Forge Arena

From vulcanforged WIKI
Jump to navigation Jump to search
The Forge Arena logo

Forge Arena is an auto-battler developed by Vulcan Forged, where you can pit your NFT and non-NFT Vulcanite characters against those of your opponent.

Forge arena.jpg


Introduction

Experience the battle of strategies and skills with Vulcan Forged’s truly decentralized

auto battler in the fray. A PvP title that flourishes epic moments and rewards shared by

the quadrants of the universe. Join ranked players from over the realms as they com-

pete to build up their crews and eliminate the best. And all this until the rounds get

over, and one emerges the victor as each fight comes to rest. So witness the fury and

collect NFT heroes to your name as you enter the worlds of champions forged for glory

and eternal fame.

Key features

Forge Arena has the following key features:

• Choose the theme that fits your Gameplay. Forge Arena lets you control the visual

direction of how your battles unfold as you get to choose and save a theme to

your profile as soon as you’ve login to play. With choices ranging from Arcadia to

Notus and even the depths of Hades.

• Customize your Profile. You can change your avatar or display name by clicking on

your profile’s avatar on the home screen on the top right side and customize at

your own pace.

• View your NFTs in your Inventory. While on the main screen, you can also click and

view the NFTs you currently have in your inventory at any point in time. And, you

can also read up all the crucial bits of info stored in the tab beside them, including

all about their in-game stats.

• Select a game mode as you decide your strats. As you join the halls of Forge Arena

to battle, the game lets you decide which path you’d take: Play against a squad of

some really nifty bots or test your mettle against online players.

• Play against bots. Practice and give your best against a squad of progressively

stronger foes! Go up against intelligent bots powered by some crafty AI as you

discover their hidden powers in mimicking your inventory and strengths!

• Ranked matchmaking. Join action-filled battles in arenas against online players.

And learn to unleash your crew – rack up the best champions in store. A mode

where everyone starts out the same, but by playing and winning against other

players, one can climb their way up through the ranks.

• Earn experience points online. Playing online, you can earn valuable XP as you rank

up through battles in matchmaking. For every battle you win, you’re rewarded with

5 XP and 2 XP when you lose to your foe. There’s no XP rewarded for playing battles

in custom lobbies or against bots.

• Play with NFT Characters in any game mode. In Forge Arena, whether you decide

to play against bots or with a ranked player online, you can select and use NFTs

from your inventory at any point of the match. There are no caps on using them

while in battle.

• Play with all champions unlocked from the start. As an NFT or non-NFT user, you

will have access to all non-hero characters available in-game. Recruit them from

the in-game shop to your battle inventory and unleash them as you fight your foe.

Four freely available hero characters to choose from. Choose a hero persona from

our ever- expanding roster that fits your play style. With unique gameplay-affecting

changes, there's a hero character for everyone.

• Level Up your heroes and champions. While engaging in battle, you can level up

the champions in your crew, even as a non-NFT user, as you make room for more in

your battle inventory. *Note: You can level up heroes only if you got NFT heroes in

your inventory.

• Upgrade with NFT characters for increased stats. While levelling up, using NFT

heroes and champions can yield you characters with higher base strength and stats

such as attack points for your crew.

• Epic Gaming Moments. Play fast-paced duels and win against rivals and AI bots in

only the best graphical fidelity – where champions and NFT heroes duke it out in

fully glory and while being powered by Vulcan’s stellar gaming service

Terminology:

We have used certain terms in this game guide while describing the various mechanics,

gameplay moments and rules that unfold. You can refer to the following to know more

about them and understand each of them in their specific context:

a. User: A user, is the person who has logged in to the game and requested to play the

game.

b. Player: It’s an entity in-game which depicts a side in gameplay. If it is handled by a

user, then it is known as a useful player and if it is handled by a bot, then it is known

as a bot player.

c. Bot: A bot is an AI (Artificial Intelligence) based player. It makes decisions like put

chasing characters, starting combat, upgrading heroes, etc; according to code

combinations set for it.

d. Crew: A crew is the collection of champions a player has in the gameplay. Players

can purchase champions from the shop using coins.

e. Coins: Virtual currency used only inside Forge Arena’s gameplay. They are used to

purchase new champions from a shop which are added to the players crew.

f. Champions/Characters: These are the characters that a player can purchase from

the market tab and add to their crew. Each of the characters can be defined as per

their level and have base health and attack points among other stats such as attack

range, self-heal value, and coin cost.

g. Mana power is a magical power that refills at a particular time (as given in the table

below) and a special effect is displayed to highlight this. Due to mana power hero

character can either reduce the health of the opponent’s crew champions or heal

the health of self-crew champions or do both.

h. Hero Character: A hero character is a special champion who has an exclusive power

i.e., mana power in addition to all features of a normal champion. And in Forge

Arena, you can choose from 4 heroes to your cause, namely; Asterion, Chiron,

Numatox and Charon. They boast of much better stats than other characters in the

crew, and have high pools of health and attack points.

i. Mana Bar: A blue bar connected to all hero characters (shown on the left side of

gameplay screen) which when refilled completely, plays as mana power for that

champion. (Currently inactive on all heroes till future update)

j. Upgrade Character: Every character in-game, can be upgraded to the next level for

a stronger crew and ease of play. One can level up their character to the next

level– by owning 2 characters of the same level – which are merged to form a single

high-leveled character. This can be achieved by either purchasing the same chara

ter from the shop or working your way up to owning two characters of the same

level to unlock higher upgrades. *Note: NFT characters upgrade with an even higher

power and attack values, gaining a boost of 30% on top of their base stats which are

inherently higher than non-NFTs.

k. Attack Range: Owing to Forge Arena’s grid-snapping mechanics, all characters have

specific attack ranges and are bound by such. And depending on a character’s

attack range, they can attack in as many squares around them, from the place in the

field where they stand. For instance, Thunder is a non-hero character possessing an

attack range of ‘4.’ It can thus efficiently attack enemy characters upto 4 boxes in

any direction from where it got placed.

l. Round: A round is one of the series of battles you encounter while playing Forge

Arena whether against a bot or a ranked player. The player who loses in any round,

loses one of their total lives. There can be at least 4 rounds and a maximum of 7

rounds between any two players where the one losing the most rounds hence lives,

loses the game. See Appendix B for details.

m. Match: A match is a series of rounds played between two players until one of the

two loses all of their lives. It can take place between two live players where both

players are online or between a user and a bot in which case only one of them is

online. In addition, matches played against bots places a user against four bots. And

as such, there are overall 4 matches that can take place if the player wins against

each bot as: Match 1: User vs Bot1, Match 2: User vs Bot 2, Match 3: User vs Bot 3,

and Match 4: User vs Bot4.

Categories, Types, and Characters:

4.1 Categories

We have distributed characters into 4 categories:

A. Mountain of Boreas

B. Desert of Notus

C. Underworld of Hades

D. Garden of Arcadia

Over 30 (27 Champions + 4 Hero characters) characters have been added to the latest

version of Forge Arena, to ensure a thrilling gaming experience. More hero characters

and champions will be added as we proceed to upgrade the current version. In

addition, we have added character references in Appendix A at the end of the

document.

Name health damage ? level attack range
Asterion (H) 2000 150 0 5 5
Kopis 1420 99 0 4 4
Aelio 940 66 0 3 2
Tomyios 560 50 0 2 2
Chiron (H) 2100 105 0 5 5
Velosina 1470 88 0 4 4
Soter 1176 71 45 4 3
Alpha 966 58 0 3 3
Satyr Youngling 970 60 0 3 1
Phearei 567 43 0 2 2
Charon (H) 2300 120 0 5 5
Blubberjaw 1368 109 0 4 4
Medusa 1102 88 50 4 3
Lost Shade 1150 90 0 4 3
Trapjaw 931 74 0 3 2
Wolfshadow 551 48 0 2 2
Nemean 1332 120 0 4 4
Chthonius 1062 96 57 4 3
Syna 900 81 0 3 2
Venomtail 540 49 0 2 2
Corpse Rat (z) 294 35 0 1 2
Fae Fox (z) 259 32 0 1 2
Orestiad Goat (z) 245 50 0 1 2
Drakonewt (z) 210 60 0 1 2
Mountain Sprite (z) 280 50 0 1 2
Storm Crow (z) 210 60 0 1 2
Owl (z) 273 40 0 1 2
Royal Caladriole (z) 231 40 0 1 2

Gameplay

5.1. Rules of Battle

This is a strategy-based game with the following game flow:

• Player Lives: In Forge Arena, players need to win rounds to protect their lives. If they

lose a round, then 1 of their lives is deducted which happens when all of his champ

ons die on the battlefield. They lose the game if they lose enough rounds and thus

no more lives remain.

a. Bot Setup:

• To keep the game interesting, each game is made more difficult than the previous

one: The way this is enabled is that Bot 2 is more powerful than bot 1, bot 3 is more

powerful than bot 2 and bot 4 is the most powerful.

• If all lives of a bot are lost and the user still lives on then the user progresses to win

the match with the next bot and so on until he defeats the last bot i.e. bot 4.

• Owing to Forge Arena’s Intelligent Bot feature, the bot player’s crew and Hero

characters are automatically purchased by the AI. Upgrading of characters is also

automated with no presets whatsoever. In case the user has NFTs in their inventory,

then the bot’s inventory that gets created, is made using the levels of NFT

characters in the user’s profile.

b. Building a crew:

• Initially, in round 1, each side is given a limit of 3 characters.

• There is a preparation timer for 30 seconds. You need to select your characters

within those 30 seconds. You can skip the timer and start the battle immediately

by pressing the forward button if you have spare time - after choosing your crew.

When you’re playing against bots, you can even pause the timer and play it again as

desired. Once the battle starts it can’t be paused.

• For the bot player, 3 characters are automatically selected as per the code powered

by the AI. The player gets to select their champions manually from the shop

depending upon the coins he has. Here is the player’s opportunity to strategize and

choose his winning champions.

• In the shop, the player will find a ‘shuffle’ button, which allows you to restock the

champions should you not find them fitting your requirement, post shuffling you

can buy them with an apt strategy according to the coins and character limit the

player has. *Note: Shuffling requires you to spend 2 coins and you may repeat it as

long as you have the coins for it. One character space is added to both user and bot

crew at the end of each round so that they can add more champions to their crew.

c. Battle Scenario:

• Once the countdown ends, both crews engage in battle, and as per their attack

impacts, health, and damage calculations; the result is finalized.

• A strategic move would be to place stronger champions near the vulnerable areas,

as the champion will attack its nearest placed opponent. However, one can also take

into account the attack range of their characters in doing so.

• Once a battle has finished and all champions on either side have exhausted their

lives, 1 life is deducted from the total lives the losing player currently has.

• If one’s playing against bots and the bot player loses all of his life against the user

player, then the next bot comes to battle the victor player.

d. Round win/loss:

• If all champions of a player are dead, then that side is declared as lost and the other

side as the winner of this particular round.

• If a user wins the round, then he is shown a win popup. Else he is shown a defeat

popup.

• Both winner and loser get some coins for the next round, but the winner gets more

coins as compared to their opponent and hence he can purchase better characters

than the losing player.

e. Match win/loss:

• WIN: If a player wins all the rounds and also the match and their opponent loses all

of their CHAMPIONS, then that user is declared the winner of that match and gets

to see a victory screen with the XP reward displayed. If they were playing against

bots, then the player is taken to the next match with bot 2 and so on.

• LOSS: If all CHAMPIONS of a player are exhausted and they lose enough rounds to

lose all their lives in the process, then the player loses the match and the opponent

wins. A similar summary screen is displayed indicating their defeat and the XP

points they receive while losing. 5 XP is rewarded to the player who won the game

and 2 XP is rewarded to the losing player. *Note: No XP is rewarded for matches

played against bots or in custom lobbies.

• Plus, In case they were playing against bots, then they don’t advance to the next

match with the next bot.

f. XP Gain Criteria:

• While playing a match in Forge Arena, certain prerequisites affect a player’s ability

to gain experience points to their profile. And given that earning XP is possible only

in online Player Vs. Player matches, it doesn’t necessarily mean that solely joining or

participating in one is enough.

• Building on PvP battles, the match must have taken place in a random game made

through the in-game matchmaking process and not by any lobby or custom room

created.

• Also, in addition to being present in a ranked match, the player should have drawn

at least a single champion character to the arena on board in the first round and a

minimum of 2 characters henceforth – to the board, in every round as the game

progresses.

• These criteria govern the game engine in how experience points finally get

disbursed: Meeting which, players are able to earn XP to their Forge Arena profile

as they play, whether they win or lose in their next game.

g. Game Win/Loss

• WIN: For a user to win the game, the user’s opponent has to lose all of their Lives,

and then the player is declared the victor.

• LOSS: If all Lives of a player are exhausted before their opponent’s, then the player

loses the game.

• AGAINST BOTS: In case one is playing against bots, then all bots with their

colletive lives need to be defeated for a victory but simply losing all lives will result

in a loss.

5.2. The NFT and Non-NFT Battle Experience:

Forge Arena is a decentralized gaming title which features NFT characters among other

blockchain-based features that enables the game. The battle experience for players

who own and use NFTs in Forge Arena both overlap and differ when it comes to the

same for non-NFT users. Following are some key aspects of the battle experience

where you can expect to face them:

a. Inventory:

Inventory.jpg

Accessed from the main screen, is the inventory tab where you can select and browse

through all the NFTs you own to your profile. You can switch between Hero characters

and Champions to toggle through types of characters and also read up any important

bits of info about them from this tab.

b. Matchmaking:

Arena matcmaking.jpg

c. Champion Selection:

Arena champion.jpg

Once a battle begins, you can choose from all the champions available to you as an

NFT user – from both the non-NFT and NFT tabs. To view and select the NFT

champions from your profile inventory, you can click the ‘NFT’ button as shown above

and select any NFT character available from your inventory. *Note: You can choose NFT

champions as per the number of NFTs held by you, in your profile.

d. Hero Selection:

Arena hero.jpg

There are upto 4 Hero characters from which you can select, once the Hero selection

screen unlocks after round 1. And you can choose from any of them while playing a

battle. However, the hero characters can be chosen only once by non-NFT users for the

entirety of the game. In contrast if you own any as an NFT, then you can select hero

characters, multiple times after the initial process seen after the 1st round. *Note: You

can choose NFT heroes as per the number of NFTs held by you, in your profile.

e. Levelling up a Character:

When levelling up a character, choosing an NFT character instead of a non-NFT version

of the same yields better results. As the multipliers and base values for NFT characters

are different and leads to the creation of higher-levelled characters that have more

power than non-NFT characters of the same levels. This is because NFT characters,

whether champions or heroes, are 30% stronger in attack and power points than their

base variants. Moreover, they also gain a 30% boost when they are levelled up.

f. Higher base strength:

Arena higher.jpg

Moreover, NFT versions of any Hero or non-hero character in Forge Arena, as you’ll

find, is more powerful than their base, non-NFT variants. They are 30% stronger and

have a higher base level of power to begin with. This increases exponentially when they

are further levelled up. For instance, an NFT version of the character ‘Wolfshadow’ will

have 716 base power instead of a non-NFT version of the same character having 551

as its base.

5.3. Battle Walkthrough:

Here’s a rundown of all the important tabs and buttons on the home menu that affect

your gameplay experience in Forge Arena:

1. Theme menu

2. Settings button

3. Full screen option

4. Inventory Tab

5. Help and support button

6. Logout Button


Arena menu.jpg

Next, sneak a peek at all that you’ll conquer when you set out for a battle in the world

of Forge Arena – detailing most of the steps you’ll face on your way to earning XP:

5.3.1 Player vs. Player:

Arena player vs player.jpg

1. Battles in Forge Arena are fought and won on the basis of each player’s champions

being able to best the other’s over multiple rounds.

2. Each PvP fight plays out in the arena, in an “Auto battler” style of gameplay with

each player having access to Hero and supporting characters as champions in their

battle.

3. All characters in the game are available to both NFT and F2P users. And whether a

player owns NFT characters or not, they can get matched and play together –

regardless of either.

4. In any battle, a player can choose from among 4 Hero characters and unlimited

suporting characters as their champions to best their opponent’s team. However, if

they own NFT characters in their profile’s inventory, then they can select them as

champions from the in-game tab and during the hero selection process too, after

the first round. And they can select these NFT characters to their battle inventory –

as many times as they own a copy of that NFT character in their main inventory.

5. Both hero characters and the rest have health bars attached to their models

on-screen, but only the hero characters have a mana bar. They use it to inflict

special attacks that reduce the health points of all enemy characters or heal other

champions in their crew, whenever it’s refilled. Take the following pictures for

example:

Arena player vs player2.jpg

1. Indicates your character’s name as well as their current health bar.

2. Health bars attached to on-screen character models

3. Indicates the level of the character where 1 star = Level 1 character, and so on.

6. To start an online battle, you must click on ‘Play’ from the main menu screen and

select ‘vs. Player’ on the next. Hit ‘Ready’ and then select and launch a battle online

by choosing ‘Let’s Play’ which will match you against another player online.

7. The battle plays out in a series of rounds, ranging anywhere from 4 to 7 and ends

when any player has run out of lives.

8. Knowing that, you begin round 1 with a character selection screen where you can

choose from the options present – non-hero characters to start the first round in

battle with.

9. At the start of the first round, you get 6 coins and a tab of characters at the top to

choose from – with the cost of each character written beside them.

10. You can buy a character to your on-screen inventory (denoted by the blue spheres

at the bottom of the rows to your side). At any point in the game, you can’t have

more than 9 characters residing in your inventory.

11. You have a 30-second timer during this process, and you must buy and then click

and drag each of the characters you’ve bought to launch them onto the battlefield

by placing them on any of the squares on your side.

12. Once you’re ready, you can skip the rest of the timer by clicking on the “ “ symbol

beside the timer and begin the first round.

Arena player vs player3.jpg

13. When the battle begins, the first thing you have to do is to select champions for

your crew to descend for battle. For this, you can select non-NFT champions from

the tab placed above or switch to the ‘NFT’ tab by clicking on the button, and then

make your selection of champions to that effect.

14. Hero characters unlock for the selection process only after the first round has

been completed. It automatically whisks you away to a separate screen where you

can choose from among the 4 heroes: Asterion, Chiron, Numatox and Charon.

15. The hero selection and options are the same for both NFT and non-NFT players as

anyone can choose any of the 4 heroes. However, the hero selection for non-NFT

players is limited to only 1 for the duration of the game.

16. Players owning NFTs of the hero characters can choose a different hero in each

round – once for each hero character.

17. Plus, NFT users can view and select NFT versions of any non-hero character at any

point, by clicking on the ‘NFT’ button during the selection process from the top –

which displays your NFT supporting characters to choose from.

18. As the game progresses, you’ll find that you can level up each base champion and

hero character to improve their strength – NFT and non-NFT. This is automatically

done for you when you have two same level version of same character on the

board.

19. These characters combine to form a single supporting character of a higher level.

For instance, two level 1 characters combine to form a single level 2 character, and

so on. This is extremely useful to your gameplay experience as levelling up

charaters free up additional space on your game board and also provides you with

a stronger character to continue with. *Note: The minimum level at which any

character can exist and is upgraded from, is level 1 and the max level to which you

can upgrade a character, is level 3.

Arena player vs player4.jpg

20. To ensure that characters in your crew level up, you can purchase those characters

specifically as each round passes over – sometimes even using the ‘Shuffle’ feature

costing 2 coins each time, to try and hunt for a specific character if you have the

coins for it.

21. Playing further, you receive more coins with each coming round to purchase and

add more supporting characters to the battlefield with each round you win

rewarding you with more coins than had you lost the round. This way, you get to

purchase better non-hero characters and improve your chances at beating your rival.

22. The battles in each round are automated, apart from the selection and placement

of your champions in the arena. The maximum number of champions that can be

placed is capped at 15. And the game ends when any of the two players have lost

all their lives with the other emerging as a victor

23. The winning player receives 5 experience points to their name for their victory

whereas the losing player receives 2.

24. The same format of battle gets repeated in friendly scrims started from custom

lobbies – when you’re playing with a friend or a user online. The only difference

between the two being that players don’t receive any XP for playing games

through custom lobbies.

5.3.2 Player vs. Bots:

Arena vs bot.jpg

While playing against bots is good for you to get some practice in, or check out all the

facets of the gameplay in Forge Arena, it can also be prudent to understand how bot

matches work:

1. In any bot game you begin, there will always be 1 user or player (that’s you) and 4

bot players.

2. You begin a match with a bot by navigating to the mode-selection screen and

choosing ‘vs. Bot.’ The match starts when you click ‘Fight’ on the next screen to

begin.

3. Unlike online battles, a match against a bot can span over many rounds since you

have to face-off against 4 bots instead of just 1 opposing player.

4. As the main player, you have 4 lives to your name as do the bots. And you have to

survive this onslaught and defeat each bot by winning the rounds and reducing

their lives till they don’t have any left.

Arena vs bot2.jpg

5. The user thus needs to defeat all bot players to win the game, while holding on

with what they’ve got left of the 4 lives they begin with.

6. The bot matches are made fair and balanced by the implementation of

a progressive difficulty scale that’s applied to the bots from the first to the last.

7. However, to keep the bot match competitive for users playing the game with NFT

characters, the bots also mimic the inventory of any user they face. They do this by

creating an inventory in real time which matches the levels of each NFT character

that you own, though they may be different.

8. In a single round, the user cannot purchase the same character twice from the

shop. When the user purchases a character for a round it will disappear from the

shop and will appear in the player’s inventory.

9. A character can be upgraded to a maximum of 3 levels. When the player buys a

character with level 1 twice it shall evolve into a single level 2 character. When he

has two characters of level 2 then those will merge to become a single level

3 character.

10. With an increase in the level of character its size, health, and attack impact also

increase.

11. Both the bot and the player can utilize the option to shuffle the shop when

choosing characters. 2 coins are deducted for each shuffle from both user coins

and bot coins.

12. Hero character is introduced only at the start of the 2nd match i.e. when a player

wins a match from bot 1 in the very first match and goes to bot 2, then the hero

character level increases to level 2. When the player wins from bot 2 and goes to

match with bot 3, then the character level increases to level 3. Level 3 is the highest

level for the hero character as well.

Arena vs bot3.jpg

13. The player is given a crew preparation timer of 30 seconds, in which he can decide

which players are to be purchased and also the placement of characters over

available grid positions. The player can pause this preparation timer in between

the countdown but they cannot pause the game once the battle begins. The

player can skip the preparation timer by clicking on the skip/forward button next

to the timer text.

14. Users can select hero characters in Round 2 once they complete the first round

with bot 1. Random hero characters are assigned to Bot players.

15. A hero character once chosen by the player either user or bot can’t be altered later

on after selecting one. Although however, if you own NFT hero characters, then

you can choose other hero characters in later stages of the game.

16. Once a character is purchased from the shop there is no way to replace or return

it. It shall become a part of your inventory for the gameplay.

17. All Characters have health and attack points, which come into play when they

attack and sustain incoming damage while in battle.

18. Each hero character has mana power (special power) which is available for use

after refill time as per the character. Mana power allows the hero character to

attack the opponent’s champions, heals its crew, or perform both attack & healing

simultaneously. Mana power does not affect the health of the owner hero

charater; it impacts only non-hero characters.

19. If no champion is selected by the user, then they lose the round and the next

round starts. And by round 2, if the user hasn’t selected any hero character before

the preparation timer’s countdown ends, then they get the chance to pick a hero

character again, when that round ends and before the 3rd round.

20. The user receives no XP (Experience points) at the end of the game. Unlike how

with one’s matches against online players, they are rewarded with no XP when

they win a match against bots.

21. The maximum number of champions that can be placed in the battle arena in the

complete gameplay is 15

5.4 GAMEPLAY WALKTHROUGH: Case Study with Bot 1

1. The player is paired with 4 bots. There are some AI players (bots) in the game

and randomly 4 of those bots are selected from the complete list.

2. When the player clicks on the Fight button, they are is then redirected to the

gameplay arena wherein the player’s champions fight the other bot’s

champions 1 by 1. We have set different bots with different difficulty levels:

a) Bot 1: Easiest

b) Bot 2: Easy

c) Bot 3: Medium

d) Bot 4: Hard

5.5 Player VS Bot 1: How does it works?

5.6 First Round values (set by default):

Parameter Player (Values) Bot 1 (Values)
Characters 3 3
Coins 6 6
Lives 4 4

o AI adds 3 champions to the Bot1’s crew 1, 3 is the maximum number of

champions allowed for that round.

o Similarly, the player is allowed to choose his champions to form his crew from

the shop, (Each character costs some coins, the player is to strategize here to

form the best permutation).

o So, if the player wants to choose expensive characters, then he might end up

buying 1 or 2 characters only.

The Last man standing wins.


5.7 Second Round values (if player wins & bot 1 loses)

Things Player (Values) Bot 1 (Values)
Characters 4 4
Coins 1st round coin + next

round income (13)

[See below for details]

1st round coin + next

round income (13)

[See below for details]

Lives 4 3

o In the second round, the player is asked to choose a hero character. No coins

are deducted to select the hero character. If he/she doesn’t select a h e r o

character in the preparation timer then the player receives the option to choose

a hero character again, after the second-round closes.

o Bot 1 will also present its hero character, powered by AI.

Next Round Income Formula: The formula set to calculate the “Round Income”

Total Round Income = Base Income + Next Round Income

Where,

Round Income = base Gold Income + round_income_increment

= 5 + 3 = 8

Next Round Income Increment = 5

Hence,

Total Income = 8 + 5 = 13

13 coins are earned by a winner in each round.

5.8 Other rounds:

Rounds will progress until all lives of either Player 1 or Bot 1 are exhausted. If player 1

loses all of its lives then it’s “game over”. If bot 1 loses all of its lives then player 1 is

paired with the next bot, i.e. bot 2, and again player 1 and bot 2 play until either all lives

of player 1 are lost, or all lives of bot 2 are lost and so on till the last bot has been

defeated by the player or either player loses all his lives while fighting the bots.

Scenario: Given that:

• player 1 wins against bot 1

• has 2 lives left,

• player 1 played 6 rounds with bot 1

• the total number of characters that player 1 has in his crew will be 8. (First

round =3 champions each, 2nd round = 4 champions each and so till 6th

round, it successively becomes 8 champions)

For this scenario following ways battles are made:

Now, the round with Bot2 will be round 7.

Things Player (Values) Bot 2 (Values)
Characters 8 8
Coins Last round coins Current round * round

Income = 7 * 8 = 56.

Lives 2 (lives left with old bot

player carried forward with

new bot player)

4

Total Income = 8 + 5 = 13

13 coins are earned by a winner in each round.

o Now, again the player fights bot 2 until all of his or all of bot 2 lives are

depleted. Round win and loss income stay the same.

o With each round 1 character place is added to the team i.e. if in round 7 => 8

characters could be there then in the next round 9 characters will be allowed,

and so on.

o Note: for bot 2, bot 3, and bot 4, hero characters are automatically added to

their crews before the first round as we retain the whole progress of player 1

when he plays with the next bot. Also, bot 2, bot 3, and bot 4 have some players

of level 2 and level 3 too in the very first round to increase the difficulty level

with every round.

No experience points are rewarded for winning a match against bots. You receive XP

only for playing ranked matches where you get 5 XP for winning and 2 XP for losing.