Quadrants

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Full map of VulcanVerse.jpg





The VulcanVerse is divided into four quadrants around the Palace of Vulcan in the centre of Vulcan City. Each quarter is unique in style and terrain types. Players can build upon the land, recruiting creatures (Vulcanites) and as the VulcanVerse itself is developed, eventually add buildings that give new functionality, produce goods, and allow trade with other players and Vulcan City.





Boreas Banner.png


The Mountains of Boreas.

Boreas is the God of the North Wind and of Winter and this quarter is filled with ice-bound mountains, eyries, crag castles, hilltop towns, sinkholes, and mines. The borders of Boreas are mountain ranges, tall, white-maned, slate grey mountains that reach up to the heavens. It is easy to get lost in the labyrinthine passages running through the mountains and it might be safer to take one of the high passes. In this icy and windy environment, only a few creatures will survive like powerful Minotaurs, mischievous Kobolois, Harpies, Cyclops, and a terrifying Sabre-tooth.

Boreas contains four landmarks and an additional six points of interest.


Landmarks:

The Harpies Nest.jpg


The Harpies Nest


Description: Harpies made their nests from bone and skin high in the mountains. They would war against the Hippogriffs for control of the skies, whilst alos raiding the Amazons below. A risky business as the Amazons became adept in making sky-ballistae that could take down a Harpy.

Land Buffs: +13% defense, decreased recharge time


Lair of the Cyclops.jpg


The Lair of the Cyclops


Description: In the mountainsides that border the interior of Boreas are many caves, dug out by the one eyed giant Cyclopes. Here they would hurl boulders down at the unwary Amazons below or play catch with their friends and enemies on nearby mountains using great boulders as balls.

Land Buffs: +5% rare item forage, +8% attack, +10% XP for victory on opponents plots


The Fortress of the Wind.jpg


The Fortress of the Wind


Description: This is a pillared hypostyle fortress of porticoes and pillars. It rests atop a solid column of stone that rises up from the High Steppes to scratch at the clouds. It is the home of Boreas, the Winter Wind, but he has long abandoned it, in favour of hurtling about his realm shrieking like... well, the wind, creating havoc, trying to throw of the bonds that bind him.

Land Buffs: +13% defense, forage speed increase


The Minotaur Labyrinth.jpg


The Minotaur Labyrinth


Description: Below the ground, minotaur's have dug complex tunnel systems, creating living spaces, mines, passages, underground temples and stores. Much has fallen into rack and ruin but their great pillared portals and gargantuan gates still dot the landscape though most are sealed through rockfall or massive locks, the keys of which have long been forgotten or lost. You might still catch sight of a lone minotaur lurking at one of these gates from time to time, but sightings are rare.

Land Buffs: +5% rare item forage, forage speed increase