gt;
|-&lt;br /&gt;
|''Reborn''&lt;br /&gt;
|The first time a reborn creature dies, it is resummoned with its base attack and health points&lt;br /&gt;
|-&lt;br /&gt;
|''Reflect''&lt;br /&gt;
|When this creature receives combat damage, return up to a specified amount of that damage to the attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Revenge''&lt;br /&gt;
|When this card dies, it destroys its attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Silence''&lt;br /&gt;
|Remove all positive buffs from target (including taunt)&lt;br /&gt;
|-&lt;br /&gt;
|''Sleep''&lt;br /&gt;
|When a card is first summoned it is asleep, and cannot attack until your next turn&lt;br /&gt;
|-&lt;br /&gt;
|''Stealth''&lt;br /&gt;
|This creature cannot be targeted until it attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stoneskin''&lt;br /&gt;
|When a stoneskin creature takes damage, the attacker is stunned for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Strike''&lt;br /&gt;
|A strike creature has multiple attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stun''&lt;br /&gt;
|A creature that is stunned is unable to defend itself, and will be unable to attack for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Summon''&lt;br /&gt;
|Summons an additional card to the board when played, provided there is space to do so&lt;br /&gt;
|-&lt;br /&gt;
|''Taunt''&lt;br /&gt;
|Forces creatures to attack this card before being able to target any other creatures, or hero life points directly&lt;br /&gt;
|-&lt;br /&gt;
|''Undead''&lt;br /&gt;
|Does not suffer from sleep. Able to attack immediately when summoned&lt;br /&gt;
|-&lt;br /&gt;
|''Vendetta''&lt;br /&gt;
|Whenever this creature takes damage, it gains attack points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Card Gallery ===&lt;br /&gt;
All cards currently available in Berserk can be found on Vulcan Forged's Berserk website [https://berserk.vulcanforged.com/CardGallery here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=874</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=874"/>
		<updated>2022-10-14T03:55:43Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* Board Layout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Berserk Logo.png|right|thumbnail|The Berserk logo]]'''Berserk''', also known as '''Berserk - Vulcanites Unleashed''' is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players. Berserk is available on PC through the Vulcan Forged DApp Launcher, on iOS through the Apple App Store, and on Android through the Google Play Store. &lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
[[File:Shield of Achilles.png|thumb|307x307px|Berserk Card]]&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per combat. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Vulcanite Level&lt;br /&gt;
!Vulcanite&lt;br /&gt;
!Ability&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |0&lt;br /&gt;
|''Corpse Rat''&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |&amp;lt;center&amp;gt; No ability&lt;br /&gt;
|-&lt;br /&gt;
|''Drakonewt''&lt;br /&gt;
|-&lt;br /&gt;
|''Fae Fox''&lt;br /&gt;
|-&lt;br /&gt;
|''Mountain Sprite''&lt;br /&gt;
|-&lt;br /&gt;
|''Orestiad Goat''&lt;br /&gt;
|-&lt;br /&gt;
|''Royal Caladriole''&lt;br /&gt;
|-&lt;br /&gt;
|''Spirit Owl''&lt;br /&gt;
|-&lt;br /&gt;
|''Storm Crow''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |1&lt;br /&gt;
|''Phearei, Dryad of the Woodland Glades''&lt;br /&gt;
|Once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
|-&lt;br /&gt;
|''Tomyios, Kobalos of the Sink Hole''&lt;br /&gt;
|Once per combat, switch damage and health points of any card on board&lt;br /&gt;
|-&lt;br /&gt;
|''Venomtail of the Dunes of Doom''&lt;br /&gt;
|Once per combat, poison your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Wolfshadow, He Who Howls in Darkness''&lt;br /&gt;
|Once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |2&lt;br /&gt;
|''Aelio, Storm-Swift Queen of the Harpies''&lt;br /&gt;
|Once per combat, your hero gains immune for one turn&lt;br /&gt;
|-&lt;br /&gt;
|''Alpha of the Deep Forest''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Soter, Lord of the Woodland Herds''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Syna the Spiderling, Spawn of Arachne''&lt;br /&gt;
|Once per combat, set one enemy card's damage to 0&lt;br /&gt;
|-&lt;br /&gt;
|''Trapjaw of the Crypts of Darkness''&lt;br /&gt;
|Once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |3&lt;br /&gt;
|''Chthonius of They Who Despoil''&lt;br /&gt;
|Once per combat, set one enemy card's health to 1&lt;br /&gt;
|-&lt;br /&gt;
|''Lost Shade''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Medusa of the House of Death''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Satyr Youngling''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Velosina of the Sacred Stables''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
|''Blubberjaw of the Flames of Hell''&lt;br /&gt;
|Once per combat, deal 1 damage to all cards on board&lt;br /&gt;
|-&lt;br /&gt;
|''Thunder of the High Steppes''&lt;br /&gt;
|Once per combat, get +5 health&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |5&lt;br /&gt;
|''Charon, Ferryman of Souls''&lt;br /&gt;
|Once per combat, summon one Spartoi Peltast&lt;br /&gt;
|-&lt;br /&gt;
|''Chiron, First Amongst Centaurs''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kallisto, Battle-Bear of the Deep Woods''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kopis of the High Steppes''&lt;br /&gt;
|Once per combat, summon Rip and Rend on board&lt;br /&gt;
|-&lt;br /&gt;
|''The Nemean Lion of the Desert''&lt;br /&gt;
|Once per combat, deal massive damage to an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |6&lt;br /&gt;
|''Asterion, Master of Minotaurs''&lt;br /&gt;
|Once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
|-&lt;br /&gt;
|''Numatox, Cockatrice of the Desert''&lt;br /&gt;
|Once per combat, poison all enemy cards on board&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Putting it all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
* ''Starter League'': common NFTs and vulcanites up to level 1.&lt;br /&gt;
* ''Mythic League'': common, rare, and mythic cards, and vulcanites levels 0-3. A minimum of one NFT must be within your deck.&lt;br /&gt;
* ''Legendary League'': all cards and vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
[[File:Berserk Board Layout.png|frameless|641x641px]]&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
=== Mulligan Step ===&lt;br /&gt;
[[File:Mulligan Step.png|frameless|641x641px]]&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Taking a Turn ===&lt;br /&gt;
Each turn has three distinct phases: upkeep, main phase, and end of turn.&lt;br /&gt;
&lt;br /&gt;
During the upkeep phase, your available lava is set to the maximum available this turn. You then draw cards, and status effects wear off if applicable.&lt;br /&gt;
&lt;br /&gt;
During the main phase, you can play cards and attack with creatures, in any order you like. The main phase lasts for 60 seconds, but you can choose to end your turn early. You may attack any creature you choose, or the enemy hero directly, unless prevented from doing so by the effects of a card.&lt;br /&gt;
&lt;br /&gt;
End of turn cancels any active spells if you haven't selected a target, and applies any damage over time (DoT) effects where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Lava ===&lt;br /&gt;
Lava is the fuel for your spells. You start each turn by refilling your available lava, and the amount you have access to goes up with every passing turn, allowing for bigger and bigger plays as the game progresses.&lt;br /&gt;
&lt;br /&gt;
Player 1 starts on 1 Lava, and Player 2 starts on 2, to offset the advantage from going first. Lava then increases by 1 point each turn up to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
Lava is not carried over from one turn to the next; anything you don’t use is wasted, and your total refills at the beginning of each turn. You cannot hold more than 10 lava at one time.&lt;br /&gt;
&lt;br /&gt;
=== Card Draw ===&lt;br /&gt;
You draw two cards per turn, or up to a maximum hand size of six (whichever is lower).&lt;br /&gt;
&lt;br /&gt;
After turn seven, card draw increases to three cards per turn, or up to maximum hand size.&lt;br /&gt;
&lt;br /&gt;
At turn 12, card draw increases again to four cards per turn.&lt;br /&gt;
&lt;br /&gt;
This keeps games of Berserk fast-paced and energetic as they go on. This allows for big plays, but a big risk as you burn through what's left of your limited 30 card deck.&lt;br /&gt;
&lt;br /&gt;
=== List of Effects ===&lt;br /&gt;
Berserk has an array of abilities and spells that can impact the course of a game. Many cards will simply explain what they do within the ability text of the card. But for some cards, keywords are used to describe abilities that are otherwise too wordy, or show up on several different cards.&lt;br /&gt;
&lt;br /&gt;
The following are the various different card effects:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Effect&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|''Armour''&lt;br /&gt;
|Adds armour to your hero, each stack of armour blocks 1 instance of damage and is then removed&lt;br /&gt;
|-&lt;br /&gt;
|''Blessing''&lt;br /&gt;
|Provides a positive effect to a friendly card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Curse''&lt;br /&gt;
|Provides a negative effect to an enemy card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Destroy''&lt;br /&gt;
|Target is immediately destroyed (goes through immunity)&lt;br /&gt;
|-&lt;br /&gt;
|''Empower''&lt;br /&gt;
|Your hero gains attack points for a specified amount of turns&lt;br /&gt;
|-&lt;br /&gt;
|''Heal''&lt;br /&gt;
|Restores health points to either your hero or creatures&lt;br /&gt;
|-&lt;br /&gt;
|''Immortal''&lt;br /&gt;
|When your hero is immortal your life points cannot be targeted by enemy attacks or spells&lt;br /&gt;
|-&lt;br /&gt;
|''Immune''&lt;br /&gt;
|Immune creatures cannot be affected by any ''targeted'' spells, abilities, or attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Lifesteal''&lt;br /&gt;
|Heals itself during combat, equal to the damage dealt&lt;br /&gt;
|-&lt;br /&gt;
|''Parry''&lt;br /&gt;
|When this creature attacks, reduce defending creature's stats by a specified amount. A creatures attack cannot go below 1 (this effect triggers before combat)&lt;br /&gt;
|-&lt;br /&gt;
|''Poison''&lt;br /&gt;
|Applies a negative debuff that deals 2 damage at the end of turn for each stack of poison, Poison lasts for 1 turn, but applying additional stacks will refresh the timer&lt;br /&gt;
|-&lt;br /&gt;
|''Rage''&lt;br /&gt;
|Creature gains +1/+0 during your upkeep step&lt;br /&gt;
|-&lt;br /&gt;
|''Reborn''&lt;br /&gt;
|The first time a reborn creature dies, it is resummoned with its base attack and health points&lt;br /&gt;
|-&lt;br /&gt;
|''Reflect''&lt;br /&gt;
|When this creature receives combat damage, return up to a specified amount of that damage to the attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Revenge''&lt;br /&gt;
|When this card dies, it destroys its attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Silence''&lt;br /&gt;
|Remove all positive buffs from target (including taunt)&lt;br /&gt;
|-&lt;br /&gt;
|''Sleep''&lt;br /&gt;
|When a card is first summoned it is asleep, and cannot attack until your next turn&lt;br /&gt;
|-&lt;br /&gt;
|''Stealth''&lt;br /&gt;
|This creature cannot be targeted until it attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stoneskin''&lt;br /&gt;
|When a stoneskin creature takes damage, the attacker is stunned for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Strike''&lt;br /&gt;
|A strike creature has multiple attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stun''&lt;br /&gt;
|A creature that is stunned is unable to defend itself, and will be unable to attack for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Summon''&lt;br /&gt;
|Summons an additional card to the board when played, provided there is space to do so&lt;br /&gt;
|-&lt;br /&gt;
|''Taunt''&lt;br /&gt;
|Forces creatures to attack this card before being able to target any other creatures, or hero life points directly&lt;br /&gt;
|-&lt;br /&gt;
|''Undead''&lt;br /&gt;
|Does not suffer from sleep. Able to attack immediately when summoned&lt;br /&gt;
|-&lt;br /&gt;
|''Vendetta''&lt;br /&gt;
|Whenever this creature takes damage, it gains attack points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Card Gallery ===&lt;br /&gt;
All cards currently available in Berserk can be found on Vulcan Forged's Berserk website [https://berserk.vulcanforged.com/CardGallery here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Mulligan_Step.png&amp;diff=873</id>
		<title>File:Mulligan Step.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Mulligan_Step.png&amp;diff=873"/>
		<updated>2022-10-14T03:53:14Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mulligan Step&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Berserk_Board_Layout.png&amp;diff=872</id>
		<title>File:Berserk Board Layout.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Berserk_Board_Layout.png&amp;diff=872"/>
		<updated>2022-10-14T03:51:22Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk Board Layout&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=871</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=871"/>
		<updated>2022-10-14T03:47:10Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* Reading a Card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Berserk Logo.png|right|thumbnail|The Berserk logo]]'''Berserk''', also known as '''Berserk - Vulcanites Unleashed''' is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players. Berserk is available on PC through the Vulcan Forged DApp Launcher, on iOS through the Apple App Store, and on Android through the Google Play Store. &lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
[[File:Shield of Achilles.png|thumb|307x307px|Berserk Card]]&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per combat. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Vulcanite Level&lt;br /&gt;
!Vulcanite&lt;br /&gt;
!Ability&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |0&lt;br /&gt;
|''Corpse Rat''&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |&amp;lt;center&amp;gt; No ability&lt;br /&gt;
|-&lt;br /&gt;
|''Drakonewt''&lt;br /&gt;
|-&lt;br /&gt;
|''Fae Fox''&lt;br /&gt;
|-&lt;br /&gt;
|''Mountain Sprite''&lt;br /&gt;
|-&lt;br /&gt;
|''Orestiad Goat''&lt;br /&gt;
|-&lt;br /&gt;
|''Royal Caladriole''&lt;br /&gt;
|-&lt;br /&gt;
|''Spirit Owl''&lt;br /&gt;
|-&lt;br /&gt;
|''Storm Crow''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |1&lt;br /&gt;
|''Phearei, Dryad of the Woodland Glades''&lt;br /&gt;
|Once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
|-&lt;br /&gt;
|''Tomyios, Kobalos of the Sink Hole''&lt;br /&gt;
|Once per combat, switch damage and health points of any card on board&lt;br /&gt;
|-&lt;br /&gt;
|''Venomtail of the Dunes of Doom''&lt;br /&gt;
|Once per combat, poison your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Wolfshadow, He Who Howls in Darkness''&lt;br /&gt;
|Once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |2&lt;br /&gt;
|''Aelio, Storm-Swift Queen of the Harpies''&lt;br /&gt;
|Once per combat, your hero gains immune for one turn&lt;br /&gt;
|-&lt;br /&gt;
|''Alpha of the Deep Forest''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Soter, Lord of the Woodland Herds''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Syna the Spiderling, Spawn of Arachne''&lt;br /&gt;
|Once per combat, set one enemy card's damage to 0&lt;br /&gt;
|-&lt;br /&gt;
|''Trapjaw of the Crypts of Darkness''&lt;br /&gt;
|Once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |3&lt;br /&gt;
|''Chthonius of They Who Despoil''&lt;br /&gt;
|Once per combat, set one enemy card's health to 1&lt;br /&gt;
|-&lt;br /&gt;
|''Lost Shade''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Medusa of the House of Death''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Satyr Youngling''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Velosina of the Sacred Stables''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
|''Blubberjaw of the Flames of Hell''&lt;br /&gt;
|Once per combat, deal 1 damage to all cards on board&lt;br /&gt;
|-&lt;br /&gt;
|''Thunder of the High Steppes''&lt;br /&gt;
|Once per combat, get +5 health&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |5&lt;br /&gt;
|''Charon, Ferryman of Souls''&lt;br /&gt;
|Once per combat, summon one Spartoi Peltast&lt;br /&gt;
|-&lt;br /&gt;
|''Chiron, First Amongst Centaurs''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kallisto, Battle-Bear of the Deep Woods''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kopis of the High Steppes''&lt;br /&gt;
|Once per combat, summon Rip and Rend on board&lt;br /&gt;
|-&lt;br /&gt;
|''The Nemean Lion of the Desert''&lt;br /&gt;
|Once per combat, deal massive damage to an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |6&lt;br /&gt;
|''Asterion, Master of Minotaurs''&lt;br /&gt;
|Once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
|-&lt;br /&gt;
|''Numatox, Cockatrice of the Desert''&lt;br /&gt;
|Once per combat, poison all enemy cards on board&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Putting it all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
* ''Starter League'': common NFTs and vulcanites up to level 1.&lt;br /&gt;
* ''Mythic League'': common, rare, and mythic cards, and vulcanites levels 0-3. A minimum of one NFT must be within your deck.&lt;br /&gt;
* ''Legendary League'': all cards and vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
&amp;lt;insert picture of board layout with numbers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
=== Mulligan Step ===&lt;br /&gt;
&amp;lt;insert picture of mulligan step&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Taking a Turn ===&lt;br /&gt;
Each turn has three distinct phases: upkeep, main phase, and end of turn.&lt;br /&gt;
&lt;br /&gt;
During the upkeep phase, your available lava is set to the maximum available this turn. You then draw cards, and status effects wear off if applicable.&lt;br /&gt;
&lt;br /&gt;
During the main phase, you can play cards and attack with creatures, in any order you like. The main phase lasts for 60 seconds, but you can choose to end your turn early. You may attack any creature you choose, or the enemy hero directly, unless prevented from doing so by the effects of a card.&lt;br /&gt;
&lt;br /&gt;
End of turn cancels any active spells if you haven't selected a target, and applies any damage over time (DoT) effects where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Lava ===&lt;br /&gt;
Lava is the fuel for your spells. You start each turn by refilling your available lava, and the amount you have access to goes up with every passing turn, allowing for bigger and bigger plays as the game progresses.&lt;br /&gt;
&lt;br /&gt;
Player 1 starts on 1 Lava, and Player 2 starts on 2, to offset the advantage from going first. Lava then increases by 1 point each turn up to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
Lava is not carried over from one turn to the next; anything you don’t use is wasted, and your total refills at the beginning of each turn. You cannot hold more than 10 lava at one time.&lt;br /&gt;
&lt;br /&gt;
=== Card Draw ===&lt;br /&gt;
You draw two cards per turn, or up to a maximum hand size of six (whichever is lower).&lt;br /&gt;
&lt;br /&gt;
After turn seven, card draw increases to three cards per turn, or up to maximum hand size.&lt;br /&gt;
&lt;br /&gt;
At turn 12, card draw increases again to four cards per turn.&lt;br /&gt;
&lt;br /&gt;
This keeps games of Berserk fast-paced and energetic as they go on. This allows for big plays, but a big risk as you burn through what's left of your limited 30 card deck.&lt;br /&gt;
&lt;br /&gt;
=== List of Effects ===&lt;br /&gt;
Berserk has an array of abilities and spells that can impact the course of a game. Many cards will simply explain what they do within the ability text of the card. But for some cards, keywords are used to describe abilities that are otherwise too wordy, or show up on several different cards.&lt;br /&gt;
&lt;br /&gt;
The following are the various different card effects:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Effect&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|''Armour''&lt;br /&gt;
|Adds armour to your hero, each stack of armour blocks 1 instance of damage and is then removed&lt;br /&gt;
|-&lt;br /&gt;
|''Blessing''&lt;br /&gt;
|Provides a positive effect to a friendly card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Curse''&lt;br /&gt;
|Provides a negative effect to an enemy card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Destroy''&lt;br /&gt;
|Target is immediately destroyed (goes through immunity)&lt;br /&gt;
|-&lt;br /&gt;
|''Empower''&lt;br /&gt;
|Your hero gains attack points for a specified amount of turns&lt;br /&gt;
|-&lt;br /&gt;
|''Heal''&lt;br /&gt;
|Restores health points to either your hero or creatures&lt;br /&gt;
|-&lt;br /&gt;
|''Immortal''&lt;br /&gt;
|When your hero is immortal your life points cannot be targeted by enemy attacks or spells&lt;br /&gt;
|-&lt;br /&gt;
|''Immune''&lt;br /&gt;
|Immune creatures cannot be affected by any ''targeted'' spells, abilities, or attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Lifesteal''&lt;br /&gt;
|Heals itself during combat, equal to the damage dealt&lt;br /&gt;
|-&lt;br /&gt;
|''Parry''&lt;br /&gt;
|When this creature attacks, reduce defending creature's stats by a specified amount. A creatures attack cannot go below 1 (this effect triggers before combat)&lt;br /&gt;
|-&lt;br /&gt;
|''Poison''&lt;br /&gt;
|Applies a negative debuff that deals 2 damage at the end of turn for each stack of poison, Poison lasts for 1 turn, but applying additional stacks will refresh the timer&lt;br /&gt;
|-&lt;br /&gt;
|''Rage''&lt;br /&gt;
|Creature gains +1/+0 during your upkeep step&lt;br /&gt;
|-&lt;br /&gt;
|''Reborn''&lt;br /&gt;
|The first time a reborn creature dies, it is resummoned with its base attack and health points&lt;br /&gt;
|-&lt;br /&gt;
|''Reflect''&lt;br /&gt;
|When this creature receives combat damage, return up to a specified amount of that damage to the attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Revenge''&lt;br /&gt;
|When this card dies, it destroys its attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Silence''&lt;br /&gt;
|Remove all positive buffs from target (including taunt)&lt;br /&gt;
|-&lt;br /&gt;
|''Sleep''&lt;br /&gt;
|When a card is first summoned it is asleep, and cannot attack until your next turn&lt;br /&gt;
|-&lt;br /&gt;
|''Stealth''&lt;br /&gt;
|This creature cannot be targeted until it attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stoneskin''&lt;br /&gt;
|When a stoneskin creature takes damage, the attacker is stunned for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Strike''&lt;br /&gt;
|A strike creature has multiple attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stun''&lt;br /&gt;
|A creature that is stunned is unable to defend itself, and will be unable to attack for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Summon''&lt;br /&gt;
|Summons an additional card to the board when played, provided there is space to do so&lt;br /&gt;
|-&lt;br /&gt;
|''Taunt''&lt;br /&gt;
|Forces creatures to attack this card before being able to target any other creatures, or hero life points directly&lt;br /&gt;
|-&lt;br /&gt;
|''Undead''&lt;br /&gt;
|Does not suffer from sleep. Able to attack immediately when summoned&lt;br /&gt;
|-&lt;br /&gt;
|''Vendetta''&lt;br /&gt;
|Whenever this creature takes damage, it gains attack points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Card Gallery ===&lt;br /&gt;
All cards currently available in Berserk can be found on Vulcan Forged's Berserk website [https://berserk.vulcanforged.com/CardGallery here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=870</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=870"/>
		<updated>2022-10-14T03:44:03Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* Reading a Card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Berserk Logo.png|right|thumbnail|The Berserk logo]]'''Berserk''', also known as '''Berserk - Vulcanites Unleashed''' is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players. Berserk is available on PC through the Vulcan Forged DApp Launcher, on iOS through the Apple App Store, and on Android through the Google Play Store. &lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
[[File:Shield of Achilles.png|none|thumb|Breakdown of a Berserk Card|276x276px]]&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per combat. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Vulcanite Level&lt;br /&gt;
!Vulcanite&lt;br /&gt;
!Ability&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |0&lt;br /&gt;
|''Corpse Rat''&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |&amp;lt;center&amp;gt; No ability&lt;br /&gt;
|-&lt;br /&gt;
|''Drakonewt''&lt;br /&gt;
|-&lt;br /&gt;
|''Fae Fox''&lt;br /&gt;
|-&lt;br /&gt;
|''Mountain Sprite''&lt;br /&gt;
|-&lt;br /&gt;
|''Orestiad Goat''&lt;br /&gt;
|-&lt;br /&gt;
|''Royal Caladriole''&lt;br /&gt;
|-&lt;br /&gt;
|''Spirit Owl''&lt;br /&gt;
|-&lt;br /&gt;
|''Storm Crow''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |1&lt;br /&gt;
|''Phearei, Dryad of the Woodland Glades''&lt;br /&gt;
|Once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
|-&lt;br /&gt;
|''Tomyios, Kobalos of the Sink Hole''&lt;br /&gt;
|Once per combat, switch damage and health points of any card on board&lt;br /&gt;
|-&lt;br /&gt;
|''Venomtail of the Dunes of Doom''&lt;br /&gt;
|Once per combat, poison your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Wolfshadow, He Who Howls in Darkness''&lt;br /&gt;
|Once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |2&lt;br /&gt;
|''Aelio, Storm-Swift Queen of the Harpies''&lt;br /&gt;
|Once per combat, your hero gains immune for one turn&lt;br /&gt;
|-&lt;br /&gt;
|''Alpha of the Deep Forest''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Soter, Lord of the Woodland Herds''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Syna the Spiderling, Spawn of Arachne''&lt;br /&gt;
|Once per combat, set one enemy card's damage to 0&lt;br /&gt;
|-&lt;br /&gt;
|''Trapjaw of the Crypts of Darkness''&lt;br /&gt;
|Once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |3&lt;br /&gt;
|''Chthonius of They Who Despoil''&lt;br /&gt;
|Once per combat, set one enemy card's health to 1&lt;br /&gt;
|-&lt;br /&gt;
|''Lost Shade''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Medusa of the House of Death''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Satyr Youngling''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Velosina of the Sacred Stables''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
|''Blubberjaw of the Flames of Hell''&lt;br /&gt;
|Once per combat, deal 1 damage to all cards on board&lt;br /&gt;
|-&lt;br /&gt;
|''Thunder of the High Steppes''&lt;br /&gt;
|Once per combat, get +5 health&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |5&lt;br /&gt;
|''Charon, Ferryman of Souls''&lt;br /&gt;
|Once per combat, summon one Spartoi Peltast&lt;br /&gt;
|-&lt;br /&gt;
|''Chiron, First Amongst Centaurs''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kallisto, Battle-Bear of the Deep Woods''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kopis of the High Steppes''&lt;br /&gt;
|Once per combat, summon Rip and Rend on board&lt;br /&gt;
|-&lt;br /&gt;
|''The Nemean Lion of the Desert''&lt;br /&gt;
|Once per combat, deal massive damage to an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |6&lt;br /&gt;
|''Asterion, Master of Minotaurs''&lt;br /&gt;
|Once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
|-&lt;br /&gt;
|''Numatox, Cockatrice of the Desert''&lt;br /&gt;
|Once per combat, poison all enemy cards on board&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Putting it all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
* ''Starter League'': common NFTs and vulcanites up to level 1.&lt;br /&gt;
* ''Mythic League'': common, rare, and mythic cards, and vulcanites levels 0-3. A minimum of one NFT must be within your deck.&lt;br /&gt;
* ''Legendary League'': all cards and vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
&amp;lt;insert picture of board layout with numbers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
=== Mulligan Step ===&lt;br /&gt;
&amp;lt;insert picture of mulligan step&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Taking a Turn ===&lt;br /&gt;
Each turn has three distinct phases: upkeep, main phase, and end of turn.&lt;br /&gt;
&lt;br /&gt;
During the upkeep phase, your available lava is set to the maximum available this turn. You then draw cards, and status effects wear off if applicable.&lt;br /&gt;
&lt;br /&gt;
During the main phase, you can play cards and attack with creatures, in any order you like. The main phase lasts for 60 seconds, but you can choose to end your turn early. You may attack any creature you choose, or the enemy hero directly, unless prevented from doing so by the effects of a card.&lt;br /&gt;
&lt;br /&gt;
End of turn cancels any active spells if you haven't selected a target, and applies any damage over time (DoT) effects where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Lava ===&lt;br /&gt;
Lava is the fuel for your spells. You start each turn by refilling your available lava, and the amount you have access to goes up with every passing turn, allowing for bigger and bigger plays as the game progresses.&lt;br /&gt;
&lt;br /&gt;
Player 1 starts on 1 Lava, and Player 2 starts on 2, to offset the advantage from going first. Lava then increases by 1 point each turn up to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
Lava is not carried over from one turn to the next; anything you don’t use is wasted, and your total refills at the beginning of each turn. You cannot hold more than 10 lava at one time.&lt;br /&gt;
&lt;br /&gt;
=== Card Draw ===&lt;br /&gt;
You draw two cards per turn, or up to a maximum hand size of six (whichever is lower).&lt;br /&gt;
&lt;br /&gt;
After turn seven, card draw increases to three cards per turn, or up to maximum hand size.&lt;br /&gt;
&lt;br /&gt;
At turn 12, card draw increases again to four cards per turn.&lt;br /&gt;
&lt;br /&gt;
This keeps games of Berserk fast-paced and energetic as they go on. This allows for big plays, but a big risk as you burn through what's left of your limited 30 card deck.&lt;br /&gt;
&lt;br /&gt;
=== List of Effects ===&lt;br /&gt;
Berserk has an array of abilities and spells that can impact the course of a game. Many cards will simply explain what they do within the ability text of the card. But for some cards, keywords are used to describe abilities that are otherwise too wordy, or show up on several different cards.&lt;br /&gt;
&lt;br /&gt;
The following are the various different card effects:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Effect&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|''Armour''&lt;br /&gt;
|Adds armour to your hero, each stack of armour blocks 1 instance of damage and is then removed&lt;br /&gt;
|-&lt;br /&gt;
|''Blessing''&lt;br /&gt;
|Provides a positive effect to a friendly card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Curse''&lt;br /&gt;
|Provides a negative effect to an enemy card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Destroy''&lt;br /&gt;
|Target is immediately destroyed (goes through immunity)&lt;br /&gt;
|-&lt;br /&gt;
|''Empower''&lt;br /&gt;
|Your hero gains attack points for a specified amount of turns&lt;br /&gt;
|-&lt;br /&gt;
|''Heal''&lt;br /&gt;
|Restores health points to either your hero or creatures&lt;br /&gt;
|-&lt;br /&gt;
|''Immortal''&lt;br /&gt;
|When your hero is immortal your life points cannot be targeted by enemy attacks or spells&lt;br /&gt;
|-&lt;br /&gt;
|''Immune''&lt;br /&gt;
|Immune creatures cannot be affected by any ''targeted'' spells, abilities, or attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Lifesteal''&lt;br /&gt;
|Heals itself during combat, equal to the damage dealt&lt;br /&gt;
|-&lt;br /&gt;
|''Parry''&lt;br /&gt;
|When this creature attacks, reduce defending creature's stats by a specified amount. A creatures attack cannot go below 1 (this effect triggers before combat)&lt;br /&gt;
|-&lt;br /&gt;
|''Poison''&lt;br /&gt;
|Applies a negative debuff that deals 2 damage at the end of turn for each stack of poison, Poison lasts for 1 turn, but applying additional stacks will refresh the timer&lt;br /&gt;
|-&lt;br /&gt;
|''Rage''&lt;br /&gt;
|Creature gains +1/+0 during your upkeep step&lt;br /&gt;
|-&lt;br /&gt;
|''Reborn''&lt;br /&gt;
|The first time a reborn creature dies, it is resummoned with its base attack and health points&lt;br /&gt;
|-&lt;br /&gt;
|''Reflect''&lt;br /&gt;
|When this creature receives combat damage, return up to a specified amount of that damage to the attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Revenge''&lt;br /&gt;
|When this card dies, it destroys its attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Silence''&lt;br /&gt;
|Remove all positive buffs from target (including taunt)&lt;br /&gt;
|-&lt;br /&gt;
|''Sleep''&lt;br /&gt;
|When a card is first summoned it is asleep, and cannot attack until your next turn&lt;br /&gt;
|-&lt;br /&gt;
|''Stealth''&lt;br /&gt;
|This creature cannot be targeted until it attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stoneskin''&lt;br /&gt;
|When a stoneskin creature takes damage, the attacker is stunned for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Strike''&lt;br /&gt;
|A strike creature has multiple attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stun''&lt;br /&gt;
|A creature that is stunned is unable to defend itself, and will be unable to attack for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Summon''&lt;br /&gt;
|Summons an additional card to the board when played, provided there is space to do so&lt;br /&gt;
|-&lt;br /&gt;
|''Taunt''&lt;br /&gt;
|Forces creatures to attack this card before being able to target any other creatures, or hero life points directly&lt;br /&gt;
|-&lt;br /&gt;
|''Undead''&lt;br /&gt;
|Does not suffer from sleep. Able to attack immediately when summoned&lt;br /&gt;
|-&lt;br /&gt;
|''Vendetta''&lt;br /&gt;
|Whenever this creature takes damage, it gains attack points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Card Gallery ===&lt;br /&gt;
All cards currently available in Berserk can be found on Vulcan Forged's Berserk website [https://berserk.vulcanforged.com/CardGallery here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=869</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=869"/>
		<updated>2022-10-14T03:42:52Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* Reading a Card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Berserk Logo.png|right|thumbnail|The Berserk logo]]'''Berserk''', also known as '''Berserk - Vulcanites Unleashed''' is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players. Berserk is available on PC through the Vulcan Forged DApp Launcher, on iOS through the Apple App Store, and on Android through the Google Play Store. &lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
[[File:Shield of Achilles.png|none|thumb|Breakdown of a Berserk Card]]&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per combat. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Vulcanite Level&lt;br /&gt;
!Vulcanite&lt;br /&gt;
!Ability&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |0&lt;br /&gt;
|''Corpse Rat''&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |&amp;lt;center&amp;gt; No ability&lt;br /&gt;
|-&lt;br /&gt;
|''Drakonewt''&lt;br /&gt;
|-&lt;br /&gt;
|''Fae Fox''&lt;br /&gt;
|-&lt;br /&gt;
|''Mountain Sprite''&lt;br /&gt;
|-&lt;br /&gt;
|''Orestiad Goat''&lt;br /&gt;
|-&lt;br /&gt;
|''Royal Caladriole''&lt;br /&gt;
|-&lt;br /&gt;
|''Spirit Owl''&lt;br /&gt;
|-&lt;br /&gt;
|''Storm Crow''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |1&lt;br /&gt;
|''Phearei, Dryad of the Woodland Glades''&lt;br /&gt;
|Once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
|-&lt;br /&gt;
|''Tomyios, Kobalos of the Sink Hole''&lt;br /&gt;
|Once per combat, switch damage and health points of any card on board&lt;br /&gt;
|-&lt;br /&gt;
|''Venomtail of the Dunes of Doom''&lt;br /&gt;
|Once per combat, poison your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Wolfshadow, He Who Howls in Darkness''&lt;br /&gt;
|Once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |2&lt;br /&gt;
|''Aelio, Storm-Swift Queen of the Harpies''&lt;br /&gt;
|Once per combat, your hero gains immune for one turn&lt;br /&gt;
|-&lt;br /&gt;
|''Alpha of the Deep Forest''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Soter, Lord of the Woodland Herds''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Syna the Spiderling, Spawn of Arachne''&lt;br /&gt;
|Once per combat, set one enemy card's damage to 0&lt;br /&gt;
|-&lt;br /&gt;
|''Trapjaw of the Crypts of Darkness''&lt;br /&gt;
|Once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |3&lt;br /&gt;
|''Chthonius of They Who Despoil''&lt;br /&gt;
|Once per combat, set one enemy card's health to 1&lt;br /&gt;
|-&lt;br /&gt;
|''Lost Shade''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Medusa of the House of Death''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Satyr Youngling''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Velosina of the Sacred Stables''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
|''Blubberjaw of the Flames of Hell''&lt;br /&gt;
|Once per combat, deal 1 damage to all cards on board&lt;br /&gt;
|-&lt;br /&gt;
|''Thunder of the High Steppes''&lt;br /&gt;
|Once per combat, get +5 health&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |5&lt;br /&gt;
|''Charon, Ferryman of Souls''&lt;br /&gt;
|Once per combat, summon one Spartoi Peltast&lt;br /&gt;
|-&lt;br /&gt;
|''Chiron, First Amongst Centaurs''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kallisto, Battle-Bear of the Deep Woods''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kopis of the High Steppes''&lt;br /&gt;
|Once per combat, summon Rip and Rend on board&lt;br /&gt;
|-&lt;br /&gt;
|''The Nemean Lion of the Desert''&lt;br /&gt;
|Once per combat, deal massive damage to an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |6&lt;br /&gt;
|''Asterion, Master of Minotaurs''&lt;br /&gt;
|Once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
|-&lt;br /&gt;
|''Numatox, Cockatrice of the Desert''&lt;br /&gt;
|Once per combat, poison all enemy cards on board&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Putting it all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
* ''Starter League'': common NFTs and vulcanites up to level 1.&lt;br /&gt;
* ''Mythic League'': common, rare, and mythic cards, and vulcanites levels 0-3. A minimum of one NFT must be within your deck.&lt;br /&gt;
* ''Legendary League'': all cards and vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
&amp;lt;insert picture of board layout with numbers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
=== Mulligan Step ===&lt;br /&gt;
&amp;lt;insert picture of mulligan step&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Taking a Turn ===&lt;br /&gt;
Each turn has three distinct phases: upkeep, main phase, and end of turn.&lt;br /&gt;
&lt;br /&gt;
During the upkeep phase, your available lava is set to the maximum available this turn. You then draw cards, and status effects wear off if applicable.&lt;br /&gt;
&lt;br /&gt;
During the main phase, you can play cards and attack with creatures, in any order you like. The main phase lasts for 60 seconds, but you can choose to end your turn early. You may attack any creature you choose, or the enemy hero directly, unless prevented from doing so by the effects of a card.&lt;br /&gt;
&lt;br /&gt;
End of turn cancels any active spells if you haven't selected a target, and applies any damage over time (DoT) effects where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Lava ===&lt;br /&gt;
Lava is the fuel for your spells. You start each turn by refilling your available lava, and the amount you have access to goes up with every passing turn, allowing for bigger and bigger plays as the game progresses.&lt;br /&gt;
&lt;br /&gt;
Player 1 starts on 1 Lava, and Player 2 starts on 2, to offset the advantage from going first. Lava then increases by 1 point each turn up to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
Lava is not carried over from one turn to the next; anything you don’t use is wasted, and your total refills at the beginning of each turn. You cannot hold more than 10 lava at one time.&lt;br /&gt;
&lt;br /&gt;
=== Card Draw ===&lt;br /&gt;
You draw two cards per turn, or up to a maximum hand size of six (whichever is lower).&lt;br /&gt;
&lt;br /&gt;
After turn seven, card draw increases to three cards per turn, or up to maximum hand size.&lt;br /&gt;
&lt;br /&gt;
At turn 12, card draw increases again to four cards per turn.&lt;br /&gt;
&lt;br /&gt;
This keeps games of Berserk fast-paced and energetic as they go on. This allows for big plays, but a big risk as you burn through what's left of your limited 30 card deck.&lt;br /&gt;
&lt;br /&gt;
=== List of Effects ===&lt;br /&gt;
Berserk has an array of abilities and spells that can impact the course of a game. Many cards will simply explain what they do within the ability text of the card. But for some cards, keywords are used to describe abilities that are otherwise too wordy, or show up on several different cards.&lt;br /&gt;
&lt;br /&gt;
The following are the various different card effects:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Effect&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|''Armour''&lt;br /&gt;
|Adds armour to your hero, each stack of armour blocks 1 instance of damage and is then removed&lt;br /&gt;
|-&lt;br /&gt;
|''Blessing''&lt;br /&gt;
|Provides a positive effect to a friendly card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Curse''&lt;br /&gt;
|Provides a negative effect to an enemy card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Destroy''&lt;br /&gt;
|Target is immediately destroyed (goes through immunity)&lt;br /&gt;
|-&lt;br /&gt;
|''Empower''&lt;br /&gt;
|Your hero gains attack points for a specified amount of turns&lt;br /&gt;
|-&lt;br /&gt;
|''Heal''&lt;br /&gt;
|Restores health points to either your hero or creatures&lt;br /&gt;
|-&lt;br /&gt;
|''Immortal''&lt;br /&gt;
|When your hero is immortal your life points cannot be targeted by enemy attacks or spells&lt;br /&gt;
|-&lt;br /&gt;
|''Immune''&lt;br /&gt;
|Immune creatures cannot be affected by any ''targeted'' spells, abilities, or attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Lifesteal''&lt;br /&gt;
|Heals itself during combat, equal to the damage dealt&lt;br /&gt;
|-&lt;br /&gt;
|''Parry''&lt;br /&gt;
|When this creature attacks, reduce defending creature's stats by a specified amount. A creatures attack cannot go below 1 (this effect triggers before combat)&lt;br /&gt;
|-&lt;br /&gt;
|''Poison''&lt;br /&gt;
|Applies a negative debuff that deals 2 damage at the end of turn for each stack of poison, Poison lasts for 1 turn, but applying additional stacks will refresh the timer&lt;br /&gt;
|-&lt;br /&gt;
|''Rage''&lt;br /&gt;
|Creature gains +1/+0 during your upkeep step&lt;br /&gt;
|-&lt;br /&gt;
|''Reborn''&lt;br /&gt;
|The first time a reborn creature dies, it is resummoned with its base attack and health points&lt;br /&gt;
|-&lt;br /&gt;
|''Reflect''&lt;br /&gt;
|When this creature receives combat damage, return up to a specified amount of that damage to the attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Revenge''&lt;br /&gt;
|When this card dies, it destroys its attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Silence''&lt;br /&gt;
|Remove all positive buffs from target (including taunt)&lt;br /&gt;
|-&lt;br /&gt;
|''Sleep''&lt;br /&gt;
|When a card is first summoned it is asleep, and cannot attack until your next turn&lt;br /&gt;
|-&lt;br /&gt;
|''Stealth''&lt;br /&gt;
|This creature cannot be targeted until it attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stoneskin''&lt;br /&gt;
|When a stoneskin creature takes damage, the attacker is stunned for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Strike''&lt;br /&gt;
|A strike creature has multiple attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stun''&lt;br /&gt;
|A creature that is stunned is unable to defend itself, and will be unable to attack for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Summon''&lt;br /&gt;
|Summons an additional card to the board when played, provided there is space to do so&lt;br /&gt;
|-&lt;br /&gt;
|''Taunt''&lt;br /&gt;
|Forces creatures to attack this card before being able to target any other creatures, or hero life points directly&lt;br /&gt;
|-&lt;br /&gt;
|''Undead''&lt;br /&gt;
|Does not suffer from sleep. Able to attack immediately when summoned&lt;br /&gt;
|-&lt;br /&gt;
|''Vendetta''&lt;br /&gt;
|Whenever this creature takes damage, it gains attack points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Card Gallery ===&lt;br /&gt;
All cards currently available in Berserk can be found on Vulcan Forged's Berserk website [https://berserk.vulcanforged.com/CardGallery here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=File:Shield_of_Achilles.png&amp;diff=868</id>
		<title>File:Shield of Achilles.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=File:Shield_of_Achilles.png&amp;diff=868"/>
		<updated>2022-10-14T03:41:22Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Breakdown of a Berserk Card&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=426</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=426"/>
		<updated>2022-10-03T04:11:26Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* Lava */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players. Berserk is available on PC through the Vulcan Forged DApp Launcher, on iOS through the Apple App Store, and on Android through the Google Play Store. &lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert picture of Shield of Achilles here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per combat. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Vulcanite Level&lt;br /&gt;
!Vulcanite&lt;br /&gt;
!Ability&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |0&lt;br /&gt;
|''Corpse Rat''&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |&amp;lt;center&amp;gt; No ability&lt;br /&gt;
|-&lt;br /&gt;
|''Drakonewt''&lt;br /&gt;
|-&lt;br /&gt;
|''Fae Fox''&lt;br /&gt;
|-&lt;br /&gt;
|''Mountain Sprite''&lt;br /&gt;
|-&lt;br /&gt;
|''Orestiad Goat''&lt;br /&gt;
|-&lt;br /&gt;
|''Royal Caladriole''&lt;br /&gt;
|-&lt;br /&gt;
|''Spirit Owl''&lt;br /&gt;
|-&lt;br /&gt;
|''Storm Crow''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |1&lt;br /&gt;
|''Phearei, Dryad of the Woodland Glades''&lt;br /&gt;
|Once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
|-&lt;br /&gt;
|''Tomyios, Kobalos of the Sink Hole''&lt;br /&gt;
|Once per combat, switch damage and health points of any card on board&lt;br /&gt;
|-&lt;br /&gt;
|''Venomtail of the Dunes of Doom''&lt;br /&gt;
|Once per combat, poison your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Wolfshadow, He Who Howls in Darkness''&lt;br /&gt;
|Once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |2&lt;br /&gt;
|''Aelio, Storm-Swift Queen of the Harpies''&lt;br /&gt;
|Once per combat, your hero gains immune for one turn&lt;br /&gt;
|-&lt;br /&gt;
|''Alpha of the Deep Forest''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Soter, Lord of the Woodland Herds''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Syna the Spiderling, Spawn of Arachne''&lt;br /&gt;
|Once per combat, set one enemy card's damage to 0&lt;br /&gt;
|-&lt;br /&gt;
|''Trapjaw of the Crypts of Darkness''&lt;br /&gt;
|Once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |3&lt;br /&gt;
|''Chthonius of They Who Despoil''&lt;br /&gt;
|Once per combat, set one enemy card's health to 1&lt;br /&gt;
|-&lt;br /&gt;
|''Lost Shade''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Medusa of the House of Death''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Satyr Youngling''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Velosina of the Sacred Stables''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
|''Blubberjaw of the Flames of Hell''&lt;br /&gt;
|Once per combat, deal 1 damage to all cards on board&lt;br /&gt;
|-&lt;br /&gt;
|''Thunder of the High Steppes''&lt;br /&gt;
|Once per combat, get +5 health&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |5&lt;br /&gt;
|''Charon, Ferryman of Souls''&lt;br /&gt;
|Once per combat, summon one Spartoi Peltast&lt;br /&gt;
|-&lt;br /&gt;
|''Chiron, First Amongst Centaurs''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kallisto, Battle-Bear of the Deep Woods''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kopis of the High Steppes''&lt;br /&gt;
|Once per combat, summon Rip and Rend on board&lt;br /&gt;
|-&lt;br /&gt;
|''The Nemean Lion of the Desert''&lt;br /&gt;
|Once per combat, deal massive damage to an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |6&lt;br /&gt;
|''Asterion, Master of Minotaurs''&lt;br /&gt;
|Once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
|-&lt;br /&gt;
|''Numatox, Cockatrice of the Desert''&lt;br /&gt;
|Once per combat, poison all enemy cards on board&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Putting it all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
- Starter League: common NFTs and vulcanites up to level 1.&lt;br /&gt;
&lt;br /&gt;
- Mythic League: common, rare, and mythic cards, and vulcanites levels 0-3. A minimum of one NFT must be within your deck.&lt;br /&gt;
&lt;br /&gt;
- Legendary League: all cards and vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
&amp;lt;insert picture of board layout with numbers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
=== Mulligan Step ===&lt;br /&gt;
&amp;lt;insert picture of mulligan step&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Taking a Turn ===&lt;br /&gt;
Each turn has three distinct phases: upkeep, main phase, and end of turn.&lt;br /&gt;
&lt;br /&gt;
During the upkeep phase, your available lava is set to the maximum available this turn. You then draw cards, and status effects wear off if applicable.&lt;br /&gt;
&lt;br /&gt;
During the main phase, you can play cards and attack with creatures, in any order you like. The main phase lasts for 60 seconds, but you can choose to end your turn early. You may attack any creature you choose, or the enemy hero directly, unless prevented from doing so by the effects of a card.&lt;br /&gt;
&lt;br /&gt;
End of turn cancels any active spells if you haven't selected a target, and applies any damage over time (DoT) effects where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Lava ===&lt;br /&gt;
Lava is the fuel for your spells. You start each turn by refilling your available lava, and the amount you have access to goes up with every passing turn, allowing for bigger and bigger plays as the game progresses.&lt;br /&gt;
&lt;br /&gt;
Player 1 starts on 1 Lava, and Player 2 starts on 2, to offset the advantage from going first. Lava then increases by 1 point each turn up to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
Lava is not carried over from one turn to the next; anything you don’t use is wasted, and your total refills at the beginning of each turn. You cannot hold more than 10 lava at one time.&lt;br /&gt;
&lt;br /&gt;
=== Card Draw ===&lt;br /&gt;
You draw two cards per turn, or up to a maximum hand size of six (whichever is lower).&lt;br /&gt;
&lt;br /&gt;
After turn seven, card draw increases to three cards per turn, or up to maximum hand size.&lt;br /&gt;
&lt;br /&gt;
At turn 12, card draw increases again to four cards per turn.&lt;br /&gt;
&lt;br /&gt;
This keeps games of Berserk fast-paced and energetic as they go on. This allows for big plays, but a big risk as you burn through what's left of your limited 30 card deck.&lt;br /&gt;
&lt;br /&gt;
=== List of Effects ===&lt;br /&gt;
Berserk has an array of abilities and spells that can impact the course of a game. Many cards will simply explain what they do within the ability text of the card. But for some cards, keywords are used to describe abilities that are otherwise too wordy, or show up on several different cards.&lt;br /&gt;
&lt;br /&gt;
The following are the various different card effects:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Effect&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|''Armour''&lt;br /&gt;
|Adds armour to your hero, each stack of armour blocks 1 instance of damage and is then removed&lt;br /&gt;
|-&lt;br /&gt;
|''Blessing''&lt;br /&gt;
|Provides a positive effect to a friendly card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Curse''&lt;br /&gt;
|Provides a negative effect to an enemy card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Destroy''&lt;br /&gt;
|Target is immediately destroyed (goes through immunity)&lt;br /&gt;
|-&lt;br /&gt;
|''Empower''&lt;br /&gt;
|Your hero gains attack points for a specified amount of turns&lt;br /&gt;
|-&lt;br /&gt;
|''Heal''&lt;br /&gt;
|Restores health points to either your hero or creatures&lt;br /&gt;
|-&lt;br /&gt;
|''Immortal''&lt;br /&gt;
|When your hero is immortal your life points cannot be targeted by enemy attacks or spells&lt;br /&gt;
|-&lt;br /&gt;
|''Immune''&lt;br /&gt;
|Immune creatures cannot be affected by any ''targeted'' spells, abilities, or attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Lifesteal''&lt;br /&gt;
|Heals itself during combat, equal to the damage dealt&lt;br /&gt;
|-&lt;br /&gt;
|''Parry''&lt;br /&gt;
|When this creature attacks, reduce defending creature's stats by a specified amount. A creatures attack cannot go below 1 (this effect triggers before combat)&lt;br /&gt;
|-&lt;br /&gt;
|''Poison''&lt;br /&gt;
|Applies a negative debuff that deals 2 damage at the end of turn for each stack of poison, Poison lasts for 1 turn, but applying additional stacks will refresh the timer&lt;br /&gt;
|-&lt;br /&gt;
|''Rage''&lt;br /&gt;
|Creature gains +1/+0 during your upkeep step&lt;br /&gt;
|-&lt;br /&gt;
|''Reborn''&lt;br /&gt;
|The first time a reborn creature dies, it is resummoned with its base attack and health points&lt;br /&gt;
|-&lt;br /&gt;
|''Reflect''&lt;br /&gt;
|When this creature receives combat damage, return up to a specified amount of that damage to the attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Revenge''&lt;br /&gt;
|When this card dies, it destroys its attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Silence''&lt;br /&gt;
|Remove all positive buffs from target (including taunt)&lt;br /&gt;
|-&lt;br /&gt;
|''Sleep''&lt;br /&gt;
|When a card is first summoned it is asleep, and cannot attack until your next turn&lt;br /&gt;
|-&lt;br /&gt;
|''Stealth''&lt;br /&gt;
|This creature cannot be targeted until it attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stoneskin''&lt;br /&gt;
|When a stoneskin creature takes damage, the attacker is stunned for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Strike''&lt;br /&gt;
|A strike creature has multiple attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stun''&lt;br /&gt;
|A creature that is stunned is unable to defend itself, and will be unable to attack for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Summon''&lt;br /&gt;
|Summons an additional card to the board when played, provided there is space to do so&lt;br /&gt;
|-&lt;br /&gt;
|''Taunt''&lt;br /&gt;
|Forces creatures to attack this card before being able to target any other creatures, or hero life points directly&lt;br /&gt;
|-&lt;br /&gt;
|''Undead''&lt;br /&gt;
|Does not suffer from sleep. Able to attack immediately when summoned&lt;br /&gt;
|-&lt;br /&gt;
|''Vendetta''&lt;br /&gt;
|Whenever this creature takes damage, it gains attack points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Card Gallery ===&lt;br /&gt;
All cards currently available in Berserk can be found on Vulcan Forged's Berserk website [https://berserk.vulcanforged.com/CardGallery here].&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=425</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=425"/>
		<updated>2022-10-03T03:47:36Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players. Berserk is available on PC through the Vulcan Forged DApp Launcher, on iOS through the Apple App Store, and on Android through the Google Play Store. &lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert picture of Shield of Achilles here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per combat. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Vulcanite Level&lt;br /&gt;
!Vulcanite&lt;br /&gt;
!Ability&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |0&lt;br /&gt;
|''Corpse Rat''&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |&amp;lt;center&amp;gt; No ability&lt;br /&gt;
|-&lt;br /&gt;
|''Drakonewt''&lt;br /&gt;
|-&lt;br /&gt;
|''Fae Fox''&lt;br /&gt;
|-&lt;br /&gt;
|''Mountain Sprite''&lt;br /&gt;
|-&lt;br /&gt;
|''Orestiad Goat''&lt;br /&gt;
|-&lt;br /&gt;
|''Royal Caladriole''&lt;br /&gt;
|-&lt;br /&gt;
|''Spirit Owl''&lt;br /&gt;
|-&lt;br /&gt;
|''Storm Crow''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |1&lt;br /&gt;
|''Phearei, Dryad of the Woodland Glades''&lt;br /&gt;
|Once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
|-&lt;br /&gt;
|''Tomyios, Kobalos of the Sink Hole''&lt;br /&gt;
|Once per combat, switch damage and health points of any card on board&lt;br /&gt;
|-&lt;br /&gt;
|''Venomtail of the Dunes of Doom''&lt;br /&gt;
|Once per combat, poison your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Wolfshadow, He Who Howls in Darkness''&lt;br /&gt;
|Once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |2&lt;br /&gt;
|''Aelio, Storm-Swift Queen of the Harpies''&lt;br /&gt;
|Once per combat, your hero gains immune for one turn&lt;br /&gt;
|-&lt;br /&gt;
|''Alpha of the Deep Forest''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Soter, Lord of the Woodland Herds''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Syna the Spiderling, Spawn of Arachne''&lt;br /&gt;
|Once per combat, set one enemy card's damage to 0&lt;br /&gt;
|-&lt;br /&gt;
|''Trapjaw of the Crypts of Darkness''&lt;br /&gt;
|Once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |3&lt;br /&gt;
|''Chthonius of They Who Despoil''&lt;br /&gt;
|Once per combat, set one enemy card's health to 1&lt;br /&gt;
|-&lt;br /&gt;
|''Lost Shade''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Medusa of the House of Death''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Satyr Youngling''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Velosina of the Sacred Stables''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
|''Blubberjaw of the Flames of Hell''&lt;br /&gt;
|Once per combat, deal 1 damage to all cards on board&lt;br /&gt;
|-&lt;br /&gt;
|''Thunder of the High Steppes''&lt;br /&gt;
|Once per combat, get +5 health&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |5&lt;br /&gt;
|''Charon, Ferryman of Souls''&lt;br /&gt;
|Once per combat, summon one Spartoi Peltast&lt;br /&gt;
|-&lt;br /&gt;
|''Chiron, First Amongst Centaurs''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kallisto, Battle-Bear of the Deep Woods''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kopis of the High Steppes''&lt;br /&gt;
|Once per combat, summon Rip and Rend on board&lt;br /&gt;
|-&lt;br /&gt;
|''The Nemean Lion of the Desert''&lt;br /&gt;
|Once per combat, deal massive damage to an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |6&lt;br /&gt;
|''Asterion, Master of Minotaurs''&lt;br /&gt;
|Once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
|-&lt;br /&gt;
|''Numatox, Cockatrice of the Desert''&lt;br /&gt;
|Once per combat, poison all enemy cards on board&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Putting it all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
- Starter League: common NFTs and vulcanites up to level 1.&lt;br /&gt;
&lt;br /&gt;
- Mythic League: common, rare, and mythic cards, and vulcanites levels 0-3. A minimum of one NFT must be within your deck.&lt;br /&gt;
&lt;br /&gt;
- Legendary League: all cards and vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
&amp;lt;insert picture of board layout with numbers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
=== Mulligan Step ===&lt;br /&gt;
&amp;lt;insert picture of mulligan step&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Taking a Turn ===&lt;br /&gt;
Each turn has three distinct phases: upkeep, main phase, and end of turn.&lt;br /&gt;
&lt;br /&gt;
During the upkeep phase, your available lava is set to the maximum available this turn. You then draw cards, and status effects wear off if applicable.&lt;br /&gt;
&lt;br /&gt;
During the main phase, you can play cards and attack with creatures, in any order you like. The main phase lasts for 60 seconds, but you can choose to end your turn early. You may attack any creature you choose, or the enemy hero directly, unless prevented from doing so by the effects of a card.&lt;br /&gt;
&lt;br /&gt;
End of turn cancels any active spells if you haven't selected a target, and applies any damage over time (DoT) effects where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Lava ===&lt;br /&gt;
&amp;lt;insert picture of lava gem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lava is the fuel for your spells. You start each turn by refilling your available lava, and the amount you have access to goes up with every passing turn, allowing for bigger and bigger plays as the game progresses.&lt;br /&gt;
&lt;br /&gt;
Player 1 starts on 1 Lava, and Player 2 starts on 2, to offset the advantage from going first. Lava then increases by 1 point each turn up to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
Lava is not carried over from one turn to the next; anything you don’t use is wasted, and your total refills at the beginning of each turn. You cannot hold more than 10 lava at one time.&lt;br /&gt;
&lt;br /&gt;
=== Card Draw ===&lt;br /&gt;
You draw two cards per turn, or up to a maximum hand size of six (whichever is lower).&lt;br /&gt;
&lt;br /&gt;
After turn seven, card draw increases to three cards per turn, or up to maximum hand size.&lt;br /&gt;
&lt;br /&gt;
At turn 12, card draw increases again to four cards per turn.&lt;br /&gt;
&lt;br /&gt;
This keeps games of Berserk fast-paced and energetic as they go on. This allows for big plays, but a big risk as you burn through what's left of your limited 30 card deck.&lt;br /&gt;
&lt;br /&gt;
=== List of Effects ===&lt;br /&gt;
Berserk has an array of abilities and spells that can impact the course of a game. Many cards will simply explain what they do within the ability text of the card. But for some cards, keywords are used to describe abilities that are otherwise too wordy, or show up on several different cards.&lt;br /&gt;
&lt;br /&gt;
The following are the various different card effects:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Effect&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|''Armour''&lt;br /&gt;
|Adds armour to your hero, each stack of armour blocks 1 instance of damage and is then removed&lt;br /&gt;
|-&lt;br /&gt;
|''Blessing''&lt;br /&gt;
|Provides a positive effect to a friendly card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Curse''&lt;br /&gt;
|Provides a negative effect to an enemy card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Destroy''&lt;br /&gt;
|Target is immediately destroyed (goes through immunity)&lt;br /&gt;
|-&lt;br /&gt;
|''Empower''&lt;br /&gt;
|Your hero gains attack points for a specified amount of turns&lt;br /&gt;
|-&lt;br /&gt;
|''Heal''&lt;br /&gt;
|Restores health points to either your hero or creatures&lt;br /&gt;
|-&lt;br /&gt;
|''Immortal''&lt;br /&gt;
|When your hero is immortal your life points cannot be targeted by enemy attacks or spells&lt;br /&gt;
|-&lt;br /&gt;
|''Immune''&lt;br /&gt;
|Immune creatures cannot be affected by any ''targeted'' spells, abilities, or attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Lifesteal''&lt;br /&gt;
|Heals itself during combat, equal to the damage dealt&lt;br /&gt;
|-&lt;br /&gt;
|''Parry''&lt;br /&gt;
|When this creature attacks, reduce defending creature's stats by a specified amount. A creatures attack cannot go below 1 (this effect triggers before combat)&lt;br /&gt;
|-&lt;br /&gt;
|''Poison''&lt;br /&gt;
|Applies a negative debuff that deals 2 damage at the end of turn for each stack of poison, Poison lasts for 1 turn, but applying additional stacks will refresh the timer&lt;br /&gt;
|-&lt;br /&gt;
|''Rage''&lt;br /&gt;
|Creature gains +1/+0 during your upkeep step&lt;br /&gt;
|-&lt;br /&gt;
|''Reborn''&lt;br /&gt;
|The first time a reborn creature dies, it is resummoned with its base attack and health points&lt;br /&gt;
|-&lt;br /&gt;
|''Reflect''&lt;br /&gt;
|When this creature receives combat damage, return up to a specified amount of that damage to the attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Revenge''&lt;br /&gt;
|When this card dies, it destroys its attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Silence''&lt;br /&gt;
|Remove all positive buffs from target (including taunt)&lt;br /&gt;
|-&lt;br /&gt;
|''Sleep''&lt;br /&gt;
|When a card is first summoned it is asleep, and cannot attack until your next turn&lt;br /&gt;
|-&lt;br /&gt;
|''Stealth''&lt;br /&gt;
|This creature cannot be targeted until it attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stoneskin''&lt;br /&gt;
|When a stoneskin creature takes damage, the attacker is stunned for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Strike''&lt;br /&gt;
|A strike creature has multiple attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stun''&lt;br /&gt;
|A creature that is stunned is unable to defend itself, and will be unable to attack for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Summon''&lt;br /&gt;
|Summons an additional card to the board when played, provided there is space to do so&lt;br /&gt;
|-&lt;br /&gt;
|''Taunt''&lt;br /&gt;
|Forces creatures to attack this card before being able to target any other creatures, or hero life points directly&lt;br /&gt;
|-&lt;br /&gt;
|''Undead''&lt;br /&gt;
|Does not suffer from sleep. Able to attack immediately when summoned&lt;br /&gt;
|-&lt;br /&gt;
|''Vendetta''&lt;br /&gt;
|Whenever this creature takes damage, it gains attack points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Card Gallery ===&lt;br /&gt;
All cards currently available in Berserk can be found on Vulcan Forged's Berserk website [https://berserk.vulcanforged.com/CardGallery here].&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=424</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=424"/>
		<updated>2022-10-03T03:05:56Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players. Berserk is available on PC through the Vulcan Forged DApp Launcher, on iOS through the Apple App Store, and on Android through the Google Play Store. &lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert picture of Shield of Achilles here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per combat. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Vulcanite Level&lt;br /&gt;
!Vulcanite&lt;br /&gt;
!Ability&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |0&lt;br /&gt;
|''Corpse Rat''&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |&amp;lt;center&amp;gt; No ability&lt;br /&gt;
|-&lt;br /&gt;
|''Drakonewt''&lt;br /&gt;
|-&lt;br /&gt;
|''Fae Fox''&lt;br /&gt;
|-&lt;br /&gt;
|''Mountain Sprite''&lt;br /&gt;
|-&lt;br /&gt;
|''Orestiad Goat''&lt;br /&gt;
|-&lt;br /&gt;
|''Royal Caladriole''&lt;br /&gt;
|-&lt;br /&gt;
|''Spirit Owl''&lt;br /&gt;
|-&lt;br /&gt;
|''Storm Crow''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |1&lt;br /&gt;
|''Phearei, Dryad of the Woodland Glades''&lt;br /&gt;
|Once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
|-&lt;br /&gt;
|''Tomyios, Kobalos of the Sink Hole''&lt;br /&gt;
|Once per combat, switch damage and health points of any card on board&lt;br /&gt;
|-&lt;br /&gt;
|''Venomtail of the Dunes of Doom''&lt;br /&gt;
|Once per combat, poison your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Wolfshadow, He Who Howls in Darkness''&lt;br /&gt;
|Once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |2&lt;br /&gt;
|''Aelio, Storm-Swift Queen of the Harpies''&lt;br /&gt;
|Once per combat, your hero gains immune for one turn&lt;br /&gt;
|-&lt;br /&gt;
|''Alpha of the Deep Forest''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Soter, Lord of the Woodland Herds''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Syna the Spiderling, Spawn of Arachne''&lt;br /&gt;
|Once per combat, set one enemy card's damage to 0&lt;br /&gt;
|-&lt;br /&gt;
|''Trapjaw of the Crypts of Darkness''&lt;br /&gt;
|Once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |3&lt;br /&gt;
|''Chthonius of They Who Despoil''&lt;br /&gt;
|Once per combat, set one enemy card's health to 1&lt;br /&gt;
|-&lt;br /&gt;
|''Lost Shade''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Medusa of the House of Death''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Satyr Youngling''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Velosina of the Sacred Stables''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
|''Blubberjaw of the Flames of Hell''&lt;br /&gt;
|Once per combat, deal 1 damage to all cards on board&lt;br /&gt;
|-&lt;br /&gt;
|''Thunder of the High Steppes''&lt;br /&gt;
|Once per combat, get +5 health&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |5&lt;br /&gt;
|''Charon, Ferryman of Souls''&lt;br /&gt;
|Once per combat, summon one Spartoi Peltast&lt;br /&gt;
|-&lt;br /&gt;
|''Chiron, First Amongst Centaurs''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kallisto, Battle-Bear of the Deep Woods''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kopis of the High Steppes''&lt;br /&gt;
|Once per combat, summon Rip and Rend on board&lt;br /&gt;
|-&lt;br /&gt;
|''The Nemean Lion of the Desert''&lt;br /&gt;
|Once per combat, deal massive damage to an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |6&lt;br /&gt;
|''Asterion, Master of Minotaurs''&lt;br /&gt;
|Once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
|-&lt;br /&gt;
|''Numatox, Cockatrice of the Desert''&lt;br /&gt;
|Once per combat, poison all enemy cards on board&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Putting in all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
- Starter League: common NFTs and vulcanites up to level 1.&lt;br /&gt;
&lt;br /&gt;
- Mythic League: common, rare, and mythic cards, and vulcanites levels 0-3. A minimum of one NFT must be within your deck.&lt;br /&gt;
&lt;br /&gt;
- Legendary League: all cards and vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
&amp;lt;insert picture of board layout with numbers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
=== Mulligan Step ===&lt;br /&gt;
&amp;lt;insert picture of mulligan step&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Taking a Turn ===&lt;br /&gt;
Each turn has three distinct phases: upkeep, main phase, and end of turn.&lt;br /&gt;
&lt;br /&gt;
During the upkeep phase, your available lava is set to the maximum available this turn. You then draw cards, and status effects wear off if applicable.&lt;br /&gt;
&lt;br /&gt;
During the main phase, you can play cards and attack with creatures, in any order you like. The main phase lasts for 60 seconds, but you can choose to end your turn early. You may attack any creature you choose, or the enemy hero directly, unless prevented from doing so by the effects of a card.&lt;br /&gt;
&lt;br /&gt;
End of turn cancels any active spells if you haven't selected a target, and applies any damage over time (DoT) effects where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Lava ===&lt;br /&gt;
&amp;lt;insert picture of lava gem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lava is the fuel for your spells. You start each turn by refilling your available lava, and the amount you have access to goes up with every passing turn, allowing for bigger and bigger plays as the game progresses.&lt;br /&gt;
&lt;br /&gt;
Player 1 starts on 1 Lava, and Player 2 starts on 2, to offset the advantage from going first. Lava then increases by 1 point each turn up to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
Lava is not carried over from one turn to the next; anything you don’t use is wasted, and your total refills at the beginning of each turn. You cannot hold more than 10 lava at one time.&lt;br /&gt;
&lt;br /&gt;
=== Card Draw ===&lt;br /&gt;
You draw two cards per turn, or up to a maximum hand size of six (whichever is lower).&lt;br /&gt;
&lt;br /&gt;
After turn seven, card draw increases to three cards per turn, or up to maximum hand size.&lt;br /&gt;
&lt;br /&gt;
At turn 12, card draw increases again to four cards per turn.&lt;br /&gt;
&lt;br /&gt;
This keeps games of Berserk fast-paced and energetic as they go on. This allows for big plays, but a big risk as you burn through what's left of your limited 30 card deck.&lt;br /&gt;
&lt;br /&gt;
=== List of Effects ===&lt;br /&gt;
Berserk has an array of abilities and spells that can impact the course of a game. Many cards will simply explain what they do within the ability text of the card. But for some cards, keywords are used to describe abilities that are otherwise too wordy, or show up on several different cards.&lt;br /&gt;
&lt;br /&gt;
The following are the various different card effects:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Effect&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|''Armour''&lt;br /&gt;
|Adds armour to your hero, each stack of armour blocks 1 instance of damage and is then removed&lt;br /&gt;
|-&lt;br /&gt;
|''Blessing''&lt;br /&gt;
|Provides a positive effect to a friendly card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Curse''&lt;br /&gt;
|Provides a negative effect to an enemy card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Destroy''&lt;br /&gt;
|Target is immediately destroyed (goes through immunity)&lt;br /&gt;
|-&lt;br /&gt;
|''Empower''&lt;br /&gt;
|Your hero gains attack points for a specified amount of turns&lt;br /&gt;
|-&lt;br /&gt;
|''Heal''&lt;br /&gt;
|Restores health points to either your hero or creatures&lt;br /&gt;
|-&lt;br /&gt;
|''Immortal''&lt;br /&gt;
|When your hero is immortal your life points cannot be targeted by enemy attacks or spells&lt;br /&gt;
|-&lt;br /&gt;
|''Immune''&lt;br /&gt;
|Immune creatures cannot be affected by any ''targeted'' spells, abilities, or attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Lifesteal''&lt;br /&gt;
|Heals itself during combat, equal to the damage dealt&lt;br /&gt;
|-&lt;br /&gt;
|''Parry''&lt;br /&gt;
|When this creature attacks, reduce defending creature's stats by a specified amount. A creatures attack cannot go below 1 (this effect triggers before combat)&lt;br /&gt;
|-&lt;br /&gt;
|''Poison''&lt;br /&gt;
|Applies a negative debuff that deals 2 damage at the end of turn for each stack of poison, Poison lasts for 1 turn, but applying additional stacks will refresh the timer&lt;br /&gt;
|-&lt;br /&gt;
|''Rage''&lt;br /&gt;
|Creature gains +1/+0 during your upkeep step&lt;br /&gt;
|-&lt;br /&gt;
|''Reborn''&lt;br /&gt;
|The first time a reborn creature dies, it is resummoned with its base attack and health points&lt;br /&gt;
|-&lt;br /&gt;
|''Reflect''&lt;br /&gt;
|When this creature receives combat damage, return up to a specified amount of that damage to the attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Revenge''&lt;br /&gt;
|When this card dies, it destroys its attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Silence''&lt;br /&gt;
|Remove all positive buffs from target (including taunt)&lt;br /&gt;
|-&lt;br /&gt;
|''Sleep''&lt;br /&gt;
|When a card is first summoned it is asleep, and cannot attack until your next turn&lt;br /&gt;
|-&lt;br /&gt;
|''Stealth''&lt;br /&gt;
|This creature cannot be targeted until it attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stoneskin''&lt;br /&gt;
|When a stoneskin creature takes damage, the attacker is stunned for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Strike''&lt;br /&gt;
|A strike creature has multiple attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stun''&lt;br /&gt;
|A creature that is stunned is unable to defend itself, and will be unable to attack for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Summon''&lt;br /&gt;
|Summons an additional card to the board when played, provided there is space to do so&lt;br /&gt;
|-&lt;br /&gt;
|''Taunt''&lt;br /&gt;
|Forces creatures to attack this card before being able to target any other creatures, or hero life points directly&lt;br /&gt;
|-&lt;br /&gt;
|''Undead''&lt;br /&gt;
|Does not suffer from sleep. Able to attack immediately when summoned&lt;br /&gt;
|-&lt;br /&gt;
|''Vendetta''&lt;br /&gt;
|Whenever this creature takes damage, it gains attack points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Card Gallery ===&lt;br /&gt;
All cards currently available in Berserk can be found on Vulcan Forged's Berserk website [https://berserk.vulcanforged.com/CardGallery here].&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=422</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=422"/>
		<updated>2022-10-02T20:41:18Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* Vulcanites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players. Berserk is available on PC through the Vulcan Forged DApp Launcher, on iOS through the Apple App Store, and on Android through the Google Play Store. &lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert picture of Shield of Achilles here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per combat. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Vulcanite Level&lt;br /&gt;
!Vulcanite&lt;br /&gt;
!Ability&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |0&lt;br /&gt;
|''Corpse Rat''&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |No ability&lt;br /&gt;
|-&lt;br /&gt;
|''Drakonewt''&lt;br /&gt;
|-&lt;br /&gt;
|''Fae Fox''&lt;br /&gt;
|-&lt;br /&gt;
|''Mountain Sprite''&lt;br /&gt;
|-&lt;br /&gt;
|''Orestiad Goat''&lt;br /&gt;
|-&lt;br /&gt;
|''Royal Caladriole''&lt;br /&gt;
|-&lt;br /&gt;
|''Spirit Owl''&lt;br /&gt;
|-&lt;br /&gt;
|''Storm Crow''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |1&lt;br /&gt;
|''Phearei, Dryad of the Woodland Glades''&lt;br /&gt;
|Once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
|-&lt;br /&gt;
|''Tomyios, Kobalos of the Sink Hole''&lt;br /&gt;
|Once per combat, switch damage and health points of any card on board&lt;br /&gt;
|-&lt;br /&gt;
|''Venomtail of the Dunes of Doom''&lt;br /&gt;
|Once per combat, poison your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Wolfshadow, He Who Howls in Darkness''&lt;br /&gt;
|Once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |2&lt;br /&gt;
|''Aelio, Storm-Swift Queen of the Harpies''&lt;br /&gt;
|Once per combat, your hero gains immune for one turn&lt;br /&gt;
|-&lt;br /&gt;
|''Alpha of the Deep Forest''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Soter, Lord of the Woodland Herds''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Syna the Spiderling, Spawn of Arachne''&lt;br /&gt;
|Once per combat, set one enemy card's damage to 0&lt;br /&gt;
|-&lt;br /&gt;
|''Trapjaw of the Crypts of Darkness''&lt;br /&gt;
|Once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |3&lt;br /&gt;
|''Chthonius of They Who Despoil''&lt;br /&gt;
|Once per combat, set one enemy card's health to 1&lt;br /&gt;
|-&lt;br /&gt;
|''Lost Shade''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Medusa of the House of Death''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Satyr Youngling''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Velosina of the Sacred Stables''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
|''Blubberjaw of the Flames of Hell''&lt;br /&gt;
|Once per combat, deal 1 damage to all cards on board&lt;br /&gt;
|-&lt;br /&gt;
|''Thunder of the High Steppes''&lt;br /&gt;
|Once per combat, get +5 health&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |5&lt;br /&gt;
|''Charon, Ferryman of Souls''&lt;br /&gt;
|Once per combat, summon one Spartoi Peltast&lt;br /&gt;
|-&lt;br /&gt;
|''Chiron, First Amongst Centaurs''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kallisto, Battle-Bear of the Deep Woods''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kopis of the High Steppes''&lt;br /&gt;
|Once per combat, summon Rip and Rend on board&lt;br /&gt;
|-&lt;br /&gt;
|''The Nemean Lion of the Desert''&lt;br /&gt;
|Once per combat, deal massive damage to an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |6&lt;br /&gt;
|''Asterion, Master of Minotaurs''&lt;br /&gt;
|Once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
|-&lt;br /&gt;
|''Numatox, Cockatrice of the Desert''&lt;br /&gt;
|Once per combat, poison all enemy cards on board&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Putting in all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
- Starter League: common NFTs and vulcanites up to level 1.&lt;br /&gt;
&lt;br /&gt;
- Mythic League: common, rare, and mythic cards, and vulcanites levels 0-3. A minimum of one NFT must be within your deck.&lt;br /&gt;
&lt;br /&gt;
- Legendary League: all cards and vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
&amp;lt;insert picture of board layout with numbers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
=== Mulligan Step ===&lt;br /&gt;
&amp;lt;insert picture of mulligan step&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Taking a Turn ===&lt;br /&gt;
Each turn has three distinct phases: upkeep, main phase, and end of turn.&lt;br /&gt;
&lt;br /&gt;
During the upkeep phase, your available lava is set to the maximum available this turn. You then draw cards, and status effects wear off if applicable.&lt;br /&gt;
&lt;br /&gt;
During the main phase, you can play cards and attack with creatures, in any order you like. The main phase lasts for 60 seconds, but you can choose to end your turn early. You may attack any creature you choose, or the enemy hero directly, unless prevented from doing so by the effects of a card.&lt;br /&gt;
&lt;br /&gt;
End of turn cancels any active spells if you haven't selected a target, and applies any damage over time (DoT) effects where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Lava ===&lt;br /&gt;
&amp;lt;insert picture of lava gem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lava is the fuel for your spells. You start each turn by refilling your available lava, and the amount you have access to goes up with every passing turn, allowing for bigger and bigger plays as the game progresses.&lt;br /&gt;
&lt;br /&gt;
Player 1 starts on 1 Lava, and Player 2 starts on 2, to offset the advantage from going first. Lava then increases by 1 point each turn up to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
Lava is not carried over from one turn to the next; anything you don’t use is wasted, and your total refills at the beginning of each turn. You cannot hold more than 10 lava at one time.&lt;br /&gt;
&lt;br /&gt;
=== Card Draw ===&lt;br /&gt;
You draw two cards per turn, or up to a maximum hand size of six (whichever is lower).&lt;br /&gt;
&lt;br /&gt;
After turn seven, card draw increases to three cards per turn, or up to maximum hand size.&lt;br /&gt;
&lt;br /&gt;
At turn 12, card draw increases again to four cards per turn.&lt;br /&gt;
&lt;br /&gt;
This keeps games of Berserk fast-paced and energetic as they go on. This allows for big plays, but a big risk as you burn through what's left of your limited 30 card deck.&lt;br /&gt;
&lt;br /&gt;
=== List of Effects ===&lt;br /&gt;
Berserk has an array of abilities and spells that can impact the course of a game. Many cards will simply explain what they do within the ability text of the card. But for some cards, keywords are used to describe abilities that are otherwise too wordy, or show up on several different cards.&lt;br /&gt;
&lt;br /&gt;
The following are the various different card effects:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Effect&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|''Armour''&lt;br /&gt;
|Adds armour to your hero, each stack of armour blocks 1 instance of damage and is then removed&lt;br /&gt;
|-&lt;br /&gt;
|''Blessing''&lt;br /&gt;
|Provides a positive effect to a friendly card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Curse''&lt;br /&gt;
|Provides a negative effect to an enemy card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Destroy''&lt;br /&gt;
|Target is immediately destroyed (goes through immunity)&lt;br /&gt;
|-&lt;br /&gt;
|''Empower''&lt;br /&gt;
|Your hero gains attack points for a specified amount of turns&lt;br /&gt;
|-&lt;br /&gt;
|''Heal''&lt;br /&gt;
|Restores health points to either your hero or creatures&lt;br /&gt;
|-&lt;br /&gt;
|''Immortal''&lt;br /&gt;
|When your hero is immortal your life points cannot be targeted by enemy attacks or spells&lt;br /&gt;
|-&lt;br /&gt;
|''Immune''&lt;br /&gt;
|Immune creatures cannot be affected by any ''targeted'' spells, abilities, or attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Lifesteal''&lt;br /&gt;
|Heals itself during combat, equal to the damage dealt&lt;br /&gt;
|-&lt;br /&gt;
|''Parry''&lt;br /&gt;
|When this creature attacks, reduce defending creature's stats by a specified amount. A creatures attack cannot go below 1 (this effect triggers before combat)&lt;br /&gt;
|-&lt;br /&gt;
|''Poison''&lt;br /&gt;
|Applies a negative debuff that deals 2 damage at the end of turn for each stack of poison, Poison lasts for 1 turn, but applying additional stacks will refresh the timer&lt;br /&gt;
|-&lt;br /&gt;
|''Rage''&lt;br /&gt;
|Creature gains +1/+0 during your upkeep step&lt;br /&gt;
|-&lt;br /&gt;
|''Reborn''&lt;br /&gt;
|The first time a reborn creature dies, it is resummoned with its base attack and health points&lt;br /&gt;
|-&lt;br /&gt;
|''Reflect''&lt;br /&gt;
|When this creature receives combat damage, return up to a specified amount of that damage to the attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Revenge''&lt;br /&gt;
|When this card dies, it destroys its attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Silence''&lt;br /&gt;
|Remove all positive buffs from target (including taunt)&lt;br /&gt;
|-&lt;br /&gt;
|''Sleep''&lt;br /&gt;
|When a card is first summoned it is asleep, and cannot attack until your next turn&lt;br /&gt;
|-&lt;br /&gt;
|''Stealth''&lt;br /&gt;
|This creature cannot be targeted until it attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stoneskin''&lt;br /&gt;
|When a stoneskin creature takes damage, the attacker is stunned for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Strike''&lt;br /&gt;
|A strike creature has multiple attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stun''&lt;br /&gt;
|A creature that is stunned is unable to defend itself, and will be unable to attack for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Summon''&lt;br /&gt;
|Summons an additional card to the board when played, provided there is space to do so&lt;br /&gt;
|-&lt;br /&gt;
|''Taunt''&lt;br /&gt;
|Forces creatures to attack this card before being able to target any other creatures, or hero life points directly&lt;br /&gt;
|-&lt;br /&gt;
|''Undead''&lt;br /&gt;
|Does not suffer from sleep. Able to attack immediately when summoned&lt;br /&gt;
|-&lt;br /&gt;
|''Vendetta''&lt;br /&gt;
|Whenever this creature takes damage, it gains attack points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Card Gallery ===&lt;br /&gt;
All cards currently available in Berserk can be found on Vulcan Forged's Berserk website [https://berserk.vulcanforged.com/CardGallery here].&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=421</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=421"/>
		<updated>2022-10-02T20:19:22Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* List of Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players. Berserk is available on PC through the Vulcan Forged DApp Launcher, on iOS through the Apple App Store, and on Android through the Google Play Store. &lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert picture of Shield of Achilles here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per game. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Vulcanite Level&lt;br /&gt;
!Vulcanite&lt;br /&gt;
!Ability&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |0&lt;br /&gt;
|''Corpse Rat''&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |No ability&lt;br /&gt;
|-&lt;br /&gt;
|''Drakonewt''&lt;br /&gt;
|-&lt;br /&gt;
|''Fae Fox''&lt;br /&gt;
|-&lt;br /&gt;
|''Mountain Sprite''&lt;br /&gt;
|-&lt;br /&gt;
|''Orestiad Goat''&lt;br /&gt;
|-&lt;br /&gt;
|''Royal Caladriole''&lt;br /&gt;
|-&lt;br /&gt;
|''Spirit Owl''&lt;br /&gt;
|-&lt;br /&gt;
|''Storm Crow''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |1&lt;br /&gt;
|''Phearei, Dryad of the Woodland Glades''&lt;br /&gt;
|Once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
|-&lt;br /&gt;
|''Tomyios, Kobalos of the Sink Hole''&lt;br /&gt;
|Once per combat, switch damage and health points of any card on board&lt;br /&gt;
|-&lt;br /&gt;
|''Venomtail of the Dunes of Doom''&lt;br /&gt;
|Once per combat, poison your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Wolfshadow, He Who Howls in Darkness''&lt;br /&gt;
|Once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |2&lt;br /&gt;
|''Aelio, Storm-Swift Queen of the Harpies''&lt;br /&gt;
|Once per combat, your hero gains immune for one turn&lt;br /&gt;
|-&lt;br /&gt;
|''Alpha of the Deep Forest''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Soter, Lord of the Woodland Herds''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Syna the Spiderling, Spawn of Arachne''&lt;br /&gt;
|Once per combat, set one enemy card's damage to 0&lt;br /&gt;
|-&lt;br /&gt;
|''Trapjaw of the Crypts of Darkness''&lt;br /&gt;
|Once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |3&lt;br /&gt;
|''Chthonius of They Who Despoil''&lt;br /&gt;
|Once per combat, set one enemy card's health to 1&lt;br /&gt;
|-&lt;br /&gt;
|''Lost Shade''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Medusa of the House of Death''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Satyr Youngling''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Velosina of the Sacred Stables''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
|''Blubberjaw of the Flames of Hell''&lt;br /&gt;
|Once per combat, deal 1 damage to all cards on board&lt;br /&gt;
|-&lt;br /&gt;
|''Thunder of the High Steppes''&lt;br /&gt;
|Once per combat, get +5 health&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |5&lt;br /&gt;
|''Charon, Ferryman of Souls''&lt;br /&gt;
|Once per combat, summon one Spartoi Peltast&lt;br /&gt;
|-&lt;br /&gt;
|''Chiron, First Amongst Centaurs''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kallisto, Battle-Bear of the Deep Woods''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kopis of the High Steppes''&lt;br /&gt;
|Once per combat, summon Rip and Rend on board&lt;br /&gt;
|-&lt;br /&gt;
|''The Nemean Lion of the Desert''&lt;br /&gt;
|Once per combat, deal massive damage to an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |6&lt;br /&gt;
|''Asterion, Master of Minotaurs''&lt;br /&gt;
|Once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
|-&lt;br /&gt;
|''Numatox, Cockatrice of the Desert''&lt;br /&gt;
|Once per combat, poison all enemy cards on board&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Putting in all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
- Starter League: common NFTs and vulcanites up to level 1.&lt;br /&gt;
&lt;br /&gt;
- Mythic League: common, rare, and mythic cards, and vulcanites levels 0-3. A minimum of one NFT must be within your deck.&lt;br /&gt;
&lt;br /&gt;
- Legendary League: all cards and vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
&amp;lt;insert picture of board layout with numbers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
=== Mulligan Step ===&lt;br /&gt;
&amp;lt;insert picture of mulligan step&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Taking a Turn ===&lt;br /&gt;
Each turn has three distinct phases: upkeep, main phase, and end of turn.&lt;br /&gt;
&lt;br /&gt;
During the upkeep phase, your available lava is set to the maximum available this turn. You then draw cards, and status effects wear off if applicable.&lt;br /&gt;
&lt;br /&gt;
During the main phase, you can play cards and attack with creatures, in any order you like. The main phase lasts for 60 seconds, but you can choose to end your turn early. You may attack any creature you choose, or the enemy hero directly, unless prevented from doing so by the effects of a card.&lt;br /&gt;
&lt;br /&gt;
End of turn cancels any active spells if you haven't selected a target, and applies any damage over time (DoT) effects where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Lava ===&lt;br /&gt;
&amp;lt;insert picture of lava gem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lava is the fuel for your spells. You start each turn by refilling your available lava, and the amount you have access to goes up with every passing turn, allowing for bigger and bigger plays as the game progresses.&lt;br /&gt;
&lt;br /&gt;
Player 1 starts on 1 Lava, and Player 2 starts on 2, to offset the advantage from going first. Lava then increases by 1 point each turn up to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
Lava is not carried over from one turn to the next; anything you don’t use is wasted, and your total refills at the beginning of each turn. You cannot hold more than 10 lava at one time.&lt;br /&gt;
&lt;br /&gt;
=== Card Draw ===&lt;br /&gt;
You draw two cards per turn, or up to a maximum hand size of six (whichever is lower).&lt;br /&gt;
&lt;br /&gt;
After turn seven, card draw increases to three cards per turn, or up to maximum hand size.&lt;br /&gt;
&lt;br /&gt;
At turn 12, card draw increases again to four cards per turn.&lt;br /&gt;
&lt;br /&gt;
This keeps games of Berserk fast-paced and energetic as they go on. This allows for big plays, but a big risk as you burn through what's left of your limited 30 card deck.&lt;br /&gt;
&lt;br /&gt;
=== List of Effects ===&lt;br /&gt;
Berserk has an array of abilities and spells that can impact the course of a game. Many cards will simply explain what they do within the ability text of the card. But for some cards, keywords are used to describe abilities that are otherwise too wordy, or show up on several different cards.&lt;br /&gt;
&lt;br /&gt;
The following are the various different card effects:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Effect&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|''Armour''&lt;br /&gt;
|Adds armour to your hero, each stack of armour blocks 1 instance of damage and is then removed&lt;br /&gt;
|-&lt;br /&gt;
|''Blessing''&lt;br /&gt;
|Provides a positive effect to a friendly card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Curse''&lt;br /&gt;
|Provides a negative effect to an enemy card, specific details are on each card&lt;br /&gt;
|-&lt;br /&gt;
|''Destroy''&lt;br /&gt;
|Target is immediately destroyed (goes through immunity)&lt;br /&gt;
|-&lt;br /&gt;
|''Empower''&lt;br /&gt;
|Your hero gains attack points for a specified amount of turns&lt;br /&gt;
|-&lt;br /&gt;
|''Heal''&lt;br /&gt;
|Restores health points to either your hero or creatures&lt;br /&gt;
|-&lt;br /&gt;
|''Immortal''&lt;br /&gt;
|When your hero is immortal your life points cannot be targeted by enemy attacks or spells&lt;br /&gt;
|-&lt;br /&gt;
|''Immune''&lt;br /&gt;
|Immune creatures cannot be affected by any ''targeted'' spells, abilities, or attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Lifesteal''&lt;br /&gt;
|Heals itself during combat, equal to the damage dealt&lt;br /&gt;
|-&lt;br /&gt;
|''Parry''&lt;br /&gt;
|When this creature attacks, reduce defending creature's stats by a specified amount. A creatures attack cannot go below 1 (this effect triggers before combat)&lt;br /&gt;
|-&lt;br /&gt;
|''Poison''&lt;br /&gt;
|Applies a negative debuff that deals 2 damage at the end of turn for each stack of poison, Poison lasts for 1 turn, but applying additional stacks will refresh the timer&lt;br /&gt;
|-&lt;br /&gt;
|''Rage''&lt;br /&gt;
|Creature gains +1/+0 during your upkeep step&lt;br /&gt;
|-&lt;br /&gt;
|''Reborn''&lt;br /&gt;
|The first time a reborn creature dies, it is resummoned with its base attack and health points&lt;br /&gt;
|-&lt;br /&gt;
|''Reflect''&lt;br /&gt;
|When this creature receives combat damage, return up to a specified amount of that damage to the attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Revenge''&lt;br /&gt;
|When this card dies, it destroys its attacker&lt;br /&gt;
|-&lt;br /&gt;
|''Silence''&lt;br /&gt;
|Remove all positive buffs from target (including taunt)&lt;br /&gt;
|-&lt;br /&gt;
|''Sleep''&lt;br /&gt;
|When a card is first summoned it is asleep, and cannot attack until your next turn&lt;br /&gt;
|-&lt;br /&gt;
|''Stealth''&lt;br /&gt;
|This creature cannot be targeted until it attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stoneskin''&lt;br /&gt;
|When a stoneskin creature takes damage, the attacker is stunned for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Strike''&lt;br /&gt;
|A strike creature has multiple attacks&lt;br /&gt;
|-&lt;br /&gt;
|''Stun''&lt;br /&gt;
|A creature that is stunned is unable to defend itself, and will be unable to attack for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
|''Summon''&lt;br /&gt;
|Summons an additional card to the board when played, provided there is space to do so&lt;br /&gt;
|-&lt;br /&gt;
|''Taunt''&lt;br /&gt;
|Forces creatures to attack this card before being able to target any other creatures, or hero life points directly&lt;br /&gt;
|-&lt;br /&gt;
|''Undead''&lt;br /&gt;
|Does not suffer from sleep. Able to attack immediately when summoned&lt;br /&gt;
|-&lt;br /&gt;
|''Vendetta''&lt;br /&gt;
|Whenever this creature takes damage, it gains attack points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Card Gallery ===&lt;br /&gt;
All cards currently available in Berserk can be found on Vulcan Forged's Berserk website [https://berserk.vulcanforged.com/CardGallery here].&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=420</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=420"/>
		<updated>2022-10-02T20:11:24Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players. Berserk is available on PC through the Vulcan Forged DApp Launcher, on iOS through the Apple App Store, and on Android through the Google Play Store. &lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert picture of Shield of Achilles here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per game. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Vulcanite Level&lt;br /&gt;
!Vulcanite&lt;br /&gt;
!Ability&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |0&lt;br /&gt;
|''Corpse Rat''&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |No ability&lt;br /&gt;
|-&lt;br /&gt;
|''Drakonewt''&lt;br /&gt;
|-&lt;br /&gt;
|''Fae Fox''&lt;br /&gt;
|-&lt;br /&gt;
|''Mountain Sprite''&lt;br /&gt;
|-&lt;br /&gt;
|''Orestiad Goat''&lt;br /&gt;
|-&lt;br /&gt;
|''Royal Caladriole''&lt;br /&gt;
|-&lt;br /&gt;
|''Spirit Owl''&lt;br /&gt;
|-&lt;br /&gt;
|''Storm Crow''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |1&lt;br /&gt;
|''Phearei, Dryad of the Woodland Glades''&lt;br /&gt;
|Once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
|-&lt;br /&gt;
|''Tomyios, Kobalos of the Sink Hole''&lt;br /&gt;
|Once per combat, switch damage and health points of any card on board&lt;br /&gt;
|-&lt;br /&gt;
|''Venomtail of the Dunes of Doom''&lt;br /&gt;
|Once per combat, poison your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Wolfshadow, He Who Howls in Darkness''&lt;br /&gt;
|Once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |2&lt;br /&gt;
|''Aelio, Storm-Swift Queen of the Harpies''&lt;br /&gt;
|Once per combat, your hero gains immune for one turn&lt;br /&gt;
|-&lt;br /&gt;
|''Alpha of the Deep Forest''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Soter, Lord of the Woodland Herds''&lt;br /&gt;
|Once per combat, deal 3 damage to your opponent&lt;br /&gt;
|-&lt;br /&gt;
|''Syna the Spiderling, Spawn of Arachne''&lt;br /&gt;
|Once per combat, set one enemy card's damage to 0&lt;br /&gt;
|-&lt;br /&gt;
|''Trapjaw of the Crypts of Darkness''&lt;br /&gt;
|Once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |3&lt;br /&gt;
|''Chthonius of They Who Despoil''&lt;br /&gt;
|Once per combat, set one enemy card's health to 1&lt;br /&gt;
|-&lt;br /&gt;
|''Lost Shade''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Medusa of the House of Death''&lt;br /&gt;
|Once per combat, stun one enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Satyr Youngling''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
|''Velosina of the Sacred Stables''&lt;br /&gt;
|Once per combat, silence an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
|''Blubberjaw of the Flames of Hell''&lt;br /&gt;
|Once per combat, deal 1 damage to all cards on board&lt;br /&gt;
|-&lt;br /&gt;
|''Thunder of the High Steppes''&lt;br /&gt;
|Once per combat, get +5 health&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |5&lt;br /&gt;
|''Charon, Ferryman of Souls''&lt;br /&gt;
|Once per combat, summon one Spartoi Peltast&lt;br /&gt;
|-&lt;br /&gt;
|''Chiron, First Amongst Centaurs''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kallisto, Battle-Bear of the Deep Woods''&lt;br /&gt;
|Once per combat, silence the enemy hero indefinitely&lt;br /&gt;
|-&lt;br /&gt;
|''Kopis of the High Steppes''&lt;br /&gt;
|Once per combat, summon Rip and Rend on board&lt;br /&gt;
|-&lt;br /&gt;
|''The Nemean Lion of the Desert''&lt;br /&gt;
|Once per combat, deal massive damage to an enemy card&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |6&lt;br /&gt;
|''Asterion, Master of Minotaurs''&lt;br /&gt;
|Once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
|-&lt;br /&gt;
|''Numatox, Cockatrice of the Desert''&lt;br /&gt;
|Once per combat, poison all enemy cards on board&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Putting in all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
- Starter League: common NFTs and vulcanites up to level 1.&lt;br /&gt;
&lt;br /&gt;
- Mythic League: common, rare, and mythic cards, and vulcanites levels 0-3. A minimum of one NFT must be within your deck.&lt;br /&gt;
&lt;br /&gt;
- Legendary League: all cards and vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
&amp;lt;insert picture of board layout with numbers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
=== Mulligan Step ===&lt;br /&gt;
&amp;lt;insert picture of mulligan step&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Taking a Turn ===&lt;br /&gt;
Each turn has three distinct phases: upkeep, main phase, and end of turn.&lt;br /&gt;
&lt;br /&gt;
During the upkeep phase, your available lava is set to the maximum available this turn. You then draw cards, and status effects wear off if applicable.&lt;br /&gt;
&lt;br /&gt;
During the main phase, you can play cards and attack with creatures, in any order you like. The main phase lasts for 60 seconds, but you can choose to end your turn early. You may attack any creature you choose, or the enemy hero directly, unless prevented from doing so by the effects of a card.&lt;br /&gt;
&lt;br /&gt;
End of turn cancels any active spells if you haven't selected a target, and applies any damage over time (DoT) effects where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Lava ===&lt;br /&gt;
&amp;lt;insert picture of lava gem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lava is the fuel for your spells. You start each turn by refilling your available lava, and the amount you have access to goes up with every passing turn, allowing for bigger and bigger plays as the game progresses.&lt;br /&gt;
&lt;br /&gt;
Player 1 starts on 1 Lava, and Player 2 starts on 2, to offset the advantage from going first. Lava then increases by 1 point each turn up to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
Lava is not carried over from one turn to the next; anything you don’t use is wasted, and your total refills at the beginning of each turn. You cannot hold more than 10 lava at one time.&lt;br /&gt;
&lt;br /&gt;
=== Card Draw ===&lt;br /&gt;
You draw two cards per turn, or up to a maximum hand size of six (whichever is lower).&lt;br /&gt;
&lt;br /&gt;
After turn seven, card draw increases to three cards per turn, or up to maximum hand size.&lt;br /&gt;
&lt;br /&gt;
At turn 12, card draw increases again to four cards per turn.&lt;br /&gt;
&lt;br /&gt;
This keeps games of Berserk fast-paced and energetic as they go on. This allows for big plays, but a big risk as you burn through what's left of your limited 30 card deck.&lt;br /&gt;
&lt;br /&gt;
=== List of Effects ===&lt;br /&gt;
Berserk has an array of abilities and spells that can impact the course of a game. Many cards will simply explain what they do within the ability text of the card. But for some cards, keywords are used to describe abilities that are otherwise too wordy, or show up on several different cards.&lt;br /&gt;
&lt;br /&gt;
The following are the various different card effects:&lt;br /&gt;
&lt;br /&gt;
- ''Armour'': adds armour to your hero, each stack of armour blocks 1 instance of damage and is then removed&lt;br /&gt;
&lt;br /&gt;
- ''Blessing'': provides a positive effect to a friendly card, specific details are on each card&lt;br /&gt;
&lt;br /&gt;
- ''Curse'': provides a negative effect to an enemy card, specific details are on each card&lt;br /&gt;
&lt;br /&gt;
- ''Destroy'': target is immediately destroyed (goes through immunity)&lt;br /&gt;
&lt;br /&gt;
- ''Empower'': your hero gains attack points for a specified amount of turns&lt;br /&gt;
&lt;br /&gt;
- ''Heal'': restores health points to either your hero or creatures&lt;br /&gt;
&lt;br /&gt;
- ''Immortal'': when your hero is immortal your life points cannot be targeted by enemy attacks or spells&lt;br /&gt;
&lt;br /&gt;
- ''Immune'': immune creatures cannot be affected by any ''targeted'' spells, abilities, or attacks&lt;br /&gt;
&lt;br /&gt;
- ''Lifesteal'': heals itself during combat, equal to the damage dealt&lt;br /&gt;
&lt;br /&gt;
- ''Parry'': when this creature attacks, reduce defending creature's stats by a specified amount. A creatures attack cannot go below 1 (this effect triggers before combat)&lt;br /&gt;
&lt;br /&gt;
- ''Poison'': applies a negative debuff that deals 2 damage at the end of turn for each stack of poison, Poison lasts for 1 turn, but applying additional stacks will refresh the timer&lt;br /&gt;
&lt;br /&gt;
- ''Rage'': creature gains +1/+0 during your upkeep step&lt;br /&gt;
&lt;br /&gt;
- ''Reborn'': the first time a reborn creature dies, it is resummoned with its base attack and health points&lt;br /&gt;
&lt;br /&gt;
- ''Reflect'': when this creature receives combat damage, return up to a specified amount of that damage to the attacker.&lt;br /&gt;
&lt;br /&gt;
- ''Revenge'': when this card dies, it destroys its attacker&lt;br /&gt;
&lt;br /&gt;
- ''Silence'': remove all positive buffs from target (including taunt)&lt;br /&gt;
&lt;br /&gt;
- ''Sleep'': when a card is first summoned it is asleep, and cannot attack until your next turn&lt;br /&gt;
&lt;br /&gt;
- ''Stealth'': this creature cannot be targeted until it attacks&lt;br /&gt;
&lt;br /&gt;
- ''Stoneskin'': when a stoneskin creature takes damage, the attacker is stunned for 1 turn&lt;br /&gt;
&lt;br /&gt;
- ''Strike'': a strike creature has multiple attacks&lt;br /&gt;
&lt;br /&gt;
- ''Stun'': a creature that is stunned is unable to defend itself, and will be unable to attack for 1 turn&lt;br /&gt;
&lt;br /&gt;
- ''Summon'': summons an additional card to the board when played, provided there is space to do so&lt;br /&gt;
&lt;br /&gt;
- ''Taunt'': forces creatures to attack this card before being able to target any other creatures, or hero life points directly&lt;br /&gt;
&lt;br /&gt;
- ''Undead'': does not suffer from sleep. Able to attack immediately when summoned&lt;br /&gt;
&lt;br /&gt;
- ''Vendetta'': whenever this creature takes damage, it gains attack points&lt;br /&gt;
&lt;br /&gt;
=== Card Gallery ===&lt;br /&gt;
All cards currently available in Berserk can be found on Vulcan Forged's Berserk website [https://berserk.vulcanforged.com/CardGallery here].&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=419</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=419"/>
		<updated>2022-10-02T19:56:25Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* Card Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players. Berserk is available on PC through the Vulcan Forged DApp Launcher, on iOS through the Apple App Store, and on Android through the Google Play Store. &lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert picture of Shield of Achilles here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per game. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
&lt;br /&gt;
===== Level 0 =====&lt;br /&gt;
No abilities for any of the following free companions:&lt;br /&gt;
&lt;br /&gt;
- ''Corpse Rat''&lt;br /&gt;
&lt;br /&gt;
- ''Drakonewt''&lt;br /&gt;
&lt;br /&gt;
- ''Fae Fox''&lt;br /&gt;
&lt;br /&gt;
- ''Mountain Sprite''&lt;br /&gt;
&lt;br /&gt;
- ''Orestiad Goat''&lt;br /&gt;
&lt;br /&gt;
- ''Royal Caladriole''&lt;br /&gt;
&lt;br /&gt;
- ''Spirit Owl''&lt;br /&gt;
&lt;br /&gt;
- ''Storm Crow''&lt;br /&gt;
&lt;br /&gt;
===== Level 1 =====&lt;br /&gt;
- ''Phearei, Dryad of the Woodland Glades'': once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
&lt;br /&gt;
- ''Tomyios, Kobalos of the Sink Hole'': once per combat, switch damage and health points of any card on board&lt;br /&gt;
&lt;br /&gt;
- ''Venomtail of the Dunes of Doom'': once per combat, poison your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Wolfshadow, He Who Howls in Darkness'': once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 2 =====&lt;br /&gt;
- ''Aelio, Storm-Swift Queen of the Harpies'': once per combat, your hero gains immune for one turn&lt;br /&gt;
&lt;br /&gt;
- ''Alpha of the Deep Forest'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Soter, Lord of the Woodland Herds'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Syna the Spiderling, Spawn of Arachne'': once per combat, set one enemy card's damage to 0&lt;br /&gt;
&lt;br /&gt;
- ''Trapjaw of the Crypts of Darkness'': once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
&lt;br /&gt;
===== Level 3 =====&lt;br /&gt;
- ''Chthonius of They Who Despoil'': once per combat, set one enemy card's health to 1&lt;br /&gt;
&lt;br /&gt;
- ''Lost Shade'': once per combat, stun one enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Medusa of the House of Death'': once per combat, stun one enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Satyr Youngling'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Velosina of the Sacred Stables'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 4 =====&lt;br /&gt;
- ''Blubberjaw of the Flames of Hell'': once per combat, deal 1 damage to all cards on board&lt;br /&gt;
&lt;br /&gt;
- ''Thunder of the High Steppes'': once per combat, get +5 health&lt;br /&gt;
&lt;br /&gt;
===== Level 5 =====&lt;br /&gt;
- ''Charon, Ferryman of Souls'': once per combat, summon one Spartoi Peltast&lt;br /&gt;
&lt;br /&gt;
- ''Chiron, First Amongst Centaurs'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kallisto, Battle-Bear of the Deep Woods'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kopis of the High Steppes'': once per combat, summon Rip and Rend on board&lt;br /&gt;
&lt;br /&gt;
- ''The Nemean Lion of the Desert'': once per combat, deal massive damage to an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 6 =====&lt;br /&gt;
- ''Asterion, Master of Minotaurs'': once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
&lt;br /&gt;
- ''Numatox, Cockatrice of the Desert'': once per combat, poison all enemy cards on board&lt;br /&gt;
&lt;br /&gt;
==== Putting in all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
- Starter League: common NFTs and vulcanites up to level 1.&lt;br /&gt;
&lt;br /&gt;
- Mythic League: common, rare, and mythic cards, and vulcanites levels 0-3. A minimum of one NFT must be within your deck.&lt;br /&gt;
&lt;br /&gt;
- Legendary League: all cards and vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
&amp;lt;insert picture of board layout with numbers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
=== Mulligan Step ===&lt;br /&gt;
&amp;lt;insert picture of mulligan step&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Taking a Turn ===&lt;br /&gt;
Each turn has three distinct phases: upkeep, main phase, and end of turn.&lt;br /&gt;
&lt;br /&gt;
During the upkeep phase, your available lava is set to the maximum available this turn. You then draw cards, and status effects wear off if applicable.&lt;br /&gt;
&lt;br /&gt;
During the main phase, you can play cards and attack with creatures, in any order you like. The main phase lasts for 60 seconds, but you can choose to end your turn early. You may attack any creature you choose, or the enemy hero directly, unless prevented from doing so by the effects of a card.&lt;br /&gt;
&lt;br /&gt;
End of turn cancels any active spells if you haven't selected a target, and applies any damage over time (DoT) effects where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Lava ===&lt;br /&gt;
&amp;lt;insert picture of lava gem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lava is the fuel for your spells. You start each turn by refilling your available lava, and the amount you have access to goes up with every passing turn, allowing for bigger and bigger plays as the game progresses.&lt;br /&gt;
&lt;br /&gt;
Player 1 starts on 1 Lava, and Player 2 starts on 2, to offset the advantage from going first. Lava then increases by 1 point each turn up to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
Lava is not carried over from one turn to the next; anything you don’t use is wasted, and your total refills at the beginning of each turn. You cannot hold more than 10 lava at one time.&lt;br /&gt;
&lt;br /&gt;
=== Card Draw ===&lt;br /&gt;
You draw two cards per turn, or up to a maximum hand size of six (whichever is lower).&lt;br /&gt;
&lt;br /&gt;
After turn seven, card draw increases to three cards per turn, or up to maximum hand size.&lt;br /&gt;
&lt;br /&gt;
At turn 12, card draw increases again to four cards per turn.&lt;br /&gt;
&lt;br /&gt;
This keeps games of Berserk fast-paced and energetic as they go on. This allows for big plays, but a big risk as you burn through what's left of your limited 30 card deck.&lt;br /&gt;
&lt;br /&gt;
=== List of Effects ===&lt;br /&gt;
Berserk has an array of abilities and spells that can impact the course of a game. Many cards will simply explain what they do within the ability text of the card. But for some cards, keywords are used to describe abilities that are otherwise too wordy, or show up on several different cards.&lt;br /&gt;
&lt;br /&gt;
The following are the various different card effects:&lt;br /&gt;
&lt;br /&gt;
- ''Armour'': adds armour to your hero, each stack of armour blocks 1 instance of damage and is then removed&lt;br /&gt;
&lt;br /&gt;
- ''Blessing'': provides a positive effect to a friendly card, specific details are on each card&lt;br /&gt;
&lt;br /&gt;
- ''Curse'': provides a negative effect to an enemy card, specific details are on each card&lt;br /&gt;
&lt;br /&gt;
- ''Destroy'': target is immediately destroyed (goes through immunity)&lt;br /&gt;
&lt;br /&gt;
- ''Empower'': your hero gains attack points for a specified amount of turns&lt;br /&gt;
&lt;br /&gt;
- ''Heal'': restores health points to either your hero or creatures&lt;br /&gt;
&lt;br /&gt;
- ''Immortal'': when your hero is immortal your life points cannot be targeted by enemy attacks or spells&lt;br /&gt;
&lt;br /&gt;
- ''Immune'': immune creatures cannot be affected by any ''targeted'' spells, abilities, or attacks&lt;br /&gt;
&lt;br /&gt;
- ''Lifesteal'': heals itself during combat, equal to the damage dealt&lt;br /&gt;
&lt;br /&gt;
- ''Parry'': when this creature attacks, reduce defending creature's stats by a specified amount. A creatures attack cannot go below 1 (this effect triggers before combat)&lt;br /&gt;
&lt;br /&gt;
- ''Poison'': applies a negative debuff that deals 2 damage at the end of turn for each stack of poison, Poison lasts for 1 turn, but applying additional stacks will refresh the timer&lt;br /&gt;
&lt;br /&gt;
- ''Rage'': creature gains +1/+0 during your upkeep step&lt;br /&gt;
&lt;br /&gt;
- ''Reborn'': the first time a reborn creature dies, it is resummoned with its base attack and health points&lt;br /&gt;
&lt;br /&gt;
- ''Reflect'': when this creature receives combat damage, return up to a specified amount of that damage to the attacker.&lt;br /&gt;
&lt;br /&gt;
- ''Revenge'': when this card dies, it destroys its attacker&lt;br /&gt;
&lt;br /&gt;
- ''Silence'': remove all positive buffs from target (including taunt)&lt;br /&gt;
&lt;br /&gt;
- ''Sleep'': when a card is first summoned it is asleep, and cannot attack until your next turn&lt;br /&gt;
&lt;br /&gt;
- ''Stealth'': this creature cannot be targeted until it attacks&lt;br /&gt;
&lt;br /&gt;
- ''Stoneskin'': when a stoneskin creature takes damage, the attacker is stunned for 1 turn&lt;br /&gt;
&lt;br /&gt;
- ''Strike'': a strike creature has multiple attacks&lt;br /&gt;
&lt;br /&gt;
- ''Stun'': a creature that is stunned is unable to defend itself, and will be unable to attack for 1 turn&lt;br /&gt;
&lt;br /&gt;
- ''Summon'': summons an additional card to the board when played, provided there is space to do so&lt;br /&gt;
&lt;br /&gt;
- ''Taunt'': forces creatures to attack this card before being able to target any other creatures, or hero life points directly&lt;br /&gt;
&lt;br /&gt;
- ''Undead'': does not suffer from sleep. Able to attack immediately when summoned&lt;br /&gt;
&lt;br /&gt;
- ''Vendetta'': whenever this creature takes damage, it gains attack points&lt;br /&gt;
&lt;br /&gt;
=== Card Gallery ===&lt;br /&gt;
All cards currently available in Berserk can be found on Vulcan Forged's Berserk website [https://berserk.vulcanforged.com/CardGallery here].&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=418</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=418"/>
		<updated>2022-10-02T19:51:09Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players. Berserk is available on PC through the Vulcan Forged DApp Launcher, on iOS through the Apple App Store, and on Android through the Google Play Store. &lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert picture of Shield of Achilles here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per game. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
&lt;br /&gt;
===== Level 0 =====&lt;br /&gt;
No abilities for any of the following free companions:&lt;br /&gt;
&lt;br /&gt;
- ''Corpse Rat''&lt;br /&gt;
&lt;br /&gt;
- ''Drakonewt''&lt;br /&gt;
&lt;br /&gt;
- ''Fae Fox''&lt;br /&gt;
&lt;br /&gt;
- ''Mountain Sprite''&lt;br /&gt;
&lt;br /&gt;
- ''Orestiad Goat''&lt;br /&gt;
&lt;br /&gt;
- ''Royal Caladriole''&lt;br /&gt;
&lt;br /&gt;
- ''Spirit Owl''&lt;br /&gt;
&lt;br /&gt;
- ''Storm Crow''&lt;br /&gt;
&lt;br /&gt;
===== Level 1 =====&lt;br /&gt;
- ''Phearei, Dryad of the Woodland Glades'': once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
&lt;br /&gt;
- ''Tomyios, Kobalos of the Sink Hole'': once per combat, switch damage and health points of any card on board&lt;br /&gt;
&lt;br /&gt;
- ''Venomtail of the Dunes of Doom'': once per combat, poison your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Wolfshadow, He Who Howls in Darkness'': once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 2 =====&lt;br /&gt;
- ''Aelio, Storm-Swift Queen of the Harpies'': once per combat, your hero gains immune for one turn&lt;br /&gt;
&lt;br /&gt;
- ''Alpha of the Deep Forest'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Soter, Lord of the Woodland Herds'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Syna the Spiderling, Spawn of Arachne'': once per combat, set one enemy card's damage to 0&lt;br /&gt;
&lt;br /&gt;
- ''Trapjaw of the Crypts of Darkness'': once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
&lt;br /&gt;
===== Level 3 =====&lt;br /&gt;
- ''Chthonius of They Who Despoil'': once per combat, set one enemy card's health to 1&lt;br /&gt;
&lt;br /&gt;
- ''Lost Shade'': once per combat, stun one enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Medusa of the House of Death'': once per combat, stun one enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Satyr Youngling'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Velosina of the Sacred Stables'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 4 =====&lt;br /&gt;
- ''Blubberjaw of the Flames of Hell'': once per combat, deal 1 damage to all cards on board&lt;br /&gt;
&lt;br /&gt;
- ''Thunder of the High Steppes'': once per combat, get +5 health&lt;br /&gt;
&lt;br /&gt;
===== Level 5 =====&lt;br /&gt;
- ''Charon, Ferryman of Souls'': once per combat, summon one Spartoi Peltast&lt;br /&gt;
&lt;br /&gt;
- ''Chiron, First Amongst Centaurs'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kallisto, Battle-Bear of the Deep Woods'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kopis of the High Steppes'': once per combat, summon Rip and Rend on board&lt;br /&gt;
&lt;br /&gt;
- ''The Nemean Lion of the Desert'': once per combat, deal massive damage to an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 6 =====&lt;br /&gt;
- ''Asterion, Master of Minotaurs'': once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
&lt;br /&gt;
- ''Numatox, Cockatrice of the Desert'': once per combat, poison all enemy cards on board&lt;br /&gt;
&lt;br /&gt;
==== Putting in all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
- Starter League: common NFTs and vulcanites up to level 1.&lt;br /&gt;
&lt;br /&gt;
- Mythic League: common, rare, and mythic cards, and vulcanites levels 0-3. A minimum of one NFT must be within your deck.&lt;br /&gt;
&lt;br /&gt;
- Legendary League: all cards and vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
&amp;lt;insert picture of board layout with numbers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
=== Mulligan Step ===&lt;br /&gt;
&amp;lt;insert picture of mulligan step&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Taking a Turn ===&lt;br /&gt;
Each turn has three distinct phases: upkeep, main phase, and end of turn.&lt;br /&gt;
&lt;br /&gt;
During the upkeep phase, your available lava is set to the maximum available this turn. You then draw cards, and status effects wear off if applicable.&lt;br /&gt;
&lt;br /&gt;
During the main phase, you can play cards and attack with creatures, in any order you like. The main phase lasts for 60 seconds, but you can choose to end your turn early. You may attack any creature you choose, or the enemy hero directly, unless prevented from doing so by the effects of a card.&lt;br /&gt;
&lt;br /&gt;
End of turn cancels any active spells if you haven't selected a target, and applies any damage over time (DoT) effects where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Lava ===&lt;br /&gt;
&amp;lt;insert picture of lava gem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lava is the fuel for your spells. You start each turn by refilling your available lava, and the amount you have access to goes up with every passing turn, allowing for bigger and bigger plays as the game progresses.&lt;br /&gt;
&lt;br /&gt;
Player 1 starts on 1 Lava, and Player 2 starts on 2, to offset the advantage from going first. Lava then increases by 1 point each turn up to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
Lava is not carried over from one turn to the next; anything you don’t use is wasted, and your total refills at the beginning of each turn. You cannot hold more than 10 lava at one time.&lt;br /&gt;
&lt;br /&gt;
=== Card Draw ===&lt;br /&gt;
You draw two cards per turn, or up to a maximum hand size of six (whichever is lower).&lt;br /&gt;
&lt;br /&gt;
After turn seven, card draw increases to three cards per turn, or up to maximum hand size.&lt;br /&gt;
&lt;br /&gt;
At turn 12, card draw increases again to four cards per turn.&lt;br /&gt;
&lt;br /&gt;
This keeps games of Berserk fast-paced and energetic as they go on. This allows for big plays, but a big risk as you burn through what's left of your limited 30 card deck.&lt;br /&gt;
&lt;br /&gt;
=== List of Effects ===&lt;br /&gt;
Berserk has an array of abilities and spells that can impact the course of a game. Many cards will simply explain what they do within the ability text of the card. But for some cards, keywords are used to describe abilities that are otherwise too wordy, or show up on several different cards.&lt;br /&gt;
&lt;br /&gt;
The following are the various different card effects:&lt;br /&gt;
&lt;br /&gt;
- ''Armour'': adds armour to your hero, each stack of armour blocks 1 instance of damage and is then removed&lt;br /&gt;
&lt;br /&gt;
- ''Blessing'': provides a positive effect to a friendly card, specific details are on each card&lt;br /&gt;
&lt;br /&gt;
- ''Curse'': provides a negative effect to an enemy card, specific details are on each card&lt;br /&gt;
&lt;br /&gt;
- ''Destroy'': target is immediately destroyed (goes through immunity)&lt;br /&gt;
&lt;br /&gt;
- ''Empower'': your hero gains attack points for a specified amount of turns&lt;br /&gt;
&lt;br /&gt;
- ''Heal'': restores health points to either your hero or creatures&lt;br /&gt;
&lt;br /&gt;
- ''Immortal'': when your hero is immortal your life points cannot be targeted by enemy attacks or spells&lt;br /&gt;
&lt;br /&gt;
- ''Immune'': immune creatures cannot be affected by any ''targeted'' spells, abilities, or attacks&lt;br /&gt;
&lt;br /&gt;
- ''Lifesteal'': heals itself during combat, equal to the damage dealt&lt;br /&gt;
&lt;br /&gt;
- ''Parry'': when this creature attacks, reduce defending creature's stats by a specified amount. A creatures attack cannot go below 1 (this effect triggers before combat)&lt;br /&gt;
&lt;br /&gt;
- ''Poison'': applies a negative debuff that deals 2 damage at the end of turn for each stack of poison, Poison lasts for 1 turn, but applying additional stacks will refresh the timer&lt;br /&gt;
&lt;br /&gt;
- ''Rage'': creature gains +1/+0 during your upkeep step&lt;br /&gt;
&lt;br /&gt;
- ''Reborn'': the first time a reborn creature dies, it is resummoned with its base attack and health points&lt;br /&gt;
&lt;br /&gt;
- ''Reflect'': when this creature receives combat damage, return up to a specified amount of that damage to the attacker.&lt;br /&gt;
&lt;br /&gt;
- ''Revenge'': when this card dies, it destroys its attacker&lt;br /&gt;
&lt;br /&gt;
- ''Silence'': remove all positive buffs from target (including taunt)&lt;br /&gt;
&lt;br /&gt;
- ''Sleep'': when a card is first summoned it is asleep, and cannot attack until your next turn&lt;br /&gt;
&lt;br /&gt;
- ''Stealth'': this creature cannot be targeted until it attacks&lt;br /&gt;
&lt;br /&gt;
- ''Stoneskin'': when a stoneskin creature takes damage, the attacker is stunned for 1 turn&lt;br /&gt;
&lt;br /&gt;
- ''Strike'': a strike creature has multiple attacks&lt;br /&gt;
&lt;br /&gt;
- ''Stun'': a creature that is stunned is unable to defend itself, and will be unable to attack for 1 turn&lt;br /&gt;
&lt;br /&gt;
- ''Summon'': summons an additional card to the board when played, provided there is space to do so&lt;br /&gt;
&lt;br /&gt;
- ''Taunt'': forces creatures to attack this card before being able to target any other creatures, or hero life points directly&lt;br /&gt;
&lt;br /&gt;
- ''Undead'': does not suffer from sleep. Able to attack immediately when summoned&lt;br /&gt;
&lt;br /&gt;
- ''Vendetta'': whenever this creature takes damage, it gains attack points&lt;br /&gt;
&lt;br /&gt;
=== Card Gallery ===&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=417</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=417"/>
		<updated>2022-10-02T07:54:48Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* Level 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players. Berserk is available on PC through the Vulcan Forged DApp Launcher, on iOS through the Apple App Store, and on Android through the Google Play Store. &lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert picture of Shield of Achilles here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per game. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
&lt;br /&gt;
===== Level 0 =====&lt;br /&gt;
No abilities for any of the following free companions:&lt;br /&gt;
&lt;br /&gt;
- ''Corpse Rat''&lt;br /&gt;
&lt;br /&gt;
- ''Drakonewt''&lt;br /&gt;
&lt;br /&gt;
- ''Fae Fox''&lt;br /&gt;
&lt;br /&gt;
- ''Mountain Sprite''&lt;br /&gt;
&lt;br /&gt;
- ''Orestiad Goat''&lt;br /&gt;
&lt;br /&gt;
- ''Royal Caladriole''&lt;br /&gt;
&lt;br /&gt;
- ''Spirit Owl''&lt;br /&gt;
&lt;br /&gt;
- ''Storm Crow''&lt;br /&gt;
&lt;br /&gt;
===== Level 1 =====&lt;br /&gt;
- ''Phearei, Dryad of the Woodland Glades'': once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
&lt;br /&gt;
- ''Tomyios, Kobalos of the Sink Hole'': once per combat, switch damage and health points of any card on board&lt;br /&gt;
&lt;br /&gt;
- ''Venomtail of the Dunes of Doom'': once per combat, poison your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Wolfshadow, He Who Howls in Darkness'': once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 2 =====&lt;br /&gt;
- ''Aelio, Storm-Swift Queen of the Harpies'': once per combat, your hero gains immune for one turn&lt;br /&gt;
&lt;br /&gt;
- ''Alpha of the Deep Forest'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Soter, Lord of the Woodland Herds'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Syna the Spiderling, Spawn of Arachne'': once per combat, set one enemy card's damage to 0&lt;br /&gt;
&lt;br /&gt;
- ''Trapjaw of the Crypts of Darkness'': once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
&lt;br /&gt;
===== Level 3 =====&lt;br /&gt;
- ''Chthonius of They Who Despoil'': once per combat, set one enemy card's health to 1&lt;br /&gt;
&lt;br /&gt;
- ''Lost Shade'': once per combat, stun one enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Medusa of the House of Death'': once per combat, stun one enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Satyr Youngling'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Velosina of the Sacred Stables'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 4 =====&lt;br /&gt;
- ''Blubberjaw of the Flames of Hell'': once per combat, deal 1 damage to all cards on board&lt;br /&gt;
&lt;br /&gt;
- ''Thunder of the High Steppes'': once per combat, get +5 health&lt;br /&gt;
&lt;br /&gt;
===== Level 5 =====&lt;br /&gt;
- ''Charon, Ferryman of Souls'': once per combat, summon one Spartoi Peltast&lt;br /&gt;
&lt;br /&gt;
- ''Chiron, First Amongst Centaurs'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kallisto, Battle-Bear of the Deep Woods'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kopis of the High Steppes'': once per combat, summon Rip and Rend on board&lt;br /&gt;
&lt;br /&gt;
- ''The Nemean Lion of the Desert'': once per combat, deal massive damage to an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 6 =====&lt;br /&gt;
- ''Asterion, Master of Minotaurs'': once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
&lt;br /&gt;
- ''Numatox, Cockatrice of the Desert'': once per combat, poison all enemy cards on board&lt;br /&gt;
&lt;br /&gt;
==== Putting in all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
- Starter League: common NFTs and vulcanites up to level 1.&lt;br /&gt;
&lt;br /&gt;
- Mythic League: common, rare, and mythic cards, and vulcanites levels 0-3. A minimum of one NFT must be within your deck.&lt;br /&gt;
&lt;br /&gt;
- Legendary League: all cards and vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
&amp;lt;insert picture of board layout with numbers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
=== Mulligan Step ===&lt;br /&gt;
&amp;lt;insert picture of mulligan step&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Taking a Turn ===&lt;br /&gt;
Each turn has three distinct phases: upkeep, main phase, and end of turn.&lt;br /&gt;
&lt;br /&gt;
During the upkeep phase, your available lava is set to the maximum available this turn. You then draw cards, and status effects wear off if applicable.&lt;br /&gt;
&lt;br /&gt;
During the main phase, you can play cards and attack with creatures, in any order you like. The main phase lasts for 60 seconds, but you can choose to end your turn early. You may attack any creature you choose, or the enemy hero directly, unless prevented from doing so by the effects of a card.&lt;br /&gt;
&lt;br /&gt;
End of turn cancels any active spells if you haven't selected a target, and applies any damage over time (DoT) effects where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Lava ===&lt;br /&gt;
&amp;lt;insert picture of lava gem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lava is the fuel for your spells. You start each turn by refilling your available lava, and the amount you have access to goes up with every passing turn, allowing for bigger and bigger plays as the game progresses.&lt;br /&gt;
&lt;br /&gt;
Player 1 starts on 1 Lava, and Player 2 starts on 2, to offset the advantage from going first. Lava then increases by 1 point each turn up to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
Lava is not carried over from one turn to the next; anything you don’t use is wasted, and your total refills at the beginning of each turn. You cannot hold more than 10 lava at one time.&lt;br /&gt;
&lt;br /&gt;
=== Card Draw ===&lt;br /&gt;
You draw two cards per turn, or up to a maximum hand size of six (whichever is lower).&lt;br /&gt;
&lt;br /&gt;
After turn seven, card draw increases to three cards per turn, or up to maximum hand size.&lt;br /&gt;
&lt;br /&gt;
At turn 12, card draw increases again to four cards per turn.&lt;br /&gt;
&lt;br /&gt;
This keeps games of Berserk fast-paced and energetic as they go on. This allows for big plays, but a big risk as you burn through what's left of your limited 30 card deck.&lt;br /&gt;
&lt;br /&gt;
=== List of Effects ===&lt;br /&gt;
Berserk has an array of abilities and spells that can impact the course of a game. Many cards will simply explain what they do within the ability text of the card. But for some cards, keywords are used to describe abilities that are otherwise too wordy, or show up on several different cards.&lt;br /&gt;
&lt;br /&gt;
The following are the various different card effects:&lt;br /&gt;
&lt;br /&gt;
- ''Armour'': adds armour to your hero, each stack of armour blocks 1 instance of damage and is then removed&lt;br /&gt;
&lt;br /&gt;
- ''Blessing'': provides a positive effect to a friendly card, specific details are on each card&lt;br /&gt;
&lt;br /&gt;
- ''Curse'': provides a negative effect to an enemy card, specific details are on each card&lt;br /&gt;
&lt;br /&gt;
- ''Destroy'': target is immediately destroyed (goes through immunity)&lt;br /&gt;
&lt;br /&gt;
- ''Empower'': your hero gains attack points for a specified amount of turns&lt;br /&gt;
&lt;br /&gt;
- ''Heal'': restores health points to either your hero or creatures&lt;br /&gt;
&lt;br /&gt;
- ''Immortal'': when your hero is immortal your life points cannot be targeted by enemy attacks or spells&lt;br /&gt;
&lt;br /&gt;
- ''Immune'': immune creatures cannot be affected by any ''targeted'' spells, abilities, or attacks&lt;br /&gt;
&lt;br /&gt;
- ''Lifesteal'': heals itself during combat, equal to the damage dealt&lt;br /&gt;
&lt;br /&gt;
- ''Parry'': when this creature attacks, reduce defending creature's stats by a specified amount. A creatures attack cannot go below 1 (this effect triggers before combat)&lt;br /&gt;
&lt;br /&gt;
- ''Poison'': applies a negative debuff that deals 2 damage at the end of turn for each stack of poison, Poison lasts for 1 turn, but applying additional stacks will refresh the timer&lt;br /&gt;
&lt;br /&gt;
- ''Rage'': creature gains +1/+0 during your upkeep step&lt;br /&gt;
&lt;br /&gt;
- ''Reborn'': the first time a reborn creature dies, it is resummoned with its base attack and health points&lt;br /&gt;
&lt;br /&gt;
- ''Reflect'': when this creature receives combat damage, return up to a specified amount of that damage to the attacker.&lt;br /&gt;
&lt;br /&gt;
- ''Revenge'': when this card dies, it destroys its attacker&lt;br /&gt;
&lt;br /&gt;
- ''Silence'': remove all positive buffs from target (including taunt)&lt;br /&gt;
&lt;br /&gt;
- ''Sleep'': when a card is first summoned it is asleep, and cannot attack until your next turn&lt;br /&gt;
&lt;br /&gt;
- ''Stealth'': this creature cannot be targeted until it attacks&lt;br /&gt;
&lt;br /&gt;
- ''Stoneskin'': when a stoneskin creature takes damage, the attacker is stunned for 1 turn&lt;br /&gt;
&lt;br /&gt;
- ''Strike'': a strike creature has multiple attacks&lt;br /&gt;
&lt;br /&gt;
- ''Stun'': a creature that is stunned is unable to defend itself, and will be unable to attack for 1 turn&lt;br /&gt;
&lt;br /&gt;
- ''Summon'': summons an additional card to the board when played, provided there is space to do so&lt;br /&gt;
&lt;br /&gt;
- ''Taunt'': forces creatures to attack this card before being able to target any other creatures, or hero life points directly&lt;br /&gt;
&lt;br /&gt;
- ''Undead'': does not suffer from sleep. Able to attack immediately when summoned&lt;br /&gt;
&lt;br /&gt;
- ''Vendetta'': whenever this creature takes damage, it gains attack points&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=416</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=416"/>
		<updated>2022-10-02T06:48:11Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players. Berserk is available on PC through the Vulcan Forged DApp Launcher, on iOS through the Apple App Store, and on Android through the Google Play Store. &lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert picture of Shield of Achilles here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per game. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
&lt;br /&gt;
===== Level 0 =====&lt;br /&gt;
No abilities for any of the following free companions:&lt;br /&gt;
&lt;br /&gt;
- ''Corpse Rat''&lt;br /&gt;
&lt;br /&gt;
- ''Drakonewt''&lt;br /&gt;
&lt;br /&gt;
- ''Fae Fox''&lt;br /&gt;
&lt;br /&gt;
- ''Mountain Sprite''&lt;br /&gt;
&lt;br /&gt;
- ''Orestiad Goat''&lt;br /&gt;
&lt;br /&gt;
- ''Royal Caladriole''&lt;br /&gt;
&lt;br /&gt;
- ''Spirit Owl''&lt;br /&gt;
&lt;br /&gt;
- ''Storm Crow''&lt;br /&gt;
&lt;br /&gt;
===== Level 1 =====&lt;br /&gt;
- ''Phearei, Dryad of the Woodland Glades'': once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
&lt;br /&gt;
- ''Tomyios, Kobalos of the Sink Hole'': once per combat, switch damage and health points of any card on board&lt;br /&gt;
&lt;br /&gt;
- ''Venomtail of the Dunes of Doom'': once per combat, poison your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Wolfshadow, He Who Howls in Darkness'': once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 2 =====&lt;br /&gt;
- ''Aelio, Storm-Swift Queen of the Harpies'': once per combat, your hero gains immune for one turn&lt;br /&gt;
&lt;br /&gt;
- ''Alpha of the Deep Forest'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Soter, Lord of the Woodland Herds'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Syna the Spiderling, Spawn of Arachne'': once per combat, set one enemy card's damage to 0&lt;br /&gt;
&lt;br /&gt;
- ''Trapjaw of the Crypts of Darkness'': once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
&lt;br /&gt;
===== Level 3 =====&lt;br /&gt;
- ''Chthonius of They Who Despoil'': once per combat, set one enemy card's health to 1&lt;br /&gt;
&lt;br /&gt;
- ''Lost Shade'': once per combat, stun one enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Medusa of the House of Death'': once per combat, stun on enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Satyr Youngling'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Velosina of the Sacred Stables'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 4 =====&lt;br /&gt;
- ''Blubberjaw of the Flames of Hell'': once per combat, deal 1 damage to all cards on board&lt;br /&gt;
&lt;br /&gt;
- ''Thunder of the High Steppes'': once per combat, get +5 health&lt;br /&gt;
&lt;br /&gt;
===== Level 5 =====&lt;br /&gt;
- ''Charon, Ferryman of Souls'': once per combat, summon one Spartoi Peltast&lt;br /&gt;
&lt;br /&gt;
- ''Chiron, First Amongst Centaurs'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kallisto, Battle-Bear of the Deep Woods'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kopis of the High Steppes'': once per combat, summon rip and rend on board&lt;br /&gt;
&lt;br /&gt;
- ''The Nemean Lion of the Desert'': once per combat, deal massive damage to an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 6 =====&lt;br /&gt;
- ''Asterion, Master of Minotaurs'': once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
&lt;br /&gt;
- ''Numatox, Cockatrice of the Desert'': once per combat, poison all enemy cards on board&lt;br /&gt;
&lt;br /&gt;
==== Putting in all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
- Starter League: common NFTs and vulcanites up to level 1.&lt;br /&gt;
&lt;br /&gt;
- Mythic League: common, rare, and mythic cards, and vulcanites levels 0-3. A minimum of one NFT must be within your deck.&lt;br /&gt;
&lt;br /&gt;
- Legendary League: all cards and vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
&amp;lt;insert picture of board layout with numbers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
=== Mulligan Step ===&lt;br /&gt;
&amp;lt;insert picture of mulligan step&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Taking a Turn ===&lt;br /&gt;
Each turn has three distinct phases: upkeep, main phase, and end of turn.&lt;br /&gt;
&lt;br /&gt;
During the upkeep phase, your available lava is set to the maximum available this turn. You then draw cards, and status effects wear off if applicable.&lt;br /&gt;
&lt;br /&gt;
During the main phase, you can play cards and attack with creatures, in any order you like. The main phase lasts for 60 seconds, but you can choose to end your turn early. You may attack any creature you choose, or the enemy hero directly, unless prevented from doing so by the effects of a card.&lt;br /&gt;
&lt;br /&gt;
End of turn cancels any active spells if you haven't selected a target, and applies any damage over time (DoT) effects where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Lava ===&lt;br /&gt;
&amp;lt;insert picture of lava gem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lava is the fuel for your spells. You start each turn by refilling your available lava, and the amount you have access to goes up with every passing turn, allowing for bigger and bigger plays as the game progresses.&lt;br /&gt;
&lt;br /&gt;
Player 1 starts on 1 Lava, and Player 2 starts on 2, to offset the advantage from going first. Lava then increases by 1 point each turn up to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
Lava is not carried over from one turn to the next; anything you don’t use is wasted, and your total refills at the beginning of each turn. You cannot hold more than 10 lava at one time.&lt;br /&gt;
&lt;br /&gt;
=== Card Draw ===&lt;br /&gt;
You draw two cards per turn, or up to a maximum hand size of six (whichever is lower).&lt;br /&gt;
&lt;br /&gt;
After turn seven, card draw increases to three cards per turn, or up to maximum hand size.&lt;br /&gt;
&lt;br /&gt;
At turn 12, card draw increases again to four cards per turn.&lt;br /&gt;
&lt;br /&gt;
This keeps games of Berserk fast-paced and energetic as they go on. This allows for big plays, but a big risk as you burn through what's left of your limited 30 card deck.&lt;br /&gt;
&lt;br /&gt;
=== List of Effects ===&lt;br /&gt;
Berserk has an array of abilities and spells that can impact the course of a game. Many cards will simply explain what they do within the ability text of the card. But for some cards, keywords are used to describe abilities that are otherwise too wordy, or show up on several different cards.&lt;br /&gt;
&lt;br /&gt;
The following are the various different card effects:&lt;br /&gt;
&lt;br /&gt;
- ''Armour'': adds armour to your hero, each stack of armour blocks 1 instance of damage and is then removed&lt;br /&gt;
&lt;br /&gt;
- ''Blessing'': provides a positive effect to a friendly card, specific details are on each card&lt;br /&gt;
&lt;br /&gt;
- ''Curse'': provides a negative effect to an enemy card, specific details are on each card&lt;br /&gt;
&lt;br /&gt;
- ''Destroy'': target is immediately destroyed (goes through immunity)&lt;br /&gt;
&lt;br /&gt;
- ''Empower'': your hero gains attack points for a specified amount of turns&lt;br /&gt;
&lt;br /&gt;
- ''Heal'': restores health points to either your hero or creatures&lt;br /&gt;
&lt;br /&gt;
- ''Immortal'': when your hero is immortal your life points cannot be targeted by enemy attacks or spells&lt;br /&gt;
&lt;br /&gt;
- ''Immune'': immune creatures cannot be affected by any ''targeted'' spells, abilities, or attacks&lt;br /&gt;
&lt;br /&gt;
- ''Lifesteal'': heals itself during combat, equal to the damage dealt&lt;br /&gt;
&lt;br /&gt;
- ''Parry'': when this creature attacks, reduce defending creature's stats by a specified amount. A creatures attack cannot go below 1 (this effect triggers before combat)&lt;br /&gt;
&lt;br /&gt;
- ''Poison'': applies a negative debuff that deals 2 damage at the end of turn for each stack of poison, Poison lasts for 1 turn, but applying additional stacks will refresh the timer&lt;br /&gt;
&lt;br /&gt;
- ''Rage'': creature gains +1/+0 during your upkeep step&lt;br /&gt;
&lt;br /&gt;
- ''Reborn'': the first time a reborn creature dies, it is resummoned with its base attack and health points&lt;br /&gt;
&lt;br /&gt;
- ''Reflect'': when this creature receives combat damage, return up to a specified amount of that damage to the attacker.&lt;br /&gt;
&lt;br /&gt;
- ''Revenge'': when this card dies, it destroys its attacker&lt;br /&gt;
&lt;br /&gt;
- ''Silence'': remove all positive buffs from target (including taunt)&lt;br /&gt;
&lt;br /&gt;
- ''Sleep'': when a card is first summoned it is asleep, and cannot attack until your next turn&lt;br /&gt;
&lt;br /&gt;
- ''Stealth'': this creature cannot be targeted until it attacks&lt;br /&gt;
&lt;br /&gt;
- ''Stoneskin'': when a stoneskin creature takes damage, the attacker is stunned for 1 turn&lt;br /&gt;
&lt;br /&gt;
- ''Strike'': a strike creature has multiple attacks&lt;br /&gt;
&lt;br /&gt;
- ''Stun'': a creature that is stunned is unable to defend itself, and will be unable to attack for 1 turn&lt;br /&gt;
&lt;br /&gt;
- ''Summon'': summons an additional card to the board when played, provided there is space to do so&lt;br /&gt;
&lt;br /&gt;
- ''Taunt'': forces creatures to attack this card before being able to target any other creatures, or hero life points directly&lt;br /&gt;
&lt;br /&gt;
- ''Undead'': does not suffer from sleep. Able to attack immediately when summoned&lt;br /&gt;
&lt;br /&gt;
- ''Vendetta'': whenever this creature takes damage, it gains attack points&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=415</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=415"/>
		<updated>2022-10-02T06:02:35Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* List of Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert picture of Shield of Achilles here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per game. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
&lt;br /&gt;
===== Level 0 =====&lt;br /&gt;
No abilities for any of the following free companions:&lt;br /&gt;
&lt;br /&gt;
- ''Corpse Rat''&lt;br /&gt;
&lt;br /&gt;
- ''Drakonewt''&lt;br /&gt;
&lt;br /&gt;
- ''Fae Fox''&lt;br /&gt;
&lt;br /&gt;
- ''Mountain Sprite''&lt;br /&gt;
&lt;br /&gt;
- ''Orestiad Goat''&lt;br /&gt;
&lt;br /&gt;
- ''Royal Caladriole''&lt;br /&gt;
&lt;br /&gt;
- ''Spirit Owl''&lt;br /&gt;
&lt;br /&gt;
- ''Storm Crow''&lt;br /&gt;
&lt;br /&gt;
===== Level 1 =====&lt;br /&gt;
- ''Phearei, Dryad of the Woodland Glades'': once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
&lt;br /&gt;
- ''Tomyios, Kobalos of the Sink Hole'': once per combat, switch damage and health points of any card on board&lt;br /&gt;
&lt;br /&gt;
- ''Venomtail of the Dunes of Doom'': once per combat, poison your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Wolfshadow, He Who Howls in Darkness'': once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 2 =====&lt;br /&gt;
- ''Aelio, Storm-Swift Queen of the Harpies'': once per combat, your hero gains immune for one turn&lt;br /&gt;
&lt;br /&gt;
- ''Alpha of the Deep Forest'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Soter, Lord of the Woodland Herds'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Syna the Spiderling, Spawn of Arachne'': once per combat, set one enemy card's damage to 0&lt;br /&gt;
&lt;br /&gt;
- ''Trapjaw of the Crypts of Darkness'': once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
&lt;br /&gt;
===== Level 3 =====&lt;br /&gt;
- ''Chthonius of They Who Despoil'': once per combat, set one enemy card's health to 1&lt;br /&gt;
&lt;br /&gt;
- ''Lost Shade'': once per combat, stun one enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Medusa of the House of Death'': once per combat, stun on enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Satyr Youngling'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Velosina of the Sacred Stables'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 4 =====&lt;br /&gt;
- ''Blubberjaw of the Flames of Hell'': once per combat, deal 1 damage to all cards on board&lt;br /&gt;
&lt;br /&gt;
- ''Thunder of the High Steppes'': once per combat, get +5 health&lt;br /&gt;
&lt;br /&gt;
===== Level 5 =====&lt;br /&gt;
- ''Charon, Ferryman of Souls'': once per combat, summon one Spartoi Peltast&lt;br /&gt;
&lt;br /&gt;
- ''Chiron, First Amongst Centaurs'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kallisto, Battle-Bear of the Deep Woods'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kopis of the High Steppes'': once per combat, summon rip and rend on board&lt;br /&gt;
&lt;br /&gt;
- ''The Nemean Lion of the Desert'': once per combat, deal massive damage to an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 6 =====&lt;br /&gt;
- ''Asterion, Master of Minotaurs'': once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
&lt;br /&gt;
- ''Numatox, Cockatrice of the Desert'': once per combat, poison all enemy cards on board&lt;br /&gt;
&lt;br /&gt;
==== Putting in all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
- Starter League: common NFTs and vulcanites up to level 1.&lt;br /&gt;
&lt;br /&gt;
- Mythic League: common, rare, and mythic cards, and vulcanites levels 0-3. A minimum of one NFT must be within your deck.&lt;br /&gt;
&lt;br /&gt;
- Legendary League: all cards and vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
&amp;lt;insert picture of board layout with numbers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
=== Mulligan Step ===&lt;br /&gt;
&amp;lt;insert picture of mulligan step&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Taking a Turn ===&lt;br /&gt;
Each turn has three distinct phases: upkeep, main phase, and end of turn.&lt;br /&gt;
&lt;br /&gt;
During the upkeep phase, your available lava is set to the maximum available this turn. You then draw cards, and status effects wear off if applicable.&lt;br /&gt;
&lt;br /&gt;
During the main phase, you can play cards and attack with creatures, in any order you like. The main phase lasts for 60 seconds, but you can choose to end your turn early. You may attack any creature you choose, or the enemy hero directly, unless prevented from doing so by the effects of a card.&lt;br /&gt;
&lt;br /&gt;
End of turn cancels any active spells if you haven't selected a target, and applies any damage over time (DoT) effects where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Lava ===&lt;br /&gt;
&amp;lt;insert picture of lava gem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lava is the fuel for your spells. You start each turn by refilling your available lava, and the amount you have access to goes up with every passing turn, allowing for bigger and bigger plays as the game progresses.&lt;br /&gt;
&lt;br /&gt;
Player 1 starts on 1 Lava, and Player 2 starts on 2, to offset the advantage from going first. Lava then increases by 1 point each turn up to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
Lava is not carried over from one turn to the next; anything you don’t use is wasted, and your total refills at the beginning of each turn. You cannot hold more than 10 lava at one time.&lt;br /&gt;
&lt;br /&gt;
=== Card Draw ===&lt;br /&gt;
You draw two cards per turn, or up to a maximum hand size of six (whichever is lower).&lt;br /&gt;
&lt;br /&gt;
After turn seven, card draw increases to three cards per turn, or up to maximum hand size.&lt;br /&gt;
&lt;br /&gt;
At turn 12, card draw increases again to four cards per turn.&lt;br /&gt;
&lt;br /&gt;
This keeps games of Berserk fast-paced and energetic as they go on. This allows for big plays, but a big risk as you burn through what's left of your limited 30 card deck.&lt;br /&gt;
&lt;br /&gt;
=== List of Effects ===&lt;br /&gt;
Berserk has an array of abilities and spells that can impact the course of a game. Many cards will simply explain what they do within the ability text of the card. But for some cards, keywords are used to describe abilities that are otherwise too wordy, or show up on several different cards.&lt;br /&gt;
&lt;br /&gt;
The following are the various different card effects:&lt;br /&gt;
&lt;br /&gt;
- ''Armour'': adds armour to your hero, each stack of armour blocks 1 instance of damage and is then removed&lt;br /&gt;
&lt;br /&gt;
- ''Blessing'': provides a positive effect to a friendly card, specific details are on each card&lt;br /&gt;
&lt;br /&gt;
- ''Curse'': provides a negative effect to an enemy card, specific details are on each card&lt;br /&gt;
&lt;br /&gt;
- ''Destroy'': target is immediately destroyed (goes through immunity)&lt;br /&gt;
&lt;br /&gt;
- ''Empower'': your hero gains attack points for a specified amount of turns&lt;br /&gt;
&lt;br /&gt;
- ''Heal'': restores health points to either your hero or creatures&lt;br /&gt;
&lt;br /&gt;
- ''Immortal'': when your hero is immortal your life points cannot be targeted by enemy attacks or spells&lt;br /&gt;
&lt;br /&gt;
- ''Immune'': immune creatures cannot be affected by any ''targeted'' spells, abilities, or attacks&lt;br /&gt;
&lt;br /&gt;
- ''Lifesteal'': heals itself during combat, equal to the damage dealt&lt;br /&gt;
&lt;br /&gt;
- ''Parry'': when this creature attacks, reduce defending creature's stats by a specified amount. A creatures attack cannot go below 1 (this effect triggers before combat)&lt;br /&gt;
&lt;br /&gt;
- ''Poison'': applies a negative debuff that deals 2 damage at the end of turn for each stack of poison, Poison lasts for 1 turn, but applying additional stacks will refresh the timer&lt;br /&gt;
&lt;br /&gt;
- ''Rage'': creature gains +1/+0 during your upkeep step&lt;br /&gt;
&lt;br /&gt;
- ''Reborn'': the first time a reborn creature dies, it is resummoned with its base attack and health points&lt;br /&gt;
&lt;br /&gt;
- ''Reflect'': when this creature receives combat damage, return up to a specified amount of that damage to the attacker.&lt;br /&gt;
&lt;br /&gt;
- ''Revenge'': when this card dies, it destroys its attacker&lt;br /&gt;
&lt;br /&gt;
- ''Silence'': remove all positive buffs from target (including taunt)&lt;br /&gt;
&lt;br /&gt;
- ''Sleep'': when a card is first summoned it is asleep, and cannot attack until your next turn&lt;br /&gt;
&lt;br /&gt;
- ''Stealth'': this creature cannot be targeted until it attacks&lt;br /&gt;
&lt;br /&gt;
- ''Stoneskin'': when a stoneskin creature takes damage, the attacker is stunned for 1 turn&lt;br /&gt;
&lt;br /&gt;
- ''Strike'': a strike creature has multiple attacks&lt;br /&gt;
&lt;br /&gt;
- ''Stun'': a creature that is stunned is unable to defend itself, and will be unable to attack for 1 turn&lt;br /&gt;
&lt;br /&gt;
- ''Summon'': summons an additional card to the board when played, provided there is space to do so&lt;br /&gt;
&lt;br /&gt;
- ''Taunt'': forces creatures to attack this card before being able to target any other creatures, or hero life points directly&lt;br /&gt;
&lt;br /&gt;
- ''Undead'': does not suffer from sleep. Able to attack immediately when summoned&lt;br /&gt;
&lt;br /&gt;
- ''Vendetta'': whenever this creature takes damage, it gains attack points&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=414</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=414"/>
		<updated>2022-10-02T05:56:01Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* Card Draw */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert picture of Shield of Achilles here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per game. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
&lt;br /&gt;
===== Level 0 =====&lt;br /&gt;
No abilities for any of the following free companions:&lt;br /&gt;
&lt;br /&gt;
- ''Corpse Rat''&lt;br /&gt;
&lt;br /&gt;
- ''Drakonewt''&lt;br /&gt;
&lt;br /&gt;
- ''Fae Fox''&lt;br /&gt;
&lt;br /&gt;
- ''Mountain Sprite''&lt;br /&gt;
&lt;br /&gt;
- ''Orestiad Goat''&lt;br /&gt;
&lt;br /&gt;
- ''Royal Caladriole''&lt;br /&gt;
&lt;br /&gt;
- ''Spirit Owl''&lt;br /&gt;
&lt;br /&gt;
- ''Storm Crow''&lt;br /&gt;
&lt;br /&gt;
===== Level 1 =====&lt;br /&gt;
- ''Phearei, Dryad of the Woodland Glades'': once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
&lt;br /&gt;
- ''Tomyios, Kobalos of the Sink Hole'': once per combat, switch damage and health points of any card on board&lt;br /&gt;
&lt;br /&gt;
- ''Venomtail of the Dunes of Doom'': once per combat, poison your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Wolfshadow, He Who Howls in Darkness'': once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 2 =====&lt;br /&gt;
- ''Aelio, Storm-Swift Queen of the Harpies'': once per combat, your hero gains immune for one turn&lt;br /&gt;
&lt;br /&gt;
- ''Alpha of the Deep Forest'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Soter, Lord of the Woodland Herds'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Syna the Spiderling, Spawn of Arachne'': once per combat, set one enemy card's damage to 0&lt;br /&gt;
&lt;br /&gt;
- ''Trapjaw of the Crypts of Darkness'': once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
&lt;br /&gt;
===== Level 3 =====&lt;br /&gt;
- ''Chthonius of They Who Despoil'': once per combat, set one enemy card's health to 1&lt;br /&gt;
&lt;br /&gt;
- ''Lost Shade'': once per combat, stun one enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Medusa of the House of Death'': once per combat, stun on enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Satyr Youngling'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Velosina of the Sacred Stables'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 4 =====&lt;br /&gt;
- ''Blubberjaw of the Flames of Hell'': once per combat, deal 1 damage to all cards on board&lt;br /&gt;
&lt;br /&gt;
- ''Thunder of the High Steppes'': once per combat, get +5 health&lt;br /&gt;
&lt;br /&gt;
===== Level 5 =====&lt;br /&gt;
- ''Charon, Ferryman of Souls'': once per combat, summon one Spartoi Peltast&lt;br /&gt;
&lt;br /&gt;
- ''Chiron, First Amongst Centaurs'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kallisto, Battle-Bear of the Deep Woods'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kopis of the High Steppes'': once per combat, summon rip and rend on board&lt;br /&gt;
&lt;br /&gt;
- ''The Nemean Lion of the Desert'': once per combat, deal massive damage to an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 6 =====&lt;br /&gt;
- ''Asterion, Master of Minotaurs'': once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
&lt;br /&gt;
- ''Numatox, Cockatrice of the Desert'': once per combat, poison all enemy cards on board&lt;br /&gt;
&lt;br /&gt;
==== Putting in all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
- Starter League: common NFTs and vulcanites up to level 1.&lt;br /&gt;
&lt;br /&gt;
- Mythic League: common, rare, and mythic cards, and vulcanites levels 0-3. A minimum of one NFT must be within your deck.&lt;br /&gt;
&lt;br /&gt;
- Legendary League: all cards and vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
&amp;lt;insert picture of board layout with numbers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
=== Mulligan Step ===&lt;br /&gt;
&amp;lt;insert picture of mulligan step&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Taking a Turn ===&lt;br /&gt;
Each turn has three distinct phases: upkeep, main phase, and end of turn.&lt;br /&gt;
&lt;br /&gt;
During the upkeep phase, your available lava is set to the maximum available this turn. You then draw cards, and status effects wear off if applicable.&lt;br /&gt;
&lt;br /&gt;
During the main phase, you can play cards and attack with creatures, in any order you like. The main phase lasts for 60 seconds, but you can choose to end your turn early. You may attack any creature you choose, or the enemy hero directly, unless prevented from doing so by the effects of a card.&lt;br /&gt;
&lt;br /&gt;
End of turn cancels any active spells if you haven't selected a target, and applies any damage over time (DoT) effects where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Lava ===&lt;br /&gt;
&amp;lt;insert picture of lava gem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lava is the fuel for your spells. You start each turn by refilling your available lava, and the amount you have access to goes up with every passing turn, allowing for bigger and bigger plays as the game progresses.&lt;br /&gt;
&lt;br /&gt;
Player 1 starts on 1 Lava, and Player 2 starts on 2, to offset the advantage from going first. Lava then increases by 1 point each turn up to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
Lava is not carried over from one turn to the next; anything you don’t use is wasted, and your total refills at the beginning of each turn. You cannot hold more than 10 lava at one time.&lt;br /&gt;
&lt;br /&gt;
=== Card Draw ===&lt;br /&gt;
You draw two cards per turn, or up to a maximum hand size of six (whichever is lower).&lt;br /&gt;
&lt;br /&gt;
After turn seven, card draw increases to three cards per turn, or up to maximum hand size.&lt;br /&gt;
&lt;br /&gt;
At turn 12, card draw increases again to four cards per turn.&lt;br /&gt;
&lt;br /&gt;
This keeps games of Berserk fast-paced and energetic as they go on. This allows for big plays, but a big risk as you burn through what's left of your limited 30 card deck.&lt;br /&gt;
&lt;br /&gt;
=== List of Effects ===&lt;br /&gt;
Berserk has an array of abilities and spells that can impact the course of a game. Many cards will simply explain what they do within the ability text of the card. But for some cards, keywords are used to describe abilities that are otherwise too wordy, or show up on several different cards.&lt;br /&gt;
&lt;br /&gt;
The following are the various different card effects:&lt;br /&gt;
&lt;br /&gt;
- ''Blessing'': provides a positive effect to a friendly card, specific details are on each card&lt;br /&gt;
&lt;br /&gt;
- ''Curse'': provides a negative effect to an enemy card, specific details are on each card&lt;br /&gt;
&lt;br /&gt;
- ''Heal'': restores health points to either your hero or creatures&lt;br /&gt;
&lt;br /&gt;
- ''Immortal'': when your hero is immortal your life points cannot be targeted by enemy attacks or spells&lt;br /&gt;
&lt;br /&gt;
- ''Immune'': immune creatures cannot be affected by any ''targeted'' spells, abilities, or attacks&lt;br /&gt;
&lt;br /&gt;
- ''Lifesteal'': heals itself during combat, equal to the damage dealt&lt;br /&gt;
&lt;br /&gt;
- ''Poison'': applies a negative debuff that deals 2 damage at the end of turn for each stack of poison, Poison lasts for 1 turn, but applying additional stacks will refresh the timer&lt;br /&gt;
&lt;br /&gt;
- ''Rage'': creature gains +1/+0 during your upkeep step&lt;br /&gt;
&lt;br /&gt;
- ''Reborn'': the first time a reborn creature dies, it is resummoned with its base attack and health points&lt;br /&gt;
&lt;br /&gt;
- ''Sleep'': when a card is first summoned it is asleep, and cannot attack until your next turn&lt;br /&gt;
&lt;br /&gt;
- ''Stoneskin'': when a stoneskin creature takes damage, the attacker is stunned for 1 turn&lt;br /&gt;
&lt;br /&gt;
- ''Strike'': a strike creature has multiple attacks&lt;br /&gt;
&lt;br /&gt;
- ''Stun'': a creature that is stunned is unable to defend itself, and will be unable to attack for 1 turn&lt;br /&gt;
&lt;br /&gt;
- ''Summon'': summons an additional card to the board when played, provided there is space to do so&lt;br /&gt;
&lt;br /&gt;
- ''Taunt'': forces creatures to attack this card before being able to target any other creatures, or hero life points directly&lt;br /&gt;
&lt;br /&gt;
- ''Undead'': does not suffer from sleep. Able to attack immediately when summoned&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=413</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=413"/>
		<updated>2022-10-02T05:45:25Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* Mulligan Step */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert picture of Shield of Achilles here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per game. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
&lt;br /&gt;
===== Level 0 =====&lt;br /&gt;
No abilities for any of the following free companions:&lt;br /&gt;
&lt;br /&gt;
- ''Corpse Rat''&lt;br /&gt;
&lt;br /&gt;
- ''Drakonewt''&lt;br /&gt;
&lt;br /&gt;
- ''Fae Fox''&lt;br /&gt;
&lt;br /&gt;
- ''Mountain Sprite''&lt;br /&gt;
&lt;br /&gt;
- ''Orestiad Goat''&lt;br /&gt;
&lt;br /&gt;
- ''Royal Caladriole''&lt;br /&gt;
&lt;br /&gt;
- ''Spirit Owl''&lt;br /&gt;
&lt;br /&gt;
- ''Storm Crow''&lt;br /&gt;
&lt;br /&gt;
===== Level 1 =====&lt;br /&gt;
- ''Phearei, Dryad of the Woodland Glades'': once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
&lt;br /&gt;
- ''Tomyios, Kobalos of the Sink Hole'': once per combat, switch damage and health points of any card on board&lt;br /&gt;
&lt;br /&gt;
- ''Venomtail of the Dunes of Doom'': once per combat, poison your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Wolfshadow, He Who Howls in Darkness'': once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 2 =====&lt;br /&gt;
- ''Aelio, Storm-Swift Queen of the Harpies'': once per combat, your hero gains immune for one turn&lt;br /&gt;
&lt;br /&gt;
- ''Alpha of the Deep Forest'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Soter, Lord of the Woodland Herds'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Syna the Spiderling, Spawn of Arachne'': once per combat, set one enemy card's damage to 0&lt;br /&gt;
&lt;br /&gt;
- ''Trapjaw of the Crypts of Darkness'': once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
&lt;br /&gt;
===== Level 3 =====&lt;br /&gt;
- ''Chthonius of They Who Despoil'': once per combat, set one enemy card's health to 1&lt;br /&gt;
&lt;br /&gt;
- ''Lost Shade'': once per combat, stun one enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Medusa of the House of Death'': once per combat, stun on enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Satyr Youngling'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Velosina of the Sacred Stables'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 4 =====&lt;br /&gt;
- ''Blubberjaw of the Flames of Hell'': once per combat, deal 1 damage to all cards on board&lt;br /&gt;
&lt;br /&gt;
- ''Thunder of the High Steppes'': once per combat, get +5 health&lt;br /&gt;
&lt;br /&gt;
===== Level 5 =====&lt;br /&gt;
- ''Charon, Ferryman of Souls'': once per combat, summon one Spartoi Peltast&lt;br /&gt;
&lt;br /&gt;
- ''Chiron, First Amongst Centaurs'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kallisto, Battle-Bear of the Deep Woods'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kopis of the High Steppes'': once per combat, summon rip and rend on board&lt;br /&gt;
&lt;br /&gt;
- ''The Nemean Lion of the Desert'': once per combat, deal massive damage to an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 6 =====&lt;br /&gt;
- ''Asterion, Master of Minotaurs'': once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
&lt;br /&gt;
- ''Numatox, Cockatrice of the Desert'': once per combat, poison all enemy cards on board&lt;br /&gt;
&lt;br /&gt;
==== Putting in all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
- Starter League: common NFTs and vulcanites up to level 1.&lt;br /&gt;
&lt;br /&gt;
- Mythic League: common, rare, and mythic cards, and vulcanites levels 0-3. A minimum of one NFT must be within your deck.&lt;br /&gt;
&lt;br /&gt;
- Legendary League: all cards and vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
&amp;lt;insert picture of board layout with numbers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
=== Mulligan Step ===&lt;br /&gt;
&amp;lt;insert picture of mulligan step&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Taking a Turn ===&lt;br /&gt;
Each turn has three distinct phases: upkeep, main phase, and end of turn.&lt;br /&gt;
&lt;br /&gt;
During the upkeep phase, your available lava is set to the maximum available this turn. You then draw cards, and status effects wear off if applicable.&lt;br /&gt;
&lt;br /&gt;
During the main phase, you can play cards and attack with creatures, in any order you like. The main phase lasts for 60 seconds, but you can choose to end your turn early. You may attack any creature you choose, or the enemy hero directly, unless prevented from doing so by the effects of a card.&lt;br /&gt;
&lt;br /&gt;
End of turn cancels any active spells if you haven't selected a target, and applies any damage over time (DoT) effects where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Lava ===&lt;br /&gt;
&amp;lt;insert picture of lava gem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lava is the fuel for your spells. You start each turn by refilling your available lava, and the amount you have access to goes up with every passing turn, allowing for bigger and bigger plays as the game progresses.&lt;br /&gt;
&lt;br /&gt;
Player 1 starts on 1 Lava, and Player 2 starts on 2, to offset the advantage from going first. Lava then increases by 1 point each turn up to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
Lava is not carried over from one turn to the next; anything you don’t use is wasted, and your total refills at the beginning of each turn. You cannot hold more than 10 lava at one time.&lt;br /&gt;
&lt;br /&gt;
=== Card Draw ===&lt;br /&gt;
You draw two cards per turn, or up to a maximum hand size of six (whichever is lower).&lt;br /&gt;
&lt;br /&gt;
After turn seven, card draw increases to three cards per turn, or up to maximum hand size.&lt;br /&gt;
&lt;br /&gt;
At turn 12, card draw increases again to four cards per turn.&lt;br /&gt;
&lt;br /&gt;
This keeps games of Berserk fast-paced and energetic as they go on. This allows for big plays, but a big risk as you burn through what's left of your limited 30 card deck.&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=412</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=412"/>
		<updated>2022-10-02T05:44:07Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* Taking a Turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert picture of Shield of Achilles here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per game. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
&lt;br /&gt;
===== Level 0 =====&lt;br /&gt;
No abilities for any of the following free companions:&lt;br /&gt;
&lt;br /&gt;
- ''Corpse Rat''&lt;br /&gt;
&lt;br /&gt;
- ''Drakonewt''&lt;br /&gt;
&lt;br /&gt;
- ''Fae Fox''&lt;br /&gt;
&lt;br /&gt;
- ''Mountain Sprite''&lt;br /&gt;
&lt;br /&gt;
- ''Orestiad Goat''&lt;br /&gt;
&lt;br /&gt;
- ''Royal Caladriole''&lt;br /&gt;
&lt;br /&gt;
- ''Spirit Owl''&lt;br /&gt;
&lt;br /&gt;
- ''Storm Crow''&lt;br /&gt;
&lt;br /&gt;
===== Level 1 =====&lt;br /&gt;
- ''Phearei, Dryad of the Woodland Glades'': once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
&lt;br /&gt;
- ''Tomyios, Kobalos of the Sink Hole'': once per combat, switch damage and health points of any card on board&lt;br /&gt;
&lt;br /&gt;
- ''Venomtail of the Dunes of Doom'': once per combat, poison your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Wolfshadow, He Who Howls in Darkness'': once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 2 =====&lt;br /&gt;
- ''Aelio, Storm-Swift Queen of the Harpies'': once per combat, your hero gains immune for one turn&lt;br /&gt;
&lt;br /&gt;
- ''Alpha of the Deep Forest'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Soter, Lord of the Woodland Herds'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Syna the Spiderling, Spawn of Arachne'': once per combat, set one enemy card's damage to 0&lt;br /&gt;
&lt;br /&gt;
- ''Trapjaw of the Crypts of Darkness'': once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
&lt;br /&gt;
===== Level 3 =====&lt;br /&gt;
- ''Chthonius of They Who Despoil'': once per combat, set one enemy card's health to 1&lt;br /&gt;
&lt;br /&gt;
- ''Lost Shade'': once per combat, stun one enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Medusa of the House of Death'': once per combat, stun on enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Satyr Youngling'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Velosina of the Sacred Stables'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 4 =====&lt;br /&gt;
- ''Blubberjaw of the Flames of Hell'': once per combat, deal 1 damage to all cards on board&lt;br /&gt;
&lt;br /&gt;
- ''Thunder of the High Steppes'': once per combat, get +5 health&lt;br /&gt;
&lt;br /&gt;
===== Level 5 =====&lt;br /&gt;
- ''Charon, Ferryman of Souls'': once per combat, summon one Spartoi Peltast&lt;br /&gt;
&lt;br /&gt;
- ''Chiron, First Amongst Centaurs'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kallisto, Battle-Bear of the Deep Woods'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kopis of the High Steppes'': once per combat, summon rip and rend on board&lt;br /&gt;
&lt;br /&gt;
- ''The Nemean Lion of the Desert'': once per combat, deal massive damage to an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 6 =====&lt;br /&gt;
- ''Asterion, Master of Minotaurs'': once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
&lt;br /&gt;
- ''Numatox, Cockatrice of the Desert'': once per combat, poison all enemy cards on board&lt;br /&gt;
&lt;br /&gt;
==== Putting in all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
- Starter League: common NFTs and vulcanites up to level 1.&lt;br /&gt;
&lt;br /&gt;
- Mythic League: common, rare, and mythic cards, and vulcanites levels 0-3. A minimum of one NFT must be within your deck.&lt;br /&gt;
&lt;br /&gt;
- Legendary League: all cards and vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
&amp;lt;insert picture of board layout with numbers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
==== Mulligan Step ====&lt;br /&gt;
&amp;lt;insert picture of mulligan step&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;br /&gt;
&lt;br /&gt;
==== Taking a Turn ====&lt;br /&gt;
Each turn has three distinct phases: upkeep, main phase, and end of turn.&lt;br /&gt;
&lt;br /&gt;
During the upkeep phase, your available lava is set to the maximum available this turn. You then draw cards, and status effects wear off if applicable.&lt;br /&gt;
&lt;br /&gt;
During the main phase, you can play cards and attack with creatures, in any order you like. The main phase lasts for 60 seconds, but you can choose to end your turn early. You may attack any creature you choose, or the enemy hero directly, unless prevented from doing so by the effects of a card.&lt;br /&gt;
&lt;br /&gt;
End of turn cancels any active spells if you haven't selected a target, and applies any damage over time (DoT) effects where applicable.&lt;br /&gt;
&lt;br /&gt;
==== Lava ====&lt;br /&gt;
&amp;lt;insert picture of lava gem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lava is the fuel for your spells. You start each turn by refilling your available lava, and the amount you have access to goes up with every passing turn, allowing for bigger and bigger plays as the game progresses.&lt;br /&gt;
&lt;br /&gt;
Player 1 starts on 1 Lava, and Player 2 starts on 2, to offset the advantage from going first. Lava then increases by 1 point each turn up to a maximum of 10.&lt;br /&gt;
&lt;br /&gt;
Lava is not carried over from one turn to the next; anything you don’t use is wasted, and your total refills at the beginning of each turn. You cannot hold more than 10 lava at one time.&lt;br /&gt;
&lt;br /&gt;
==== Card Draw ====&lt;br /&gt;
You draw two cards per turn, or up to a maximum hand size of six (whichever is lower).&lt;br /&gt;
&lt;br /&gt;
After turn seven, card draw increases to three cards per turn, or up to maximum hand size.&lt;br /&gt;
&lt;br /&gt;
At turn 12, card draw increases again to four cards per turn.&lt;br /&gt;
&lt;br /&gt;
This keeps games of Berserk fast-paced and energetic as they go on. This allows for big plays, but a big risk as you burn through what's left of your limited 30 card deck.&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=411</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=411"/>
		<updated>2022-10-02T05:39:55Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* Mulligan Step */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert picture of Shield of Achilles here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per game. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
&lt;br /&gt;
===== Level 0 =====&lt;br /&gt;
No abilities for any of the following free companions:&lt;br /&gt;
&lt;br /&gt;
- ''Corpse Rat''&lt;br /&gt;
&lt;br /&gt;
- ''Drakonewt''&lt;br /&gt;
&lt;br /&gt;
- ''Fae Fox''&lt;br /&gt;
&lt;br /&gt;
- ''Mountain Sprite''&lt;br /&gt;
&lt;br /&gt;
- ''Orestiad Goat''&lt;br /&gt;
&lt;br /&gt;
- ''Royal Caladriole''&lt;br /&gt;
&lt;br /&gt;
- ''Spirit Owl''&lt;br /&gt;
&lt;br /&gt;
- ''Storm Crow''&lt;br /&gt;
&lt;br /&gt;
===== Level 1 =====&lt;br /&gt;
- ''Phearei, Dryad of the Woodland Glades'': once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
&lt;br /&gt;
- ''Tomyios, Kobalos of the Sink Hole'': once per combat, switch damage and health points of any card on board&lt;br /&gt;
&lt;br /&gt;
- ''Venomtail of the Dunes of Doom'': once per combat, poison your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Wolfshadow, He Who Howls in Darkness'': once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 2 =====&lt;br /&gt;
- ''Aelio, Storm-Swift Queen of the Harpies'': once per combat, your hero gains immune for one turn&lt;br /&gt;
&lt;br /&gt;
- ''Alpha of the Deep Forest'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Soter, Lord of the Woodland Herds'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Syna the Spiderling, Spawn of Arachne'': once per combat, set one enemy card's damage to 0&lt;br /&gt;
&lt;br /&gt;
- ''Trapjaw of the Crypts of Darkness'': once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
&lt;br /&gt;
===== Level 3 =====&lt;br /&gt;
- ''Chthonius of They Who Despoil'': once per combat, set one enemy card's health to 1&lt;br /&gt;
&lt;br /&gt;
- ''Lost Shade'': once per combat, stun one enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Medusa of the House of Death'': once per combat, stun on enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Satyr Youngling'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Velosina of the Sacred Stables'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 4 =====&lt;br /&gt;
- ''Blubberjaw of the Flames of Hell'': once per combat, deal 1 damage to all cards on board&lt;br /&gt;
&lt;br /&gt;
- ''Thunder of the High Steppes'': once per combat, get +5 health&lt;br /&gt;
&lt;br /&gt;
===== Level 5 =====&lt;br /&gt;
- ''Charon, Ferryman of Souls'': once per combat, summon one Spartoi Peltast&lt;br /&gt;
&lt;br /&gt;
- ''Chiron, First Amongst Centaurs'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kallisto, Battle-Bear of the Deep Woods'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kopis of the High Steppes'': once per combat, summon rip and rend on board&lt;br /&gt;
&lt;br /&gt;
- ''The Nemean Lion of the Desert'': once per combat, deal massive damage to an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 6 =====&lt;br /&gt;
- ''Asterion, Master of Minotaurs'': once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
&lt;br /&gt;
- ''Numatox, Cockatrice of the Desert'': once per combat, poison all enemy cards on board&lt;br /&gt;
&lt;br /&gt;
==== Putting in all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
- Starter League: common NFTs and vulcanites up to level 1.&lt;br /&gt;
&lt;br /&gt;
- Mythic League: common, rare, and mythic cards, and vulcanites levels 0-3. A minimum of one NFT must be within your deck.&lt;br /&gt;
&lt;br /&gt;
- Legendary League: all cards and vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
&amp;lt;insert picture of board layout with numbers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
==== Mulligan Step ====&lt;br /&gt;
&amp;lt;insert picture of mulligan step&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;br /&gt;
&lt;br /&gt;
==== Taking a Turn ====&lt;br /&gt;
Each turn has three distinct phases: upkeep, main phase, and end of turn.&lt;br /&gt;
&lt;br /&gt;
During the upkeep phase, your available lava is set to the maximum available this turn. You then draw cards, and status effects wear off if applicable.&lt;br /&gt;
&lt;br /&gt;
During the main phase, you can play cards and attack with creatures, in any order you like. The main phase lasts for 60 seconds, but you can choose to end your turn early. You may attack any creature you choose, or the enemy hero directly, unless prevented from doing so by the effects of a card.&lt;br /&gt;
&lt;br /&gt;
End of turn cancels any active spells if you haven't selected a target, and applies any damage over time (DoT) effects where applicable.&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=410</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=410"/>
		<updated>2022-10-02T05:35:51Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* Board Layout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert picture of Shield of Achilles here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per game. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
&lt;br /&gt;
===== Level 0 =====&lt;br /&gt;
No abilities for any of the following free companions:&lt;br /&gt;
&lt;br /&gt;
- ''Corpse Rat''&lt;br /&gt;
&lt;br /&gt;
- ''Drakonewt''&lt;br /&gt;
&lt;br /&gt;
- ''Fae Fox''&lt;br /&gt;
&lt;br /&gt;
- ''Mountain Sprite''&lt;br /&gt;
&lt;br /&gt;
- ''Orestiad Goat''&lt;br /&gt;
&lt;br /&gt;
- ''Royal Caladriole''&lt;br /&gt;
&lt;br /&gt;
- ''Spirit Owl''&lt;br /&gt;
&lt;br /&gt;
- ''Storm Crow''&lt;br /&gt;
&lt;br /&gt;
===== Level 1 =====&lt;br /&gt;
- ''Phearei, Dryad of the Woodland Glades'': once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
&lt;br /&gt;
- ''Tomyios, Kobalos of the Sink Hole'': once per combat, switch damage and health points of any card on board&lt;br /&gt;
&lt;br /&gt;
- ''Venomtail of the Dunes of Doom'': once per combat, poison your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Wolfshadow, He Who Howls in Darkness'': once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 2 =====&lt;br /&gt;
- ''Aelio, Storm-Swift Queen of the Harpies'': once per combat, your hero gains immune for one turn&lt;br /&gt;
&lt;br /&gt;
- ''Alpha of the Deep Forest'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Soter, Lord of the Woodland Herds'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Syna the Spiderling, Spawn of Arachne'': once per combat, set one enemy card's damage to 0&lt;br /&gt;
&lt;br /&gt;
- ''Trapjaw of the Crypts of Darkness'': once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
&lt;br /&gt;
===== Level 3 =====&lt;br /&gt;
- ''Chthonius of They Who Despoil'': once per combat, set one enemy card's health to 1&lt;br /&gt;
&lt;br /&gt;
- ''Lost Shade'': once per combat, stun one enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Medusa of the House of Death'': once per combat, stun on enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Satyr Youngling'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Velosina of the Sacred Stables'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 4 =====&lt;br /&gt;
- ''Blubberjaw of the Flames of Hell'': once per combat, deal 1 damage to all cards on board&lt;br /&gt;
&lt;br /&gt;
- ''Thunder of the High Steppes'': once per combat, get +5 health&lt;br /&gt;
&lt;br /&gt;
===== Level 5 =====&lt;br /&gt;
- ''Charon, Ferryman of Souls'': once per combat, summon one Spartoi Peltast&lt;br /&gt;
&lt;br /&gt;
- ''Chiron, First Amongst Centaurs'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kallisto, Battle-Bear of the Deep Woods'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kopis of the High Steppes'': once per combat, summon rip and rend on board&lt;br /&gt;
&lt;br /&gt;
- ''The Nemean Lion of the Desert'': once per combat, deal massive damage to an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 6 =====&lt;br /&gt;
- ''Asterion, Master of Minotaurs'': once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
&lt;br /&gt;
- ''Numatox, Cockatrice of the Desert'': once per combat, poison all enemy cards on board&lt;br /&gt;
&lt;br /&gt;
==== Putting in all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
- Starter League: common NFTs and vulcanites up to level 1.&lt;br /&gt;
&lt;br /&gt;
- Mythic League: common, rare, and mythic cards, and vulcanites levels 0-3. A minimum of one NFT must be within your deck.&lt;br /&gt;
&lt;br /&gt;
- Legendary League: all cards and vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
&amp;lt;insert picture of board layout with numbers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;br /&gt;
&lt;br /&gt;
==== Mulligan Step ====&lt;br /&gt;
&amp;lt;insert picture of mulligan step&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of each game, there is a special one-off turn. You draw your initial five cards, you may then select any number of them to return back to your deck, before shuffling and redrawing the selected cards. This is a critical step in ensuring you have a playable hand at the start of the game.&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=409</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=409"/>
		<updated>2022-10-02T05:32:09Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* Putting in all together */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert picture of Shield of Achilles here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per game. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
&lt;br /&gt;
===== Level 0 =====&lt;br /&gt;
No abilities for any of the following free companions:&lt;br /&gt;
&lt;br /&gt;
- ''Corpse Rat''&lt;br /&gt;
&lt;br /&gt;
- ''Drakonewt''&lt;br /&gt;
&lt;br /&gt;
- ''Fae Fox''&lt;br /&gt;
&lt;br /&gt;
- ''Mountain Sprite''&lt;br /&gt;
&lt;br /&gt;
- ''Orestiad Goat''&lt;br /&gt;
&lt;br /&gt;
- ''Royal Caladriole''&lt;br /&gt;
&lt;br /&gt;
- ''Spirit Owl''&lt;br /&gt;
&lt;br /&gt;
- ''Storm Crow''&lt;br /&gt;
&lt;br /&gt;
===== Level 1 =====&lt;br /&gt;
- ''Phearei, Dryad of the Woodland Glades'': once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
&lt;br /&gt;
- ''Tomyios, Kobalos of the Sink Hole'': once per combat, switch damage and health points of any card on board&lt;br /&gt;
&lt;br /&gt;
- ''Venomtail of the Dunes of Doom'': once per combat, poison your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Wolfshadow, He Who Howls in Darkness'': once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 2 =====&lt;br /&gt;
- ''Aelio, Storm-Swift Queen of the Harpies'': once per combat, your hero gains immune for one turn&lt;br /&gt;
&lt;br /&gt;
- ''Alpha of the Deep Forest'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Soter, Lord of the Woodland Herds'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Syna the Spiderling, Spawn of Arachne'': once per combat, set one enemy card's damage to 0&lt;br /&gt;
&lt;br /&gt;
- ''Trapjaw of the Crypts of Darkness'': once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
&lt;br /&gt;
===== Level 3 =====&lt;br /&gt;
- ''Chthonius of They Who Despoil'': once per combat, set one enemy card's health to 1&lt;br /&gt;
&lt;br /&gt;
- ''Lost Shade'': once per combat, stun one enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Medusa of the House of Death'': once per combat, stun on enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Satyr Youngling'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Velosina of the Sacred Stables'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 4 =====&lt;br /&gt;
- ''Blubberjaw of the Flames of Hell'': once per combat, deal 1 damage to all cards on board&lt;br /&gt;
&lt;br /&gt;
- ''Thunder of the High Steppes'': once per combat, get +5 health&lt;br /&gt;
&lt;br /&gt;
===== Level 5 =====&lt;br /&gt;
- ''Charon, Ferryman of Souls'': once per combat, summon one Spartoi Peltast&lt;br /&gt;
&lt;br /&gt;
- ''Chiron, First Amongst Centaurs'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kallisto, Battle-Bear of the Deep Woods'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kopis of the High Steppes'': once per combat, summon rip and rend on board&lt;br /&gt;
&lt;br /&gt;
- ''The Nemean Lion of the Desert'': once per combat, deal massive damage to an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 6 =====&lt;br /&gt;
- ''Asterion, Master of Minotaurs'': once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
&lt;br /&gt;
- ''Numatox, Cockatrice of the Desert'': once per combat, poison all enemy cards on board&lt;br /&gt;
&lt;br /&gt;
==== Putting in all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
- Starter League: common NFTs and vulcanites up to level 1.&lt;br /&gt;
&lt;br /&gt;
- Mythic League: common, rare, and mythic cards, and vulcanites levels 0-3. A minimum of one NFT must be within your deck.&lt;br /&gt;
&lt;br /&gt;
- Legendary League: all cards and vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;br /&gt;
&lt;br /&gt;
=== Board Layout ===&lt;br /&gt;
&amp;lt;insert picture of board layout with numbers&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The board is made of several distinct zones. The main board (1), your deck (2), your graveyard (3), your hand (4), your lava counter (5), your lifepoint counter (6), and the turn timer (7).&lt;br /&gt;
&lt;br /&gt;
The main board has space for seven cards to be summoned at any one time.&lt;br /&gt;
&lt;br /&gt;
Your deck is made of up exactly 30 cards. When you run out of cards, you will not lose the game immediately, but you will stop drawing cards.&lt;br /&gt;
&lt;br /&gt;
Your graveyard shows all the cards you have played during the game. Both players can see all cards in either graveyard.&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=408</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=408"/>
		<updated>2022-10-02T05:24:35Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* Putting in all together */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert picture of Shield of Achilles here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per game. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
&lt;br /&gt;
===== Level 0 =====&lt;br /&gt;
No abilities for any of the following free companions:&lt;br /&gt;
&lt;br /&gt;
- ''Corpse Rat''&lt;br /&gt;
&lt;br /&gt;
- ''Drakonewt''&lt;br /&gt;
&lt;br /&gt;
- ''Fae Fox''&lt;br /&gt;
&lt;br /&gt;
- ''Mountain Sprite''&lt;br /&gt;
&lt;br /&gt;
- ''Orestiad Goat''&lt;br /&gt;
&lt;br /&gt;
- ''Royal Caladriole''&lt;br /&gt;
&lt;br /&gt;
- ''Spirit Owl''&lt;br /&gt;
&lt;br /&gt;
- ''Storm Crow''&lt;br /&gt;
&lt;br /&gt;
===== Level 1 =====&lt;br /&gt;
- ''Phearei, Dryad of the Woodland Glades'': once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
&lt;br /&gt;
- ''Tomyios, Kobalos of the Sink Hole'': once per combat, switch damage and health points of any card on board&lt;br /&gt;
&lt;br /&gt;
- ''Venomtail of the Dunes of Doom'': once per combat, poison your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Wolfshadow, He Who Howls in Darkness'': once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 2 =====&lt;br /&gt;
- ''Aelio, Storm-Swift Queen of the Harpies'': once per combat, your hero gains immune for one turn&lt;br /&gt;
&lt;br /&gt;
- ''Alpha of the Deep Forest'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Soter, Lord of the Woodland Herds'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Syna the Spiderling, Spawn of Arachne'': once per combat, set one enemy card's damage to 0&lt;br /&gt;
&lt;br /&gt;
- ''Trapjaw of the Crypts of Darkness'': once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
&lt;br /&gt;
===== Level 3 =====&lt;br /&gt;
- ''Chthonius of They Who Despoil'': once per combat, set one enemy card's health to 1&lt;br /&gt;
&lt;br /&gt;
- ''Lost Shade'': once per combat, stun one enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Medusa of the House of Death'': once per combat, stun on enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Satyr Youngling'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Velosina of the Sacred Stables'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 4 =====&lt;br /&gt;
- ''Blubberjaw of the Flames of Hell'': once per combat, deal 1 damage to all cards on board&lt;br /&gt;
&lt;br /&gt;
- ''Thunder of the High Steppes'': once per combat, get +5 health&lt;br /&gt;
&lt;br /&gt;
===== Level 5 =====&lt;br /&gt;
- ''Charon, Ferryman of Souls'': once per combat, summon one Spartoi Peltast&lt;br /&gt;
&lt;br /&gt;
- ''Chiron, First Amongst Centaurs'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kallisto, Battle-Bear of the Deep Woods'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kopis of the High Steppes'': once per combat, summon rip and rend on board&lt;br /&gt;
&lt;br /&gt;
- ''The Nemean Lion of the Desert'': once per combat, deal massive damage to an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 6 =====&lt;br /&gt;
- ''Asterion, Master of Minotaurs'': once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
&lt;br /&gt;
- ''Numatox, Cockatrice of the Desert'': once per combat, poison all enemy cards on board&lt;br /&gt;
&lt;br /&gt;
==== Putting in all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in. The following are the requirements for each league (note that all neutral, or free, cards are allowed in every league):&lt;br /&gt;
&lt;br /&gt;
- Starter League: common NFTs and vulcanites up to level 1.&lt;br /&gt;
&lt;br /&gt;
- Mythic League: common, rare, and mythic cards, and vulcanites levels 0-3. A minimum of one NFT must be within your deck.&lt;br /&gt;
&lt;br /&gt;
- Legendary League: all cards and vulcanites allowed. A minimum of five NFTs must be within your deck.&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=407</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=407"/>
		<updated>2022-10-02T05:19:06Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* Level 0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert picture of Shield of Achilles here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per game. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
&lt;br /&gt;
===== Level 0 =====&lt;br /&gt;
No abilities for any of the following free companions:&lt;br /&gt;
&lt;br /&gt;
- ''Corpse Rat''&lt;br /&gt;
&lt;br /&gt;
- ''Drakonewt''&lt;br /&gt;
&lt;br /&gt;
- ''Fae Fox''&lt;br /&gt;
&lt;br /&gt;
- ''Mountain Sprite''&lt;br /&gt;
&lt;br /&gt;
- ''Orestiad Goat''&lt;br /&gt;
&lt;br /&gt;
- ''Royal Caladriole''&lt;br /&gt;
&lt;br /&gt;
- ''Spirit Owl''&lt;br /&gt;
&lt;br /&gt;
- ''Storm Crow''&lt;br /&gt;
&lt;br /&gt;
===== Level 1 =====&lt;br /&gt;
- ''Phearei, Dryad of the Woodland Glades'': once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
&lt;br /&gt;
- ''Tomyios, Kobalos of the Sink Hole'': once per combat, switch damage and health points of any card on board&lt;br /&gt;
&lt;br /&gt;
- ''Venomtail of the Dunes of Doom'': once per combat, poison your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Wolfshadow, He Who Howls in Darkness'': once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 2 =====&lt;br /&gt;
- ''Aelio, Storm-Swift Queen of the Harpies'': once per combat, your hero gains immune for one turn&lt;br /&gt;
&lt;br /&gt;
- ''Alpha of the Deep Forest'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Soter, Lord of the Woodland Herds'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Syna the Spiderling, Spawn of Arachne'': once per combat, set one enemy card's damage to 0&lt;br /&gt;
&lt;br /&gt;
- ''Trapjaw of the Crypts of Darkness'': once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
&lt;br /&gt;
===== Level 3 =====&lt;br /&gt;
- ''Chthonius of They Who Despoil'': once per combat, set one enemy card's health to 1&lt;br /&gt;
&lt;br /&gt;
- ''Lost Shade'': once per combat, stun one enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Medusa of the House of Death'': once per combat, stun on enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Satyr Youngling'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Velosina of the Sacred Stables'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 4 =====&lt;br /&gt;
- ''Blubberjaw of the Flames of Hell'': once per combat, deal 1 damage to all cards on board&lt;br /&gt;
&lt;br /&gt;
- ''Thunder of the High Steppes'': once per combat, get +5 health&lt;br /&gt;
&lt;br /&gt;
===== Level 5 =====&lt;br /&gt;
- ''Charon, Ferryman of Souls'': once per combat, summon one Spartoi Peltast&lt;br /&gt;
&lt;br /&gt;
- ''Chiron, First Amongst Centaurs'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kallisto, Battle-Bear of the Deep Woods'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kopis of the High Steppes'': once per combat, summon rip and rend on board&lt;br /&gt;
&lt;br /&gt;
- ''The Nemean Lion of the Desert'': once per combat, deal massive damage to an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 6 =====&lt;br /&gt;
- ''Asterion, Master of Minotaurs'': once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
&lt;br /&gt;
- ''Numatox, Cockatrice of the Desert'': once per combat, poison all enemy cards on board&lt;br /&gt;
&lt;br /&gt;
==== Putting in all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in.&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=406</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=406"/>
		<updated>2022-10-02T05:18:25Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* Level 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert picture of Shield of Achilles here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per game. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
&lt;br /&gt;
===== Level 0 =====&lt;br /&gt;
No abilities for any of the following free companions:&lt;br /&gt;
&lt;br /&gt;
- Corpse Rat&lt;br /&gt;
&lt;br /&gt;
- Drakonewt&lt;br /&gt;
&lt;br /&gt;
- Fae Fox&lt;br /&gt;
&lt;br /&gt;
- Mountain Sprite&lt;br /&gt;
&lt;br /&gt;
- Orestiad Goat&lt;br /&gt;
&lt;br /&gt;
- Royal Caladriole&lt;br /&gt;
&lt;br /&gt;
- Spirit Owl&lt;br /&gt;
&lt;br /&gt;
- Storm Crow&lt;br /&gt;
&lt;br /&gt;
===== Level 1 =====&lt;br /&gt;
- ''Phearei, Dryad of the Woodland Glades'': once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
&lt;br /&gt;
- ''Tomyios, Kobalos of the Sink Hole'': once per combat, switch damage and health points of any card on board&lt;br /&gt;
&lt;br /&gt;
- ''Venomtail of the Dunes of Doom'': once per combat, poison your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Wolfshadow, He Who Howls in Darkness'': once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 2 =====&lt;br /&gt;
- ''Aelio, Storm-Swift Queen of the Harpies'': once per combat, your hero gains immune for one turn&lt;br /&gt;
&lt;br /&gt;
- ''Alpha of the Deep Forest'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Soter, Lord of the Woodland Herds'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Syna the Spiderling, Spawn of Arachne'': once per combat, set one enemy card's damage to 0&lt;br /&gt;
&lt;br /&gt;
- ''Trapjaw of the Crypts of Darkness'': once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
&lt;br /&gt;
===== Level 3 =====&lt;br /&gt;
- ''Chthonius of They Who Despoil'': once per combat, set one enemy card's health to 1&lt;br /&gt;
&lt;br /&gt;
- ''Lost Shade'': once per combat, stun one enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Medusa of the House of Death'': once per combat, stun on enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Satyr Youngling'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Velosina of the Sacred Stables'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 4 =====&lt;br /&gt;
- ''Blubberjaw of the Flames of Hell'': once per combat, deal 1 damage to all cards on board&lt;br /&gt;
&lt;br /&gt;
- ''Thunder of the High Steppes'': once per combat, get +5 health&lt;br /&gt;
&lt;br /&gt;
===== Level 5 =====&lt;br /&gt;
- ''Charon, Ferryman of Souls'': once per combat, summon one Spartoi Peltast&lt;br /&gt;
&lt;br /&gt;
- ''Chiron, First Amongst Centaurs'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kallisto, Battle-Bear of the Deep Woods'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kopis of the High Steppes'': once per combat, summon rip and rend on board&lt;br /&gt;
&lt;br /&gt;
- ''The Nemean Lion of the Desert'': once per combat, deal massive damage to an enemy card&lt;br /&gt;
&lt;br /&gt;
===== Level 6 =====&lt;br /&gt;
- ''Asterion, Master of Minotaurs'': once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
&lt;br /&gt;
- ''Numatox, Cockatrice of the Desert'': once per combat, poison all enemy cards on board&lt;br /&gt;
&lt;br /&gt;
==== Putting in all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in.&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=405</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=405"/>
		<updated>2022-10-02T05:17:24Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* Putting in all together */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert picture of Shield of Achilles here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per game. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
&lt;br /&gt;
===== Level 0 =====&lt;br /&gt;
No abilities for any of the following free companions:&lt;br /&gt;
&lt;br /&gt;
- Corpse Rat&lt;br /&gt;
&lt;br /&gt;
- Drakonewt&lt;br /&gt;
&lt;br /&gt;
- Fae Fox&lt;br /&gt;
&lt;br /&gt;
- Mountain Sprite&lt;br /&gt;
&lt;br /&gt;
- Orestiad Goat&lt;br /&gt;
&lt;br /&gt;
- Royal Caladriole&lt;br /&gt;
&lt;br /&gt;
- Spirit Owl&lt;br /&gt;
&lt;br /&gt;
- Storm Crow&lt;br /&gt;
&lt;br /&gt;
====== Level 1 ======&lt;br /&gt;
&lt;br /&gt;
- ''Phearei, Dryad of the Woodland Glades'': once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
&lt;br /&gt;
- ''Tomyios, Kobalos of the Sink Hole'': once per combat, switch damage and health points of any card on board&lt;br /&gt;
&lt;br /&gt;
- ''Venomtail of the Dunes of Doom'': once per combat, poison your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Wolfshadow, He Who Howls in Darkness'': once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
&lt;br /&gt;
====== Level 2 ======&lt;br /&gt;
- ''Aelio, Storm-Swift Queen of the Harpies'': once per combat, your hero gains immune for one turn&lt;br /&gt;
&lt;br /&gt;
- ''Alpha of the Deep Forest'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Soter, Lord of the Woodland Herds'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Syna the Spiderling, Spawn of Arachne'': once per combat, set one enemy card's damage to 0&lt;br /&gt;
&lt;br /&gt;
- ''Trapjaw of the Crypts of Darkness'': once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
&lt;br /&gt;
====== Level 3 ======&lt;br /&gt;
- ''Chthonius of They Who Despoil'': once per combat, set one enemy card's health to 1&lt;br /&gt;
&lt;br /&gt;
- ''Lost Shade'': once per combat, stun one enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Medusa of the House of Death'': once per combat, stun on enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Satyr Youngling'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Velosina of the Sacred Stables'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
====== Level 4 ======&lt;br /&gt;
- ''Blubberjaw of the Flames of Hell'': once per combat, deal 1 damage to all cards on board&lt;br /&gt;
&lt;br /&gt;
- ''Thunder of the High Steppes'': once per combat, get +5 health&lt;br /&gt;
&lt;br /&gt;
====== Level 5 ======&lt;br /&gt;
- ''Charon, Ferryman of Souls'': once per combat, summon one Spartoi Peltast&lt;br /&gt;
&lt;br /&gt;
- ''Chiron, First Amongst Centaurs'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kallisto, Battle-Bear of the Deep Woods'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kopis of the High Steppes'': once per combat, summon rip and rend on board&lt;br /&gt;
&lt;br /&gt;
- ''The Nemean Lion of the Desert'': once per combat, deal massive damage to an enemy card&lt;br /&gt;
&lt;br /&gt;
====== Level 6 ======&lt;br /&gt;
- ''Asterion, Master of Minotaurs'': once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
&lt;br /&gt;
- ''Numatox, Cockatrice of the Desert'': once per combat, poison all enemy cards on board&lt;br /&gt;
&lt;br /&gt;
==== Putting in all together ====&lt;br /&gt;
Depending on the cards within your deck and the vulcanite you choose as your hero, you will be shown which leagues you can play in.&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
	<entry>
		<id>https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=404</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.vulcanforged.com/index.php?title=Berserk&amp;diff=404"/>
		<updated>2022-10-02T05:11:12Z</updated>

		<summary type="html">&lt;p&gt;Salmanriyaz: /* Putting it all together */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk is Vulcan Forged's collectible card game (CCG) in the [[VulcanVerse]] ecosystem, where players can use their Berserk-specific and VulcanVerse Non-Fungible Tokens ([[Wikipedia:Non-fungible token|NFTs]]). Players can use these Berserk NFTs to enter higher leagues as well as use their VulcanVerse [[vulcanites]] to gain a competitive edge over free-to-play players.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
The objective of the game is to reduce your opponent to 0 life points. Players take turns playing cards from their hand and attack their opponent's creatures or hero directly.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 types of cards in Berserk: '''Creature''' cards and '''Spell''' cards. '''Creature''' cards are played to 1 of 7 spaces on the board, and can only be played if there is room to do so. '''Spell''' cards can be played at any time during your turn. &lt;br /&gt;
&lt;br /&gt;
Each player has a deck of exactly 30 cards.&lt;br /&gt;
&lt;br /&gt;
=== Reading a Card ===&lt;br /&gt;
Each Berserk card contains 6 key pieces of information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;insert picture of Shield of Achilles here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Lava Cost - top left. This tells you how much lava the card costs to play&lt;br /&gt;
# Rarity Gem - top right. This colored gem provides an indication of the rarity of the card (typically correlated with power and value)&lt;br /&gt;
# Name of the card - the middle of the card displays the name&lt;br /&gt;
# Attack Strength - bottom left. This tells you the base attack stat for the card (only creature cards have an attack stat)&lt;br /&gt;
# Health - bottom right. This tells you the base health stat for the card (only creature cards have a health stat)&lt;br /&gt;
# Ability Text - center. This explains what effects the card may have, either when played, or when attacking&lt;br /&gt;
&lt;br /&gt;
=== Leagues ===&lt;br /&gt;
In Berserk, there are three leagues available to play in: Starter, Mythic, and Legendary. The league you play in is dictated by how many NFTs you own, the rarity gem associated with each NFT, and the level of the vulcanite you choose to be your hero.&lt;br /&gt;
&lt;br /&gt;
==== Card Rarity ====&lt;br /&gt;
There are five levels of rarity for cards in Berserk: common, rare, mythic, epic, and legendary. The rarity of the cards in your deck will determine which of the three leagues you are able to play in. The higher the rarity, the higher the league you will have to play in.&lt;br /&gt;
&lt;br /&gt;
==== Vulcanites ====&lt;br /&gt;
Vulcanites serve as the player's hero. Although vulcanites are primarily used in VulcanVerse, owning a vulcanite higher than the free level 0 companion does carry a competitive advantage in Berserk. If your vulcanite is level 1 or higher, your hero will have an ability that can be triggered once per game. Level 0 companions do not possess this ability. Currently, here are the abilities available for each vulcanite level 1 and higher (abilities subject to change):&lt;br /&gt;
&lt;br /&gt;
====== Level 1 ======&lt;br /&gt;
&lt;br /&gt;
- ''Phearei, Dryad of the Woodland Glades'': once per combat, deal 1 damage to any target while ignoring taunts&lt;br /&gt;
&lt;br /&gt;
- ''Tomyios, Kobalos of the Sink Hole'': once per combat, switch damage and health points of any card on board&lt;br /&gt;
&lt;br /&gt;
- ''Venomtail of the Dunes of Doom'': once per combat, poison your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Wolfshadow, He Who Howls in Darkness'': once per combat, deal 2 damage to a random enemy card&lt;br /&gt;
&lt;br /&gt;
====== Level 2 ======&lt;br /&gt;
- ''Aelio, Storm-Swift Queen of the Harpies'': once per combat, your hero gains immune for one turn&lt;br /&gt;
&lt;br /&gt;
- ''Alpha of the Deep Forest'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Soter, Lord of the Woodland Herds'': once per combat, deal 3 damage to your opponent&lt;br /&gt;
&lt;br /&gt;
- ''Syna the Spiderling, Spawn of Arachne'': once per combat, set one enemy card's damage to 0&lt;br /&gt;
&lt;br /&gt;
- ''Trapjaw of the Crypts of Darkness'': once per combat, reduce the health of targeted enemy card by 50%&lt;br /&gt;
&lt;br /&gt;
====== Level 3 ======&lt;br /&gt;
- ''Chthonius of They Who Despoil'': once per combat, set one enemy card's health to 1&lt;br /&gt;
&lt;br /&gt;
- ''Lost Shade'': once per combat, stun one enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Medusa of the House of Death'': once per combat, stun on enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Satyr Youngling'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
- ''Velosina of the Sacred Stables'': once per combat, silence an enemy card&lt;br /&gt;
&lt;br /&gt;
====== Level 4 ======&lt;br /&gt;
- ''Blubberjaw of the Flames of Hell'': once per combat, deal 1 damage to all cards on board&lt;br /&gt;
&lt;br /&gt;
- ''Thunder of the High Steppes'': once per combat, get +5 health&lt;br /&gt;
&lt;br /&gt;
====== Level 5 ======&lt;br /&gt;
- ''Charon, Ferryman of Souls'': once per combat, summon one Spartoi Peltast&lt;br /&gt;
&lt;br /&gt;
- ''Chiron, First Amongst Centaurs'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kallisto, Battle-Bear of the Deep Woods'': once per combat, silence the enemy hero indefinitely&lt;br /&gt;
&lt;br /&gt;
- ''Kopis of the High Steppes'': once per combat, summon rip and rend on board&lt;br /&gt;
&lt;br /&gt;
- ''The Nemean Lion of the Desert'': once per combat, deal massive damage to an enemy card&lt;br /&gt;
&lt;br /&gt;
====== Level 6 ======&lt;br /&gt;
- ''Asterion, Master of Minotaurs'': once per combat, summon 2/3 Blacksmith on board&lt;br /&gt;
&lt;br /&gt;
- ''Numatox, Cockatrice of the Desert'': once per combat, poison all enemy cards on board&lt;br /&gt;
&lt;br /&gt;
==== Putting in all together ====&lt;/div&gt;</summary>
		<author><name>Salmanriyaz</name></author>
	</entry>
</feed>