Quadrants
The VulcanVerse is divided into four quadrants around the Palace of Vulcan in the centre of Vulcan City. Each quarter is unique in style and terrain types. Players can build upon the land, recruiting creatures (Vulcanites) and as the VulcanVerse itself is developed, eventually add buildings that give new functionality, produce goods, and allow trade with other players and Vulcan City.
The Mountains of Boreas.
Boreas is the God of the North Wind and of Winter and this quarter is filled with ice-bound mountains, eyries, crag castles, hilltop towns, sinkholes, and mines. The borders of Boreas are mountain ranges, tall, white-maned, slate grey mountains that reach up to the heavens. It is easy to get lost in the labyrinthine passages running through the mountains and it might be safer to take one of the high passes. In this icy and windy environment, only a few creatures will survive like powerful Minotaurs, mischievous Kobolois, Harpies, Cyclops, and a terrifying Sabre-tooth.